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| Vs Orks; Critique / help please | |
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| Tweet Topic Started: Jun 4 2015, 08:02 PM (137 Views) | |
| Ffyllotepk | Jun 4 2015, 08:02 PM Post #1 |
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Immortal
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So here's my draft list for vs orks. +++ Vs Orks (1951pts) +++ ++ Necrons: Codex (2015) (Decurion Detachment) ++ + Core + Reclamation Legion ··Immortals [Night Scythe] ····5x Immortal [5x Gauss Blaster] ··Overlord [Phase Shifter, Resurrection Orb, The Gauntlet of the Conflagrator, Warscythe] ··Tomb Blades ····8 x Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster] ··Warriors [10x Necron Warrior] ··Warriors [Ghost Ark, 10x Necron Warrior] ··Warriors [Ghost Ark, 10x Necron Warrior] ··Warriors [10x Necron Warrior, Night Scythe] ··Warriors [10x Necron Warrior, Night Scythe] + Auxiliary + Flayed Ones [20x Flayed One] 1951 pts (2k limit) Overlord would go with flayed ones, night scythes would all deploy in reserves empty. So general idea is to go all phalanx up the centre of the board and just blast the ork mobs to smithereens. Flayed ones should be able to handle anything that charges warrior blobs. Thoughts please? What can I spend 49 points on? Edited by Ffyllotepk, Jun 4 2015, 08:04 PM.
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| Akar | Jun 4 2015, 08:39 PM Post #2 |
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Destroyer
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Overlord can't be deployed with the Flayed Ones, so keep that in mind. Orks can be on you on Turn 2, so I don't think you'll get any advantage of trying to spen the time getting him into the unit would be worth the effort. Orks don't have any flyers worth addressing, so having 3 Nightscythes could actually hurt you since they do have 2 very good Anti Flyer units. So I'd drop the 3rd one. With the points leftover, and if you Drop the NS, I'd bulk out the Warriors on ground and in the Nightscythes, they hold 15. If you have the models, then splitting the Flayed Ones and adding models to those units would be good as well. |
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| Ffyllotepk | Jun 4 2015, 08:47 PM Post #3 |
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Immortal
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I wouldn't want to infiltrate FO's. They are counter chargers - warriors should hold out at least a turn or so whilst flayed ones charge in. What are the three good anti air units please? |
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| Akar | Jun 4 2015, 09:19 PM Post #4 |
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Destroyer
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You don't have the option to just deploy them. It's a change to how Infiltrate works, and something that has been interesting to learn. You have to Infiltrate, Reserve, Outflank, or Deep Strike (Since they have the option). They have the Mek Guns, which aren't Common, but VERY good because of the penalty for grounding. The other is the unit that shoots D3 times (can't think of the name), but they're S7 guns. Sure they have to Snap Fire, but when the unit has to hit on 5s normally, they just don't care. I mentioned 2, but you asked for 3 so the AGL would be the 3rd. |
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| OhLongJohnson | Jun 4 2015, 09:37 PM Post #5 |
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Cryptek
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I think what he means is: He wont leave his deployment zone deploying the FOs, so joining Zahndrekh by turn 2 will not be a problem, as he will be close anyways. |
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| Akar | Jun 4 2015, 09:54 PM Post #6 |
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Destroyer
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I've only had 3 games so far where I've needed to infiltrate my FOs in my own DZ. 2 of them, I didn't go first, so the FOs just stood there on T1 unable to do anything, forcing my Warriors to assault and finish off anything the guns didn't kill. Not saying that it's a bad idea if that's what he wants to do, but that there are other units would probably fill that role better, without having the restriction of not being able to assault T1 and could actually start with the character attached. Vs. Orks. You really do want them to hit the FOs before the Warriors. They will do plenty of damage even if they lose and allow your Warriors to easily manage the survivors. What you want to avoid, is the Orks killing the Warriors, with too much for the one unit of FOs to deal with. |
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| sgc8647 | Jun 5 2015, 06:17 AM Post #7 |
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Flayed One
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were does it say that you can't normally deploy FO during placement? |
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| OhLongJohnson | Jun 5 2015, 12:19 PM Post #8 |
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Cryptek
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I think it says more or less "infiltrators are always deployed last, after all scout movements have been made" or something like that. So, even if you deploy them inside your deployment are, you DO have to make use of the infiltrator special rule (as you do have to deploy them last)...thus, you always have to infiltrate them. (because without infiltrating them you couldnt deploy them last) |
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| Akar | Jun 5 2015, 02:34 PM Post #9 |
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Destroyer
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What OLJ said, except I don't think 'always' is in there. Yeah, if during Normal deployment you decide to not Reserve, Deep Strike, or Outflank, then the rule is absolute about having to use Infiltrate to start on the board. |
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| OhLongJohnson | Jun 5 2015, 10:05 PM Post #10 |
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Cryptek
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Akar is right, no "always" in there, I just checked it. However, the wording of the rule makes clear that its obligatory. Here the section: BRB, infiltrators: "Units that contain at least one model with this special rule are deployed last, after all other units (friend and foe) have been deployed. If both sides have Infiltrators, the players roll-off and the winner decides who goes first, then alternate deploying these units." |
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| Akar | Jun 6 2015, 12:41 AM Post #11 |
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Destroyer
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Glad you posted that, my book is staring at me from the shelf making me wonder how I'm going to get at it. I strongly recommend using the Flayed Ones in 2 groups and deploying in a position forcing the Orks to deal with them. If he's all transports, most of the units will be to small unless he commits multiple units to killing them. If he uses that to get around your FOs! Then your original plan of having them come in and clean up will still work. If he's footslogging, then he's not going to be moving Fast Enough. If you manage to go first, you could even get the charge off before he is able to use his Waaagh! If he keeps his boys back to prevent that, and I've seen that happen, then it's a win-win for you. In the last edition, when I ran the one unit, my opponent would just hit them and get them off to the side, then walk around to get at the Warriors. Tactic worked as it bought me another round of shooting, but I had more success splitting them up. I just feel that running the one blob the same thing would happen, despite how much more lethal they are now. |
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9:46 AM Jul 11