The Hyperion Order
Imperial Council
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News
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| What is New Hyperion? New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy. Great! How do I sign up? Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first. After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service. What if I'm a diplomat? Go to the Immigration Desk instead, and we'll get you masked. What's the government situation look like? Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate. The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators. The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition. The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government. Is that it? Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military. The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments. Oh yeah, didn't your recruitment telegram mention an RP? Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP. What if I need help? Pop us a question. Our patience is legendary. You may also check the Great Library of Trantor for answers to some of the more common questions. |
| OOC Discussion: Penguins and Cookies | |
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| Tweet Topic Started: Nov 16 2014, 06:30 PM (10,205 Views) | |
| Chancellor Laurentus | Nov 16 2014, 06:30 PM Post #1 |
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Dreadlord of New Hyperion
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Okay, so there's a new RP. My first question is... how the fuck does this actually work? |
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| Lord Aragonn | Nov 18 2014, 09:20 PM Post #171 |
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Jarl of The Aesir Empire
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I feel that if we go off the NS stats then the outcome of the RP will be determined by mathematics rather than cunning and creativity. Where's the fun in that? |
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| Alexander | Nov 18 2014, 09:26 PM Post #172 |
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Mind Voyager
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Usually I'd be inclined to agree with you, but the background to this requires at least some stat reflection (i.e. Ramos' jealousy over not being the statistical best). From how this evolved from the RMB I get the impression that it's supposed to be our technical in-game nations directly translated into some kind of weird alternate reality. It's just up to us to agree on how we want to do it. |
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| Chancellor Laurentus | Nov 18 2014, 09:36 PM Post #173 |
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Dreadlord of New Hyperion
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Do you have any suggestions? The only thing I can think of is that we'll need to find creative ways of dealing with your army. That's why I included the part about guerilla warfare. We Afrikaners fought quite a good fight against you British types with it. We were winning in fact.
Edited by Laurentus, Nov 18 2014, 09:38 PM.
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| Alexander | Nov 18 2014, 10:02 PM Post #174 |
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Mind Voyager
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Just don't forget I can do it back I still feel like alliances might be one of the most important elements, although it might not make much sense for the rest of the world to just turn on me just 'cause. |
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| Lord Aragonn | Nov 18 2014, 10:03 PM Post #175 |
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Jarl of The Aesir Empire
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The Aesir aren't anywhere short of unorthodox tactics. |
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| Miricano | Nov 18 2014, 11:27 PM Post #176 |
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Defender upon the Wall
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Woah Woah, Woah. WOAH. The Entente is based on the puppets and Miricano is the largest.... Kinda say we need puppets. |
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| Alexander | Nov 19 2014, 12:13 AM Post #177 |
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Mind Voyager
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I suppose this is why people typically make IC alliances with other people and not with themselves I don't know, depends on how the rest feel. I wouldn't mind making an exception as long as nobody else cries too hard about it. Again, it would quickly just devolve into a wank fest if allowed for everyone, although another thing that could be explored is a limit of 2 puppets per nation. Just some ideas, I don't know. |
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| Lord Aragonn | Nov 19 2014, 12:19 AM Post #178 |
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Jarl of The Aesir Empire
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I've already planned with Miricano having his three nations. |
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| Miricano | Nov 19 2014, 12:20 AM Post #179 |
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Defender upon the Wall
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That's a good limit, 2 puppets per RPer. But then people with larger puppets then automatically have an advantage. And don't hate on my idea because you didn't think of it first
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| Lord Aragonn | Nov 19 2014, 12:31 AM Post #180 |
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Jarl of The Aesir Empire
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I only have one puppet (that just so happens to be older than Aragonn...) |
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