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| Nasty surprise list (1850 points); deathmark spam | |
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| Tweet Topic Started: May 11 2015, 01:06 AM (504 Views) | |
| OhLongJohnson | May 11 2015, 01:06 AM Post #1 |
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Cryptek
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So I was thinking: How would a deathmark spam perform? They can cause incredible havoc the turn they arrive via deepstrike and can still do bad things to opponents after that first turn. So I made this decurion list. DECURION: Nemesor Zahndrekh 10 warriors 10 warriors 5 immortals (Gauss) 5 tomblades, vanes, scopes, gauss 5 tomblades, vanes, scopes, gauss 6 deathmarks 6 deathmarks 6 deathmarks 6 deathmarks 5 deathmarks 5 flayed ones 5 flayed ones deathbringer flight: 3 doomscythes The idea: By turn 2, zahndrekh changes to the "reroll reserve rolls" warlord trait. Then everything just arrives and pops up on the battlefield. The units are small, so mishaps should be unlikely. Now: you try to get the best alfastrike possible with the amount of deathmarks and doomscythes. The flayed ones are for even more distraction and to force your opponent to think about target priority. (you could drop those close to your warriors if the opponent is close enough to charge them...then countercharge with the flayed ones) Warriors, immortals and tomblades try to get objectives the first turns and give the gauss-fire thats necesary to shred hordes and vehicles. The doomscythes take care of vehicles, other fliers and heavy infantry. The deathmarks take care of the rest. If your opponent should decide to go MC-heavy, he will start crying by turn 2. I know, most of your army isnt on table by turn 1. But I think whats rest (20 warriors, 5 immortals, zahndrekh, 10 tomblades with vanes) is tough enough to survive the first turn shooting, so getting tabled shouldnt be an issue. I like this list, because it feels so ...evil :D. Deathmarks, flayed ones and doomscythes... One of the beauties of this list is that it doesnt use vehicles (like akar does often), so the opponents anti vehicle weapons are kinda wasted. Edited by OhLongJohnson, May 11 2015, 01:09 AM.
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| Treelamp | May 16 2015, 07:49 AM Post #21 |
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Flayed One
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I think you were the only one talking about the shards, lol, but good food for thought I guess. I feel like the C'Tan are mostly for fun, although they are not terrible by themselves. But tying up points in them is certainly against the laws of averages when you can get units that preform very well and give statistically better chances (IE More rolls = closer to average = more dependable). But.. I do have a Deceiver Shard, and I wouldn't mind using him at some point. For some reason I was thinking that sniper rifles gave AP 1 on rolls of 6s, maybe that was true in the last Edition of 40k I played, because I feel like it was true; Or maybe it was even just the Alatioc Eldar that I use to field with like, 90% snipers/pathfinders (Which never won, of course). Snipers don't get that at all anymore though do they? Or at least, unless they have rending? Ah, see, you're looking at the game entirely differently than me though. I have never played a decurion. Like I said, we've been limiting ourselves to 1k points, so the decurion just wasn't a fun option for me because it declares so many units I must take, it didn't give me the option to explore different units the way I want to. I've been playing mostly CAD + 1 of the specific Necron formations thus far, to play around with the units I haven't seen in battle yet. BTW, it's interesting to me that Necron players are very about the Decurion, all I ever hear about is how good Ob.Sec. is; What is the benefit that is so great in Decurions that make people want to play them, is it just the RP bonus? Does that survivability out weight the Objective Scoring mechanic? I guess with Necron tactics replacing 11-16 you lose 6 full secure locations objectives? |
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| OhLongJohnson | May 16 2015, 03:10 PM Post #22 |
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Cryptek
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dont get me wrong...somehow I like shards and i have made some lists around them..but I think they dont fit in this list. Sniperrifles STILL have ap2 on to-wound-rolls of 6es, so keep that in mind, because its awesome. The only thing they lost is the "+1D3" on vehicle penetration on rolls of 6. (ah, and they lost pinning) As for decurion: better RP is quite insane, as it makes your models about 16% harder to kill. Especially in MSU lists this is mean. Its also because of relentless (this is not decurion but the formation bonus for the reclamation)...this allows you to give a whole volley of fire with your gauss and then charge into CC. I still like CAD, but it really depends. If my list matches well with decurion (like this deathmark list), then I take decurion. If decurion limits me too much, then I take CAD. |
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9:46 AM Jul 11