Aesir Empire of Aragonn aka: Aesir

》Map  Asgard - dark blue Vanaheim Province - light green Alfheim Province - dark green Niflheim Province - light blue Muspelheim Province - red Helheim Province - dark red Svartalfheim Province - purple Midgard Province - orange Jotunheim Province - brown Drekiheimr - capitol Nastrond (prison) - island between the Muspelheim and Helheim provinces Valhalla (military base) - in Asgard
》Political Structure 》Government Positions Jarl The Jarl is the head of state and the supreme commander of all the Aesir military. The Jarl's main focus is to approve or veto laws passed by the Chieftains and to protect the empire from foreign aggressors as well as lead the military during wartime. The Jarl may not declare war and may not take aggressive action against another nation unless the Chieftains declare war or damage is directly inflicted upon the Aesir Empire. Some of the Jarl's other responsibilities are to sign treaties, create and maintain diplomatic embassies, and maintain order within the nation.
Chieftain There are nine Chieftains, one for each of the nine provinces. These Chieftains represent their respective provinces in an althing to write and pass laws. These laws are then sent to the Jarl to be signed or vetoed. Chieftains set the government budget and are the only ones who can declare war. They may also vote to disband any alliance the Aesir Empire has with other nations. Along with their national duties, they also run their respective provinces, acting as the regional government for the different provinces.
Kommander Kommanders are given complete control over their respective branches of the Aesir military. There are three Kommanders, one for the Herliđ, one for the Floti, and one for the Vordr. The Kommanders only take orders from the Jarl.
》Government Buildings Great Hall The Great Hall is where the Jarl resides and performs his/her duties. This is also a meeting place for Chieftains when the time comes to vote on legislation and to decide the budget, and the hall turns into a fortress during times of war.
Clan Halls The Clan Halls each house their own Chieftain. Chieftains conduct business regarding their own provinces within their walls.
》Jarl Aragonn Jarl Aragonn is the leader of the Aesir Empire of Aragonn. He is a militarist who is not afraid to rule with an iron fist. Aragonn is not exactly the nicest person to most, but he loves children. Unfortunately, he has no children of his own due to his belief that they would be in danger because of him.
》Kommander Vanir Gunnar Kommander Gunnar is the supreme commander of all Aesir naval forces which includes carrier borne aircraft and marines. He loves a good fight out at sea, but can still be diplomatic.
》Kommander Baldor Siegfried Kommander Siegfried is the supreme commander of the Aesir land based forces. He lives to fight any enemy he can. He always keeps his armor on and railrifle nearby.
》Kommander Astrid Brunhilde Kommander Brunnhilde commands the Vordr, the forces assigned to defend the homeland. She is highly patriotic and favors the double spear over the ulfberht.
》Heimdall This man, known only as Heimdall, is the head of the Aesir Intelligence Department, more commonly known as AID. Not much is known about this man except that he takes his job way too seriously.
》Akaz Sveigdir Akaz is the owner of Aesir's most prominent business, Sveigdir Armory. But his role isn't in running the company. He has others do that, though he can interject and change any decision that is made by the Board. Instead, his role is as Chief Engineer. He engineers everything from weapons to armor to vehicles to ships to aircraft and more.
》Herliđ (Army) 》Fótdrengr (Foot Soldiers) The typical soldier wears a tactical vest with carbon nanotube armor in the front and back as well as pockets and such for ammunition, grenades, and field rations. They are each armed with a .30 cal bullpup style assault rifle, 2 frag grenades, and a combat knife.
The Rekkr (special forces variation) swaps out the assault rifle for a railrifle.
》Vehicles 》Reindeer The Reindeer is a halftrack that can move on snow and in mud just as well as on dry land. It is a transport with a .50 cal autorail mounted on top to help defend itself against enemy soldiers.
》Boar This transport is armored and armed with two .50 cal autorails mounted on top, one forward and one back. The transport is easily recognized by its six large wheels that help it traverse many terrains.
》Fenrir Wolf These machines of death have 4 in. of composite armor and a 105 in. railgun. For self defense, they also have a .50 cal autorail mounted on top of the turret.
》Trebuchet These vehicles were specially designed to have railgun artillery pieces integrated into them. They must come to a complete stop and lower stabilizing supports in order to fire.
》Berserker The Herliđ's antiaircraft defense, these vehicles were designed as mobile missile launchers crewed by a driver and an operator. The controls inside allow the operator to rotate the missile pod and fire each individual missile when they get a lock.
