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1500 Highlander
Topic Started: Mar 30 2015, 02:29 PM (175 Views)
Akar
Destroyer
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Necron 1500 CAD (Highlander)

Playing around with the Higlander format. Yes, I'm aware that most Highlanders allow multiple Troops as long as each Troops have been taken. It's too open to abuse since taking a second squad of Warriors meets the requirements for a Decurion. I decided to remain in the spirit of the Format by keeping everything unique.
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1500

Zahndrekh
Szeras
20 Warriors
9 Immortals (G)
*Nightscythe
19 Flayed Ones
T. Stalker w/PB
5 Tomb Blades (SV,N,PB)
5 Wraiths
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Zahndrekh and Szeras go with the Warriors for a powerhouse core. Only had one game vs Tau, and the unit got T5. Flayed ones took the brunt of the shooting on T1, but they performed really well even after all that. I love the Tomb Blades and with the Particle Beamers they match very well and allow me to field my Lawn Chair destroyers perfectly.

The real killer was the Warriors though. BS 5 with a 4+ RP, then on T2 they re-roll 1s. All while remaining an OBSec unit. Unit really depends on the Stalker being on the Table, but it survived with 1 HP and on T2 he had bigger fish to fry.

After that one game, I'm thinking of switching out the Nightscythe for a 2nd Stalker because of that though. I'd switch the Immortals over to Tesla if I did that and have them hang out backfield.
Edited by Akar, Mar 30 2015, 02:31 PM.
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seethe
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Flayed One
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MY only concern is that Szera's shot is going to be wasted with that warrior blob, but I guess him buffing that many points more than makes up for it. I'd consider working a Ghost Ark into the Warrior's dedicated transport slot for another objective secured unit and the ability to repair warriors. I think you could drop some warriors to do this because of the resiliency it would bring. It will more than make up for the lost shots, and would take some heat off of your stalker. Really good for late game objctive bitzing as well.
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OhLongJohnson
Cryptek
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A thing you could do would be the same thing Seeth did in his last list,
you could switch Szeras for a Cryptek with cronometrum & veil of darkness (its about the same pointcost).
You would lose the warriors buff but would get a 5+ inful against shooting (at least as good), you would also get the veil to zapp around lategame or evactuate the warriors from a CC-situation.
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seethe
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Flayed One
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I'd say a cryptek like that is better 66% of the time. I really wouldn't want the +1 Str because I don't want the warriors to hang out in combat. Invuln to shooting will do good vs anything AP4 or better (AKA a lot of shooting). Veil is just an additional bonus.

The worst part is losing Eldritch Lance I think, but with this setup that shot is likely to be a poor match for the warriors targets. If you do decide to keep him though, you could run him near the warriors but not part of them since his RP bubble extends to units, and be able to shoot him at different targets.
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Akar
Destroyer
[ *  *  *  *  *  *  * ]
Yes, Szeras is there mainly for the buff and the RP bonus more than the Lance.

While I've only had the one game, he was still able to make use of it as the only unit they shot at was a Riptide. As for the Ghost Ark, I've already learned that I never want to run them empty. The way to get around Ghost Arks hasn't changed. You either kill the Ghost Ark, or you do more damage than it can repair. An empty Ghost Ark makes that choice easier for my opponents.

I get a lot of flak for this, but I don't buy into the myth that Warriors are bad in CC. In all 3 of the Codexes, I've never had them not perform how I expected them to. Yeah, I've had my games where I've lost a near full unit to BA scouts, but you're going to see that every now and again. They're just slow and there is a difference.

In a non-Decurion, +1S is still decent to have if Zahndrekh is also around, since I think there is a WL trait that gives Relentless. Never had to use it yet with the amount of shooting.

I will try out the Cryptek though. Haven't used Veil since before I got my Monoliths back in 3rd. Do you really think I need the 5+ Invul vs. shooting in addition to the 3+/4 RP in a limited environment? We're not going to be seeing multiples of anything other than Troops and that's if the event allows it? Honestly looking for viewpoints here, since I really didn't do much with Crypteks in the Wardcron dex.
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OhLongJohnson
Cryptek
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I think, while 5++ invul doesnt look that great on paper, it still means that the opponent needs 33% more shots with AP4 weapons to destroy it (and there are many ap4 weapons out there)
As for necesary: I dont know, as counterargument: is szeras necesary?? I like him, but there are other options. 20 warriors are probably resilent enough on their own...

I for myself dont know if I would go so warrior-heavy in general. Yepp, the big blop with zahndrekh is nice and resilent, but on the other hand you also stick lots of points into it. And while the "reroll 1 on to hit" bubble of zahndrekh is nice, I dont see any more units actually profitting from it (well, the immortals, but they are gonna be elsewhere, right?)

I would probably leave the warriors without any HQ-support, get as HQ a cryptek with cronometrum and stick that one into a unit of at least 4 destroyers. (Probably better to drop some warriors/Flayed ones and get 5 destroyers). This unit of destroyers would then stay close to the stalker and also hit everything they shoot at (Preferred enemy)...but with AP3. They would also be super resilent due to the cryptek. (I posted this tactic in the "how to make heavy destroyers more resilent" thread, but I'd use it on normal destroyers.
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Akar
Destroyer
[ *  *  *  *  *  *  * ]
I own 100 Warriors. 80 of them painted and working on the last 20. I'm having the time of my life playing my Oldcron tactics in a Decurion. Not an option in this Format though, so working on that.

Szeras isn't really necessary, but the Flayed Ones and Immortals get the bonus to RP as well, so I'm really stretching the mileage out of him.

Because of the Big Footprint, the Stalker usually hangs out back with an HGC. I prefer the PB, and I won't have 3 units of Warriors choking him from getting up front. So the Destroyer Combo doesn't really work since they'd have to jump up, leaving the Cryptek / Stalker behind just to get in range.

I don't plan on running Destroyers. Haven't been a fan of them since they took away the old gun. Too many points for what they do. Not that they're bad now, but I'd rather field the Tomb Blades. If I drop anything, it'll be the Wraiths. Picking up my boxes of Praetorians this weekend, so gonna run that direction.
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OhLongJohnson
Cryptek
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I do get what you say, and if your stalker hangs back really far this might not be the best tactic.

I do disagree however about the destroyers. They are quite cheap for what they do imho. Very hard to kill (thanks to 3+ save, T5 and RP), and they still do kick out very nice firepower.
Against marines each Destroyer inflicts an average of 1.2 wounds/turn (without stalker), thats 18 points of damage/shooting turn. meaning each destroyer will have earned its points back just after about 2 times shooting.
Yes, thats obviously worse against horde...but we have gauss-spam for that.

On the other hand I do agree that tomblades are awesome, so it would be hard to pick between the 2. But keep in mind that a destroyer costs about twice as much as a tomblade while beeing twice as hard to kill. Firepowerwhise, they have similar firepower with both beeing equal at 24'' against 4+ save targets, destroyers beeing better at 24'' against 3+ save targets and tomblades better at 12'' against 4+ targets and vehicles.
Big difference thought is that tomblades can take "ignores cover".

But against a MEQ army I'd take destroyers without hesitating.
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