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| 1500 Points Decurion/Harvest | |
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| Tweet Topic Started: May 5 2015, 03:18 PM (349 Views) | |
| Vectron | May 5 2015, 03:18 PM Post #1 |
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Flayed One
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Small out-of-town tournament in a months time, but not quite sure how to finish this list off. The basic list: 1498, Decurion. Reclamation Legion Nemessor Zahndrekh 5x Immortal/Nightscythe 6x Immortal/Nightscythe 3x Tomb Blade w. scope, beamer, vanes 18xWarrior 10xWarrior/Ghost Ark Canoptek Harvest 3x Scarab 1x Spyder w. TL beamer 5x Wraith w. coils Pretty basic walk up the board list. Zahndrekh rerolls reserve rolls on turn two so hopefully both Nightscythes come in. Now, what I'm really not sure about is if Zahndrekh is worth it without a Triarch Stalker to get the bs10 combo, and as such I'm pondering optional HQs. I'm kinda set on going Harvest and using flyers and ghost ark, so there's not really points to go around for it (and I'd have to byu/build/paint it too, which I don't think I'll have time for). So, what I've considered so far: * Overlord w. Gauntlet of the Conflagrator and Phase Shifter, in a Nightscythe * One extra Immortal This setup loses the benefit of rerolls to 1 on RP, until the Overlord comes in. Replace Zahndrekh with CCB: * CCB w. Phase Shifter, Phylactery, Warscythe * Remove 2xWarriors to make points. Replace Zahndrekh and Nightscythes with Overlord and Deathbringer Flight: * Overlord w. Veil of Darkness * 2xDoomscythe * Remove 1xWarrior to make points. Keep Zahndrekh but replace Nightscythes with Deatbringer Flight: * 2xDoomscythe * -5x Immortal + 2xWarrior, or some other combination thereof. Any thoughts or experiences with similar lists? Edited by Vectron, May 7 2015, 01:35 PM.
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| dzikus | May 6 2015, 07:12 AM Post #2 |
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Warrior
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I actually played pretty much the same list (in last variant) in 1250 pts format minimum Reclamation Legion: Zahndrekh, Tomb Blades with Partice Caster and Ignore Cover (567 points) Canoptek Harvest: 6 Wraiths with 4 coils, Spyder without any upgrades (362 points) Deathbringer Flight (2xDoomscythe) (320 points) Works very well, I've won all 3 matches with it: against AM armoured company (4 Punishers with Pask), Deamon Screamstar with flying Lord of Change character and Dark Eldar + Eldar with WK, farseer jetbikes and Raiders/warriors. I'm not really very offensive with it. As we are playing mostly Maelstrom missions, I set my army to control the board - so I threat enemy with Wraith charge rather then actually charge blindly forward. If he shots at me, I have enough lasting power to weather it (especially with RP on Wraiths and Zahndrekh for tanking). So Reclamation Legion + Harvest are my "anvil" and board controlers. Doomscythes are "the Hammer" - just target the most annoying enemy (they are best against FMC and vehicles) and destroy it. They can kill Tyrant in one round of shooting, or with a bit of luck should be able to kill Land Raiders or damage IK heavily. For additional 250 points, I would add one more unit of warriors and Ghost ark. In my opinion smaller units are better - they are tough, and with multiple units you can control more Objective Points on the board. btw. Spyder - do not take Particle Caster. I know it's just 10 points, but your spyder most of the time (like 90%) will be running either chasing your Wraiths or keeping Scarabs within 6''. This particle caster should not really be of used and if you pay for it, it will tempt you to use it. Edited by dzikus, May 6 2015, 07:15 AM.
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| Prot | May 6 2015, 07:33 PM Post #3 |
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Immortal
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I have to admit the base of all my Necron lists (not just Decurions) is and has been for years; 2 warrior squads in 2 arks... it is only after this that I had a mini-blob of warriors (if at all). But otherwise I think your list is pretty typical... it should do very well. Just know your opponent. Agreed on the Spyder advice though... IDK if you're just using WSYWIG models or what. :) |
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| Vectron | May 6 2015, 07:44 PM Post #4 |
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Flayed One
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Well, that's encouraging. I've had rather rotten luck with my Doomscythes scattering off before, but it could be just that, bad luck. For the Wraiths I actually find it nice to go second, so I can let them lose on my opponents weakest flank. The trick seems to be to cherry pick the targets so that you win CC in your opponents assault phase, and can just bounce around without being shot at. I'm a bit wary of having MSU of warriors - I kinda want to ensure I have a squad to repair, marching alongside the Ark. It might suffice at this point level though. Interesting point about the Particle Caster. For me it's been great when I've gotten the chance to use it, but about half the games I'ved used it I didn't fire it at all. I'll put it on top of the list of things to axe if points get tight. Edit: Yeah, it's pretty cookie cutter, I know. If I had more time I'd be running a CAD with two units of Wraiths, and four Nightscythes, but I definitely don't have time to finish that. Edited by Vectron, May 6 2015, 07:46 PM.
