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1500pts 1st 8th game
Topic Started: Aug 1 2017, 09:54 PM (373 Views)
shadow
Immortal
[ *  *  *  * ]
Hi all.

Will be playing my 1st game in 8th ed after a couple of years away, starting at 1500.

So been doing a bit of ready and toying between 2 lists both Outrider Detachment.

Thoughts or criticism welcome:

List 1:

HQ:
Destroyer Lord
Resurrection Orb, Warscythe

Elites:
10x Triarch Praetorians
Rod of Covenant

1x Triarch Stalker
Twin Heavy Gauss Cannon

Fast Attack:

3x Destroyer
1x Heavy Destroyer

3x Destroyer
1x Heavy Destroyer

3x Destroyer
1x Heavy Destroyer

-----------------

List 2:

HQ:
Destroyer Lord
Resurrection Orb, Warscythe

Orikan or Szeras (probably Orikan)

Troops:

16x Necron Warrior
16x Necron Warrior

Fast Attack:

3x Destroyer
1x Heavy Destroyer

3x Destroyer
1x Heavy Destroyer

3x Destroyer
1x Heavy Destroyer
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Death1942
Immortal
[ *  *  *  * ]
Two solid lists. I don't rate the res orbs myself as I never find that my units are clumped up late game to make use of it.

I also haven't had good use of destroyer lords as I find they die far too easily in combat for the points you pay.

Both lists might cop some flack from smite spam so you might want to consider finding 39 points for a unit of scarabs.
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shadow
Immortal
[ *  *  *  * ]
Thanks Death1942, would be able to find 39pts by dropping the res orb, can you explain a bit more what you mean by smite spam?
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shadow
Immortal
[ *  *  *  * ]
So by dropping the res orb, I can add a unit of scarab in each list.

The question remains warriors + cryptek or pretorians + stalker?
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Asavar88
Member Avatar
Immortal
[ *  *  *  * ]
shadow
Aug 2 2017, 06:39 PM
Thanks Death1942, would be able to find 39pts by dropping the res orb, can you explain a bit more what you mean by smite spam?
Death is referring to when the Smite psychic power is case en masse, which can potentially deal out a horrific number of mortal wounds.

Small swarms of scarabs provide cheap and effective ablative wounds against Smite, and indeed any shooting where they can get in between your characters and enemy shooters.
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Death1942
Immortal
[ *  *  *  * ]
shadow
Aug 3 2017, 07:34 PM
So by dropping the res orb, I can add a unit of scarab in each list.

The question remains warriors + cryptek or pretorians + stalker?
I really can't fault either choice. Praetorians + stalker will give you more of an insight into our wider codex as they cover more rules. Warriors will be fairly solid but also quite simple to play (mass firepower and focus down units with the -1AP, try and hug objectives and not get pushed off.

I think that choice is really down to personal preference but I would suggest you go with the Praetorians and Stalker just to see what they are like (and get used to Quantum shielding, hint: remember your CP for those unlucky shielding rolls).


As for the smite spam, as was described above it is when your opponent takes lots of low tier psykers and spams the smite psychic power. Mortal wounds are the bane of our existence as we generally have really solid armour saves across our army and these wounds go straight through those and even invul saves. Having the 3 wound scarabs spread out in front of your force (and at the very least your characters) reduces the impact of this spam and forces your opponent to adjust his tactics a bit.

I play against an Imperial Guard player quite a bit and he often is tossing out 4 smites per turn at my army, that is up to 12 mortal wounds or much more likely, 6 mortal wounds per turn that I have to deal with. Distributing that to my cheap scarab units allows me to really put the pressure on his front lines without worrying about losing too many warriors or immortals.
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shadow
Immortal
[ *  *  *  * ]
So first 8th ed game done today against Salamander Marines, not a full report so thought I'd add here and modify list here instead of a new post in the future.
List I played:

HQ:
Destroyer Lord
Warscythe

Orikan

Troops:

15x Necron Warrior
15x Necron Warrior

Fast Attack:

5x scarabs

3x Destroyer
1x Heavy Destroyer

3x Destroyer
1x Heavy Destroyer

3x Destroyer
1x Heavy Destroyer

Victory for the Crons 13-2, We made a couple of mistakes with the rules (expected as 1st game).

Lessons learnt:

- It's hard for us to fail moral tests, only really possible if unit is 5 or more (unless modifiers). if not, never get 10, auto moral test pass Warlord trait not really usefull in this game.
- The lord 6" bubble worked for me tactically due to high mobility of 10.
- MUST remember damage doesn't carry to unit, D3 and D6 are against 1 enemy model!! (We both made this mistake but Heavy Destroyers killed a couple to many marines due to this).
- 2 warrior blobs are hard to keep within 3" of Orikan, might be worth just 1 unit as they didn't do much this game (under review).
- Death1942 was right! Scarabs are a good meat shield.
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Death1942
Immortal
[ *  *  *  * ]
Well done! sounds like you played the list right.

