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1850 Points Decurion
Topic Started: May 6 2015, 08:41 PM (498 Views)
Sparky
Canoptek Scarab
[ *  * ]
Looking for constructive comments for an "All Comers" build. Here's my take so far:

Reclamation Legion
Nemesor Zahndrekh
5x Immortals with Tesla
15x Warriors
10x Warriors in Ghost Ark
5x Tomb Blades with TL Gauss Blasters, 'Scopes and 'Shields
5x Deathmarks

Judicator Battalion
Triarch Stalker with Heat Ray
5x Triarch Praetorians with RoC's + Nightscythe
5x Triarch Praetorians with 'Casters & Voidblades + Nightscythe

Doombringer Flight
2x Doomscythes

With our new Codex, is this list "points efficient" or do I need to adjust ? Ditch the Deathmarks for Flayed Ones and give the Tomb Blades Particle Beamers, leaving 2 points remaining ? Is Decurion the true shiznit or do I need to make room for CAD / ObSec ?
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Sparky
Canoptek Scarab
[ *  * ]
Also, the Judicator Battalion formation costs more (points and dollar wise) than a Canoptek Harvest. Replace ?
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OhLongJohnson
Cryptek
[ *  *  *  *  *  *  *  *  *  * ]
Seems like a good all corners list.
I would replace tesla on the immortals with gauss.
I would also drop one Nightscythe and put those points into more pretorians and more deathmarks. (like 4 more pretorians and 1 more deathmark)
Or you drop the NS and get another stalker.

I wouldnt go canoptek harvest as I like pretorians much better, but that might be personal preference. Wraiths are harder to kill than pretorians, while pretorians are killier.
Edited by OhLongJohnson, May 8 2015, 01:41 AM.
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Treelamp
Member Avatar
Flayed One
[ *  *  *  *  * ]
OhLongJohnson
May 8 2015, 01:40 AM
Seems like a good all corners list.
I would replace tesla on the immortals with gauss.
I would also drop one Nightscythe and put those points into more pretorians and more deathmarks. (like 4 more pretorians and 1 more deathmark)
Or you drop the NS and get another stalker.

I wouldnt go canoptek harvest as I like pretorians much better, but that might be personal preference. Wraiths are harder to kill than pretorians, while pretorians are killier.
I'd take "Harder to kill" over "Killier" any day of the week. Wraiths are nuts awesome, if only for the frustration on an opponents face when you make all those 3++s. They weren't exactly that amazing in combat when I played them (Once) as they were in combat with two units of cultist for like, three combat rounds before they finally Swept them (Although thinking about it, does the bonus from Swift Strike Coils give you the +3 I when rolling for Sweeping advance? Because I might have cheated my opponent there if they don't :ermm: )

As for the list, do Praetorians need NSs? Or is that just a generally accepted idea to take the NS for the Formation bonus on them as well? I feel like they are mobile enough to get around on their own, or possibly even deep strike if you need them to be somewhere specific during a game.

I really love the idea of Deathmarks, although I haven't taken any yet (Mmmm Deathmarks). I also like Tesla weapons even though I know they are sub-par (Plus I'm cutting up all my immortal's gauss blasters for this first set of 10.. oops), the satisfaction of rolling 6s for triple hits is great.
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Akar
Destroyer
[ *  *  *  *  *  *  * ]
Praetorians don't need the Nightscytes, and most people won't even allow them in the Nightscythes. The reason they're good in a Judicator is they will benefit form the Formation bonus, which can make the difference if you need help with Flyers.

I agree with making the Tesla Immortals Gauss, unless your plan is to leave them in the rear, then Tesla your heart out.

