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1850 Casual Silver Tide
Topic Started: Mar 26 2014, 09:30 PM (151 Views)
Unholyllama
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Lord
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I had some free time at work today (ok I was bored during a meeting) and threw this together. Very rough draft of a casual play list but I find it's simplicity deceiving.

HQ:
Nemesor Zahndrekh

Overlord (SW, PS, WS, MSS, Phaeron)

RC1
- Harbinger of Eternity (Chronometer)
- Harbinger of Destruction (stock) x2

RC2
- Harbinger of Destruction (Gaze of Flame, Solar Pulse)
- Harbinger of Destruction (stock) x2

Troops:
20 Warriors - Night Scythe (deployed empty)
8 Warriors - Ghost Ark
8 Warriors - Ghost Ark

Fast Attack:
6 Scarabs

Heavy Support:
Annihilation Barge (Gauss)
Annihilation Barge (Gauss)
3 Spyders



Pretty much this is simply a Move > Shoot > Repeat type of build.

The Overlord, Zahndrekh, Chrono-tek, and Pulse-tek would all be part of the 20 warrior blob. The Overlord would be in front to tank wounds while the other characters are intermixed toward the rear. The blob is to draw fire and just push forward and be annoying. Due to numbers, Phaeron, and Zahndrekh's Offensive/Defensive buffs, this unit has the potential to do be pretty nasty in close combat as well as at range.

The blob would be flanked on each side by a Ghost Ark containing 8 warriors and 2 stock destruct-teks. These are here to repopulate the blob (should mass casualities occur), act as quasi-predator tanks (thanks to the 2 lances inside), and contest/capture objectives late game.

Scarabs, Spyders, and Barges are simply on the flank and wherever doing what they do.

The Night Scythe acts as the anti-air for the list but, admittingly, was added more due to the fact I had 120pts left over. The solar pulse is the remaining 20pts but I never use them - they hurt Necrons more than help with how much ignores night fighting and cover saves these days.


Anyways - I'm curious to hear what people think. It's a simple yet deceptively strategically deep list IMO.
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Omar
Flayed One
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I like it..

although im never sure about locking the lanceteks with the warriors in the arks. Are they not better when they can choose their own targets?

other than that i like it..
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Unholyllama
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Lord
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Omar
Mar 26 2014, 10:25 PM
I like it..

although im never sure about locking the lanceteks with the warriors in the arks. Are they not better when they can choose their own targets?

other than that i like it..
Lance-teks are easy to snipe out with precision strike, barrage, etc. if they are not in an ark (AV13 helps a lot) and if they aren't with warriors, you cannot do a look out sir to try and save them. Lastly, you need warriors to get a ghost ark (though you can deploy it empty and then put an RC unit inside turn 1 but that's a different strategy).

The focus on me putting them into the unit is to act like a razorback or predator tank early in the game and then around turn 4, move towards an objective so that the warriors can pop out and hold it.

Having lance-teks on their own reduces the number of possible targets to fire at; however, usually, you want to try take out entire units when you can since that is 1 less threat to deal with later. So turn 1, the 8 warriors/ark may not have anything to fire at but usually by turn 2, plenty of targets are within range and thus give you more flexibility for the unit. Do you need to remove a strong unit like Terminators or a vehicle? Then you have 2 strong shots to go along with the "glance it to death" guass strategy. Do you have an infantry unit that needs to be killed or has a powerful weapon in there (like a PowerKlaw Nob in an ork unit)? Fire at that and hope for a couple of 6's on teh Crypteks so you can precision strike the nob and hopefully 1-shot kill him.

2-4 Crypteks in a single unit is an easy kill point and general target for an opponent. Added 2 into a unit of warriors blurs target priority while not making the crypteks practically useless when the only target is simple infantry.

EDIT: One thing to keep in mind - Zahndrekh does not require line of site to buff your own troops with Tank Hunter so instead of 2 shots with tank hunter or 8/16 shots of gauss with tank hunter, you have the combination which adds redundancy.
Edited by Unholyllama, Mar 26 2014, 10:42 PM.
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Mechanicus_Adept
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Unholyllama
Mar 26 2014, 10:39 PM

2-4 Crypteks in a single unit is an easy kill point and general target for an opponent. Added 2 into a unit of warriors blurs target priority while not making the crypteks practically useless when the only target is simple infantry.

EDIT: One thing to keep in mind - Zahndrekh does not require line of site to buff your own troops with Tank Hunter so instead of 2 shots with tank hunter or 8/16 shots of gauss with tank hunter, you have the combination which adds redundancy.
This is interesting note. Never thought about using 2 royal courts for target saturation, but it has the disadvantage of leaving you with less troops right?
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Unholyllama
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Less troops, you ask? It's debatable. At 1850pts, I try to field 3-4 scoring options and have done extremely well with such being only 5 man warrior squads. So in thos instances, troops are taking away from better options to keep my opponent off of objectives. Compared to my tournament list, I have more models in the single blob of 20 than my entire tournament list (3 squads of 5).

In this particular list, I'm not running full RCs, just enough to put 2 members into a single unit where I need. Sometimes, 2 RCs can be nothing more than 2 Despair-teks to be placed in a unit of deathmarks. Overkill but I'm sadistic from time to time and like to see my opponent's jaw drop when that unit is deployed :-).


So again, fewer troops is relative. If the only purpose for your troops is to hold objectives, then 5 warriors in night scythes is all you need. If you want to build a strategy around troops like this particular list does, then obviously you need to change the ratios and strategies about making them better.

Overall, there is no singular use for any unit in the game - you have to identify the needs of the strategy you want to attempt and sometimes find alternative ways to use them.
Edited by Unholyllama, Mar 27 2014, 05:53 AM.
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Olfgund
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Praetorian
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Very solid list, between the two repair arks and the stealth/counterattack provided by Zandrekh, that warrior blob is quite survivable

Only iteration I see is reassigning some warriors from both arks to a 5-strong unit dropped by the night scythe on late game objectives or near fleeing "lone survivor" in kill point games
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