Welcome Guest [Log In] [Register]
The Hyperion Order
The Media Department is looking for journalists. Interested in starting a new RP? Talk to our Lord of Culture about it! If you want to make a difference in the World Assembly, join WACom today!
Imperial Council
Title Name
Autarch Zander Cerebella
Chancellor Laurentus
Culture Aragonn
Development BraveSirRobin
Propaganda Taulover
Lord Inquisitor Colberius X
A New Order Shall Rise
Law Codex New Hyperion Governance Act Chat Room
Aura Hyperia was originally created from the merging of the regions Bloemfontein and A Second Try, and then arose from The United States of Europe. Its former residents have rebranded themselves as the Hyperion Order, and currently reside within New Hyperion.

Founded: 29th October 2014

News
The regional roleplay has now started! Talk to Lord Aragonn about joining!
What is New Hyperion?
New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy.

Great! How do I sign up?
Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first.

After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service.

What if I'm a diplomat?
Go to the Immigration Desk instead, and we'll get you masked.

What's the government situation look like?
Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate.

The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators.

The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition.

The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government.

Is that it?
Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military.

The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments.

Oh yeah, didn't your recruitment telegram mention an RP?
Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP.

What if I need help?
Pop us a question. Our patience is legendary. ;) You may also check the Great Library of Trantor for answers to some of the more common questions.

Username:   Password:
Add Reply
OOC Discussion: Penguins and Cookies
Topic Started: Nov 16 2014, 06:30 PM (10,153 Views)
Chancellor Laurentus
Member Avatar
Dreadlord of New Hyperion
Okay, so there's a new RP. My first question is... how the fuck does this actually work?
Offline Profile Quote Post Goto Top
 
Replies:
Chancellor Laurentus
Member Avatar
Dreadlord of New Hyperion
Just a typo. It's fixed now.

EDIT: before I forget, what is the consensus on my proposal?
Edited by Laurentus, Feb 11 2015, 01:37 PM.
Offline Profile Quote Post Goto Top
 
Lord Aragonn
Member Avatar
Jarl of The Aesir Empire
Laurentus
Feb 11 2015, 09:58 AM
What I'm currently thinking of is that at 100 SA, missiles and fighter jets could have a speed of 850 kp/h. Then it doubles at 200 to a speed of 1700 kp/h, and so forth.

EDIT: Meaning then, that the Colbentiellian missiles would have been travelling at 1538.5kph, the Miricanian missiles at 2703kph and my jets at 3034.5kph.
I don't like giving missiles and jets the same speed. Missiles have to be a lot faster if they are to take down jets, as is shown by modern SAM and air to air missiles. Our modern jets fly at about Mach 1 to Mach 2 while missiles fly at about Mach 3 to Mach 5. Just as an example.

Offline Profile Quote Post Goto Top
 
Chancellor Laurentus
Member Avatar
Dreadlord of New Hyperion
While I don't know the proper lingo (such as mach) I take your point. This has just suddenly presented a problem, though. If our missile's speeds are going to be determined by SA, then I can just shift all efforts to building a shitload of them, and levelling you and Miri without much effort.
Offline Profile Quote Post Goto Top
 
Lord Aragonn
Member Avatar
Jarl of The Aesir Empire
Mach 1 is the speed of sound. Mach 2 is twice the speed of sound. I think you can figure out the others. ;)

As for your missile theory, we can have missile defense systems. They don't have to be grandeur or anything. Just simple lasers will do. But we can have the effectiveness of the defense systems determined by the difference in SA between the two nations.
Offline Profile Quote Post Goto Top
 
Chancellor Laurentus
Member Avatar
Dreadlord of New Hyperion
Then no-one would be able to invade me or prevent me from invading them, which would make whoever has the highest scientific advancement score the automatic victor. Which I guess is probably the way it works in real life, come to think of it.
Offline Profile Quote Post Goto Top
 
Lord Aragonn
Member Avatar
Jarl of The Aesir Empire
Being more scientifically advanced helps a lot, but you gotta know how to use that technology in the most effective way. This missile defense rating doesn't prevent invasions, but rather prevents missile bombardments. Invasions are still fair game.
Offline Profile Quote Post Goto Top
 
Lord taulover
Member Avatar
Lord of Propaganda
Laurentus
Feb 11 2015, 01:33 PM
Just a typo. It's fixed now.

EDIT: before I forget, what is the consensus on my proposal?
NTC

EDIT: Actually, my only suggestion is that making the values in Mach would make a little more sense.
Edited by taulover, Feb 11 2015, 09:59 PM.
Offline Profile Quote Post Goto Top
 
Miricano
Member Avatar
Defender upon the Wall
If we can find an Aragonn and Laurentian compromise, I'd be fine with it.
Offline Profile Quote Post Goto Top
 
Chancellor Laurentus
Member Avatar
Dreadlord of New Hyperion
A laser field to prevent missiles would just as easily decimate any invading force. I was thinking of suggesting EMP fields, but then any invading force would have to use really outdated tech to even get into a country, such as rowboats, sailing boats etc.
Offline Profile Quote Post Goto Top
 
Miricano
Member Avatar
Defender upon the Wall
The Great Miricanian invasion of Laurentus States via... rowboat.

Too funny.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · PvC · Next Topic »
Add Reply

Theme by Skiingiggy