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1850 Decurion with Destroyer Cult; .. and some battlereports
Topic Started: May 25 2015, 09:47 AM (517 Views)
dzikus
Warrior
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Last Saturday I was on our local tournament and finally got some testing on my Destroyer Cult list. Here it goes:

Necron Decurion - 1850 pts

Reclamation Legion - 845 pts
Nemesor Zahndrekh
5 Immortals (Gauss)
11 Warriors
10 Warriors
10 Warriors
3 Tomb Blades (Shieldvanes, Nebuloscope, Particle Beamer)
3 Tomb Blades (Shieldvanes, Nebuloscope, Particle Beamer)
3 Tomb Blades (Shieldvanes, Shadowloom, Gauss Blaster)

5 Deathmark - 90 pts

Destroyer Cult - 915 pts
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
Destroyer Lord (Phase Shifter, Voidreaper)

Battle Plan
Gauss Tomb Blades were for zipping around the board and taking remote Objective Points, the other 2 teams to deal with hordes/infantry.
Warriors mostly for a shield for destroyers - for cover and extra bump for charging CC units. And Immortals to take and guard some back objective.
Destroyer as primary firepower of this army - to take down all the heavy vehicles/monster and then handle all the lesser targets. Deathmarks with Destroyer Lord for some sneaky counter-reserve or backfield disruption unit. I also usually keep one Destroyer team in reserve for the same purpose.
Zahndrekh was there mostly to provide Strategic Genius in round 2 and then boost my army with some warlord trait.

..vs. Reality
It mostly worked as expected. Zahndrekh was a bit underused, but in battle 1 he provided some extra shooting (reroll 1 on hits) and later Fearless for warriors fighting Space Marine Captain. In next 2 battle he gave my whole army Stealth in Ruins which was especially good vs. Eldars with their bladestorm and lances. Deathmarks died in every single battle in the round they landed, but Destroyer Lord survived it in all cases and caused mayhem with his Voidreaper.
Edited by dzikus, May 25 2015, 11:50 AM.
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dzikus
Warrior
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Maelstrom Missions with extra points for holding objectives by the end and kill points.
In all battles I tried to put OP closer to middle of the table - where I could just easily walk to and hold with my resilient troops and 24'' range. In battle 1 it didn't make any difference, but gave me a lot of points in battle 2 and 3.

Battle reports:
Round 1: vs. Marines (Ultra) and Dark Angels
Tigurius, DA Librarian and Centurions with grav guns, Sicaran tank, 2 teams of bikes, 2 teams of Tacticals in pods (one marine, one DA). Warlord was Space Marine Captain on bike. Thunderfire Canon. He tried to roll Levitate power from Telekinesis (Invis is nerfed in our meta - gives only BS1/WS1 vs. Invisible units) but he was unlucky even with all the rerolls Tigurius had.
Good thing I didn't have any vehicles, so his Sicaran got wasted and died glanced to death by my warriors. Also my opponent got "Dominion" mission in round 1 and he overextended getting those 5 points, which allowed me to basically clear half of his army in round one: 8/10 bikes (1 from each team survived!), Sicaran, one team of tacticals and Thunderfire Canon. So he got only second tactical team, Warlord and second tactical team for round 2 and then just Warlord and Centurions round 3+.
I didn't loose much - except whatever Centurion focused, everything else was barely damaged. I was just walking behind centurions, keeping them at around 20 inches of distance and fired everything I had - unfortunately with little effect until he moved incorrectly and I finally got DA Librarian dead (which gave him 3++ saves).

