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Light/Fire Rush Help
Topic Started: Sep 23 2013, 11:01 AM (244 Views)
Tre1219
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Hey all, I have a really rough beta build of a light/fire, enforcer/drakon rush deck and I need some suggestions on what is needed and what isn't to help my progression be a little smoother. For right now, here's what I have:

3x Magris the Magnetizer
2x Blaze Belcher
3x Metal Max
3x Drakon Weaponsmith
3x Branca the Treacherous
2x Flame Spinner
3x Comet Missile
3x Blinder Beetle
2x Burnclaw the Relentless
3x Laser Arm Drakon
3x Gilaflame the Assaulter
3x Blitzer-Mech Falkora
3x Blinder Beetle Prime
3x Tornado Flame
3x Stormspark Blast

As I stated earlier, it's still pretty rough. I really like Blinder Beetle Prime, so running 3 seemed ideal to me and I have 9 enforcers to evolve on. The problem of that coming from mono fire rush, the speed of the deck isn't what I'm used to, so I need to find a way to utilize the tap down abilities from the light cards while maintaining some speed with my fire and light/fire cards. Card suggestions, additions and removals are much appreciated. I want this deck to be as competitive as possible, so any help is awesome. Thanks.
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RedRaptor10
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I think 3 stormspark blast and tornado is a bit too much. You should also keep the deck at 40 because it's rush. I'd also add 1 more Blaze Belcher.
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Tre1219
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Ok, should I take out all of the Tornado flames and Stormspark? And should I find a way to implement Keeper of laws?
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RedRaptor10
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It's up to you. Personally I think 1 or 2 Stormsparks are good enough and maybe the same for Tornado Flame or take all Tornado Flames out. Keeper of Laws is always a nice addition, although it's slower than your other turn 4 creatures. When I tried building a L/F rush deck I had too many level 4 creatures and had a hard time deciding which ones to play.
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Tre1219
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RedRaptor10
Sep 23 2013, 07:38 PM
It's up to you. Personally I think 1 or 2 Stormsparks are good enough and maybe the same for Tornado Flame or take all Tornado Flames out. Keeper of Laws is always a nice addition, although it's slower than your other turn 4 creatures. When I tried building a L/F rush deck I had too many level 4 creatures and had a hard time deciding which ones to play.
I tested today with Keeper and I took out all the Stormspark. It's a lot smoother than it was, but I'm gonna go through some more testing with different variations and see where it gets me. Keeper is definitely a solid turn 4 because I could usually swing in for game on the next turn and it couldn't be touched, so I have 3 at the moment
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