| Armaments | |
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| Tweet Topic Started: Nov 5 2014, 12:46 PM (52 Views) | |
| Administrator | Nov 5 2014, 12:46 PM Post #1 |
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Armaments There will be five main armaments industries in the game: 1. General & Small Arms 2. Artillery 3. Automobiles and Tanks 4. Aircraft 5. Naval Building armaments will have an associated cost in IC (industrial capacity) points as well as money. IC represents the manufacturing capability of domestic factories (both state-owned and private) that produce armor plating, guns, turrets, air frames, and so on. Huge, industrialized nations will have more resources to devote to armaments construction (and thus have higher IC ratings) than small, agrarian countries. |
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| Administrator | Nov 5 2014, 12:46 PM Post #2 |
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General / Small Arms To raise or reinforce any type of modern military unit, you must equip the soldiers with firearms. These include rifles, machine guns and other light equipment not covered under artillery. They are broken down as summarized in the table below. Note that small arms are classified by type as well as by era, simulating the advance of military technology throughout the twentieth century. Later models must be researched first according to the technology rules and cannot be built until they are available. Check with the staff if you are unsure what your nation can produce. Era III (Late 19th Century Breechloaders / Pioneer MGs) Advanced Breech Loading Rifle - 0.9 points per rifle --- Martini-Henry, Mauser Model 1871 Gatling Gun - 7 points Maxim Gun - 8 points Era IV (Bolt Action Rifles / Early MGs) Bolt Action Rifle - 1.0 points --- Short Magazine Lee-Enfield No1 Mk III, Pattern 1914 Enfield, Arisaka Type 38, Gewehr 98, M1903 Springfield, Mosin-Nagant, Steyr-Mannlicher M1895 Great War Machine Gun - 10 --- Vickers MG, Hotchkiss M1914, M1917 Browning machine gun, Skoda M1909 Early LMG - 9 --- Lewis Gun, Chauchat Era V (Late Bolt Action Rifles / MGs) Late Bolt Action Rifle - 1.2 points --- Lee-Enfield No 4 Mk I, Type 99, Karabiner 98k Semi Automatic Rifle - 1.5 --- M1918 Browning Automatic Rifle, M1 Garand GPMG - 13 points --- MG 42 LMG - 9 HMG - 20 Expansion Times & Costs For Industrialized / Semi-Industrialized / Agricultural Nations Cost Per Point: All Eras: $50,000 / $75,000 / $100,000 Time to Construct: Era III/IV: 12 months / 18 months / 24 months (1900-1915) Era V: 14 months/ 20 months/ 26 months (1915-1930) |
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| Administrator | Nov 5 2014, 12:47 PM Post #3 |
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Artillery Artillery represents the fire support units of your divisions. It is not necessary to attach artillery to every division, but doing so greatly increases the firepower of that unit. Artillery capacity is also divided into Eras to represent various advances in military technology. As with General Arms, you may not build advanced models until they become available. Note: For ease of calculation artillery points represent only land artillery. All naval artillery is counted within naval IC points, so you do not need to expend any AIC if you are purchasing a ship. AIC Expansion: For Industrialized / Semi-Industrialized / Agricultural Nations Costs Per Point: Era III: $200,000 / $250,000 / $300,000 Era IV: $300,000 / $350,000 / $400,000 (Upgrading existing capacity costs 1/3rd the cost to build the same in new points.) Time to construct: Era III: 18 months / 22 months / 26 months Era IV: 18 months / 22 months / 26 months Gun IC Costs: Era III: 3 inch or Smaller gun - 5 points 3.1'' to 6'' gun - 10 Era IV: 3'' or Smaller gun - 10 3.1'' to 4.5'' gun - 35 4.6'' to 6'' gun - 50 6.1'' to 9.9'' gun - 75 10'' to 13.4'' gun - 100 13.5'' to 16'' gun - 150 16.1'' or larger gun - 200 |
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| Administrator | Nov 5 2014, 12:47 PM Post #4 |
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Automotive Automotive IC covers the production of war vehicles, or in World War I, the two very general categories of armored cars and tanks. Cost is given by a simple formula comparable to the shipping system: IC Cost = weight of vehicle in long tons (rounded to nearest 1 point) If the vehicle is an armored car, the base IC cost is halved before rounding. Examples: Tanks / Armour (Era I) K-Wagen: 120 IC Char 2C: 68 IC Fiat 2000: 40 IC Mark VIII Liberty: 37 IC German A7V: 32 IC British Mark IV/V (male): 29 IC British Mark I (male): 28 IC Saint-Chamond: 23 IC Medium Mark A Whippet: 14 IC Schneider CA1: 13 IC LK II: 9 IC LK I: 7 IC Renault FT (17): 6 IC Armored Cars (Era I) Rolls-Royce Armoured Car: 2 IC Austin Armoured Car: 3 IC Büssing A5P: 5 IC Ehrhardt E-V/4: 4 IC Lancia IZM: 2 IC Lanchester 4x2 Armoured Car: 2 IC Peugeot Armored Car: 2 IC Peerless Armoured Car: 3 IC Garford-Putilov Armoured Car: 5 IC Cost Per Point: Era I: $200,000 / $300,000 / ------------ (1910-1925) Era II: $300,000/ $400,000 / $500,000 (1925-1935) Era III: $400,000/ $500,000/ $600,000 (1935-1945) Time to construct: Era I: 12 months / 18 months / ------- Era II: 18 months/ 24 months/ 36 months Era III: 24 months/ 30 months/ 42 months |
