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| Necron Lord Tactica | |
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| Tweet Topic Started: Feb 5 2014, 03:56 PM (848 Views) | |
| Secundum | Feb 5 2014, 03:56 PM Post #1 |
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Phaeron
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So, I've decided to do another tactica, this time for the Necron Lord. What follows is a selection of common Necron Lord builds. :lord: Basic Necron Lord The basic Lord comes with a Staff of Light. This is a good weapon with an AP of which fires 3 shots. At 35 points, the basic Lord has good strength and toughness, and comes with a 3+ armour save. This means that you can put AP4 shots from weapons such as the Heavy Bolter on him, and he'll get a save. Useful if your opponant is focus friing on your Warriors and you need as many Warriors alive as possible. The extra strength and toughness points are nice, but not that useful if he's kept Vanilla. Particularly useful against Codex marines, and armies that don't relly on CC. Combat Necron Lord This version of the Necron Lord comes with a Warscythe, Mindshackle Scarabs, and the Sempiternal Weave. His role is to make up for the Necrons lack of CC ability. The Warscythe is essentially a S7 chainfist for 10 points. Pretty much a must take. The Mindshackle scarabs allow him to take control of one of your opponants models [preferably a squad leader or character] and have them do the fighting for you. This can potentially help the Necrons beat a dedicated CC unit. The sempiternal weave is there for added defense. This, combined with his high toughness value and reanimation protocalls, should keep him alive for a good while. Alternative options are the tesserect Labyrinth for character killing, and the Phase Shifter for increased defense. The phase shifter is overpriced on a Lord [even more so than on an Overlord], and as the Lord can't be singled out, it's of limited usage. You could buy another Lord with Warscythe for the points cost. The labyrinth is expensive, one use only, and unreliable. Take it if you want to, but the points are generally better spent elsewhere. You can also give the Lord a HyperPhase Sword or a Voidblade, but the Voidblade is much worse than the Warscythe in every way, and the HyperPhase sword should only be taken if you don't have 10 points to spare. Good against everything in CC, especially characters, vehicles, and Monstrous creatures with the exception of swarms such as Gaunts, due to the sheer numbers he will be faced with. Ranged Necron Lord The role of this Lord is to hang back with a squad which doesn't plan on being in Close Combat. He has a Staff of Light and a resurrection orb if you can spare the points. The Staff of Light is for mowing down infantry. He's best used in a Ghost Ark, where he can fire from it without having to worry about getting into CC while the Ark lives. Good for shooting, but there are better Lords out there, and Harbingers of Destruction are better at shooting due to their cheaper cost and longer range weapons. Support Necron Lord This guys job is to support the squad he's with, rather than do anything himself. He comes with a resurrection Orb and a Gauntlet of Fire. The Resurrection Orb gives the squad a lot more staying power, and the Gauntlet of fire is essentially a flamer that gives him a bit more punch in CC. The only acces to special weapons that Necrons get is in the form of the Royal Courts, so you can't get a flamer any other way [unless you take an Overlord with a Gauntlet of Fire :lol: ]. Good against swarms, and low armour units such as Orks, Guardsmen, and Dark Elder. Lychguard Necron Lord This Lord is designed to lead Lychguard squads. He comes with a Warscythe, Mindshackle Scarabs, a Sempiternal Weave, and a Resurrection Orb. Essentially the same as the CC Lord, but with an Orb, and you don't even need that if you attach an overlord with an orb. Fully Kitted out Necron Lord This thing is...expensive. It clocks out at a grand total of 170 points [assuming he has a Warscythe] for a single wound model. While expensive, it has it's upsides. He has all the strengths of a Close Combat lord, as well as the Sempiternal Weave, a Phase Shifter, and a Resurrection Orb to keep him alive. The tessarect labyrinth is for character killing. While this might be nice in a deathstar Royal Court, it's hilariously overpriced, and the points are MUCH better spent elsewhere. It might see some usage in 'fun' lists or Gimmicky ones though [or just to try out fielding such an amusing model], but it probobly won't see actual usage in any serious lists. Now, these are just a handful of builds, and as necron lords get a large amount of Wargear, they can be customised any way that you like, for example you could take a Gauntlet of Fire and a Phase Shifter, if it fits with your playing style. So, that's my Lord tactica. Hope it helps. Comments welcome. Original Poster: Secundum Edited by Secundum, Feb 5 2014, 03:59 PM.
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| Avidem | Feb 26 2014, 10:31 AM Post #2 |
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Immortal
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For my Lord I kit him out with an Orb, Phase Shifter, MSS, and the Weave. Yes, this clocks in at 150pts, but he's going in a unit of Lychguard with Obyron. I want him to have some staying power since Obyron might have to leave if Zahndrekh gets attacked. This could change once I do some play testing. |
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| Jedziah | Feb 26 2014, 10:51 AM Post #3 |
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Immortal
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For standard Lords I tend to choose either Semp or the Phase Shifter. If he is your res orb dude then I'd suggest burying him inside the Lychguard so he wont be taking any fire. This lord should be used to set up most of your challenges (or the OL) so Obryon can make the most of his cleaving counterblow against whichever unit they pile in to. Give them furious charge on the way in from Zhandrekh and you are talking about some serious instant death Warscythe attacks to anything T4 with more than one wound. Sadly for me, Obryon with Lychguard so far has let me down thanks to some horrible rolls (2 deepstrike mishaps from ghostwalk causing the unit to be wiped on separate occasions and one in which Obryon was challenged and murdered by a DE Archon before he could swing his big stick) I hope I am soaking up all the bad luck so you can have all the good stuff! |
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| Secundum | Jun 1 2014, 05:19 PM Post #4 |
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Phaeron
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Split topic. This is a tactica for Necron Lords, so please don't clutter it up with Overlord questions. The split posts are now in the Rules and FAQs section. |
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| Vipoid | Jul 28 2014, 01:58 PM Post #5 |
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Immortal
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A couple of questions: 1) Other than Lychguard, what units do you use Necron Lords in? And, for what purpose (i.e. combat, ranged-support, Res. Orb carrier etc.)? 2) How do you find your lords perform in general? I used to use one as a Res. Orb carrier for a squad of immortals, but he never felt worth it. It always seemed like I'd be better off buying more immortals (or something else that could actively contribute to the battle). |
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| Unholyllama | Jul 28 2014, 02:27 PM Post #6 |
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Lord
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Other than with Lychguard...I've ran a unit of just Lords with staves of light. Cheaper than destroyers (and 1/2 the range) but they work out great for low point anti-MEQ. I've also ran them with Orbs in full units of warriors; however, even with the numbers, I still didn't feel like I resurrected 3 models to pay for the orb. Beyond that, Lords (and Crypteks) can be used to sacrifice themselves in challenges. This is no where near as applicable now in 7th; however, against other Necron players, having an extra MSS or a simple model that can accept the challenge in order to address the MSS isn't bad. Beyond those though - Lords have fairly limited uses in my mind. |
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| deth110 | Jul 29 2014, 07:48 PM Post #7 |
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Lychguard
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If you think about it, a lord with a WS is 45 pts and he has the same stats as a lychguard. In addition he has everliving. So it might be worth it to run a royal court of 5 lords instead of lychguard. This would also save you an elite slot. |
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