| NWF Aggro Deck | |
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| Tweet Topic Started: May 26 2013, 09:28 PM (175 Views) | |
| Card Slinger J | May 26 2013, 09:28 PM Post #1 |
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Creatures (30) 3 Cyber Sprite 3 Prickleback 3 Aqua Seneschal 3 Emperor Neuron 3 Bronze-Arm Tribe 3 Bronze-Arm Sabertooth 3 Bolt-Tail Dragon 2 Rusalka, Aqua Chaser 2 Flamespike Tatsurion 2 Gilaflame the Assaulter 1 General Finbarr 1 Billion-Degree Dragon 1 Infernus the Awakened Spells (12) 3 Crystal Memory 3 Root Trap 2 Logos Scan 1 Tendril Grasp 1 Return to the Soil Deck Total (42) This deck is sort of based around Beast Kin and Cyber Lord tribes but it's mostly an Aggro deck that tries to control the board with bounce and spot removal to some extent while getting an onslaught of creatures in play to win the game. My last variant of this deck being just a Water/Nature deck didn't do all that well against my friends' Andromeda deck cause I lacked any powerful late game Double Breaker creatures especially those with Fast Attacker which one of my friends helped fix for me in this deck. Any ways to make this deck run more consistently would be great and I'd appreciate the help If you can. |
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| DPSisbad | May 26 2013, 10:47 PM Post #2 |
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Swap Bronze-Arm Tribes for Weaponized Razorcats? Also, maybe a more finisher dragon instead of billion degree, one with a lot of punch. Also, I think Heat Seekers/Comet Missiles really improve a deck that wants to win sooner, with gloom hollows and canyon skimmers about. I would probably lose the grasp/return to soil. It seems you have a really void area in beast kin fodder, but have 5 evos, when you have 6 non evo beast kins. Razorhide is a good card. |
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8:54 AM Jul 11