The Hyperion Order
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| What is New Hyperion? New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy. Great! How do I sign up? Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first. After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service. What if I'm a diplomat? Go to the Immigration Desk instead, and we'll get you masked. What's the government situation look like? Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate. The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators. The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition. The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government. Is that it? Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military. The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments. Oh yeah, didn't your recruitment telegram mention an RP? Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP. What if I need help? Pop us a question. Our patience is legendary. You may also check the Great Library of Trantor for answers to some of the more common questions. |
| Tech levels | |
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| Tweet Topic Started: Dec 14 2014, 08:18 PM (1,404 Views) | |
| Chancellor Laurentus | Dec 14 2014, 08:18 PM Post #1 |
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Dreadlord of New Hyperion
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Now is as good a time as any to come up with a tech level. For obvious reasons, it should somehow be based on our NS scientific advancement rating. I'm thinking every 25 points makes new tech available, so you have the most basic tech at 0 and continue through the ranks of the WH40K system. I'll admit that I'm fairly ignorant of the way the old system worked, so if 25 is too stringent, the number can be adjusted, or we could even let 25 = X, where X is a certain number in WH40K. Furthermore, this is just a suggestion. As our war is about to begin (I think) we need to get this sorted out. |
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| Lord Aragonn | Dec 15 2014, 10:00 PM Post #51 |
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Jarl of The Aesir Empire
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Well, you look at the tech, culture, military, and everything else I've set myself up to have then look at my NS stats. I'm gonna get completely shafted. |
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| Chancellor Laurentus | Dec 15 2014, 10:03 PM Post #52 |
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Dreadlord of New Hyperion
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Look at how weak Rationalist Science's military is, Aragonn. No one's stats are going to be perfect. You'll simply need to find some way to deal with it. You knew from the start that Frosty is nigh-unbeatable. |
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| Lord Inquisitor Colberius X | Dec 15 2014, 10:03 PM Post #53 |
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Also... I was preparing to take on Blueholt, not Miricano, so that causes some interesting issues for me. |
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| Miricano | Dec 15 2014, 10:05 PM Post #54 |
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Defender upon the Wall
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How about this. We do an average of Voxelia, Blueholt and Miricano to make the stats. Then we use NS stats for everything else. |
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| Chancellor Laurentus | Dec 15 2014, 10:07 PM Post #55 |
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Dreadlord of New Hyperion
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Oh, this is going nowhere. Time to vote. Those in favour of letting Blueholt remain here, vote 1. Those in favour of Miricano and some serious juice with a new discovery, vote 2. Let me just say that if you ally with Frosty, you're still quite untouchable, Colby. |
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| Miricano | Dec 15 2014, 10:08 PM Post #56 |
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Defender upon the Wall
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Or I can just do the seperate goverments and countries thing and we just deal with them on a nation ad hoc basis. Blueholt has a weak military but strong military. So if Colby wanted to deal with Blueholt, he still coul, but he couldn't deal with Miricano or Voxelia |
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| Lord Aragonn | Dec 15 2014, 10:10 PM Post #57 |
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Jarl of The Aesir Empire
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We're stupid, primitive fighters with no scientific advancement. I'm completely screwed. We're gonna pick a fight and lose badly. Then we're knocked out of the game. Game over for the Aesir. |
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| Miricano | Dec 15 2014, 10:11 PM Post #58 |
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Defender upon the Wall
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Not unbeatable... Not unbeatable.... |
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| Chancellor Laurentus | Dec 15 2014, 10:23 PM Post #59 |
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Dreadlord of New Hyperion
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We can't do the separate country thing. If I bring in all of the countries that are supposed to make up my empire, I'll walk over all of you, except Frosty. So that's god-modding. Hell, allowing Miricano here is already god-modding, but perhaps unavoidable god-modding. |
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| Miricano | Dec 15 2014, 10:26 PM Post #60 |
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Defender upon the Wall
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And how is allowing Miricano here GM? |
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