| [2 Jul 2013]Current Status of Last Ninja Online | |
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| Tweet Topic Started: Jul 2 2013, 12:57 PM (38 Views) | |
| risingCale | Jul 2 2013, 12:57 PM Post #1 |
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The Badass Twin Blade
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Current status is as such... Proof of Concept/Test Level has been completely modeled Mesh and Collision data has been imported into CryEngine3 and works beautifully I need a coder to code Free Running, Melee Weapons, and Ranged Weapons, as well as walking on Water. I've been modeling some for the other villages like Konoha and Sunagakure. I've been using Google Sketchup for it all, but it's come to my attention that I need 3ds Max if I'm going to get anywhere major or make any major progress. Especially since right now I'm the only one working, but I do have most everything I need compiled though and imported into the Engine. This puts me ahead of where Last Ninja Online has ever been. Other than that, I've no other news to report. -risingCale |
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2:31 PM Jul 11