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Class System
Topic Started: Apr 27 2012, 04:50 PM (276 Views)
Vaz
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I'm the boss.
Midgar Memories works with a so-called Class System, also called Job System, meaning that we allow you to pick one class, and a second when you reach 100 Earned Mako Points, which all have general abilities and rules. After that, you can create your own techs, be they magic in some way, or pure melee, or a mix of the two, or ranged, anything you can think of that fits inside of your Class. Class also grants you what weapons you recieved training in. This does not mean you can ONLY use these kinds of weapons, but keep in mind that a class that, for instance, if you hand a two-handed sword to a Black Mage, they'll be inexperienced at using them, no matter how high their stats are. Weapon training can be recieved, though. Rules about this can be found under Equipment. Keep in mind that your Classes cannot be changed unless you have the okay of one of our Presidents, and do a thread that has your character change his class through training. These trainings have to be modded by one of our SOLDIERs or Presidents.

In your profile, under the Class tag, you must place the exact description we give here, under a spoiler tag with the name of the class. Some classes can be customized, such as the Element Mage and Experiment classes. For these, you must add what exactly your customized class does under the correct tag in the template. Mods do, of course, have the right to say no to these customized attributes if they are too powerful.

Now, without further ado for the nitno!

Warrior


Dragoon


Dark Knight


Paladin


Monk


Ninja


Thief


Ranger


Gunner


Black Mage


White Mage


Red Mage


Blue Mages


Elemental Mage


Experiment


Evoker


Summoners upcoming!
Edited by Vaz, May 1 2012, 07:27 PM.
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