No, coils do not grant a bonus to sweep.
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Treelamp
Member Avatar
Flayed One
[ *  *  *  *  * ]
Akar
May 9 2015, 01:16 AM
Praetorians don't need the Nightscytes, and most people won't even allow them in the Nightscythes. The reason they're good in a Judicator is they will benefit form the Formation bonus, which can make the difference if you need help with Flyers.
That's interesting. Do they not allow them on the grounds of denying them the formation bonus (It seems really good), or do they disagree with the RAW of them being able to be transported? Because I'm really finding that RAW anti-transport theory hard to swallow.
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Akar
Destroyer
[ *  *  *  *  *  *  * ]
It's the cross dex mentality, because Nightscythes don't specifically state that they CAN carry Jump Infantry, like the Stormraven and I think Frostfangs but not sure on that. They've got no problem with them being in a Judicator, just can't take the Praetorians in them. Again, I agree that it's stupid, but it doesn't stop people from thinking that way.

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Sparky
Canoptek Scarab
[ *  * ]
OhLongJohnson
May 8 2015, 01:40 AM
Seems like a good all corners list.
I would replace tesla on the immortals with gauss.
I would also drop one Nightscythe and put those points into more pretorians and more deathmarks. (like 4 more pretorians and 1 more deathmark)
Or you drop the NS and get another stalker.

I wouldnt go canoptek harvest as I like pretorians much better, but that might be personal preference. Wraiths are harder to kill than pretorians, while pretorians are killier.
My original thought with the min. squad of Immortals was as backfield OBJ campers, but I'll play both and see if YMMV holds sway.

I'll definitely consider swapping a NS for more bodies (+2 Praetorians for each squad and another Deathmark).

As far as another Stalker...absolutely ! Glaring need for some duality here; my opponents will try to punk a lone Stalker every chance they get.

Thanks for the responses. Hopefully I'll get a battle report out before the end of the month...mad scientist building and painting right now :-)
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Sparky
Canoptek Scarab
[ *  * ]
Sparky
May 6 2015, 08:41 PM
Looking for constructive comments for an "All Comers" build. Here's my take so far:

Reclamation Legion
Nemesor Zahndrekh
5x Immortals with Tesla
15x Warriors
10x Warriors in Ghost Ark
5x Tomb Blades with TL Gauss Blasters, 'Scopes and 'Shields
5x Deathmarks

Judicator Battalion
Triarch Stalker with Heat Ray
5x Triarch Praetorians with RoC's + Nightscythe
5x Triarch Praetorians with 'Casters & Voidblades + Nightscythe

Doombringer Flight
2x Doomscythes

With our new Codex, is this list "points efficient" or do I need to adjust ? Ditch the Deathmarks for Flayed Ones and give the Tomb Blades Particle Beamers, leaving 2 points remaining ? Is Decurion the true shiznit or do I need to make room for CAD / ObSec ?
Change #1 (max squeeze with points...my myoptic view, anyway):

Reclamation Legion
Nemesor Zahndrekh
5x Immortals with Gauss in Nightscythe
13x Warriors
10x Warriors in Ghost Ark
5x Tomb Blades w/TL Gauss Blasters, 'Scopes, and 'Shields
5x Flayed Ones

Judicator Battalion
2x T-Stalkers w/Heat Rays
6x Praetorians w/RoC's
6x Praetorians w/Casters and VBlades

Doombringer Flight
2x Doomscythes
Edited by Sparky, May 11 2015, 01:08 PM.
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Olfgund
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Praetorian
[ *  *  *  *  *  *  *  *  * ]
That last one is a very mean and fun list
I would have to get myself one 1 more scytheflier to field this. more painting backlog...
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Sparky
Canoptek Scarab
[ *  * ]
Yeah, I just need to quit waffling and just field a friggin' list, play it for a few months, take copious notes (W's and L's don't matter at this stage), and just settle back into playing the game for fun again. Back in the day (1997-2000) I was a 40K tourney freak in the US (Mid-Atlantic States mostly)...but not looking to get back into that scene for a while.