I think going forward you should consider running an outrider + a battalion formation. That gives you a total of 7CP which is great for rerolls.

To achieve this with what you have above all you need to do is take 3x 10 warriors to cover your troops requirement. I would drop the destroyer lord down to a simple overlord and then shave 1 or 2 destroyers off of your squads to add in a 3rd HQ (probably a cryptek for 104 points).
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shadow
Immortal
[ *  *  *  * ]
Good point.

So after a bit of change and reflection, the Destroyer Lord worked as I played the list in a compact way and basically denied half the board to my opponent. Going forward, it might not be as straightforward and the 6" bubble is restrictive so what I'm now thinking:


Battalion Detachment +3CP (Necrons)

Cryptek

Overlord, Warscythe



10x Immortal, Tesla Carbine

10x Immortal, Tesla Carbine

10x Immortal, Tesla Carbine

Outrider Detachment +1CP (Necrons)


Catacomb Command Barge: Tesla Cannon, Warscythe



3x Canoptek Scarab Swarm

3x Canoptek Scarab Swarm


. 3x Destroyer: 3x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon


. 3x Destroyer: 3x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon

I just hope I haven't lost too much anti tank.

Better? Worse?
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Death1942
Immortal
[ *  *  *  * ]
Drop one of the immortal units down to a 10 man warrior squad for 60 points saved, then drop the command barge down to either another cryptek or an overlord to save 65 points. Now with that 125 points I would move 1 destroyer from each squad and form a new squad and add in a heavy destroyer. Another option (as you only need 75 points for the heavy) is to field Szeras as your 3rd HQ. He adds another heavy weapon shot into the list.

I think 3 heavy destroyer shots is the bare minimum I would take at 1500 and even then you might struggle. With 3 you are looking at only taking out 1 rhino per turn so your opponent is going to be comfortably driving his vehicles to critical points on the field without you being able to slow him down much. In saying that you have a rock solid core troops slot and the scarabs are going to be annoying, also if you follow my choice of having 3 destroyer squads you also have a very mobile and threatening mid range force that will be difficult to shift. You can get away with ignoring the enemy armour a bit with all your objective secured.
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shadow
Immortal
[ *  *  *  * ]
Thanks Death1942:

So taking in your suggestions and the flaws you pointed out, would this be better:


Battalion Detachment +3CP (Necrons)
HQ:
Overlord
Warscythe

Overlord
Warscythe

Troops:
10x Immortal, Tesla Carbine

10x Immortal, Tesla Carbine

8x Immortal, Gauss Blaster

Outrider Detachment +1CP
HQ:
Illuminor Szeras

Fast Attack:

4x Canoptek Scarab Swarm

2x Destroyer
Heavy Destroyer

2x Destroyer
Heavy Destroyer

2x Destroyer
Heavy Destroyer

The idea is to have the 4 AT shots, and have the 2 lords boost the tesla immortals

Apparently, immortals are 1.5x more resilient than warriors so may be worth a shot and tesla + MWBD doesn't seem bad at all.

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Death1942
Immortal
[ *  *  *  * ]
Looks great, I think the warscythes are wasted on the overlords as you really don't want to be getting into combat with Necrons. In saying that you would only save 16 points which is only enough to buy 1 extra scarab base so I wouldn't bother.

The one issue with Szeras which might affect your immortals durability is he doesn't give you an invul save buff. That is partly why Crypteks are amazing as all your units within 6" gain a 5++ so your immortals become 3+ 5++ which is frustrating to remove for your opponent unless he piles on the AP shots.

The really scary bit is those destroyers, 3 units of 10" moving heavy fire power and really tough models is crazy good for objective based games. Make good use of their speed and they should do a lot of the heavy lifting for your force.
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shadow
Immortal
[ *  *  *  * ]
Good point you made death1942 about the heavies. You got me thinking. So maybe instead of trying to scrape out the extra Command Point, I could do something like this:

Battalion Detachment +3CP (Necrons)

HQ

Catacomb Command Barge
Tesla Cannon, Warscythe

Destroyer Lord
Warscythe

Troops

10x Immortal, Tesla Carbine
10x Necron Warrior
10x Necron Warrior

Fast Attack

3x Canoptek Scarab Swarm

3x Destroyer
Heavy Destroyer

3x Destroyer
Heavy Destroyer

Heavy Support

3x Heavy Destroyer

So I have more heavy firepower, same amount of destroyer shots, I reconsidered the d.Lord as he's buffing a good half of the army and could assault flyers.
Barge for Immortal boost and assault flyers and be a pain with the scarabs.
Warriors to secure home objectives.
Hold heavy.ds behind other destroyers.

That's the theory anyway 😃


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