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Burn Rush
Topic Started: May 31 2013, 03:05 PM (499 Views)
RedRaptor10
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Attack Raptor

Burn Rush (40)
Evolution Creatures: (1)
1 [card]Emperor Dendrite[/card]

Creatures: (24)
3 [card]Gilaflame the Assaulter[/card]
3 [card]Rusalka, Aqua Chaser[/card]
3 [card]Aqua Seneschal[/card]
3 [card]Cave Gulper[/card]
3 [card]Cyber Lord Corile[/card]
3 [card]Baron Burnfingers[/card]
3 [card]Cyber Trader[/card]
3 [card]Blaze Belcher[/card]

Spells: (15)
3 [card]Tornado Flame[/card]
3 [card]Bone Blades[/card]
3 [card]Return from Beyond[/card]
3 [card]Comet Missile[/card]
3 [card]Dark Return[/card]

Mana Curve:
1 ---
2 ------------
3 ---------
4 ------------
5 ----

Civilizations:
12 Darkness
3 Darkness / Fire
12 Fire
13 Water

This is a new deck idea for rush, although it uses 3 civilizations. The main combo is to play Baron Burnfingers, then follow up with Cyber Lord Corile. What this means is that if your opponent kills Baron, you get to use a shield blast, most notable one being Return from Beyond because you can just bring Baron Burnfingers back. The deck is still in its testing phases though, I just wanted to share the idea.
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WanderingCaptain3972
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Pope of Eris

Very interesting. I can't really think of anything to suggest to improve it. Hope you don't find it running into mana trouble though the numbers look good for keeping everything pretty evenly distributed.
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Nerafim
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Interesting notice on the Burnfingers triggering yourself idea, that's pretty cool. Although if you just wanted to try that move out, you could also have done it in a more control like build. It can work in an offense like this too, but only if you actually build the offense part really well which I don't think you did unfortunately. Q.Q

When playing an offensive deck your priorities are this in this exact order: sustaining your field, breaking shields, keep playing creatures. And that's kind of it. Moves and combos only matter AFTER that.

The immediate problem I see is that if the opponent Shield Blasts something, your entire strategy is gone and you are on the losing point.

And if you wanted to go triple Civ. and get Cyber Lords then at least get some full on Evo working here, especially Neuron.

What I see here is just you wanting to try the Burnfingers combo but you didn't actually formulate a plan of action and a strategy out of it.
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RedRaptor10
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Nerafim
Jun 5 2013, 05:02 AM
Interesting notice on the Burnfingers triggering yourself idea, that's pretty cool. Although if you just wanted to try that move out, you could also have done it in a more control like build. It can work in an offense like this too, but only if you actually build the offense part really well which I don't think you did unfortunately. Q.Q

When playing an offensive deck your priorities are this in this exact order: sustaining your field, breaking shields, keep playing creatures. And that's kind of it. Moves and combos only matter AFTER that.

The immediate problem I see is that if the opponent Shield Blasts something, your entire strategy is gone and you are on the losing point.

And if you wanted to go triple Civ. and get Cyber Lords then at least get some full on Evo working here, especially Neuron.

What I see here is just you wanting to try the Burnfingers combo but you didn't actually formulate a plan of action and a strategy out of it.
Thanks yeah I have another deck trying this combo and it's more of a WDF Dragon/Control deck using Dragon of Reflections and Corile. I was having a hard time making a 3-civ rush deck and I couldn't decide whether to go with 3 Rusalkas or 3 cyber lord evos cuz I'd have too much water and Rusalka works great with Return from Beyond. Balancing out the civs to get Burnfingers out on turn 2 or 3 and Cyber Lord Corile next turn was hard so it makes me think that this combo might work better in a control deck. If I do get around to revamping the other deck then I might post it here.
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