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| Deceiver bomb!; Lychguard in combat by turn 1 | |
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| Tweet Topic Started: Jul 18 2017, 08:55 PM (215 Views) | |
| Blitzel | Jul 18 2017, 08:55 PM Post #1 |
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Deathmark
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Hey all, I recently saw an interesting tactic I might want to exploit one day. It involves the deceiver, 2x night scythes and 2x10 lychguard with scythes. The plan is to get 2 night scythes close to the enemy with the illusion ability of the deceiver. And directory in turn 1 drop the lychguard through invasion beams. These are not restricted by the Deceiver rule that they cannot charge turn 1, as they did not use that rule. Now they can move ánd assault. So here is the list. HQ CCB-gausscannon, staff of light. Cryptek ELITE Deceiver 10 lychguard 10 lychguard TROOPS 10 immortals - tesla 10 immortals - gauss 5 immortals - gauss FAST ATTACK 5 scarabs 4 scarabs FLYER night scythe Night scythe 1995 points. |
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| Death1942 | Jul 19 2017, 01:42 AM Post #2 |
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Immortal
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That is a very clever use of the Deceiver. I would be tempted to have another unit you could drop down using the scythes on turn 2. I don't think anyone is going to shoot down both scythes before turn 2 so that third unit should be able to drop in and help the lychguard. Maybe chuck the small unit of immortals inside the tomb world as well? I am also curious to see if they might FAQ this. |
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| Quinten87 | Jul 19 2017, 06:04 AM Post #3 |
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Lychguard
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I had built a list like this and posted it a while back except I used flayed ones and monoliths. Unfortunately, it relies heavily on you getting the first turn and you have a decent amount of drops. You should look at reducing the amount of drops you have (this is the reason I used FO and Monoliths more expensive units=less drops). If you are planning on playing ITC events this strategy is far too risky, otherwise, it could work. The other issue is one of screens. Charging Lychgaurd into screens is a bit pointless. |
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8:20 PM Jul 11