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The Hyperion Order
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Imperial Council
Title Name
Autarch Zander Cerebella
Chancellor Laurentus
Culture Aragonn
Development BraveSirRobin
Propaganda Taulover
Lord Inquisitor Colberius X
A New Order Shall Rise
Law Codex New Hyperion Governance Act Chat Room
Aura Hyperia was originally created from the merging of the regions Bloemfontein and A Second Try, and then arose from The United States of Europe. Its former residents have rebranded themselves as the Hyperion Order, and currently reside within New Hyperion.

Founded: 29th October 2014

News
The regional roleplay has now started! Talk to Lord Aragonn about joining!
What is New Hyperion?
New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy.

Great! How do I sign up?
Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first.

After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service.

What if I'm a diplomat?
Go to the Immigration Desk instead, and we'll get you masked.

What's the government situation look like?
Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate.

The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators.

The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition.

The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government.

Is that it?
Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military.

The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments.

Oh yeah, didn't your recruitment telegram mention an RP?
Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP.

What if I need help?
Pop us a question. Our patience is legendary. ;) You may also check the Great Library of Trantor for answers to some of the more common questions.

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The Miri/Blueholt problem.
Bring back Blueholt and use only Blueholt 0 (0%)
Use only Miricano 3 (60%)
Use averages of the entire Entente 2 (40%)
Total Votes: 5
Tech levels
Topic Started: Dec 14 2014, 08:18 PM (1,394 Views)
Chancellor Laurentus
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Dreadlord of New Hyperion
Now is as good a time as any to come up with a tech level. For obvious reasons, it should somehow be based on our NS scientific advancement rating. I'm thinking every 25 points makes new tech available, so you have the most basic tech at 0 and continue through the ranks of the WH40K system. I'll admit that I'm fairly ignorant of the way the old system worked, so if 25 is too stringent, the number can be adjusted, or we could even let 25 = X, where X is a certain number in WH40K.

Furthermore, this is just a suggestion. As our war is about to begin (I think) we need to get this sorted out.
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Lord Aragonn
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Jarl of The Aesir Empire
Posted Image

This is our current standing with scientific advancement in NS. According to this, we would have to start the RP all over with the "appropriate tech levels". I'd rather not start the RP over since we're already on a third page and we've put so much time, effort, and thought into what we have. If you want to use your nation's scientific advancement to determine your RP tech level, go right ahead.
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Chancellor Laurentus
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Dreadlord of New Hyperion
Or you could accept that in this RP, you're just not that advanced.

As I said, we could translate the current system into a WH40K rating too. One that fits with your available tech.
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Lord Aragonn
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Jarl of The Aesir Empire
I already have myself set up with railgun tech as my main weaponry with some laser weapons and plasma explosives as well as power armor. I'm not going through all of my posts to change everything up.
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Miricano
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Defender upon the Wall
If everyone uses their main nation, I get to use Miricano.
Edited by Miricano, Dec 15 2014, 01:43 PM.
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Chancellor Laurentus
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Dreadlord of New Hyperion
@Miri: Of course, but then you use ONLY your main one.

@Aragonn: You're not hearing me. Regardless of whether you accept this proposal, we still need to establish what Scientific Advancement amounts to.
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Miricano
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Defender upon the Wall
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@Laurentus -- Naturally :P
Edited by Miricano, Dec 15 2014, 01:57 PM.
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Chancellor Laurentus
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Dreadlord of New Hyperion
Is Miricano in New Hyperion?
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Miricano
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Defender upon the Wall
No. It happens to be in the Vast.
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Lord Aragonn
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Jarl of The Aesir Empire
@Miri Thank you for that updated screen shot.

@Laurentus Perhaps what we could do, since we seem to be all at three different levels, is place you, Frosty, and Miri at full Imperium of Man tech because you three are nearly equal and the highest and determine how far down of a drop we should instill for the rest of us.
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