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| New player; Any advice appreciated | |
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| Tweet Topic Started: Sep 28 2014, 11:43 AM (248 Views) | |
| Lee_T_Jenkins | Sep 28 2014, 11:43 AM Post #1 |
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Canoptek Scarab
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Hi all I'm very new WH40k. I've only played one game with a friends SM and IG I'm looking for any hints and tips with regards to building a Necron force and how to play it. I know that's a huge topic so I'll try and narrow it down a bit by saying that I'll probably be a very cautious play (no Deep Strikes are crazy charges) I'll be starting off with low points just due to money and inexperience. Any help much appreciated. |
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| __MościNIECZlek__ | Sep 28 2014, 12:31 PM Post #2 |
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Destroyer
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as troop either morties gauss or warriors ccbe were nice zadarekh ob.... deathmarks withs s8ap1 flamers and vod av 13 spam wariyh wings(possibly wit flyer spam scythe+5warriors x 3,4,5 ) |
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| Vectron | Sep 28 2014, 12:56 PM Post #3 |
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Flayed One
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1d4chan has good articles on starting most armies; you can usually find honest and really helpful advice, rather than the often heard and plain unhelpful "buy the models you like and try them out" :rolleyes: Anyway, direct link to the army-building part of Necron tactica: http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Necrons%287E%29#Building_Your_Army Short version is to start with Battleforce and Barge kit, giving you an army like this: Overlord w. warscythe, optionally in CCB 15x Warriors on foot 5x Warriors in Ghost Ark 5x Immortals 4x Scarab bases Anni-barge if you don't give Overlord CCB. You'll also have bits to make 5x Deathmarks if you scratchbuild a little. tl;dr: Buy a Battleforce and a Command Barge kit. Edited by Vectron, Sep 28 2014, 01:00 PM.
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| C'tan_you_dig_it? | Sep 28 2014, 01:50 PM Post #4 |
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Immortal
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Agreed with Vectron, that's exactly how I started my army. It's actually pretty much the cheapest 40k army to actually start. Many of the battleforces for other armies aren't that useful, where ours is actually dang good, both in models for price and in army selection options. |
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| Magister Jaigo | Sep 28 2014, 07:23 PM Post #5 |
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Cryptek
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Agreed. Buy a Battleforce and a Command Barge kit is an excellent start and one I never regreted. Then more shooty add as you see fit. Annihilation barge is a very good option Also for combat wraiths are a very good unit. Play battles to see what the rules do and progress according to your own style |
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| Unholyllama | Sep 29 2014, 02:15 PM Post #6 |
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Lord
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I fully agree with what everyone has said thus far. The only addition I would add is to invest in a couple of Ghost Arks. 7th edition made dedicated transports fill the role of the unit that paid for them. This means Ghost Arks (which are considered to be one of the best transports in the game) gain Objective Secured when taking the Combined Arms Detachment. Drop the warriors on 1 objective and then use the ark to move onto another. |
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| Vectron | Sep 29 2014, 02:40 PM Post #7 |
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Flayed One
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Well, don't forget that if you keep warriors inside a GA they can fire at regular BS even if the GA jinks. Of course, the tactical situation dictates what is the smart move from game to game. And as mentioned, wraiths are very good too. Let 5 or 6 of them (half with whipcoils) be lead by a destroyer lord for an insane cc unit. |
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| Unholyllama | Sep 29 2014, 03:44 PM Post #8 |
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Lord
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Wraiths are really good and when lead by a destroyer lord to tank some hits with a 2+ save, they are very menacing. My only concern with this unit is that there is a high likelihood that something will change with it when the new book comes out. That can be said with pretty much any unit, but Wraiths have been, arguably, the most common unit other than warriors in a Necron army since the current book came out. It wouldn't surprise me if they changed or were outmoded. |
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| OhLongJohnson | Sep 29 2014, 04:00 PM Post #9 |
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Cryptek
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This. I ran 3 units of wraiths the last game (1850 points game) against spacewolves (first time I ran so many wraiths), and they literally killed his army on their own. His list was not very good, but still. I'd be really surprised if wraiths didnt get some major nerf. |
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| __MościNIECZlek__ | Sep 29 2014, 04:47 PM Post #10 |
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Destroyer
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lest us prey dat no.. if i were to to new dex i'd focus on less playable units dat got hit wit the nerf bat dusing creation - like Lama said elsewhere lych preds also blades id realyy like to six sum anti ver for rc ic only... 5 lordie olrodie or tecs. realyy fast to put pressure wit abbility to chargé otpentopped if dat means sumithg ruleswise. Edited by __MościNIECZlek__, Sep 29 2014, 04:50 PM.
