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| 1850 Tourney List, Limited Unit Choice | |
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| Tweet Topic Started: Feb 12 2014, 05:25 AM (216 Views) | |
| SurrenderAndDie | Feb 12 2014, 05:25 AM Post #1 |
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Lychguard
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Ok..... For Reference, here's my list: HQ Zahndrekh - Obyron - Despair-tek (stock) D.Lord (MSS, SW) Elites 5 Deathmarks (with despair-tek) - Night Scythe Troops 9 Immortals (With Zanhdrakh) 7 Warriors 7 Warriors 6 Warriors - Night Scythe Fast Attack 5 Scarabs 5 Wraiths (2 Whips - with D.Lord) Heavy Support Annihilation Barge (Tesla) Annihilation Barge (Tesla) 2 Spyders (2 TL Beamers w/ Obyron) This comes out to 1843. So my tournament record went 0-3. Sadly I didn't win any games obviously, but it was fun! Unfortunately for me, the event holders CHANGED the missions without letting anyone know prior to showing up, which sort of deviated what was explained in the Player's Pack. I'm going to say that this was a factor into how my army list fared in the 3 game tourney. **IT IS WORTH MENTIONING THAT THE ALLOTTED TIME FOR EACH BATTLE WAS ONLY 2 HOURS MAX.** Here's a breakdown of the missions, which were played in this order: #1 Supply Drop Prior to determining sides, the players take turns to place 6 Objective markers. After all Markers have been placed, roll for scatter for each one. If it scatters off the table, move it as far in the direction indicated but no closer than 1" to table edge. Deployment: Spearhead - Table Quarters Victory Conditions: Same as all missions in BRB. Primary Objectives: Primary Drop is worth 3 VP. -Primary Drop: Only ONE of the Objective Markers includes the essential munitions that your army so desperately needs. Anytime any unit ends its movement within 1" of a marker roll a D6. On a 1-5, it is filled with non-essential material so remove it from play. On a roll of 6 you've found the Primary Drop. Secondary Objectives: Slay the Warlord, Linebreaker, First Blood Mission Special Rules: Night Fighting (didn't happen) Here's what I faced that game: Grey Knights HQ Lord Kaldor Draigo Inquisitor Coteaz Troops 10 Paladins - 4 Psycannons, 2 Nemesis Daemon Hammers, 6 Nemesis Force Halberds, 2 Nemesis Force Swords, Psybolt Ammo 5 Paladins - 4 Nemesis Daemon Hammers, Psybolt Ammo, Brotherhood Banner Heavy Support 3 Dreadnoughts - ALL with TL Autocannons, Psybolt Ammo Fortification Aegis w/Quad Gun He found primary drop on Turn 2 BEHIND his Aegis which was pretty much the game right there. I couldn't get past his weight of fire from the Paladins and Obyron dropped the Spyders in to manage to only take out ONE Dreadnought before time was up. Total turns was 4. I ended up with Linebreaker, he got First Blood and Primary. 4-1 Defeat. #2 Alone In the Dark (no photo needed for this one) Prior to determining sides, take turns placing D3+2 Objective Markers Deployment: Hammer and Anvil, Search Pattern -Search Pattern: Before Deployment, both mplayers make a dice roll for EVERY unit in their army that doesn't already have the Outflank special rule. On a 1 or 2. that unit is not deployed, but instead gains Outflank and goes into reserve, otherwise a 3+ lets them deploy in their zone but MUST be 3" away from any other unit. Victory Conditions: Same as all missions in BRB. Primary Objectives: Same as all missions in BRB Secondary Objectives: Slay the Warlord, Linebreaker, First Blood Mission Special Rules: Night Fighting for first 3 turns Here's what I faced that game: Chaos Daemons HQ Fateweaver Great Unclean One - Exalted Gift, Greater Gift, Mastery 1 Troops 10 Plaguebearers 10 Plaguebearers 10 Plaguebearers Heavy Support #1 Nurgle Prince - Mastery 3, Greater Gift x 2, 3+ Sv, Wings #2 Nurgle Prince - Mastery 3, Greater Gift x 2, 3+ Sv, Wings #3 Nurgle Prince - Mastery 3, Exalted Gift, Greater Gift, 3+ Sv, Wings With the strange deployment, He only got Fateweaver, Great Unclean One, Prince #2 and one unit of Plaguebearers to start. I got to start with almost everything except 1 A. Barge, Obyron w/Spyders and the Scarab unit. On Turn 2, everything else I had came out except my DM/Veiltek Scythe which came out on turn 3. He got everything else on Turn 3. Game ended on Turn 3. He got Linebreaker, First Blood and 1 Objective. I got Linebreaker and 1 Objective. 