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Wraithknight
Topic Started: Sep 10 2014, 04:20 PM (695 Views)
Banshee
Lychguard
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Is there any reliable way to counter IT, without making your roster specialized for this only matter? Only thing i can think about is 10 man deathmark squad. And i'm still not sure it will work...
Edited by Banshee, Sep 10 2014, 04:21 PM.
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Replies:
OhLongJohnson
Cryptek
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Carnotek
Sep 12 2014, 12:04 AM
I just sink 5 or 6 wraiths with coils into never given me any trouble
actually just my thoughts reading over the wraithknight again. Am I right that he has 5 attacks with WS4??? kinda meh if you tarpid it with wraiths.
That would mean (against wraiths) 5*1/2*5/6*1/3 = 0.7 killed wraiths/combat round. That means the wraithknight would need about 6 combat rounds to kill 5 wraiths...(and will lose some HP in these combat rounds)....
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Banshee
Lychguard
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Hmm... I could start DLord with Wraiths, to protect them. Then i could sink Wraiths into this THING. Meanwhile a small squad of Acanthrites can start in reserves and deepstrike... I'll think about it and will post another wariant of the roster abit later.
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Banshee
Lychguard
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How about this one:
Troops 1:
Warriors x 5
Nemesor Zahndrekh
Ghost Ark
Troops 2:
Immortals (Gauss) x 7
Harbinger of the Storm (LF)
Night Scythe
Elites 1:
Deathmarks x 9
Harbinger of Despair (VoD)
Night Scythe
Fast Attack 1:
Wraiths x 6
Destroyer Lord (SW, MSS)
Fast Attack 2:
Acanthrites x 5
Heavy support 1:
Annihilation Barge (Gauss)
Heavy support 2:
Annihilation Barge (Gauss)
Fortification:
Aegis Defence Line (Comm Relay)
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OhLongJohnson
Cryptek
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this one should do the trick! Very fast list and a lot of threats.(nice for maelstrom).
I'm actually pretty shure the wraiths with the destroyer lord alone will be able to take out the wraithknight. (althought it will last some rounds).
(you are giving coils to some of the wraiths, arent you??)
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Banshee
Lychguard
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3/6 have coils. Any tweaks on the roster maybe?
Edited by Banshee, Sep 12 2014, 03:15 PM.
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OhLongJohnson
Cryptek
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Banshee
Sep 12 2014, 03:14 PM
3/6 have coils. Any tweaks on the roster maybe?
Good number of coils.

I think the list is good as it is...maybe 9 deathmarks is a bit exagerated (i fear they might die to AP3 blasts).
Maybe I'd drop 2-3 and get more warriors instead (which are kinda safe in the ghost ark), but thats your call.

Also, as stated: I like deathmarks :D
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Banshee
Lychguard
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Well i wanted to max out Deathmarks (along with getting veil of darkness) to make this unit not only 1 target killer. You disembark, kill you target (taking loses obviously) and then free to move or teleport somewhere else. Even without 2+ wounding unit is still a threat...
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Banshee
Lychguard
[ *  *  *  *  *  *  *  * ]
I decided to post one more roster. I need your feedback - which one is better and why in your opinion:
RC:
Harbinger of Destruction x 4
Harbinger of Eternity (Chronometron)
Nemesor Zahndrekh
Troops 1:
Warriors x 5
Ghost Ark
Troops 2:
Immortals (Gauss) x 6
Night Scythe
Troops 3:
Immortals (Gauss) x 6
Night Scythe
Fast Attack 1:
Wraiths x 6 (WC x 3)
Destroyer Lord (SW, MSS)
Fast Attack 2:
Acanthrites x 5
Heavy support 1:
Annihilation Barge (Gauss)
Heavy support 2:
Annihilation Barge (Gauss)
Fortification:
Aegis Defence Line (Comm Relay)