》Aircraft 》J-72 Alf Attack bomber crew: 2 length: 53.4 ft height: 12.6 ft wingspan: 41.3 ft max speed: Mach 2.3 weapons: 4 .50 cal autorails in wings, 15 mm autorail in nose, 4 100 kg bombs special tech: radar missile jamming, 5 flares, hi-res optical sensors both VIS and IR, LITENING targeting podAlso in service for the Flotti 》J-89 Jotun Long range heavy bomber crew: 5 length: 159.3 ft height: 40.6 ft wingspan: 185 ft max speed: Mach 1.1 weapons: 70 500 kg bombs special tech: radar missile jamming, 30 flares, hi-res optical sensors both VIS and IR, LITENING targeting podStratofortress with .50 cal autorail turrets on top, bottom, nose, tail, port fuselage, and starboard fuselage. 》N-43 Svartalf Gunship crew: 2 length: 58.17 ft height: 12.7 ft fuselage length: 49.46 ft rotor systems: 4 blade main rotor, 4 blade tail rotor in non-orthogonal alignment max speed: 230 MPH weapons: 30 mm autorail in the nose, 4 missile pods on the stub wings with air-to-ground rockets special tech: 4 flares, area weapon subsystem
Also fielded by the Vordr.
》Floti (Navy) 》Ships 》Submarines The submarines have six forward torpedo tubes and a compliment of 36 torpedoes each. They are sleek and built for submarine warfare.
》Destroyers The destroyers are armed with a forward railgun turret and 20 mm autorail turrets and have a compliment of 16 anti-ship missiles each. These are also sleek and keep a low profile.
》Frigates The frigates are the antiaircraft and ainti-submarine weapons of the fleet. They have depth charges and 25 SAM missiles each and are armed with two railgun turrets, one forward and one aft.
》Aircraft Carriers The aircraft carriers defend themselves with 20 mm autorail turrets and each carried 5 valkyries above and 10 below, 10 nidhoggs above and 30 below, and 4 fafnirs above and 10 below.
》Cruisers Cruisers are the main anti-ship weapons of the fleet, favoring classic naval battles with gun batteries firing at each other. They are armed with two forward railgun turrets and one aft railgun turret as well as 20 mm autorail turrets.
》Battleships Battleships are the hard hitters of the fleet. They are armed with two forward railgun turrets and two aft railgun turrets as well as 20 mm autorail turrets.
》Longboats The longboat is a heavy battleship with only one in existence, the AS Midgard Serpent. These ships are armed with four railgun turrets, 8 antiaircraft laser cannons, and twin-linked 20 mm autorail turrets.
》Aircraft 》D-46F Nidhogg Interceptor crew: 1 length: 49.4 ft height: 11.7 ft wingspan: 35.2 ft max speed: Mach 2.8 weapons: 2 wing mounted .50 cal autorails special tech: 6 flares
Also in service for the Vordr.
》D-58 Fafnir  Air superiority fighter crew: 2 length: 63.7 ft (19.42 m) height: 18.5 ft (5.64 m) wingspan: 42.8 ft (13 m) max speed: Mach 2.5 weapons: 4 wing mounted .50 cal autorails, 6 heat seeking missiles, 8 radar guided missiles special tech: 3D thrust vectoring, ACTIVE system, radar missile jamming, active cooling, 8 flares Also in service for the Vordr. 》V-64E Valkyrie Dropship crew: 2 length: 51.2 ft height: 22.3 ft wingspan: 40.4 ft max speed: Mach 1.6 weapons: 2 wing mounted .50 cal autorails special tech: vertical takeoff and landing carrying capacity: 35 soldiers, 15 soldiers and 1 Reindeer, 15 soldiers and 1 Boar, 10 soldiers and 1 Fenrir Wolf, 5 soldiers and 1 Trebuchet, 5 soldiers and 1 Berserker
Also in service for the Herliđ and Vordr.
》Einherjar (Marines) These members of the military are the best of the best. They wear power armor and are armed with a .30 cal railrifle, a 9 mm railpistol, 3 frag grenades, and an ulfberht.
》Vordr (Guard) The Vordr is a militia funded and led by the government. They are provided with the latest equipment and training on how to use it, but aren't on the government payroll. They only have to meet once a week for training exercises. These men and women are never called into service except to defend the homeland.
Edited by Aragonn, Sep 22 2015, 04:29 PM.
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