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1500 Point Tourney List
Topic Started: Apr 14 2015, 02:19 AM (355 Views)
Secundum
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Phaeron
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In 2 weeks or so (A week on Saturday) I have a 1500 point tourney coming up at my local club. Lists need to be done by Friday.

Armies can be from any legal codex bar Imperial Knights (and anything released after March), no allies allowed, no formations, no dataslates, no Forge World army lists (though individual units that re 40K approved are allowed (ala Tomb Stalker). Essentially, 'Codex Only'.
Invisibility now reduces a target unit to WS and BS 1, and any save re-rolls are capped at a 4+.
Daemonology is banned for every race bar Grey Knights (who are still restricted to Sanctic).

Missions will be:

Game 1 – Mission – Crusade (5 objectives). Deployment – Dawn of War
Game 2 – Mission – Purge the alien. Deployment – Hammer and Anvil
Game 3 – Mission – The Scouring. Deployment – Vanguard Strike


This is what I'm thinking of taking:


Forces of the Nephrekh Dynasty
-1500 pts


Dread Lord Djorekh - Necron Overlord with The Nightmare Shroud and Warscythe.
- 135 pts


The Dread Guard - 10 Lychguard with Hyperphase Swords and Dispersion Shields.
- 300 pts


The Eyes Of Nimaemqen - 10 Deathmarks
- 180 pts


The Dread Host - 20 Warriors
- 260 pts


The Guns of Ahnu - The 10 Warriors
- 130 pts


The Ibiakare Brotherhood - 10 Immortals with Guass Blasters
- 170 pts


Isetnokhmet the Guardian - Triarch Stalker with Heat Ray
- 125 pts


Ineru, The Terror Harvest - 5 Destroyers
- 200 pts




Totals at exactly 1500 points.
Other things I can use in my list are:

Tomb Stalker
The Deceiver
Ghost Ark
Doomsday Ark
Annihilation Barge
Lords
Crypteks (including Orikan and Szeres)
23 Scarab Bases


Thoughts?


Score System:

"Every game played will be played through to turn 7 without rolling for game end. At the end of turn 5, 6 & 7 record the result as if it was the end of the game. You receive;
• 5pts for a win
• 2 for a draw
• 1 for a loss
• 0 Points for conceding
Therefore if you are winning on turn 5, draw in turn 6 and losing by the end of 7, you will receive 8pts.

Additionally for the purposes of drawing, every turn record the VP’s you currently have as per the 40K rule book (e.g. objectives controlled, first blood, line breaker, ..., etc)."

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OhLongJohnson
Cryptek
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I would probably drop some lychguard. 10 seems a bit overkill to me...they are so hard to kill that you dont really need that number of em...
I'd probably drop 3 lychguard and get in a cryptek with cronometrum. This cryptek I'd then stick into the unit of destroyers. (haha I know I'm posting this deathstar a lot...but it IS cool)
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Secundum
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Phaeron
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No, I need the Destroyers able to Jet-Pack around so they can hide behind cover. As for the Lychguard-having 10 of them means that they can survive a LOT better.
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OhLongJohnson
Cryptek
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Secundum
Apr 15 2015, 05:37 PM
No, I need the Destroyers able to Jet-Pack around so they can hide behind cover. As for the Lychguard-having 10 of them means that they can survive a LOT better.
why hide behind cover if you get a 5++ invul anyways?
as for the lychguard: true, they survive better...but its a lot of points into one single unit that may not do a lot. (slow). 10 survives better than 7, but 7 survives very well...so I do not really see a point in maxing out that unit.
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Unholyllama
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Lord
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I would look into dropping 2 Lychguard, 2 Deathmarks and a couple Warriors in order to add Orikan. The survivability of 10 vs 8 is negligible in my experiences and Orikan, in general, will have a greater impact on protecting such.

Beyond that, looks good
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Olfgund
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Praetorian
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Secundum
Apr 15 2015, 05:37 PM
No, I need the Destroyers able to Jet-Pack around so they can hide behind cover. As for the Lychguard-having 10 of them means that they can survive a LOT better.
I agree, using the jet pack move to try to cut LOS altogether / reducing the risk of getting charged is likely more useful than the 5++ from the chronometron. If LOS can't be cut, a cover save is easier to achieve

10 lychguards is however quite a lot for a 1500 points list, fun to field but if you need points elsewhere, that's where I would save points
Edited by Olfgund, Apr 15 2015, 06:11 PM.
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OhLongJohnson
Cryptek
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Quote:
 
I agree, using the jet pack move to try to cut LOS altogether / reducing the risk of getting charged is likely more useful than the 5++ from the chronometron. If LOS can't be cut, a cover save is easier to achieve

take into account that the cryptek added to the destroyers does not only give the invul but also a better RP. (which does make a difference).
As for cutting LOS completely: I wouldnt even want that. The idea is that the unit is so hard to kill that YOU profit if the opponent shoots at it instead of shooting at another of your units, so you always confront him with the decision to shoot at a unit thats very hard to kill or ignore it and take its fire.

I dont know, for me its more practical to not have to jump into cover at all than to have the mobility but be bound to cover (especially as "ignores cover" will ruin your day)...and if an opponent should get into chargerange at some point you can always split off the destroyers and sacrifice the cryptek.
BTW, adds a nice surprise if you add gauntlet of the conflagerator on the cryptek. S7 AP2 flamer with PE? hell yeah.
Edited by OhLongJohnson, Apr 15 2015, 06:30 PM.
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Secundum
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Phaeron
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Unholyllama
Apr 15 2015, 06:04 PM
I would look into dropping 2 Lychguard, 2 Deathmarks and a couple Warriors in order to add Orikan. The survivability of 10 vs 8 is negligible in my experiences and Orikan, in general, will have a greater impact on protecting such.

