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Character Creation
Topic Started: Jun 18 2015, 03:14 PM (170 Views)
Dol
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Contents
Character Creation Steps:
1) Template
2) Character Sheet Generation
3) Lemuria Specific Merits & Flaws

Extra Reading
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Dol
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Character Creation Template

Player: Your player name.

Character Name: Please try to avoid names of famous celebrities and fictional characters. While we accept that many celebrities and characters have very common names we prefer to try and avoid them as best we can.

Species: Kindred, Ghoul or Human

Gender: Male, Female or other (specify)

Age: Characters can have a non-specific age, however in such cases you must indicate their approximate age to the closest decade for OOC reasons.

Age of Embrace: Only Kindred and Ghouls need answer this one. Remember you subtract your age of embrace from your overall age to calculate your age as a kindred.

Clan/Bloodline: A full list of the allowed Clans and Bloodlines can be found here.

Generation: The average generation in Lemuria for Kindred is around 12, this is the baseline generation and anything lower must be reasonably justified.

Sect: Only Kindred and Ghouls need fill this in. Camarilla, Anarch or Sabbat.
Faction: This represents which faction your character belongs to; for kindred this is important too as the Sects are divided into Factions.

Disciplines: A kindred may have a baseline of between 1 and 3 disciplines which must correlate with both their clan and their backstory. Additional disciplines must be reasonably justified.

Appearance: You can structure this how you like; most people prefer descriptive prose, however you can list salient features in bullet point form if you prefer. A picture can also be included by a picture alone is not sufficient.

Derangements: You can find a list of Derangements here.

Personality: As with the Appearance category you can structure this how you like; most people prefer descriptive prose, however you can list salient features in bullet point form if you prefer.

Haven: Where your character lives. If you need ideas and suggestions given the fictitious nature of our city just ask.

Background: This is the longest and most detailed section of your application; we generally prefer prose however detailed bullet points or a timeline are acceptable in some cases.

Stats Sheet: Visit Dalines and fill in a sheet there accordingly and post a link to it. More details on building your character sheet will be in another post.




Template Copy-Paste

Code:
 
[b]Player:[/b]

[b]Character Name:[/b]
[b]Species:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Age of Embrace:[/b] (Kindred Only)
[b]Clan/Bloodline:[/b] (Kindred Only)
[b]Generation:[/b] (Kindred Only)
[b]Sect:[/b]
[i]Faction:[/i]
[b]Disciplines:[/b] (Kindred Only)

[b]Appearance:[/b]

[b]Derangements:[/b]
[b]Personality:[/b]

[b]Haven:[/b]

[b]Background:[/b]

[b]Stats Sheet:[/b]
Edited by Dol, Jun 27 2015, 04:58 PM.
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Dol
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Character Sheet Generation

For sheet generation and tracking we use Dalines; you will need to register and account at the site to do this. Until we have a better way to do them this will be our chosen method.

Please also remember to use the Vampire: The Masquerade sheet for kindred and Ghouls and specify in the Clan section if your character is a ghoul.

For human characters use the Hunter: The Reckoning sheet, but ignore the Advantages section and its content.

Generating Kindred and Ghouls


Name: Your Character Name
Player: Your OOC Player Name
Chronicle: Our current Chronicle is called Lemuria

Nature: This is tied to your character's personality and represents who they truly are. You can make one up or choose from our list of Archetypes.
Demeanor: This is tied to your character's personality and represents the personality they show the world. You can make one up or choose from our list of Archetypes.
Clan: Your character's Clan or Bloodline. Specify Ghouls by adding (Ghoul) after the clan name.

Generation: Average is 12. Doesn't Apply for Ghouls
Haven: Where your character lives.
Concept: A brief two or three word description of who your character is, i.e. Musician, Drug Dealer, Gang Banger

Attributes: You may designate points to each category using the following ratio, 7:5:3. So if you designate your 7 to Physical you can spend up to 7 points between Strength, Dexterity and Stamina. Remember you automatically have one dot in each.

Abilities: You may designate points to each category using the following ratio, 13:9:5 in the same manner you distributed points between your Attributes. There is no minimum skill level for abilities so you can designate no points to some areas. The have the skill of an average person in a field you must have 2 dots.

Backgrounds: As a baseline you may take 5 different backgrounds and split 5 points between them. Older characters may take more.

Disciplines: Choose from those available to your Clan or Bloodline; you have 4 points to allocate between your Disciplines and there is no minimum points requirement; however if you put no dots into a Discipline then you cannot use it; you can however learn it at no additional penalty later.

Virtues: You have 7 points to spend between the three fields. Each field starts with 1 point anyway so your add the 7 after this.