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| dzikus | May 6 2015, 08:39 PM Post #5 |
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Warrior
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The funny thing about Warriors MSU is that usually people loose interest in shooting them once you have only 2-3 remaining. They are not considered threat and shooting them usually looks like overkill if you have something like 15-20 shots to assign to something. Bigger units of Warriors are good at soaking damage, but also are good at drawing fire. That's why I usually prefer 10 man units. With T4, 4+/4++ (Decurion) they are really tough, tougher then your usual vanilla space marine. |
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| Vectron | May 7 2015, 01:44 PM Post #6 |
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Flayed One
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The thought also occurs, and really this should be obvious, that running a 10man (robot) Warrior unit with your Warlord, lets you quickly pop them into the Ghost Ark should they lose any models. Once safely inside, the Warlord should probably stay there for the remainder of the game; not being able to repair the 10th Warrior essentially turns into an AV13 upgrade for 13 points, as far as your Warlord is concerned. |
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| Asavar88 | May 7 2015, 03:38 PM Post #7 |
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Immortal
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I've found that full-sized Warrior squads come into their own with Szeras around. He buffs the unit, provides them with leadership re-rolls (assuming he's your warlord), better RP & a big gun. I've also had great success using a ghost ark as a pseudo command barge for him, as his effect bubbles from the hull to nearby squads, for example 2 10-man Warrior squads. Admittedly he could be quite hard to cram into a Decurion.. That said, he could work quite well near that Harvest, too.. |
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| Vectron | May 11 2015, 02:15 PM Post #8 |
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Flayed One
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Got two excellent games against Craftworld Eldar yesterday with a variation of this list. I lost both, but learned tons about that matchup, and second game could have gone either way if the dice had landed my way at one or two critical points. My setup was original list - 1x Immortal - 2x Warrors - 2x Nightscythe +2x Doomscythe +1x Scarab (EDIT: I may have messed names here, will try and correct if something doesn't look right) Opponent played CAD + wraithhost(?). Wraithknight Wraithlord Wraithguard with D-flamers Wraithguard with D-canons w.psyker Wraithguard with power swords Jetbikes w.shurikens & psyker Rangers Some observations: - I used used Strategic Genious as warlord trait for turn 2, to get fliers in; in retrospect I don't feel this is worth it with only two fliers. Go Target Priority straight away from turn two instead. - Wraithguard with canons can and will pop a Ghost Ark in a single round of shooting. - Against a list like his, stay at 24" if possible, not getting shot at with strength D is worth much more than getting rapid fire. - The warlord trait Lead by Example on turn 5 is a nice way of possibly scoring an extra point in maelstrom missions. - Canoptek Harvest vs Wraithknight is a fairly even matchup, though I wish I had 6 Canoptek Wraiths. The odds probably favour the knight, but I did get him down to 1 wound in the second game. Mostly they tarpitted eachother. - Tomb Blades with scope are mvp. They probably had the best point for point performance of all my units. Denying Jetbikes and Rangers their cover saves proved extremely good. - That eldar apoc blast psychic power is just bad news all around. In the end the games left me feeling pretty happy about the list, but wanting to add another MSU of Tomb Blades, possibly even two, replacing one of the Immortal units and some Warriors. Wether they should be run as 3x3 or 4+5 model units would mostly be a matter of taste. EDIT: Another option would be 3+3 Tomb Blades and one more Canoptek Wraith. Edited by Vectron, May 11 2015, 02:19 PM.
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| Banshee | May 11 2015, 06:26 PM Post #9 |
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Lychguard
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Well i see only 2 ways, why could you effectivly tarpit WK with Wraiths: 1) you rolled godlike and your rival rolled awfull. 2) you played it wrong. WK has S10 attacks - each unsaved wound would let you RP only on 5+ and would instakill your Wraith. WK now has Stomp - which would destroy Wraiths more... |
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| Vectron | May 11 2015, 07:42 PM Post #10 |
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Flayed One
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They lasted 3 rounds (5 or 6 turns) iirc, together with a total of 6 scarab bases, and the spyder as well. In the end he got off a double D-stomp which cleaned out the remaining Wraiths. Not a complete tarpit, but enough to let me put up a fight with the rest of his army for a few rounds, at least. In the first game he did get off an early D-stomp, and they were wiped after just two or three assaults. So, it was more like an ineffective tarpit, so to speak. |
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| Banshee | May 11 2015, 07:51 PM Post #11 |
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Lychguard
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Oh... Full harvest - not only wraiths. Sad picture... |
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| Vectron | Jun 9 2015, 06:20 PM Post #12 |
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Flayed One
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Well, got to play my games this weekend and did reasonably well. 3 games in a field of 10 players (living in small town Norway, after all) and ended up WWL and above(I think) average battle points. Tournament format was 1500 points, double missions and any updated forgeworld allowed, but no LoW above 500 points. Short synposis: 1st game: Renegades and Heretics. Gunline spamming Rapier batteries etc. - Drew on both primary and secondary missions, but won by first blood. This guy went on to win the tournament, so quite happy about eeking out this win. 2nd game: Space wolves, fluff list. Landraider, assault termies, wolf cavalery, dreadnought in drop-pod, etc - This win wasn't fun at all. He conceded on turn 6, one unit away from being tabeled, the game having been essentially lost since turn 2 . - I must say though, his army was ridiculously well painted, and made me feel even worse for glancing all his vehicles to death. He did get voted 2nd in Best Painted Unit (displaying his landraider), so hopefully his day wasn't completely ruined. 3rd game: Imperial Knights. Formation containing 4 knights. - Managed to kill a single knight by focusing my entire army on it. Lost both primary and secondary mission by a landslide. All in all a successfull trip and an excellent weeked, especially with apoc on sunday. :) |
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9:46 AM Jul 11