Round 2: Eldars
this was very fluffy soft list: 2 Wave Serpents, 2 Prism tanks, 2x Farseer + Avangers, 10 Warp spiders, 6 Dragons, 3 walkers and 3 bikes, 2 teams of Rangers. I tabled my opponent in round 5. He was very unlucky with Warp Spiders which he held in reserve - round 2 he rolled bad, round 3 he missed his DS and showed up in round 4.
I've kept one team of Destroyers and Deathmarks in reserve, they both showed up in round 2. Tomb Blades killed his Rangers, but it took me 3 rounds to do it - some misses and some Tomb Blades were destroyed. In round 2 he used his WC4 power of Apocalyptic Blast AP3 Flashbane which was very painful and after that I started using Conqueror of Cities Warlord Traits and kept my units close to ruins (which were aplenty).
Destroyers focused on his Vehicles, Warriors soaked a lot of fire but moved forward and secured, Deathmarks fired once at dragons doing pretty much nothing and then they were wiped out, but my Destroyer Lord charged his tank and killed one in 4th turn (damn Holofield). Gauss Tomb Blades were turbo-boosting around the whole table getting me some Objective Points, till they were caught by Avengers and destroyed. Warp Spiders showed up late and were killed by warriors + Destroyers+HD - and a charge of warriors. I really like warriors with Relentless now - people underestimate what those guys can survive and do in CC.

Round 3: Dark Eldars + Eldars
Opponent's army: 4xRaiders with Warriors, some boss on small skimmer shooting 36'' with 12 poisoned shoots each round, some DE jetbikes. Eldar Farseer, 2x 3 Eldar scatterbikes and Wraithknight with Sword/shield. Also some Deep Stiking winged DE with lances and poison.
I was a bit affraid of WK and his D weapon/stomps and he was afraid of my Destroyers, playing variation of triangles (we call it Quarters. i've set myself as much to the front as possible and he put himself 31 inches away from my Destroyers. One unit of Destroyers in reserve. Because of the way he set himself, I've let him go first to allow him to move his units closer. He's shooting didn't do much - too many snap shots :)
Because of the way terrain was constructed (one big long GW fortress in middle), battle was pretty much split in two - one side was his raiders and 3 jetbikes vs my 2 units of Destroyers, 1 Warriors, all Tomb Blades and Immortals. The other one was WK, eldar jetbikes, Farseer and jetbikes vs. 2 units of Warriors, Destroyers, HDestroyers and Deathmarks/DLord. Zahndrekh was pretty much irrelevant, but he was tanking hits for HDestroyers (which never happend).
On first front my Destroyers were slowly being killed by his raiders+Warriors - he had a lot of firepower there. On the other hand I was killing his raiders one by one and my Particle Blaster Tomb Blades were stars here killing everything that was out of transporters (or Deep Striking). Also my warriors again shot and then charged some DE and killed them quickly in 1 round of CC. This part ended with me loosing Gauss Tomb Blades and some Destroyers, he lost 3 Raiders, and a lot of his infantry without ever getting to middle of the table.
On second front I formed a line of my warriors to stop any charges and shot with destroyers constantly jumping in front and behind the warriors. I've managed to get 2 wounds on WK, but he got Fortune on him and rerollable saves were hard to pass through. My Deathmarks shot at him, got 1 wound, and then were charged by both WK and DE jetbikes. He got a point for challenging my DLord, but couldn't use stomp and my DLord managed to fight them for 3 rounds. Which was very very lucky for me and bought me a lot of time to focus on the rest of this army - so I destroyed his jetbikes, my HDestroyers killed one raider and then I position one unit of warriors in line 15'' from WK, and second line around 5 inches behind. After that he managed only to charge first line and was stack there for another 2 rounds of combat. Which was exactly what I needed to keep scoring.
This one hardest battle for me, I still won by a lot of points though thanks to kill points and owning 4 out of 6 OP.
Edited by dzikus, May 25 2015, 11:07 AM.
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Prot
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Immortal
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Thanks for doing the batrep Dzikus,

That Sicaran is murder on the ol' Ghost Arks... good thing you didn't have any! lol

Against the DE, I'm not sure if I missed it but why was the WK unable to stomp? How was it tied up with HDestroyers?

Was the Destro-Lord dropping with your Deathmarks (it appears people think that's the best use for him but I have not convinced myself he could do so in the opponent's turn.)

So I'm on the fence about Tomb Blade load out. What's your favorite? I started out with the restoration of Gauss being very pro-Gauss, but after a few games the merits of the blast have been okay, however I tend to jink a lot.... which kills the effectiveness entirely.

