Welcome Guest [Log In] [Register]
Add Reply
Mark of Tritonus
Topic Started: May 22 2013, 05:24 PM (427 Views)
RedRaptor10
Member Avatar
Attack Raptor

Posted Image
We saw this coming, an easier way to get out [card]King Tritonus[/card]. With Water's draw power and card search ([card]Crystal Memory[/card]) it shouldn't be too hard to get Tritonus in your hand. When combined with Nature, you'll be able to play this the turn right after you cast [card]Mana Storm[/card], or after [card]Bronze-Arm Sabertooth[/card] gets sent from the field to your mana zone. The 2nd effect is kinda nice, as you'll be able to replenish your hand once you get to 8 mana, but make sure you don't get [card]Skull Shatter[/card]red. :P
RedRaptor10's Deck Garage
RedRaptor10's Youtube Channel
TCO Video Duels
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Single Card & Combo Chat · Next Topic »
Add Reply

Kaijudo Central is a fan community website and is not affiliated with Wizards of the Coast, LLC, Hasbro, Inc., or The Hub. Kaijudo: Rise/Clash of the Duel Masters, creatures, card art, and all other related images are owned by Wizards of the Coast and Hasbro. For more information about Kaijudo, please visit the official Wizards of the Coast website at www.kaijudo.com.
Hosted for free by ZetaBoards