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2000 Point rounded
Topic Started: Aug 24 2017, 11:19 PM (258 Views)
deth110
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Lychguard
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So I was brainstorming lists and I think I came up with one that will do fairly well against most enemies. The destroyers can take care of heavy infantry and light vehicles while the doomsday ark and ccb can hunt down the tanks. The ghost ark helps keep the warriors alive and Zahndrekh buff the warriors and immortals. Orikan keeps the whole lot of them alive and the scarabs screen the ccb and go after anything really. Theres also the possibility of setting the characters uup in the ghost arc to eliminate two drops to snag a first turn. What do you guys think? I'd love some feedback.

Outrider Detachment
HQ
Nemesor Zahndrekh
Fast Attack
4x Canoptek Scarab Swarm
4x Canoptek Scarab Swarm
6x Destroyer
Heavy Support
Doomsday Ark

Battalion Detachment
HQ
Catacomb Command Barge
Tesla Cannon, Warscythe
Orikan the Diviner
Troops
10x Immortal, Tesla Carbine
20x Necron Warrior
20x Necron Warrior
Dedicated Transport
Ghost Ark

Total: 1997
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Quinten87
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Lychguard
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You don't seem to have a lot of anti-tank. Destroyers are fairly overpriced and won't help much in that department. I would probably drop them for a Stalker with twin gauss cannons to help the DA out with hitting. If you also drop the warrior squads to Immortals (warriors aren't fantastic this edition) you could probably squeeze a second DA in there to further help against tanks. While you're at it you might want to exchange the GA for something, it's obviously not that great without warriors.
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shadow
Immortal
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I would agree, more AT required
Is there a reason for using mr.Z instead over a normal overlords? I can't justify his points on his own.

I don't think warriors are that bad. If you have the points to take more than 10 I would take immortals instead as on average they are 1.5x more durable than a warrior.

Edited by shadow, Aug 25 2017, 06:50 AM.
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deth110
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Lychguard
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I see your point with Zahndrekh. The original idea was to have him buffing units but, when looking at how much more he really costs, its hardly worth it. I do want to keep the GA and warriors in because they do provide a good amount of firepower and stick excellently when given a 5++. If I need more AT do you think it would be better to take a stalker or replace whole outrider detachment with a spearhead that has a bare overlord with three squads of three heavy destroyers and a squad of scarabs?
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shadow
Immortal
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I've not played the stalker yet so can't comment but saying that, in theory, it should stack with your Doomsday Ark. I would take the heavy gauss on it just for the range and role.

If I was going to take 3 heavy destroyers, in your list, i'd drop the Doomsday Ark and replace it by 3 heavy destroyers. So 6 heavies in total. Purely because of the D3 heavy shots on the Arks, as that's an extra roll compared to the heavies, the heavies will fire 3 shots, they can move with no penalties and then you have the reroll of 1s for the heavies. But that's just me.

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deth110
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Yeah. Those were my thoughs too. I think Id almost always prefer the heavies to the ddark if I can spare the points.
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Quinten87
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deth110
Aug 25 2017, 06:03 PM
I see your point with Zahndrekh. The original idea was to have him buffing units but, when looking at how much more he really costs, its hardly worth it. I do want to keep the GA and warriors in because they do provide a good amount of firepower and stick excellently when given a 5++. If I need more AT do you think it would be better to take a stalker or replace whole outrider detachment with a spearhead that has a bare overlord with three squads of three heavy destroyers and a squad of scarabs?
You don't find Warriors just get blown off the table in one turn? Most lists I play against blow a unit of warriors off the table in one turn even with the 5++ especially at 2000pts. Immortals will obviously also get blown off the table but tend to hurt more and are easier to hide due to the smaller unit size.
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shadow
Immortal
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I have not experienced this as usually my opponent has more pressing targets. However it is a valid point. I would say that unfortunately you can't counter everything as that's the game.

