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Safelist
Topic Started: Aug 29 2014, 11:22 PM (156 Views)
Arti
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The following enemies are not in the game, and can be claimed safely. Flavor has been provided.

Criminal Caterpillar

You're a mountain of exp in monster form, and Ness's party knows it. Plus, you always run away at the sight of battle, not the most fearsome of enemies. You're still an enemy though, and you have a chance to keep fighting against Ness's party, even if they want to kill as many of your kind as possible. I never bothered farming these, too much effort.


Evil Mani-Mani

The "creator" of Moonside. A vicious foe when Ness has only two party members that can be used. You are also a source of many of Ness's problems from Onett to Fourside until destroyed here. You mostly use some weak PSI attacks, but can paralyze and use PSI Flash Omega. Moonside was always interesting, even if I got myself lost a few times.


Heavily Armed Pokey

The final boss! Or not, just his lowly henchman. You don't do that much in the final battle, but can be annoying before fighting Giygas. You're also the last true enemy in the game, so you're a perfect target for bottle rockets and other one-use items. Also, somehow you survive to appear in later games. Like Super Smash Bros. Brawl, for instance.


Major Psychic Psycho

An enemy that makes use of its arsenal of PSI attacks. Mostly Fire. You also can put up a shield, but you crumples against physical attacks pretty easily. Sometimes you appear with your lesser counterpart, the Psychic Psycho, who only knows how to cast PSI Fire and nothing else. At least you have other useful powers than he does!


Mighty Bear

You're one of the toughest enemies in the early part of the game. Considering your power when Paula is likely level 1 or close to it, it means a lot of stupid deaths. Well, maybe, Paula still has her Teddy Bear to keep her safe. Still a source of annoyance going through the cavern for the second Sanctuary. I tried my best to avoid them when I go through. Not worth the trouble.


Over Zealous Cop

Many people run through this game without seeing this guy. You patrol the beaches at Summers, but the beach is so small enemies just don't spawn there. And even when you do get to fight Ness and his party, they beat you senseless like all the cops he's fought.


Sentry Robot

You're found in the Monotoli building, and there are a lot of you. What's worrisome is you can call an enormous amount of yourselves into battle, to overwhelm anyone. You're also an enemy who can fire bottle rockets at Ness and Jeff, dealing massive damage to them. You're one of the most dangerous regular enemies, but can be avoided entirely with a few little tricks and a Skip Sandwich.


Starman Super

You are a source of many EarthBound players' frustration. You have some fearsome PSI powers and can revive fallen enemies, but no one cares about that. All they care about is the sword 1 out of 128 of you are carrying - Poo's only weapon, the Sword of Kings. I tried farming it the last time I played - and eventually got bored and just continued the game. Oh well.


Territorial Oak

You are a tree that loves to burst into flames, causing Ness's death easily if any other enemies present on the screen. I'll admit that it's gotten me a few times when I played the game for the first time. One of the more explosive and annoying enemies in the first few areas of the game.


Unassuming Local Guy

This is one of my favorite enemy names in the game. You're a pretty normal guy who just attacks Ness's party for some reason. I always laughed when being attacked by this enemy.
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Cokes

Surprising lack of bosses.

Also: Third Strongest Mole is always a valid claim
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Chris

Major Psychic Psycho, Psychic

This is my claim.

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Cokes

It's hard to argue with that.

It's also hard to say that out loud.
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Chris

note: if any of you claim psychic I am countering to bury you, so please do not.
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Death

I should note that while I am a commuter I am also have Psychic powers and am told whenever I am targeted (though those obviously dont work when I choose to commute)
though I was planning to claim Commuter instead, as Psychic always gets suspected of being a scumrole

edit: oh wait, almost everyone is Psychic
never mind my ramblings

that Caterpillar could make for a good commuter role maybe
though it sounds vanilla-y
Edited by Death, Aug 30 2014, 06:10 AM.
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Chris

by the way you don't claim commuter

you claim vanilla and if you get caught commuting you go 'who the hell claims commuter as commuter' or somesuch.
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Spiral

I might go with Starman Super, Reviver if pushed into a corner. Or just stick with a vanilla claim.
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Death

yeah I actually already thought about planning to claim vanilla first
which also works perfectly with the Caterpillar flavor

thats another failing of mine, I shouldnt be too risky when fakeclaiming
Edited by Death, Aug 30 2014, 09:48 AM.
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Death

also
wont Chris look reeeeeeallly suspect if he claims psychic and one of us other psychics flips to town?
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