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| Administrator | Nov 5 2014, 12:47 PM Post #5 |
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Aircraft Aircraft models will be categorized by their number of engines. First generation aircraft were built largely of wood and fabric, and as such, the resources that went into their production were not as scarce as those that went into creating steel ships and large artillery. The most significant limitation was the ability to manufacture engine parts. Because of this, newer models may end up costing the same IC as older models, despite having different technical specifications. This is unavoidable given the march of technology in WWI. A general breakdown is provided below. If there is any gray area, players may ask the staff to determine which of their aircraft falls into which category. For Industrialized / Semi-Industrialized / Agricultural Nations Cost Per Point: Era I: $50,000 / $100,000 / ------------ Time to construct: Era I: 18 months / 24 months / ------------ Note that non-Great Power Semi-Industrialized nations must acquire a license and/or help from an Industrialized nation to build any domestic Aircraft IC points. Aircraft Model IC Costs Era I (1903-1919): Scout / Fighter (Single Engine) - 10 Light Bomber / Fighter-Bomber (Single engine) - 12 Medium Bomber (Two engine) - 25 Heavy Bomber (Four engine) - 50 Flying Boat (Single engine) - 15 Flying Boat (Two-engined) - 30 Zeppelin (Four engine) - 75 'Super' Zeppelin (Six engine) - 100 |
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| Administrator | Nov 5 2014, 12:48 PM Post #6 |
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Naval Note: Naval IC is covered more fully in the Shipbuilding section. Naval IC represents the industrial capacity of nations to produce hulls, turrets, guns, and armor plating. The IC cost of an individual ship is based on normal displacement according to the formula: Ship IC cost = 0.0056 x normal displacement in long tons (For submarines, multiply this cost by two.) Note that Naval IC is different from other types in that it is subdivided into two categories: regular Naval IC and Heavy IC (HIC). The latter represents the portion of your shipbuilding industries that can build large capital ships, such as battleships and battlecruisers, as well as smaller vessels. Thus, a nation with a Naval IC rating of 300/120 would have 300 total Naval IC points, of which 120 may be devoted to capital ship construction. Expanding Naval IC Industrialized / Semi-Industrialized / Agricultural Costs Per IC Point: $2,500,000 / $4,000,000 / $5,000,000 Costs Per HIC Point (double basic IC cost): $5,000,000 / $8,000,000 / $10,000,000 Time to construct: 24 months / 30 months / 36 months Note: Remember that HIC points also count as normal IC points. If you buy a HIC point, you are effectively buying a regular IC that can also be used for capital ship construction. |
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| Administrator | Nov 5 2014, 12:48 PM Post #7 |
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Recruiting Costs The costs of raising all military units from nothing. Army (All infantry and cavalry costs listed are per 1000 men. Be sure to convert to the appropriate currency.) Regular Infantry: $787,500 + (275 * GDP per Capita in $) Guard Infantry: $875,000 + (300 * GDP per Capita in $) Reserve Infantry: $595,000 + (200 * GDP per Capita in $) Colonial Infantry: $472,500 + (165 * GDP per Capita in $) Regular Cavalry Regiment: $1,260,000 + (425 * GDP per Capita in $) Guard Cavalry Regiment: $1,400,000 + (475 * GDP per Capita in $) Colonial Cavalry Regiment: $945,000 + (320 * GDP per Capita in $) Artillery and Support Per *2 Artillery Piece (Regular): $70,000 + (20 * GDP per Capita in $) Per *2 Artillery Piece (Reserve): $52,500 + (15 * GDP per Capita in $) Per Company of Engineers/Sappers, etc: $595,000 + (200 * GDP per Capita in $) Note: In addition, you must allocate Industrial Points if you are manufacturing artillery. |
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