Beyond that, looks good
Hmm...Might take Szeres instead for the +1 Bubble, his ranged Weapon (any cryptek would be with the Warriors) and his buff to a unit.

I COULD drop 5 models for a special Cryptek (2 Lychguard, 2 Deathmarks, and 1 Warrior)...I'm just not sold on the smaller unit sizes.
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Olfgund
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Praetorian
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OhLongJohnson
Apr 15 2015, 06:19 PM
The idea is that the unit is so hard to kill that YOU profit if the opponent shoots at it instead of shooting at another of your units, so you always confront him with the decision to shoot at a unit thats very hard to kill or ignore it and take its fire.

For that, I would use the warrior blob, and actually, this is were the cryptek could go to benefit from the +1RP of a large number of model without their (infantry) impairing mobility. I would try to avoid drawing fire to my AP3-equiped/PE destroyers, even if they are T5/3+/2W

get a ghost ark and that warrior blob become the perfect lighning rod for shooting (and that unit is imposible to hide so it is always "available to be shot at" for the enemy).
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Secundum
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Phaeron
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I did consider a Ghost Ark, but I thought that 10 more Warriors would provide extra staying power and objective grabbing, as they can't be taken out by a first turn Lascannon. At the moment I have 70 Wounds worth of Models (discounting the Overlord). If I removed 2 Lychguard, 2 Deathmarks that would leave me enough for a Cryptek with a Chronometron...Hmm...
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Unholyllama
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Lord
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I'm not sold on Szeras. He's decent; however, the fact that his bubble is based on models and not units makes it very limited and crappy - especially with blob units. With Orikan, he adds AP2, +1RP, and Rerolling 1's on the Lychguard's 3++ saving throws. Szeras augments 1 unit randomly, yields +1RP, has an eldritch lance, and requires models to be clumped up around him making you a nice target for blasts.

In terms of survivability, I'd take Orikan hands down.
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Secundum
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Phaeron
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Nope-it's units, not models. The wording is "all friendly models in units within 6" of him."
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Unholyllama
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Lord
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Secundum
Apr 15 2015, 08:59 PM
Nope-it's units, not models. The wording is "all friendly models in units within 6" of him."
I don't have my codex in front of me. I could have sworn it was just "all friendly models of the Necron Faction within 6".

Either way, it means you need to stay clumped together.
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OhLongJohnson
Cryptek
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T
Quote:
 
For that, I would use the warrior blob, and actually, this is were the cryptek could go to benefit from the +1RP of a large number of model without their (infantry) impairing mobility. I would try to avoid drawing fire to my AP3-equiped/PE destroyers, even if they are T5/3+/2W

get a ghost ark and that warrior blob become the perfect lighning rod for shooting (and that unit is imposible to hide so it is always "available to be shot at" for the enemy).

The destroyers would be T5/3+/5++/4+++/2W, which is much better.
In order to create the dilemma you need a unit with high damage output. Destroyers are better in this than warriors. Opponent will have no problem to decide whether shooting a squishy high-damage-output-unit or a resilent low-damage-output-unit. The dilemma kicks in if you have a resilent high-damage-output-unit.
Id much preferr making my destroyers harder to kill than making my warriors harder kill. Take into account that a unit of destroyers joined by a cronotek is twice as hard to kill with low AP fire as a unit of destroyers without the tek.

Maybe it also has to do with my playstyle. I dont see IC very bound to units, I constantly switch and swap them around. Thats why I think the mobility is no issue at all, if you want to jump away with your destroyers, join the cryptek to some other unit. (the beauty is that nearly every unit profits from the cryptek)
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Secundum
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Phaeron
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Ran orikan in the end-dropped 2 Deathmarks, 2 Lychguard, and 2 Warriors from the big squad.

My first opponents list:

Skyhunters (space wolves)

HQ.
Wolf Lord 200pts
Black Death, Thunderwolf mount, Runic Armour.

Rune Preist 95pts
Level 2, Psyckic hood

Troops.
Grey Hunters (7) 217pts
Plasmagun, Wolf standard, Close combat weapons (7), Wolf Guard, Terminator Armour, Combi Plasma, Drop Pod.

Blood Claws (14) 463pts
Power axe, Wolf Guard, Terminator Armour, Storm Sheild, Wolf Claw, Storm Wolf, Multi Melters.

Elites.
Servator 10pts

Lone Wolf 70pts
Terminator Armour, Storm Sheild, Wolf Claw, Melterbomb.

Fast Attack.
Thunderwolves (4) 215pts
2xStorm Sheild, Powerfist.

Thunderwolves (5) 230pts
Storm Sheild, Power Lance.
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Secundum
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Phaeron
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Whelp. Got stomped in my first game-got tabled on turn 5 (mainly due to losing all of my Lychguard from 20 Blood claw attacks) but won my other two games easily. Came 11th overall out of 30.
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OhLongJohnson
Cryptek
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Secundum
May 1 2015, 12:35 AM
Whelp. Got stomped in my first game-got tabled on turn 5 (mainly due to losing all of my Lychguard from 20 Blood claw attacks) but won my other two games easily. Came 11th overall out of 30.
20 attacks from blood claws or attacks from 20 blood claws?
Hard to imagine 8 lychguard dropping due to 20 attacks...
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