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| Unholyllama | Sep 29 2014, 04:55 PM Post #11 |
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Lord
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Even with the new codex being released in a few months (speculation based on current pace of codices being released and number remaining) there are a few standard units that we can safely assume won't change due to their history in the codex or in general. 1. Overlord - probably not going to change too much. 2. Command Barge - Given how dramatic they have changed it with the FAQ, I don't see them changing this a lot in the new book. 3. Warriors - Haven't really changed since introduced in the White Dwarf back in the 90's. 4. Immortals - See Comments about Warriors 5. Ghost Arks - These may change but it won't be to the point where they will be worthless in the new book. They will still be an amazing model and unit on the field. 6. Scarabs - See Comments about Warriors as well. 7. Monoliths - See comments about Warriors as well. The big thing to remember about any army in 40k is that it's a game of redundancy. If you can bring 1, it is strategically beneficial to usually bring 2 instead. 2 units of Warriors in Ghost arks, 2 large units of scarabs, and 2 Monoliths are a pretty mean force. Very straight forward but also, pretty much the same today as when all of the models were introduced. The only "new" thing in that list is the Ghost Arks and ground transports never really change between books. Ork Trukks recently got changed as did Eldar Wave Serpents but not to the point where people don't want to take them (yes EVERYONE wants Wave Serpents). So Ghost Arks would be safe too. |
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| Secundum | Sep 30 2014, 10:44 AM Post #12 |
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Phaeron
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I'd invest in Scarabs. LOTS OF SCARABS. I tend to run two squads of 10. They kill any vehicle, and can tie up any non-dedicated unit in melee-often winning. Plus they're SO fast. In my experience my opponants know exactly how nasty they are, and will spend the whole first turn shooting at them-meaning that the rest of the army can advance into rapid-fire range.
Edited by Secundum, Sep 30 2014, 11:58 AM.
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| C'tan_you_dig_it? | Sep 30 2014, 11:54 AM Post #13 |
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Immortal
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Did you say two squads of 20? I hope that's after you have 9 spyders add to them because the unit entry only lets you go up to 10. Or do you really mean 900 points of scarabs in units bigger than allowed by the codex? And as for having 20 scarabs kill a vehicle, you can reliably do that with about 4. |
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| Secundum | Sep 30 2014, 11:59 AM Post #14 |
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Phaeron
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Typo-I meant 10. |
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| OhLongJohnson | Oct 1 2014, 04:06 PM Post #15 |
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Cryptek
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One thing that may be interesting - moneywhise: We soon get a new codex, and in this new codex I'm pretty shure that some units (flayed ones, monolith, pretorians) will get a boost to make them more viable. At the moment, a lot of necron players sell their flayed ones/monoliths/Pretorians/Lychguard pretty cheap because they never use them. You might take advantage of that and buy especially these units. Of course it is a gamble, but buying models before a new codex comes out always is. Who knows?? maybe flayed ones get a major boost and you will be the king of the battlefield with 40 flayed ones you bought very cheap from some frustrated old necron player? :D |
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| Secundum | Oct 2 2014, 07:06 PM Post #16 |
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Phaeron
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Or they get a price hike, and lose an attack... |
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