Don't get me wrong, I'm not saying warriors are bad, I just prefer bringing other stuff to the party. To me it seems, in terms of our troop choices, you either baby sit a big blob of warriors or you boost units of immortals.
Edited by shadow, Aug 26 2017, 08:35 AM.
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deth110
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Lychguard
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I have never lost a twenty man squad of warriors in a single turn. In my experience my opponent has sunk a lot of firepower into them and killed them over a period of a few turns. Or they ignore them and I end up rapid firing 40 gauss shots that hit on twos into their face. And let me tell you. That hurts.
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Quinten87
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Lychguard
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deth110
Aug 26 2017, 06:08 PM
I have never lost a twenty man squad of warriors in a single turn. In my experience my opponent has sunk a lot of firepower into them and killed them over a period of a few turns. Or they ignore them and I end up rapid firing 40 gauss shots that hit on twos into their face. And let me tell you. That hurts.
What kind of lists do your opponents play? Before I just stopped running warriors I've had units of 20 destroyed in one turn in 1500pt games from one unit firing (they were character buffed). Yes 20 warriors in your face hurts but 10 Tesla Immortals firing boosted will do more damage against lots of things and is less points.
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deth110
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Lychguard
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My opponent ussually runs assault hellblasters buffed by guilliman. So they're throwing out 10 or so plasma shots that get all kinds of rerolls along with the bolt riffles. Sometimes theres a knight too. But I've never had them all killed turn one.
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Mechanicus_Adept
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Flayed One
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if your list is against guilliman and marines then this list looks good to me.
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Quinten87
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Lychguard
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deth110
Aug 27 2017, 07:32 PM
My opponent ussually runs assault hellblasters buffed by guilliman. So they're throwing out 10 or so plasma shots that get all kinds of rerolls along with the bolt riffles. Sometimes theres a knight too. But I've never had them all killed turn one.
If he isn't bringing much but plasma that list has a long way to go. Plasma is good but not that good. Regardless, at tournaments, you play a wide variety of lists and many people will very easily be able to delete 20 warriors even with a 5++ and when they are standing in cover. Warriors don't make their points up outside 12" too often and 20 of them is a fairly hefty investment and a decent part of your army. 10 Immortals perform well from 24" away so can't be ignored until later and is a decent bit cheaper. Plus they are, point for point, harder to shoot down with many weapons that are commonly used against infantry.
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deth110
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Lychguard
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What do you face that can wipe a 20 man squad off the board turn one??? The clossest I can think of is multiple knights all armed with two gattling cannons. Otherwise I just don't see and enemy pumping enough shots at 24" range.
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Quinten87
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Lychguard
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Ad Mech Kastelan robots come to mind. Predators with Heavy Bolters (2-3 should suffice). Spammed bolter shots with Guilleman. Gaurd should have no problem with this with all their artillery. As you pointed out Imperial Knights aren't bad. Heck, even two squads of boosted Tesla Immortals should do it (40 shots, 60 hits, 40 wounds, 20 dead on average). Killing 20 T4 guys with 4+, 5++, is not hard in any point value bigger than around 1000pts if your list is decent. Sometimes they aren't the best target so they aren't shot off the table but this doesn't make the Warriors good it just means their damage output/range is low enough that they aren't that much of a threat compared to other stuff. If it was hard to kill 20 warriors in one turn Warriors with GA's and Crypteks would be run in basically every competitive Necron list.
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deth110
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Lychguard
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I see your point. I hadn't really thought about the math until now. Just my experiences with them. I must've been rolling pretty hot then. I created a revised list, taking into account your feedback. What are your thoughts now?

Spearhead Detachment
HQ
Overlord
Warscythe
Elites
Triarch Stalker
Twin Heavy Gauss Cannon
Heavy Support
Doomsday Ark
3x Heavy Destroyer
3x Heavy Destroyer

Battalion Detachment
HQ
Catacomb Command Barge
Tesla Cannon, Warscythe
Orikan the Diviner
Troops
10x Immortal, Tesla Carbine
Gauss Blaster, 10x Immortal
Gauss Blaster, 10x Immortal
Gauss Blaster, 10x Immortal
Fast Attack
5x Canoptek Scarab Swarm

Total: 1996
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Quinten87
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Lychguard
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It looks better. I would definitely switch 1-2 of the Immortal Squads to Tesla and might drop one altogether. You might want to consider dropping the two squads of heavy destroyers for another stalker/DA combo it will just be a lot more survivable. Try and add another Scarab so you can run 2 squads of 3, having the second squad will allow you to cover more ground.
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Commander_Sune
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Immortal
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Perhaps you could mash the Spearhead and Battalion together to remove one character and one unit of Immortals?

This is probably a pretty good base which you can add additional 298 points of whatever you like... except troops.

Battalion detachment
HQ
CCB, Tesla, WS
Orikan
Troops
10 Immortals, tesla
10 Immortals, tesla
10 Immortals, gauss
Elite
Stalker, THGC
Stalker, THGC
Fast
5 Scarabs
5 Scarabs
Heavy
Doomsday Ark
Doomsday Ark

1702 points
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