Welcome Guest [Log In] [Register]
Add Reply
WDN Assault
Topic Started: May 28 2013, 10:08 AM (553 Views)
RedRaptor10
Member Avatar
Attack Raptor

WDN Assault (40)
Evolution Creatures: (3)
3 [card]Bronze-Arm Sabertooth[/card]

Creatures: (19)
2 [card]Death Liger, Apex Predator[/card]
3 [card]General Finbarr[/card]
2 [card]King Neptas[/card]
3 [card]Rusalka, Aqua Chaser[/card]
3 [card]Razorhide[/card]
3 [card]Moonhowler Tribe[/card]
3 [card]Prickleback[/card]

Spells: (18)
2 [card]Skull Shatter[/card]
3 [card]Terror Pit[/card]
3 [card]Bone Blades[/card]
1 [card]Crystal Memory[/card]
2 [card]Reap and Sow[/card]
1 [card]Veil Vortex[/card]
3 [card]Logos Scan[/card]
3 [card]Mesmerize[/card]

Mana Curve:
1 ---
2 ---
3 ---------
4 -------------
5 --
6 ---
7 -----
8 --

Civilizations:
13 Darkness
14 Nature
13 Water

The idea is to attack with Sabertooth and other creatures then if possible use Skull Shatter to take out their hand. I've seen other builds using [card]Squillace Scourge[/card] and I wasn't sure if I should have added him. If I do, I wouldn't know what to take out since I like to keep my decks at 40.
RedRaptor10's Deck Garage
RedRaptor10's Youtube Channel
TCO Video Duels
Offline Profile Quote Post Goto Top
 
HiImBrando
Member Avatar


I actually really like this idea. Squillace would be a perfect addition to the deck. He.and Finnbarr work so well together.
Check out my trades.
Offline Profile Quote Post Goto Top
 
RedRaptor10
Member Avatar
Attack Raptor

HiImBrando
May 28 2013, 12:50 PM
I actually really like this idea. Squillace would be a perfect addition to the deck. He.and Finnbarr work so well together.
Really? I thought Finbarr conflicted with Squillace because I would be gaining so much cards in hand only to lose them to Squillace lol. That's probably the only reason I didn't run Squillace and that he costs 1 more than Shatter, but idk which I should use. Should I replace the 2 Skull Shatters with Squillace, use both, or stick with Shatter?

Btw this idea originally came from Dark Saber-Bolt except replacing fire with water.
RedRaptor10's Deck Garage
RedRaptor10's Youtube Channel
TCO Video Duels
Offline Profile Quote Post Goto Top
 
Sacramento Tzar
Member Avatar


To be honest, I'm not seeing the synergy between them. Draw will just get you to discard them when you play Squillace and you can't be sure to draw the general afterwards to send Squillace back to your hand to replay it. Perhaps I'm missing something. :confused:
Play and Promote Poorman's Format
Check out Tzar's Poorman Decklist.

Posted Image

Please use card tags when you post in the deck deposit. Using color tags just makes your deck harder to read and harder for people to give you feedback. Not to mention it makes it harder for newer players to see what types of decks are being played.
Offline Profile Quote Post Goto Top
 
DPSisbad
Member Avatar


It's because general finbarr is resuable draw after squillance, and set you ahead. For those not seeing any synergy.
Offline Profile Quote Post Goto Top
 
Sacramento Tzar
Member Avatar


Thing is you should win the game after you get rid of their hand and stop them from blocking or attacking for a turn.
Play and Promote Poorman's Format
Check out Tzar's Poorman Decklist.

Posted Image

Please use card tags when you post in the deck deposit. Using color tags just makes your deck harder to read and harder for people to give you feedback. Not to mention it makes it harder for newer players to see what types of decks are being played.
Offline Profile Quote Post Goto Top
 
DPSisbad
Member Avatar


What should and does happen usually differ.
Offline Profile Quote Post Goto Top
 
RedRaptor10
Member Avatar
Attack Raptor

DPSisbad
May 28 2013, 08:41 PM
It's because general finbarr is resuable draw after squillance, and set you ahead. For those not seeing any synergy.
Dang okay that makes sense. That's pretty nasty.
RedRaptor10's Deck Garage
RedRaptor10's Youtube Channel
TCO Video Duels
Offline Profile Quote Post Goto Top
 
HiImBrando
Member Avatar


Alright, so Finnbar's effect isn't mandatory unless I read him wrong. Meaning if you have enough cards in hand and are planning to Squillace, that means you don't have to keep drawing. If he's on board when you drop Squillace, and you don't win that turn, you're likely gonna have a pretty solid sized hand now to seal the victory on your next turn. Possibly your second Squillace. So, essentially, Finnbar puts in work.
Check out my trades.
Offline Profile Quote Post Goto Top
 
HiImBrando
Member Avatar


I really like this deck though. It seems REALLY annoying for decks that use blockers, and you run 7 Veil Vortexes and 8 Darkness-civ destruction cards.
Check out my trades.
Offline Profile Quote Post Goto Top
 
DPSisbad
Member Avatar


I don't like non fire decks with saber in them. Feels odd. Weaponized Razorcat ftw.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Open Format · Next Topic »
Add Reply

Kaijudo Central is a fan community website and is not affiliated with Wizards of the Coast, LLC, Hasbro, Inc., or The Hub. Kaijudo: Rise/Clash of the Duel Masters, creatures, card art, and all other related images are owned by Wizards of the Coast and Hasbro. For more information about Kaijudo, please visit the official Wizards of the Coast website at www.kaijudo.com.
Hosted for free by ZetaBoards