Also, I'm trying to get Zhandrek into my lists more often.... how are you must often using him? re-rolling 1'?
Edited by Prot, May 28 2015, 05:14 PM.
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dzikus
Warrior
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Re: WK - my opponent had to challenge for VP, so he charged with his Jetbikes+Farseer + Wreaithknight my DLord and 3 remaining Deathmarks. After the challange and killing my Deathmarks with WK/Jetbikes, my DLord was pretty much in middle of Jetbikes/WK group. So any stomp would also hit his Jetbikes - which he decided to avoid :)

I was dropping my Destroyer Lord with Deathmarks, which I really like actually - on the round it's dropped - which is opponent's round - DLord only provides Preferred Enemy (which is very nice for Deathmarks). This team will be focused by enemy for sure, but you can either shield Deathmarks with DLord or the other way round. I usually consider my Deathmarks used after first round of shooting, so I just let them die.
Now when your round comes, you have a very deadly CC unit in middle of opponent's line (or wherever you wanted him). So unless he catches you in CC first, you're free to charge and destroy his most squishy target. In first battle it was his hidden Thunderfire Cannon, in third it was Prism Tank.

Tomb Blades - I use them mostly as anti-horde/anti-infantry - so Particle Caster with Ignore Cover works best for me - I have already enough gauss with my Destroyers. So I just look for most squishy, grouped target and fire away. I used Gauss-Tomb Blades with extra bonus to jink only as a decoy and Objective Grabber - I think in all 3 battles they fired maybe once or twice. But I don't think I need more of those - they are actually in a very risky position and can die very quickly to some concentrated fire or to CC - it's just 3 models with T5.
So if I had enough models, my ideal Tomb Blades team would be:
- 5 Tomb Blades, Ignore Cover and Particle Blaster
- 5 Tomb Blades, Ignore Cover and Particle Blaster
- 3 Tomb Blades, Shadow loom and Gauss.

Zahndrekh - I'm not sure he pays off in every battle, but sometime he actually makes a difference. In right terrain, army wide Stealth in Ruins (Conqueror of Cities) is very useful. I also use Strategic Genius if I have 2+ units in reserve (so f.e. Deathmarks and 1 Destroyer team). I also found it useful to give him Fearless/It will not die(Immovable Object) or his default Zaelot and charge with warriors to keep some unit in CC. Warriors die to CC, but die slowly, and with Fearless you can sometimes survive 3-4 round with 10 warriors against even CC units.
Sometimes I also give him "reroll 1 on hits" rule (Target Priority). And in rare cases I give him Tactical Trait "Lead by Example" to Score extra OP.
Edited by dzikus, May 31 2015, 12:01 PM.
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OhLongJohnson
Cryptek
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Quote:
 

Tomb Blades - I use them mostly as anti-horde/anti-infantry - so Particle Caster with Ignore Cover works best for me - I have already enough gauss with my Destroyers. So I just look for most squishy, grouped target and fire away. I used Gauss-Tomb Blades with extra bonus to jink only as a decoy and Objective Grabber - I think in all 3 battles they fired maybe once or twice. But I don't think I need more of those - they are actually in a very risky position and can die very quickly to some concentrated fire or to CC - it's just 3 models with T5.
So if I had enough models, my ideal Tomb Blades team would be:
- 5 Tomb Blades, Ignore Cover and Particle Blaster
- 5 Tomb Blades, Ignore Cover and Particle Blaster
- 3 Tomb Blades, Shadow loom and Gauss.


If you think your tomblades are too squishy, why dont put shieldvanes on them? makes them much harder to kill, because there is much less ap3 out there than ap4.
But anyways I wouldnt ever call them squishy. T5, 4+ save (or 3+) + possible jink + RP. All for a very low pointcost...of course 3 tomblades is not that difficult to kill, but take into account that we are talking about less than 70 points here! Its no wonder 70 points die quickly to focused fire.
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dzikus
Warrior
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I always have shieldvanes on them :) It's so "default" for me, that I probably forgot to mention it. And I agree, they are not easy to kill. But if you constantly use it to get Objective Points right from under opponent's nose, he will charge it, or shoot it, or both. And they will die. I don't think I need this unit to be bigger - they are zipping around so spending more points on this point-grab unit would be a waste for me. But when you play them, you need to be extra careful were you place them - those 3'' distance from OP still leave you a lot of options.
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