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| 1500pt List | |
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| Tweet Topic Started: Aug 26 2017, 09:04 PM (253 Views) | |
| Vipoid | Aug 26 2017, 09:04 PM Post #1 |
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Immortal
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I've got a general 1500pt list that I'd like your opinions on: Battalion Destroyer Lord w/ Warscythe, Phylactery - 150 Overlord w/ Voidblade, Resurrection Orb 10 Immortals w/ Tesla - 170 10 Immortals w/ Gauss - 170 10 Immortals w/ Gauss - 170 10 Immortals w/ Gauss - 170 3 Destroyers + Heavy Destroyer - 264 3 Destroyers + Heavy Destroyer - 264 1500pts (6CP) The Destroyer Lord goes with the Destroyers, the Overlord goes with the Tesla Immortals. I'm not really a fan of the Resurrection Orb, but I couldn't think of anything else to spend the points on. Any thoughts/suggestions? Edited by Vipoid, Aug 26 2017, 09:05 PM.
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| Mechanicus_Adept | Aug 28 2017, 01:14 AM Post #2 |
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Flayed One
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i would keep the res orb for just in case scenario. would this be consider the sliver tide army list style? and i thought it would be good to have at least 2 squads of immortal with tesla so you can cover flanks and the front of your core shooting group? |
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| Vipoid | Aug 28 2017, 09:28 AM Post #3 |
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Immortal
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I think it would count as Silver Tide, yes.
I hadn't considered that. In that case, would you put the Overlord on one of the flanks (to buff one of the Tesla units) or would you put him with the core shooting group? One other thing - do you think it would be worth exchanging one or both Destroyer units for a unit of 3 Heavy Destroyers (to give me more anti-vehicle firepower)? |
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| Commander_Sune | Aug 29 2017, 07:40 AM Post #4 |
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Immortal
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Destroyers haven't really worked for me, they struggle to damage anything >T5. They can also be focused fired down quickly if you aren't careful where you place them. I'm not sure if a unit of 4 is too small or if you need at least 5. Heavy Destroyers really shines sometimes and other times they just die before making much damage. Units of three are too small to make any meaningful use of RP. 225 points for 9W T5 3+ is not great. They must be difficult to price for GW since they have 3W T5 3+, fly, RP and ignore heavy weapon penalty. For them to be viable in a semi competetive environment they need to either drop in price or get tougher. If they would have a 2+ save they might be more viable. The good thing about the Destroyers/Heavy Destroyers is their mobility and not getting -1 to hit when moving. If on a board with plenty of LOS blocking terrain (just as 8th should be played) then they might be much better. Destroyer lords haven't done much for me, their buff is way too small and they lack offensive punch. 4 attacks hitting on 3+ is not something to write home about when you face Demon princes. I really hope they are fleshed out in the codex. Spoiler: click to toggle All this of course depends on you local meta. The best way to find out is to try the army once or twice. |
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| Vipoid | Aug 29 2017, 09:47 AM Post #5 |
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Immortal
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So far my Destroyers have worked well in one game and poorly in another. I might also give Heavy Destroyers squads a try and see if the increased anti-vehicle power is worth the reduction in survivability. But yeah, even on their best days Destroyers seem far too fragile. I think the issue is that 3 wounds just disappear too fast against a lot of weapons. They only seem worth their cost if targeted exclusively by small-arms fire. Unfortunately, in terms of big guns, they're literally all I've got. :'( Regarding the Destroyer Lord, I agree entirely. His buff is pitiful and he's laughable in combat ("Oh no, please don't threaten us with your poor-man's Thunderhammer and crap WS"). The thing is though, he's also my favourite model. I have a converted one with tentacles that I really want to use, so I don't want to just leave him on the shelf. :( |
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| Commander_Sune | Aug 29 2017, 07:26 PM Post #6 |
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Immortal
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I don't think Destroyers are bad, but we usually have other units that fills the same purpose. It's difficult to say what will be viable when the codex comes around. Hopefully Destroyers are buffed in some way. |
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| deth110 | Aug 30 2017, 01:44 AM Post #7 |
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Lychguard
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Yeah... does anyone know why our cc beast has a ws of 3+??? |
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| Commander_Sune | Aug 30 2017, 10:21 AM Post #8 |
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Immortal
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It had WS4 in 7th so I guess it was a direct translation to 8th, although he got an additional attack, yay! He can hold his own against other characters that aren't elite cc monsters. Looking at the fluff and comparing it to the way buffs work in 8th it's difficult to find a good solution for his buff. Perhaps have it so that he can designate an enemy unit within 12" and when Destroyers shoot at that unit they get to reroll wounds. This would give Destroyers a decent buff and also let the D Lord get close to the enemies. |
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| Vipoid | Aug 30 2017, 11:19 AM Post #9 |
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Immortal
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Because in 7th, someone on the design team drank more paint than usual and left the Destroyer Lord at WS4 BS4, even after the Overlord was upgraded to WS5 BS5. And undoing that idiocy in 8th would require someone on the design team to put some actual thought into the rules. Lord knows that isn't going to happen anytime soon.
Oh wonderful. Because when I'm paying 150pts for a CC beast, what I really want is a model that can hold its own against 30pt IG heroes, but which gets screwed over by other armies CC beasts, who also get far better buffs.
Well, for a start, is there any reason why it needs to only affect shooting? Currently, he basically gets no advantage from it himself because he's built for melee yet he only gets that advantage when shooting. What's more, is there a reason why it must be limited to Destroyers? Why not just give him a general reroll 1s to-wound aura? This way he can still buff Destroyers, but he can also give a buff to Wraiths and Praetorians (both in dire need of a buff). This would allow him to take advantage of his speed and melee ability, rather than being a melee unit forced to babysit a backfield shooting unit. This would also make him less one-note - as he wouldn't be stuck buffing the same unit all the time. |
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8:19 PM Jul 11