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Experimental LNF Aggro Build; A post-clash Aggro Deck
Topic Started: Jun 7 2013, 05:38 PM (829 Views)
JimHarbor
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I saw all the support these civs got in clash with the curve busters. so I though to be a deck around them.

http://www.tradecardsonline.com/im/s...deck_id/390312

The General idea is to beat face with early gamers like Razorcat and Sword Horned while mana ramping, then hitting Kyron midgame and beating face with the beefy finishers Infernus and Andromeda.

Of course that's an incredibly theoretical model and I've yet to do any playetsing.

Thoughts apreciated.
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JimHarbor
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Something like this?

http://www.tradecardsonline.com/im/showDeck/deck_id/390652
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Nerafim
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JimHarbor
Jun 12 2013, 08:40 AM
I almost gave it a pass but then I looked closely. ;/...You 2x'd a lot of things that should NOT be 2x'd, especially Lyra, Roo Trap and Sword Horned and your late game is made weaker what with Immolator missing (1x of him is basically 4x Awakened more or less, and that matters)...Oh and the lack of Unchained.

You went back to the Barrage that I never agreed with, I just didn't mention it because I saw you already changed it out. That card does very little for you. Weenie swarms are stuff you are supposed to win over and does nothing to help you with Blockers tbh.

The trick was this. You were supposed to keep it like the previous version which was great, just try to fit and add all the stuff I mentioned (I even gave minusing examples). Just do that, and don't be afraid even if your deck reaches 44 cards, that's even helpful for the meta. Test that and see how it goes. (And keep the 3x Reinforce of course).
Posted Image
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JimHarbor
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v4

http://www.tradecardsonline.com/im/showDeck/deck_id/390652
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JimHarbor
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Me being outsped

http://gaming.tradecardsonline.com/im/startGamePlay/game_play_id/3154074#

Could have used a Barrage there
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JimHarbor
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Here's another long game.

http://gaming.tradecardsonline.com/im/startGamePlay/game_play_id/3157428
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JimHarbor
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This game was insane.

beat me without attacking me once

http://gaming.tradecardsonline.com/im/startGamePlay/game_play_id/3158322#

I need a way to deal with decks that try to dominate the battle zone.
Edited by JimHarbor, Jun 15 2013, 12:24 AM.
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KeeperOfGraves
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Please edit your original post with updates instead of constantly bumping your thread with updates with new links.
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JimHarbor
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Woops, I didnt have access to the first post editing before. My bad.
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