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The Hyperion Order
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Imperial Council
Title Name
Autarch Zander Cerebella
Chancellor Laurentus
Culture Aragonn
Development BraveSirRobin
Propaganda Taulover
Lord Inquisitor Colberius X
A New Order Shall Rise
Law Codex New Hyperion Governance Act Chat Room
Aura Hyperia was originally created from the merging of the regions Bloemfontein and A Second Try, and then arose from The United States of Europe. Its former residents have rebranded themselves as the Hyperion Order, and currently reside within New Hyperion.

Founded: 29th October 2014

News
The regional roleplay has now started! Talk to Lord Aragonn about joining!
What is New Hyperion?
New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy.

Great! How do I sign up?
Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first.

After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service.

What if I'm a diplomat?
Go to the Immigration Desk instead, and we'll get you masked.

What's the government situation look like?
Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate.

The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators.

The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition.

The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government.

Is that it?
Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military.

The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments.

Oh yeah, didn't your recruitment telegram mention an RP?
Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP.

What if I need help?
Pop us a question. Our patience is legendary. ;) You may also check the Great Library of Trantor for answers to some of the more common questions.

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Tech levels
Topic Started: Dec 14 2014, 08:18 PM (1,405 Views)
Chancellor Laurentus
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Dreadlord of New Hyperion
Now is as good a time as any to come up with a tech level. For obvious reasons, it should somehow be based on our NS scientific advancement rating. I'm thinking every 25 points makes new tech available, so you have the most basic tech at 0 and continue through the ranks of the WH40K system. I'll admit that I'm fairly ignorant of the way the old system worked, so if 25 is too stringent, the number can be adjusted, or we could even let 25 = X, where X is a certain number in WH40K.

Furthermore, this is just a suggestion. As our war is about to begin (I think) we need to get this sorted out.
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Chancellor Laurentus
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Dreadlord of New Hyperion
1 and 2. My idea doesn't run counter to what Frosty suggested. In fact, it's pretty much an extension of it.
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Lord Aragonn
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Jarl of The Aesir Empire
You can PM it to me if it makes you feel better.
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Miricano
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Defender upon the Wall
I think we can just say them. I vote 2!
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Chancellor Laurentus
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Dreadlord of New Hyperion
What is there to PM about?

I'm just suggesting that everything in the storyline stays the same accept that Blueholt has just been renamed Miricano for some reason. And then we use those updated stats.

Oh, wait... I think I see the problem now. Ramos wouldn't have had any reason to go to war with Frosty if his stats already looked good. Good god. Okay, the only logical thing to do then is to use only Blueholt.
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Miricano
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Defender upon the Wall
Miricano flips table and walks out of building with hands up

I don't know what to say anymore.
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Chancellor Laurentus
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Dreadlord of New Hyperion
Or, and this is clutching at straws, perhaps Blueholt simply found some new tech that was buried by an ancient advanced civilisation, and now that has resulted in some serious advances to what we see with Miricano.
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Lord Aragonn
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Jarl of The Aesir Empire
And what of Aragonn? What happens to us Aesir? Do we get completely shafted?
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Chancellor Laurentus
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Dreadlord of New Hyperion
What do you mean, Aragonn?
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Miricano
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Defender upon the Wall
Miricano is kind of ahead of Blueholt.... by a billion and some change people.
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Chancellor Laurentus
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Dreadlord of New Hyperion
Miricano
Dec 15 2014, 09:52 PM
Miricano is kind of ahead of Blueholt.... by a billion and some change people.
Thus something crazy would have to happen like a monumental discovery, but since you've already declared war, you have little choice but to follow through.

I can see why Aragonn is upset by this proposal, but we honestly can't keep everyone happy. Either you stick with Blueholt, or you and Aragonn work this out.

This really isn't worth fighting over. It's a game, people.
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