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1000 Necron tourney
Topic Started: Apr 12 2015, 01:35 PM (188 Views)
bloodoffi
Member Avatar
Warrior
[ *  *  * ]
So, I am going to compete for n a local tournament. The fluff is xenos against imperium so I am going to battle against marines and guard. The point limit is 1000 pts and I am puzzled a bit cause I can't choose what to take. I would like to tell me your list or your opinion?
Edited by bloodoffi, Apr 12 2015, 01:36 PM.
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OhLongJohnson
Cryptek
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Here a list I posted as suggestion a while ago, it bases on the principle to join a cronometrum-cryptek to a unit of destroyers to make it super-hard to kill. Veil of darkness gives that deathstar one teleport/game which gives you a moment of surprise.
The triarch stalker has its big pie plate to fight hordes, the deathmarks (and heavy destroyers) are anti MC (not necesary against guard and marines, but deathmarks can still work as anti-droppod). The heavy destroyers are against tanks and heavy infantry.
The deathstar gives you plenty of AP3 (superb against marines)

HQ:
Cryptek, cronometrum, veil of darkness

Troops:
10 warriors
10 warriors

Elite:
Triarch stalker with particle shredder (horde kill!)
5 deathmarks

Fast attack:
6 Destroyers, 1 of em heavy. (Cryptek in here)

Heavy support:
3 Heavy destroyers
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Vectron
Flayed One
[ *  *  *  *  * ]
Lots of directions you can go. What units do you have, roughly?

Some ideas:

* Old-school Wraiths&Scythes:

Cryptek w/Gauntlet of the Conflagrator
5x Immortal /NS
10x Warrior /NS, Cryptek goes here
5x Wraith, 5 coils
5x Wraith, 5 coils

Optionally swap one unit of Wraiths for another 5xImmortal in NS.
Gauntlet is only one shot but mimmicks the old deathmark+despair-tek combo. Nightscythes lets you drop your units exactly where you want them, and S7 tesla is still good even with the nerfs. Light on scoring, though.

* Vehicleless Decurion (so their AV weaponry is wasted)
5x Immortal
5x Lychguard sword&board
Nemessor Zahndrekh or Overlord with Veil, depending on how you want to play.
6x Tomb Blade, Vanes, Scope, Gauss
15x Warrior
~10xWarrior

Deathmarks or Flayed ones for the remainder.

Many ways to configure a list like that. You could even squeeze in the Deathbringer flight if you wanted, and use Zahndrekh to reroll reserves so both come in at the same time. Canoptek Harvest and Judicator Batalion can fit as well, albeit tightly.

* Double or tripple Warriors in Ghost Arks
Cryptek, Veil
15x Warrior
3 x 10xWarrior /GA

Try to keep a few warriors in the blob outside of LoS so it doesn't get wiped and can be rebuilt. Lots of variations if you only run two Arks.
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Akar
Destroyer
[ *  *  *  *  *  *  * ]
It generally helps us if you tell us what models you have, and sometimes what kind of tourney it will be. Ie. eternal War / Maelstrom, or one of the independents like LVO/BAO, Adepticon, etc, since it might make a difference as well, since they might have different restrictions.

Either way here is my 1k list.

Decurion or CAD

Zahndrekh
19 Warrior
14 Warriors
14 Warriors
7 Immortals (T)
5 TBlades (SV,N,PB)
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bloodoffi
Member Avatar
Warrior
[ *  *  * ]
Well, i have preatty much everything in the codex. The missions will be from eternal war and i will be facing marines or IG.. I think 1 will bring worf calvary star. also the games will be played in a city fight tetrain(gamma) and each player will be able to choose 1 stratagem but the rest of the rules are not used.

i based on the previous i did a list, here it is

hq cryptek with veil
troop 2x5 immortals
elite 6 lych with swords
fa 7 tomb blades with vanes and nebuloscope

formation canoptek harvest
6 wraiths with whip coils
1 spyder with particle bamer
4 scarabs
and got 8 pts left
Edited by bloodoffi, Apr 13 2015, 10:47 AM.
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Akar
Destroyer
[ *  *  *  *  *  *  * ]
For Eternal War missions, CAD's have an advantage since objectives only really count at the end. Having resilient troops like ours means your opponent has a fight on his hands.

Since you're also going to run Cityfight and assuming there will be plenty of terrain, I'd suggest running a CAD with 2 units of Wraiths. They can move around unhindered and should have PLENTY of LOS blocking terrain to really stick it to your opponent. Destroyers would also work well, since their high AP shots and mobility would work well for the same reasons.

Your list is really heavy on Assault units that won't be Obsec for late game objective grabbing. Not that this will matter much, but it could cost you if someone plays to take out your 2 Immortal units, then plays hide n seek until the end of the game.
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