Necrontyr Online News: Rules Forum Now Added!: http://w11.zetaboards.com/Necrontyr_Online/forum/4212462/
| Welcome to Necrontyr Online. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. PLEASE MAKE SURE YOU'RE A NECRON FAN! (Or at least interested in starting them) Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| Triarch Praetorians | |
|---|---|
| Tweet Topic Started: Mar 14 2014, 01:09 PM (841 Views) | |
| M0Dark | Mar 14 2014, 01:09 PM Post #1 |
|
Deathmark
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
So after looking for some units to add to my small army to deal with CC troops I see the TP and think they may be OK, then I read the rule saying that you can't use a dual profile weapon in 2 phases in the same turn. this just makes them absolutely useless, and pretty much the only unit I have come across that this effects. You have to choose (once you get within 6" of an enemy) whether to shoot at BS4 S5 AP2, and then Assault using sticks, or not shoot and then fight in the assault with S6 AP2 but at I2, coincidentally as overwatch happens in the assault phase you can overwatch and then hit with them. For the price of 5 of these you could get 15 warriors who assuming you are shooting terminators will (MathHammer) kill 2.4 Terminators (assuming the terminators kill one warrior who stays dead, before being assaulted whilst loosing 1.77 warriors after RP, where the TP will kill 1.5 and loose none assuming they jump from out of LOS. Assuming now that the warriors are assaulted and the TP do the assaulting in the Warrior Combat, overwatch kills 0.361 Termies before the sarge kills 0.75 then the 12 warriors kill 0.5 an the remaining 2 termies kill 2.5. Then warriors have a 50/50 of staying put and getting 1 dead guy back in RP. Leaving 2 Termies and 11 Warriors. The TP will get 0.2 Killed in OW then loose 0.3 to the Sarge then the remainder all go at once, 2.5 Dead TP 0.2 dead termies So TP loose by 3 The same as the warriors except that there are 3.3 Terminators alive and 3 TP if they pass their LD and stay put and 1 gets back up. The worse the save on the models the further this goes in favor of the warriors, I have also assumed no cover for the terminators and that the charges were made. Just wondering if anyone has actually used these to any effect in any games at it seems to me that everything else is better (except maybe FO's). |
|
|
| Replies: | |
|---|---|
| Olfgund | Mar 27 2014, 12:23 PM Post #21 |
|
Praetorian
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Indeed, lets see if the rumoured July rule-revision clears up this paragraph. I like that model but the rules/stats/cost are so against them |
|
|
| M0Dark | Mar 27 2014, 01:07 PM Post #22 |
|
Deathmark
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I agree, I love the models but at that amount of points I want more from them, they are inferior to Wraiths in every way except RP. |
|
|
| M0Dark | Mar 27 2014, 06:01 PM Post #23 |
|
Deathmark
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Triarch Praetorians cannot take a Night Scythe, it is not an option for them and due to the rules for dedicated transports saying only the unit for which it was purchased may start the game in it my points were correct. The Scythe 'may' come in turn 2 and the TP get into it , then they can get out of it turn 3, then they can't charge until turn 4, but 300 pts is a lot to pay for a unit that does nothing (except maybe the scythe shoots) until turn 4. |
|
|
| SurrenderAndDie | Mar 28 2014, 09:58 PM Post #24 |
|
Lychguard
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Yes, you're correct. They can't START the game embarked on a Night Scythe. I've used a Scythe to move em around a bit, but that's all. I should have clarified. Again, I can't stress the point enough with TP that they NEED a D.Lord for support. It's how I use them and they do tend to last longer with a Res Orb and a nice Char. attached that can challenge with a Warscythe. Try a fun game with a D.Lord and see if it changes your mind. I don't take VB/PC Praetorians often, but when I do they're fun! :) |
|
|
| Unholyllama | Jun 18 2014, 08:14 PM Post #25 |
|
Lord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Bored at work so I figured I'd necro-post. With 7th now out, I dusted off my Praetorians and began to relook at them as if with fresh eyes. When looking at them before, I viewed them as a necessary versitile unit with tank hunting capabilities. To do this, the pistol and void blade made the most sense as it gave entropic strike, +1A, and a longer shooting range. Now though I'm looking at them as if they were a dedicated close combat unit. One of hte largest arguments I'd make previously is that 6" range on the rods were a joke and that unwieldy was terrible. However, I'm realizing more and more that AP in close combat is what makes and breaks assault. Running hordes of orks into combat against a squad of tactical marines, I start looking at the boyz as just wounds for the PK nob to do his work. The same goes for Praetorians - there is little difference between I2 and I1 and having a guaranteed AP2 on jump infantry is powerful. In addition, having an Orbed Destroyer Lord provides a bit more resiliency while getting buffed with PE. Does any have any new thoughts on the Praetorians now that 7th is in play? |
|
|
| s6nculve | Jul 7 2014, 03:46 AM Post #26 |
|
Flayed One
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I agree, I like the Str 6 AP2 Rod in most cases. In my opinion, both options are viable depending on your opponent and your tactics. |
|
|
| Asavar88 | Jul 9 2014, 05:43 AM Post #27 |
|
Immortal
![]() ![]() ![]() ![]() ![]() ![]()
|
I've found the D.Lord is best utilized in a TP unit tanking hits with his SW/LOS. I usually try and keep the D.Lord around 160pts, with his wargear dependent on whether the D.Lord is the warlord or not. If I don't want him to die, then SP and MSS are the go with a Warscythe. Otherwise, I set him up as a super Praetorian with a RO and WB, then position him in the unit according to my opponent's setup. Edited by Asavar88, Jul 11 2014, 05:31 AM.
|
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Tactica Necrons · Next Topic » |
- Pages:
- 1
- 2





![]](http://z5.ifrm.com/static/1/pip_r.png)

1:43 AM Jul 11