3-2 Loss. I truly feel like if it went to Turn 5, I might have been able to come from behind.... stupid 2 hour time limit!!! #3 Daemon World (see attached photos) There are 2 photos that can explain most of it, but I'll simplify the mission... Place 1 objective marker in the middle of the board (played same as The Relic) Deployment: Dawn of War Victory Conditions: Same as all missions in BRB. Primary Objectives: Same as The Relic mission in BRB Secondary Objectives: Slay the Warlord, Linebreaker, First Blood Mission Special Rules: Night Fighting (didn't happen) -Daemonic Hazards (can't attach a photo because its too big) -Daemonic Possession (can't attach a photo because its too big) Here's what I faced that game: Sisters of Battle HQ Saint Celestine Ministorum Priest - CCW, Laspistol, Litanies of Faith Ministorum Priest - CCW, Laspistol Company Command Squad (6) Camo Cloak, Snipers x 2, master of Ordnance Veteran Weapons Team - Lascannon Company Commander - Camo Cloak, Master of Odnance, Camo Cloak Troops Battle Sister Squad (4) Immolator - Meltagun x 2 Sister Superior - Bolt Pistol, Boltgun Immolator - TL Multi-melta Battle Sister Squad (4) Immolator - Meltagun x 2 Sister Superior - Boltgun Immolator - TL Multi-melta Battle Sister Squad (8) Repressor - Flamer, Heavy Flamer Sister Superior - Bolt Pistol, Boltgun Repressor - Heavy Flamer, Storm Bolter Veteran Squad (11) Veteran Squad - Meltagun x 3 Vetran Sgt. Chimera Fast Attack Seraphim Squad (9) Seraphim Superior - Two Hand Flamers x 2 Seraphim Superior - Chainsword Dominion Squad (4) Immolator - Meltagun x 4 Dominion Superior - Chainsword, Combi-Meltagun Immolator - TL Multi-melta Dominion Squad (4) Repressor - Meltagun x 4 Dominion Superior - Bolt Pistol, Boltgun Repressor - Heavy Flamer, Storm Bolter Vendetta Gunship Heavy Support Avenger Strike Fighter - Armoured Cockpit, Avenger Bolt Cannon, Heavy Stubber, Lascannon x 2, Autocannon Fortification Promethium Relay Pipes (battlefield Debris) I have no idea how 1850pts worked out for this guys Sisters, but to me it seemed like a HELL of alot of models. He ended up with 5-6 different Daemonic Possessions, I ended up with 1 on my DM/Veiltek squad in the Scythe. The Possessions part of it, was uneventful. It managed to knock out a few sisters and Seraphims. The Daemonic Hazards didn't help too much except towards the end of turn 3 when it gave my Wraiths Rage on top of the Furious Charge from Zahndrekh when they were about to attack an Immolator. My opponent just removed the model. he said it wasn't even worth rolling for. I agreed! His Avenger Strike Fighter didn't make it into the game(thankfully), but his Gunship did. Both my Flyers came on, but he trapped one with the stupid Flyer base 1" rule so it was destroyed. He ended up holding the Relic in a 2-story building while picking off my troops so I couldn't contest. He got Fist Blood and The Primary. I didn't manage to score a single VP. 4-0 Loss. This was my FIRST tourney ever, so it was a learning curve for sure. With only 5 pcs of terrain on a 6' x 4' table, there really wasn't alot of cover. I know my list was structured for the classic 6th edition missions which is what I was expecting to play. The custom/bastardized missions really threw me for a loop. Zahndrek could only do so much! If you made it this far into the post, thanks! Any feedback is welcome! Edited by SurrenderAndDie, Feb 12 2014, 05:26 AM.
