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Forge World heavy 2k list
Topic Started: Sep 20 2017, 06:26 AM (277 Views)
Banshee
Lychguard
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What do you guys think about list like that?


++ Battalion Detachment +3CP (Necrons) ++

+ HQ +
Catacomb Command Barge: Tesla Cannon, Warscythe
Cryptek: Staff of Light

+ Troops +
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Gauss Blaster

+ Elites +
Triarch Stalker: Twin Heavy Gauss Cannon

+ Fast Attack +
(FW) Canoptek Tomb Sentinel: Gloom Prism
(FW) Canoptek Tomb Sentinel: Gloom Prism
Canoptek Scarabs: 3x Canoptek Scarab Swarm

+ Heavy Support +
(FW) Tesseract Ark: 2x Tesla Cannon
(FW) Tesseract Ark: 2x Particle Beamer
Annihilation Barge: Tesla Cannon

++ Total: [101 PL, 1998pts] ++
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Commander_Sune
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Immortal
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Looks good. Really not much to comment on.
Perhaps drop one 10 man Immortal unit to 5 and add more Scarabs?
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miek
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Flayed One
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Did you get to try it? How did the FW stuff fare?
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Banshee
Lychguard
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I’ll try abit different list this sunday. There’s gonna be 2 CCB with gauss at HQ slots (no cryptek), 6 scarab bases instead of 3, no AB at HS slot and both TA will have gauss. Gonna try it against CSM with their codex.
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Quinten87
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Lychguard
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Banshee
Nov 24 2017, 02:40 PM
I’ll try abit different list this sunday. There’s gonna be 2 CCB with gauss at HQ slots (no cryptek), 6 scarab bases instead of 3, no AB at HS slot and both TA will have gauss. Gonna try it against CSM with their codex.
Unless your tailoring to beat CSM I wouldn't take so much gauss. GCs are really overpriced compared to Tesla cannons especially when the thing with the gauss cannon moves.
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Banshee
Lychguard
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My friend loves to take lots of termies, so gauss would be pretty good here. I have anoher variant with full tesla, which gives me +3 canoptek scarab bases - but i’m going to try it another time.
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Banshee
Lychguard
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Played a game against CSM today. We played Relic. My opponent went World Eaters. He took 2 squads of berserkers and 1 squad of cultists as troops, Kharn and Terminator Lord with combi-plasma and power fist as HQ, 2 squads of terminators with combi-plasmas and power fists as elite, predator and land rider and havocs (all units las gun heavy) as heavy support, rhino as transport. He had the first turn. Sentinels were nice distraction units. But i’m not happy that they were focused heavy with las guns - because all the rest high toughness multi-wound units have QS. But the only fact of deepstriking monster with really heavy gun makes your opponent alter his deployment and first turn moving (if he goes first). Maybe 1 Sentinel is enough for the list... Full gauss cannons on Arks and Barges were very good against terminators (3+ to hit on Barges instead of 2+ didn’t stop me from moving). Arks are really good. They have all the best from our other vehicles: T7, Sv 3+/5++, QS, M 12”, Fly. Gravitational Flux is making this unit a good candidate for shielding your units from deep strike / charge combos (if you don’t have enough scarabs). Add in Particle Hurricane profile and i’m not sure that any 1-2 wound infantry will risk to charge this unit. If you need stationary long range artillery - use Solar Fire profile, if you need fast moving harassing unit - use Seismic Lash or Particle Hurricane profile (depending on target). It is very versatile unit - especially comparing to other our units. I tabled CSM at turn 6 - all he left before this turn was land rider with 1 wound.
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miek
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Flayed One
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Awesome thanks! Out of curiosity, what did you end up using your Stalker for? To boost teslamortals or your arks?
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Banshee
Lychguard
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Didn’t have a chance of using it. It was destroyed before my first turn. I made a misstake and placed it as deepstrike shield from one of sides (ark on the other side easily lived through almost the same ammount of firepower). A pack of terminators with combi-plasma blew it up, using overcharged mode. I would surely use it to boost arks. Just to not waste firepower on some 1-2 wound infantry.
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