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| Class Progression Changes | |
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| Topic Started: Dec 14 2016, 04:39 AM (181 Views) | |
| Luthe | Dec 14 2016, 04:39 AM Post #1 |
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Ladies and gents, Here is a list of a few small (but significant) class progression changes that have occurred in your favorite Classes and Skills and Token Shop subforums:
That is all. Please post your questions or comments on these changes. |
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| Kilik | Dec 14 2016, 04:42 AM Post #2 |
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Keep it short, but embellish
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WHOOOOOOO!!!!!!!!!!!!!!!!! That is all. Thank you for this update Luthe |
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| Raphael | Dec 14 2016, 04:47 AM Post #3 |
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"When you can't make them see the light, make them feel the heat.""
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For starting, May we take two rank 1's and a token? Or two tokens and a rank 1? Or is it just straight abilities or straight tokens? |
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| Luthe | Dec 14 2016, 05:38 AM Post #4 |
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Skills or tokens - one or the other. Anything else would be absurd, sir. |
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| Lunar-Knight | Dec 14 2016, 12:05 PM Post #5 |
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Im completely okay with this. Now can start rping charactee builds much faater
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| Scout | Dec 14 2016, 01:43 PM Post #6 |
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Woo! It's official. Seems like a very nice change. Thanks, Luthe! |
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| Classix | Dec 14 2016, 01:59 PM Post #7 |
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this mean i can take 1 skill from 3 classes? o.o |
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| Luthe | Dec 14 2016, 04:13 PM Post #8 |
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Ya, if your starter package is the three tokens, your next rank or token would be 1 (from a class or a token). |
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| Ezekiel | Dec 14 2016, 06:44 PM Post #9 |
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So I can actually make a character that doesn't use one of the classes? |
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| Lunar-Knight | Dec 14 2016, 07:16 PM Post #10 |
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I think what classix and zeke mean, luthe, is a 99 or less post character starting with fire, portal, and conjuration as an example. |
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| Luthe | Dec 14 2016, 08:09 PM Post #11 |
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Yes, Ezekiel. No, Classix. |
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| Lunar-Knight | Dec 14 2016, 08:15 PM Post #12 |
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Fair nuff and you understood zeke better than i did it seems lol |
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| Kit | Dec 14 2016, 08:20 PM Post #13 |
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Zekes surprisingly easy to understand. Just gotta understand 'Strayan |
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| Kilik | Dec 16 2016, 12:47 PM Post #14 |
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Keep it short, but embellish
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Will there be other balance changes considered in the future with regards to the posts reuired under the old structure to the new? Under this new structure you can theoretically hit Apocolypse AND Holy at 1500 posts whereas under the old structure you'd have to arrive to 2800 posts to do this. Or was this the general intent? To be fair, I do prefer the new system although endgame spells and skills are a little too accessible under it. |
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| Luthe | Dec 17 2016, 01:45 AM Post #15 |
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Mythwood is set to advance more quickly towards class end-rank tiers, presuming that a character focuses on just a single class advancement and spends no rank-ups on tokens or other additional skills (from lower ranks) in a class that had been passed over, previously. Because there are other ways to improve a character, other than racing for end-tier skills, I don't foresee anyone sprinting to Apocalypse and Holy. It's possible, but that character is missing out on many other supplemental skills, skill upgrades, and token traits. Be aware, too, that Mythwood does not give posts for OOC conversation forums, welcome topics, or announcement topics. DF did give these post count incentives for those forums and sub-forums (in most cases), so Mythwood can be considered to have a quicker class progression, but slower post count gain, which should help even the overall progress. Classes on DF also used to give an entire class's skill/spell book, where Mythwood encourages those who are interested to apply themselves to the refinement of specific skills, and to the collection of spells in already exceeded class ranks. I wouldn't rule out balancing, entirely. I'd personally like to see more skill ranks added to each class, and perhaps some ranks expanded to include more options. This may push back end-rank tiers to later post counts. There's plenty of room to review and change classes at later ranks, because post counts are still so low. If you have feedback on classes, or ideas to expand existing classes, I'd suggest starting a topic in the Member Draft area with your concepts, and inviting the Admins and other members to participate in an open discussion about them. I'm always interested in new (and old) ideas. |
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3:30 AM Jul 11