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| SurrenderAndDie | Feb 12 2014, 05:27 AM Post #2 |
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Lychguard
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I have photos but this forum only allows up to 200kb zise. Mine are all 800+kbs.... Boo! |
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| Magister Jaigo | Feb 12 2014, 10:50 AM Post #3 |
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Cryptek
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I feel your pain I did reply on the old forum. Might be better that i did here. If I can slack later I will copy it so we can continue here |
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| Unholyllama | Feb 12 2014, 03:50 PM Post #4 |
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Lord
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Thanks for the update! First tournaments are always a learning experience but it doesn't help with the packet is changed without notice. Also, a 2hr time limit at 1850 is very difficult to be anything more than 4 turns from my experience. Most tournaments that I go to tend to be 2.5hrs if 1850 and even then many of the newer players don't get to turn 5. Draigo-star with all of the paladins is always annoying for Necrons. Yes, they will fail their 2+ saves with enough shots but it's just that it's hard to get enough shots to fail enough saves with in the time. The Daemons list is interesting. Lots of nurgle and with so much of his held in outflank reserve, it was just bad luck I would say. I'm presuming the GUO also had Biomancy - I hope he didn't roll iron arm - such a stupid model when it does that. As for Sisters - I'm jealous. I love playing against Sisters but they are so rare and the players that have them usually are really good. Yes, it IS a lot of models. You mentioned the 1" base rule for your flyers. How did you get around you and tie up your board edge so much? Also - do you have pics of the Pipe Relay? Without a model being released for it, I'm very curious to see what the player used for it. Again - Thanks for the update and report! I'm positive it'll go better next time but even so, I'm glad to hear you had a good time. |
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| SurrenderAndDie | Feb 12 2014, 06:09 PM Post #5 |
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Lychguard
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http://necrontyronline.freeforums.org/1850-tourney-list-limited-unit-choice-t2630-20.html You can see the pipes in the pictures towards the bottom Unholyllama. Edited by SurrenderAndDie, Feb 12 2014, 06:10 PM.
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| SurrenderAndDie | Feb 12 2014, 06:14 PM Post #6 |
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Lychguard
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It was DoW deployment, so I didn't have alot of room to manuevre around as much as I'd like and he grouped up his armada of tanks enough that forced me to pivot my flyer an end up landing in the middle of them. As for the Pipe Relay, he said he bought molds and made them himself. That's why they look so good! It was a blast, I'd do it again! I posted the link to the Ancient tomb where I copied this post to as well. Oh and yes to Biomancy AND iron Arm.... such a pain in the ass! Edited by SurrenderAndDie, Feb 12 2014, 06:17 PM.
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| Magister Jaigo | Feb 12 2014, 08:36 PM Post #7 |
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Cryptek
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How did you like your list perform. found stuff lacking? Missing anything or did it go as planned |
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| SurrenderAndDie | Feb 18 2014, 09:23 PM Post #8 |
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Lychguard
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If you scan through the bat rep, it didn't go as planned! I found my list lacking survivability and not having enough shooting power. Oh well... Learning experience! I'll try again at the next tourney! |
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| Unholyllama | Feb 18 2014, 10:00 PM Post #9 |
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Lord
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To be honest, you went up against 3 very difficult lists. Draigo-star is always a pain in the ass for Necrons due to the mass amounts of 2W models in 2+/5++ terminator armor. - Sadly, there isn't a whole lot here other than keep pumping in mass amounts of shots into it the units and hope they drop. Alternatively, it's bringing out the big guns but those are also expensive and specialized. FMC Daemons is mean. - Nurgle daemons are more resilient than Necrons and short of more flyers, there isn't a lot to use here. Tournament Sisters of Battle (with Guard) is usually only scene with good players. - This is about the only real match up where Scarabs would be useful for anti-vehicle and anti-troops; however, you were faced with walls of cleansing fire that make scarabs about useless. Of the battle reports, the only ways I can see possibly increasing the firepower is to find a way to field a few more Night Scythes and consider either a RC unit for Destructeks or Heavy Destroyers. If you dropped the Scarabs and Spyders, you would have enough points for a Doomsday Ark which aren't seen very often these days. The D.Ark wouldn't help against FMCs but it would have definitely assisted against the Sisters and Draigo. |
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| SurrenderAndDie | Feb 21 2014, 10:15 PM Post #10 |
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Lychguard
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This is actually a pretty decent piece of advice. I'd like to see how much damage a D.Ark could cause in a full 5+ turn battle! |
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3:25 PM Jul 11