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Moster Hunter tri
Tweet Topic Started: May 3 2010, 01:57 PM (332 Views)
luniac May 3 2010, 01:57 PM Post #1
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Intro Stolen from neogaf:

Monster Hunter is Capcom's flagship Co-Operative Online Action RPG series, where the aim of the game is all in the title. You take down beasts, carve them for their body parts to craft yourself better equipment and use that to take down even bigger beast.

The main draw to Monster Hunter is its deep and engaging combat. Unlike its contemporaries, the focus here isn't on endless flashy combos (each weapon class only has a handful of moves) but on precision and timing. Think something closer to Demon's Souls or even Punchout!! than Devil May Cry, Ninja Gaiden or God of War. Even so, If you are a fan of NG or DMC you may still end up loving MH for it's challenging but fair battles. Though be warned, in MH there is no lock on or camera AI. It's entirely up to you to keep your eye on your prey and to land your strikes exactly were you want. If you can't come to terms with that, then you won't enjoy MH.

Of course hunting isn't all about brawn and reflexes, MH also allows the player to take a more strategic approach to battles, letting you make use of a wide plethora of items, gadgets and (for gunners) ammo that can completely change the dynamic of the hunt. On top of this it the highly customisable armour skill system that can further augment your strategies.

Despite being an RPG mindless grinding won't make things any easier. Your character doesn't level up and his/her base stats will never permanently improve. You can augment a fair few of them with your equipment, but ultimately your battle prowess relies on your own skill and reflexes as a gamer. If you get stuck and you can't improve your equipment any further at that point, then the only way forward is to get better at playing.

Character Classes in Monster Hunter are somewhat different to those in other RPGs. Formally, the game will only categorise you as either a Blademaster if you're using a melee weapon or Gunner if you're using a bowgun. The only function of this class distinction is to limit what armour you can wear, given your chosen weapon for the mission. The real classes in the game are the different weapons you can use. Each has there own unique attributes and styles that will determine how you will approach the battle. On top of that are the armour skills that let you customise your characters abilities and allow you to forge your own custom classes. With the right armour skills you could be a bomber, a medic, a trap expert, a sniper or whatever you want to be really.

Outside of the hunt you will spend your time in a Phantasy Star Online-esque hub world, were you can craft new equipment, collect some extra resources, prepare for your next hunt or just chillax with some friends (when you go online). There are two hubs, one for single-player and one for online, each offering slightly different things to do.

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Awesome game - multiplayer quests are really good and very impressed by the netcode.
Can be a bit fiddly to hook up with your friends the first time but once they're in your friends list it's much easier

Split-screen arena mode is good fun - you can save your character data to your wiimote and take that and your CCP over to a mates house, do some arena battles then transfer the loot you got back to your game

got the bundle from jb for $89 that came with a free wii-speak but will probably just stick to the text chat as it seems to work pretty well

rocking a war hammer at the moment which has a great set of combos
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raghraghragh May 3 2010, 02:40 PM Post #2
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It's on Wii.
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LeonK May 3 2010, 03:11 PM Post #3
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Lune, is the text chat censored at all? Because that is make or break for me. What is the point of gathering online with other people if you can't make inappropriate lizard/serpent jokes about your junk? "Ooh that's a nasty one, it's hissing all over the place", "fellow hunters, let us plunge our lengthy weapons to the hilt into this vile beast", "come child, I have a huge lizard I want to show you, just don't frighten it or it might spit up on you" etc.

I wouldn't mind that wii-speak pack, although I suspect that the laggy wireless connection I seem to get with my wii will hamper the fun I can have with that. Hmmmm, the wii needs a web cam...
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Ozzy May 3 2010, 09:07 PM Post #4
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luniac
May 3 2010, 01:57 PM
Unlike its contemporaries, the focus here isn't on endless flashy combos (each weapon class only has a handful of moves) but on precision and timing. Think something closer to Demon's Souls or even Punchout!! than Devil May Cry, Ninja Gaiden or God of War.
Which Ninja Gaiden are you talking about? I know in Ninja Gaiden Black it's all about the waiting for the precise time to strike.
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luniac May 3 2010, 10:42 PM Post #5
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LeonK
May 3 2010, 03:11 PM
Lune, is the text chat censored at all? Because that is make or break for me. What is the point of gathering online with other people if you can't make inappropriate lizard/serpent jokes about your junk? "Ooh that's a nasty one, it's hissing all over the place", "fellow hunters, let us plunge our lengthy weapons to the hilt into this vile beast", "come child, I have a huge lizard I want to show you, just don't frighten it or it might spit up on you" etc.

I wouldn't mind that wii-speak pack, although I suspect that the laggy wireless connection I seem to get with my wii will hamper the fun I can have with that. Hmmmm, the wii needs a web cam...
not sure if it's censored - just tells everyone to be on their best behavior ...


+ Ozzy I just copied someone else's intro cause I was lazy so can't really compare to NG but most of the weapons are slow, heavy and directional so if you don't time your strikes you end up stuck in a combo swinging thin air while a monster's munching your back.

I can say that the combat is satiating the urge to play demon's souls and the lootwhoring appeases my OCD tendencies

and who doesn't want to be teabagged and turkey slapped by dinosaurs?
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Impakt May 4 2010, 08:08 PM Post #6
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I'll start playing this online when my CC pro arrives.
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