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Imperial Council
Title Name
Autarch Zander Cerebella
Chancellor Laurentus
Culture Aragonn
Development BraveSirRobin
Propaganda Taulover
Lord Inquisitor Colberius X
A New Order Shall Rise
Law Codex New Hyperion Governance Act Chat Room
Aura Hyperia was originally created from the merging of the regions Bloemfontein and A Second Try, and then arose from The United States of Europe. Its former residents have rebranded themselves as the Hyperion Order, and currently reside within New Hyperion.

Founded: 29th October 2014

News
The regional roleplay has now started! Talk to Lord Aragonn about joining!
What is New Hyperion?
New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy.

Great! How do I sign up?
Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first.

After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service.

What if I'm a diplomat?
Go to the Immigration Desk instead, and we'll get you masked.

What's the government situation look like?
Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate.

The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators.

The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition.

The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government.

Is that it?
Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military.

The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments.

Oh yeah, didn't your recruitment telegram mention an RP?
Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP.

What if I need help?
Pop us a question. Our patience is legendary. ;) You may also check the Great Library of Trantor for answers to some of the more common questions.

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New RP ideas
Topic Started: Oct 6 2015, 08:28 PM (2,211 Views)
Chancellor Laurentus
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Dreadlord of New Hyperion
I'm starting this thread so that we can all brainstorm together. If we're going to make RP a selling-point, we actually need an RP that everyone can join.

I actually liked PvC a lot because it was solely on Earth.

Perhaps another one could be set in one province or city, after an apocalyptic event?
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Lord Aragonn
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Jarl of The Aesir Empire
I'm still trying to figure out a system for resource acquisition and even what resources we should use.
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Lord BraveSirRobin
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Aragonn
Dec 4 2015, 02:06 AM
I'm still trying to figure out a system for resource acquisition and even what resources we should use.
Well keep me posted once you've figured it out :)
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Stalintha
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Interesting this is.....although RP as a nation, I have not. Still interested, I am...need help I- Eh screw it.

This has actually got me intrigued, but as I said I have never ever done a nation rp and all so I need the mudda tips man.
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Lord BraveSirRobin
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IDEA FOR REGIONAL RP ECONOMICS:
---------------------------------------------
What if we created some sort of equation based on the GDP of a really normal, developed country, perhaps Australia or something. We could make the economic health of a country depend on the country's population growth rate, technology level, economic system, and so on and so forth. We could even add in a sine curve to simulate market booms and busts for economies that aren't planned (but I think that might be a bit too complex—still realistic, though). We could do a bunch of stuff with economics, really. Resource graphs, comparative advantage, etc. On the positive side: it'd be fair, but on the negative, as with all equations, it'd probably have to be tweaked every so often depending on how fast time progresses in the role-play. (Equations don't work forever, and it also could be screwed up by really high growth rates and such.) I've done such economic calculations before, but they're pretty time consuming...

Does a calculation sound like a good way to calculate GNP and such, or is that a little too intense?
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Lord Inquisitor Colberius X
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I also thought of a possible system for resource production, which I am actually quite proud of.

1. Compile a list of "necessary resources".
2. Once everyone has chosen their sectors, each owned sector is randomly assigned a primary (and secondary, if we have enough different resources) resource to produce.
3. The initial production quantity for each sector is randomized among several preset levels of output.
4. The NPCs can then be structured to counter any overabundance or lack of specific resources.

If so desired, we could each designate one or two sectors to produce an export in place of a resource, allowing for finished goods on the initial market. Output for exports should still be randomized, I think. Also, improvements could be made to production output through infrastructure investments, much like in the old RP.

I really like this system for two main reasons: randomness is more realistic, and bigger isn't necessarily better. It isn't plausible that every sector of every faction produces an identical amount of resources, or the same resource. And I know that one thing from the AH RP that bothered me immensely was that larger factions inherently grew more powerful far more quickly than smaller factions. Nothing was done to account for the higher resource demands of a larger number of sectors, or the problems from lacking specific resources. Specialized resources, with varying levels of production, will stimulate trade (or conquest) like no monetary system would.
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Lord Aragonn
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Jarl of The Aesir Empire
Colberius X
Jan 6 2016, 09:38 PM
I also thought of a possible system for resource production, which I am actually quite proud of.

1. Compile a list of "necessary resources".
2. Once everyone has chosen their sectors, each owned sector is randomly assigned a primary (and secondary, if we have enough different resources) resource to produce.
3. The initial production quantity for each sector is randomized among several preset levels of output.
4. The NPCs can then be structured to counter any overabundance or lack of specific resources.

If so desired, we could each designate one or two sectors to produce an export in place of a resource, allowing for finished goods on the initial market. Output for exports should still be randomized, I think. Also, improvements could be made to production output through infrastructure investments, much like in the old RP.

I really like this system for two main reasons: randomness is more realistic, and bigger isn't necessarily better. It isn't plausible that every sector of every faction produces an identical amount of resources, or the same resource. And I know that one thing from the AH RP that bothered me immensely was that larger factions inherently grew more powerful far more quickly than smaller factions. Nothing was done to account for the higher resource demands of a larger number of sectors, or the problems from lacking specific resources. Specialized resources, with varying levels of production, will stimulate trade (or conquest) like no monetary system would.
This is actually a system I had planned, but my problem was figuring out which resources to use and the rarity of each resource. I think I'll end up making up names for resources and inventing some use for it.

Edit: I wanted the economic system to be more like that of a game than of real life because it would be fun and easy for everyone to comprehend. Sorry, BraveSirRobin.
Edited by Aragonn, Jan 7 2016, 01:33 AM.
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Lord BraveSirRobin
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Ok! I understand completely now! Sorry, I thought it was literally a way to calculate economic scores and not resource allocation. :(

You could use the CIA World Factbook to compile modern resource lists and such and then transfer that base data with percentages and average availability globally in an azimuthal equidistant projection centred on the North Pole and then take that distribution and project it onto a galactic map or something. (Granted, that might be a little overboard...)
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Lord Aragonn
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Jarl of The Aesir Empire
Very much so. I want fictional resources with some real world resources mixed in. And not too many different types, as we need a system for researching and advancing in technology. Too many different resources makes that system over complicated and difficult to understand or even construct. You gotta remember KISS: Keep It Stupidly Simple. Not everyone has a supercomputer for a brain, and those that do can figure out the ins and outs of the system and develop their own strategies to take advantage of it.
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Lord BraveSirRobin
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Aragonn
Jan 7 2016, 08:41 PM
Very much so. I want fictional resources with some real world resources mixed in. And not too many different types, as we need a system for researching and advancing in technology. Too many different resources makes that system over complicated and difficult to understand or even construct. You gotta remember KISS: Keep It Stupidly Simple. Not everyone has a supercomputer for a brain, and those that do can figure out the ins and outs of the system and develop their own strategies to take advantage of it.
Damn. I always exploit exponential equations when I do large-scale strategy games... which this basically is... :P :D
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Lord Aragonn
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Jarl of The Aesir Empire
I hope you're also good at battlefield tactics, because every battle will be fought out IC instead of having the outcome determined OOC. Makes for good reading. :D
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