Necrontyr Online News: Rules Forum Now Added!: http://w11.zetaboards.com/Necrontyr_Online/forum/4212462/
| Welcome to Necrontyr Online. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. PLEASE MAKE SURE YOU'RE A NECRON FAN! (Or at least interested in starting them) Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| Haywire battleship | |
|---|---|
| Tweet Topic Started: Sep 18 2014, 11:25 PM (727 Views) | |
| OhLongJohnson | Sep 18 2014, 11:25 PM Post #1 |
|
Cryptek
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
As my (beautiful) gauntlet of fire-tactic doesnt work, here another weird tactic that had been flipping around in my mind. Next idea: Fill a ghost ark with 5 Stormteks. Cost: About 250 points. What you get: - absolute destrucction against vehicles within 18'' of the GA. (Even imperial knights and other superheavies) - still very effective against vehicles within 24'' of the GA (just move 12'' and snapshot with the stormteks, of 20 shots you should hit about 3, enough to wreck most vehicles - pretty effective against fliers within 24'' of the GA. Of the 20 snapshots about 3 should hit...possibly enough to take down a flier. (that means this battleship is actually good antiair) - good results against hordes due to 20 S5 AP5 shots. (with bs4) - decent results against MEQ (about 3 killed marines/shooting phase, not counting the GA) - very hard to permanently bring down, first the opponent hast to bring down the (always jinking) GA, and then shoot down the stormteks, which is hard because of everliving...if just 1 stormtek comes back, it might be enough to wreck another vehicle. - GA gives objective secured So for 250 points you get a fast vehicle thats total destruction against vehicles and does still pretty good against other targets!! It is also pretty decent antiair. Of course, the range sucks, so it should work best if you use it together with other fast units (Like wraiths) to not make it the only target in range. |
|
|
| Replies: | |
|---|---|
| Oberron | Sep 22 2014, 11:25 PM Post #21 |
|
Destroyer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Got a question you said that the knight can inflict 0-12 wounds ap onto the unit but that is not entirely correct. I assaume you mean it can inflict 0-12 wounds to up to tree models? The wounds from D weapons don't spill over. Not saying this means lychguards are a good idea of course. Edited by Oberron, Sep 22 2014, 11:26 PM.
|
|
|
| OhLongJohnson | Sep 22 2014, 11:27 PM Post #22 |
|
Cryptek
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
facing wont matter in this case because the imperial knight owner chooses at the beginning of your SHOOTING phase which side uses the shield...that means if you land behind it with a lot of haywire, the IK-owner will just choose the right facing... I insist that best way to get them down quickly is to surround them. Gauss on the front armor, tesla-destructor or similar at the side armor. They can drop quickly if you do it right. Get the IK-owner in a situation where its shield cant block all of your attacks. As for CC: DONT get into CC with it...unless you have also whipcoils and can get it down before it strikes back, IF you manage to get wraiths with whipcoils AND a lot of warscythes to attack the knight at the same time, then you might suceed to destroy it (the invul does not work in CC!)...however keep in mind: Should the knight explode with a titanic explosion pretty much everything you had in CC (maybe except the wraiths) will drop. This is more a theoretical idea...because due to the knights speed the IK-owner will not allow that kind of situation (unless you surprise him or he isnt an experienced player) Honestly I start to think its not a big problem for necrons to take out 1-2 knights. Full knight army however may be difficult (unless you play MSU) |
|
|
| Unholyllama | Sep 23 2014, 02:12 PM Post #23 |
|
Lord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
True - good point. While the wound output is there, we're still only looking at a handful of lychguard killed. So yes, not AS bad as I made it out to be but I still wouldn't recommend it. I am not certain of a single non-super heavy/gargantuan creature that would be able to go toe to toe with a knight really. A unit of Wraiths would be about the only thing I would feel comfortable to assault a knight due to whip coils. |
|
|
| OhLongJohnson | Sep 23 2014, 09:26 PM Post #24 |
|
Cryptek
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Actually, I think whipcoil wraiths + CCB, charging the knight at the same time could work out. They should also be able to do so as they both are pretty fast. Both do also have good chances of surviving due to 3+ invul (if they dont get the knight down in one turn..)...however if the knight rolls a 6 on the table you are screwed. |
|
|
| Unholyllama | Sep 23 2014, 10:51 PM Post #25 |
|
Lord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
If the knight swings at the barge at all I would say you're screwed. Plus, the Knight gets it's nice little Stomp attacks too which is fun for the whole dynasty. |
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Tactica Necrons · Next Topic » |
- Pages:
- 1
- 2





![]](http://z5.ifrm.com/static/1/pip_r.png)

1:41 AM Jul 11