I think I'll miss the Deathmarks in this new list. I fear that I won't have a "surprise" answer to drop pods, deep-striking jetbikes, and WK's. BS5 rapid-firing Warriors are cool, but enemies are going to be gunning for those T-Stalkers...early and often. Even the Flayed Ones will be played cautiously being that they are an infiltrating / outflanking MSU. Early OBJ grabbers...sure...but mainly at strategic OBJ's that have been placed out of LoS and in 4+ (or better !) cover. My phalanx, one in range, can then relieve them while on the forward march up the center of the table. My Tomb Blades will act as flankers / "swinging gate", with the Nightscythe and 2x Doomscythes following suit. Standard mop-up and OBJ pouncing starts at Turn 5.

Zahndrekh's WL trait-switching / timing will be fun to learn though...can't wait for that (must...control...maniacal...laughter !) ;-)
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Sparky
Canoptek Scarab
[ *  * ]
Change #2 (If I want the Deathmarks back in):

Reclamation Legion
Nemesor Zahndrekh
6x Immortals with Nightscythe
13x Warriors
10x Warriors with Ghost Ark
4x Tomb Blades with TL Gauss, 'scope and 'shields
7x Deathmarks

Judicator Battalion
2x T. Stalkers with Heat Rays
5x Praetorians with RoC's
5x Praetorians with Casters and Vblades

Doombringer Flight
2x Doomscythes
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Treelamp
Member Avatar
Flayed One
[ *  *  *  *  * ]
Sparky
May 11 2015, 03:19 PM
Yeah, I just need to quit waffling and just field a friggin' list, play it for a few months, take copious notes (W's and L's don't matter at this stage), and just settle back into playing the game for fun again. Back in the day (1997-2000) I was a 40K tourney freak in the US (Mid-Atlantic States mostly)...but not looking to get back into that scene for a while.

I think I'll miss the Deathmarks in this new list. I fear that I won't have a "surprise" answer to drop pods, deep-striking jetbikes, and WK's. BS5 rapid-firing Warriors are cool, but enemies are going to be gunning for those T-Stalkers...early and often. Even the Flayed Ones will be played cautiously being that they are an infiltrating / outflanking MSU. Early OBJ grabbers...sure...but mainly at strategic OBJ's that have been placed out of LoS and in 4+ (or better !) cover. My phalanx, one in range, can then relieve them while on the forward march up the center of the table. My Tomb Blades will act as flankers / "swinging gate", with the Nightscythe and 2x Doomscythes following suit. Standard mop-up and OBJ pouncing starts at Turn 5.

Zahndrekh's WL trait-switching / timing will be fun to learn though...can't wait for that (must...control...maniacal...laughter !) ;-)
Just as a question off hand, you mentioned the D-marks vs Drop Pods: If you do the D-mark's special deep strike in response to a drop pod coming down, do the potential troops inside disembark before hand? As in to say, what targets are available for the D-mark's to shoot? Just the pod itself, or the unit within the pod?
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Olfgund
Member Avatar
Praetorian
[ *  *  *  *  *  *  *  *  * ]
The unit coming out of the drop pod is also considered to have entered via deep strike reserve. So the deathmarks can (and should) target them
Edited by Olfgund, May 13 2015, 10:28 AM.
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Sparky
Canoptek Scarab
[ *  * ]
The current Codex special rule "Ethereal Interception" covers it clearly (to me)...especially the (long-winded) last sentence. I think a unit of 7x will handle this mission quite nicely. Good-bye drop pod full of Sternguard !
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Treelamp
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Flayed One
[ *  *  *  *  * ]
Sparky
May 13 2015, 07:40 PM
The current Codex special rule "Ethereal Interception" covers it clearly (to me)...especially the (long-winded) last sentence. I think a unit of 7x will handle this mission quite nicely. Good-bye drop pod full of Sternguard !
Oh, yeah, that clears it up; It says at the end of the movement phase. I was just curious about the timing of the shots, but I wasn't looking in the Codex at the time. Seems good though.
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