Humanity/Path: Your Path is 'Humanity' unless you get admin permission otherwise. Your rating in this is your Conscience + Self-Control. Ghouls ignore this.

Willpower: Equal to your Courage.

Merits and Flaws: You may take up to 6 merits and flaws total unless given permission to take extras. Your character may gain merits and flaws over time through RP. Note that some clans automatically have Merits and Flaws; these MUST be recorded.

Blood Pool: Determined by your generation, 13th get 10 and you add +1 point for each generation lower than 13 you are. Ghouls have an automatic 6 dot blood pool.

FREEBIE POINTS You get 15 points to allocation where you want on your sheets using the following costs:

  • Attributes - 5 Points Per Dot
  • Abilities - 2 Points Per Dot
  • Disciplines - 5 Points Per Dot
  • Backgrounds - 1 Point Per Dot
  • Willpower - 1 Point Per Dot
  • Virtues - 2 Points Per Dot
  • Humanity - 1 Point Per Dot
  • Blood Pool - 7 Per Dot (Ghouls Only)


Generating Humans


Name: Your Character Name
Player: Your OOC Player Name
Chronicle: Our current Chronicle is called Lemuria

Nature: This is tied to your character's personality and represents who they truly are. You can make one up or choose from our list of Archetypes.
Demeanor: This is tied to your character's personality and represents the personality they show the world. You can make one up or choose from our list of Archetypes.

Haven: Where your character lives.
Concept: A brief two or three word description of who your character is, i.e. Musician, Drug Dealer, Gang Banger

Attributes: You may designate points to each category using the following ratio, 7:5:3. So if you designate your 7 to Physical you can spend up to 7 points between Strength, Dexterity and Stamina. Remember you automatically have one dot in each.

Abilities: You may designate points to each category using the following ratio, 13:9:5 in the same manner you distributed points between your Attributes. There is no minimum skill level for abilities so you can designate no points to some areas. The have the skill of an average person in a field you must have 2 dots.

Backgrounds: As a baseline you may take 3 different backgrounds and split 5 points between them.

Willpower: 5 as standard, can be added to through the use of freebie points.

Merits and Flaws: You may take up to 6 merits and flaws total unless given permission to take extras. Your character may gain merits and flaws over time through RP.

FREEBIE POINTS You get 15 points to allocation where you want on your sheets using the following costs:

  • Attributes - 5 Points Per Dot
  • Abilities - 2 Points Per Dot
  • Backgrounds - 1 Point Per Dot
  • Willpower - 1 Point Per Dot


IMPORTANT!
S.E.C.T. Characters MUST take the 5 point S.E.C.T. Training Merit.
Edited by Tighe Corwyn, Jul 14 2015, 12:14 PM.
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Lemuria Specific Merits and Flaws
Only Merits and Flaws marked with a * may be taken by Ghouls and Human.

For Kindred


Merits

  • Augmetic Sense (2pt)* - Prior to the Embrace your character had either their eyes or ears or both (4pt Merit) replaced for some reason or another with advanced augmetics. You gain +1 dot to Perception for tests related to these senses. Only kindred embraced after 2030 can take this merit. Augmetic senses cannot benefit from Auspex.
  • Augmetic Limb (2pt)* - Prior to the Embrace your character had one or more of their limbs replaced with advanced augmetics (2pt Merit per limb). You gain +1 dot to Strength and Dexterity for tests relating to the use of this limb. Only kindred embraced after 2030 can take this merit. Augmetic limbs cannot benefit from Celerity, Fortitude or Potence. However damage to augmetic limbs is not transferred to character damage, the limb tracks its health separately and can be destroyed.
  • Cyberjack (2pt)* - Prior to the Embrace your character had a Cyberjack implant installed. This adds +2 dots to the relevant skills for all checks using Computers provided they can jack in directly. Only kindred embraced after 2030 can take this merit.
  • Technophile (4pt)* - Your character has a great love and knowledge of technology and computers and gains +2 dots to all relevant skills when taking a test relating to high tech gadgets and devices.
  • S.E.C.T. Training (5pt)* - Your character has received full S.E.C.T. training and as a result gains +1 dot to Brawl, Melee, Dodge, Firearms, Investigation and Occult.

Flaws

  • Wanted by S.E.C.T. (4pt)* - S.E.C.T. know and are actively hunting your character, these means you will be flagged by regular law enforcement agencies as a dangerous criminal and will be the subject of efforts to bring you down.
  • Former S.E.C.T. Employee (1pt)* - S.E.C.T. know your character because you used to be one of them. Though not hunting you they take a passive interest in your doings.
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