I took one of Johnson's idea: warriors start in the Ark, RC + Zahndrekh start in the open. At the first turn warriors disembark and join Zahndrekh, RC embark. After that we are getting nice scoring tank with good firepower.
Edited by Banshee, Sep 13 2014, 07:28 PM.
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OhLongJohnson
Cryptek
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If you use the second list I'd think about leaving Zahndrekh with the Eldritch lances (Inside the GA). If the GA gets popped the (expensive) crypteks will die a horrible and fast death without tanking zahndrekh. The crypteks profit more from zahndrekhs tanking abilities than the warriors (As id anyways camp the warriors behind the aegis all the time for the 2+ cover)


I'll mention now advantages and disadvantages of using the second variant:
Disadvantages:
- You'll lose punch against the wraithknight, dont calculate more than 1 wound/shooting turn that the harbingers would put on the
wraithknight. The deathmarks would hurt the wraithknight more, so it would be up to the wraiths to remove him.
- you lose the harbinger of storm (ace at destroying wave serpents, althought maybe not necesary as you have a lot of S7 and opponent is lacking AV14.)

Advantages:
- the obliterators (or how are these chaos termi-things called?) will suffer a lot from the eldritch lances. S8 AP2 is ace against T4 W2 2+
(they do have toughness 4, dont they??)
- 4 Eldritch lances + 1 cronotek + tankhunters are very likely to pop one (not jinking) wave serpent/turn, while they are very hard to
remove with tanking zahndrek(rerollable invul).
- you get more flying objective secured units with the immortals in the scythe.


You could still mix these two lists to get the most of both, for example get 6 deathmarks instead of 6 immortals. (Do you need the objective secured???)
This way you can remove the wraithknight by using deathmarks and eldritch lances together, while your list is somewhat more flexible due to the long range of the eldritch lances.
The deathmarks alone wont remove the wraithknight, but they will weaken it and maybe leave it with 1-3 wounds, where it can easily be finished with wraiths or eldritch lances.

One more pro tip: Dont forget you can give the wraith unit furious charge. With furious charge they are much more likely to kill the wraithknight! S7 PE against T8 is not bad, and the D-lords warscythe transforms into S8 AP1....
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Banshee
Lychguard
[ *  *  *  *  *  *  *  * ]
Well, obliterators can be (and surely-sadly will be) upgraded to T5. About deathmarks - i didn't mean to spend their 2+ wounding on Wraithknight anyways. Just wanted to tarpit it with Wraiths if needed (making DLord join Acanthrites, after they arrive). From the very beginning i didn't want to specialize against Wraithknight, because there is chance that CSM player will have to deal with it. 6 deathmarks don't feet (i have only 1 point left - 6 deathmarks will need 12). And 6 deathmark (instead of 9) without veiltek looses their survivability, destruction power (s8, ap1 template) and mobility... 1 more objective secured can be usefull in maelstrom - my friends love to put objectives into ruins, so immortals can benifit great from that...
Edited by Banshee, Sep 14 2014, 07:41 AM.
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OhLongJohnson
Cryptek
[ *  *  *  *  *  *  *  *  *  * ]
Banshee
Sep 14 2014, 07:40 AM
Well, obliterators can be (and surely-sadly will be) upgraded to T5. About deathmarks - i didn't mean to spend their 2+ wounding on Wraithknight anyways. Just wanted to tarpit it with Wraiths if needed (making DLord join Acanthrites, after they arrive). From the very beginning i didn't want to specialize against Wraithknight, because there is chance that CSM player will have to deal with it. 6 deathmarks don't feet (i have only 1 point left - 6 deathmarks will need 12). And 6 deathmark (instead of 9) without veiltek looses their survivability, destruction power (s8, ap1 template) and mobility... 1 more objective secured can be usefull in maelstrom - my friends love to put objectives into ruins, so immortals can benifit great from that...
Dont underestimate deathmarks. In my eyes they are great against pretty much everything. I'd take most of the time instead of immortals if they where a troop choice.
Why not spend the 2+ wounding on the wraithknight? they will inflict 2-3 wounds, which is nice. Against expensive units like wraithknights dont expect single units of yours to do it all alone. If they put 2-3 wounds on the wraithknight they have done their job.

In my eyes one single unit of deathmarks brings a lot to the list, they are not terribly expensive but can hurt pretty much everything. You always have them as plan B.
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