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The Hyperion Order
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Imperial Council
Title Name
Autarch Zander Cerebella
Chancellor Laurentus
Culture Aragonn
Development BraveSirRobin
Propaganda Taulover
Lord Inquisitor Colberius X
A New Order Shall Rise
Law Codex New Hyperion Governance Act Chat Room
Aura Hyperia was originally created from the merging of the regions Bloemfontein and A Second Try, and then arose from The United States of Europe. Its former residents have rebranded themselves as the Hyperion Order, and currently reside within New Hyperion.

Founded: 29th October 2014

News
The regional roleplay has now started! Talk to Lord Aragonn about joining!
What is New Hyperion?
New Hyperion (NH) is a region of NationStates. It is an empire built on the principles of Hyperionism, our guiding philosophy.

Great! How do I sign up?
Hold on there, buddy, you haven't even registered yet! You'll have to scroll up (or just click here) and take care of that first.

After that, take a look at those four forums at the top of the list. The Low Orbit Welcome Wagon is where you can apply for Plebeianship and introduce yourself. You can undergo Patricianship if you're interested in leadership. For everything else, go to Imperial Service.

What if I'm a diplomat?
Go to the Immigration Desk instead, and we'll get you masked.

What's the government situation look like?
Our region has three main levels of command: the Imperial Council, the Inquisition, and the Hyperion Senate.

The Imperial Council (IC) consists of the Autarch, Chancellor, Lord Inquisitor, High Lords, and military command. It assembles when sensitive or secret decisions need to be made. Its members otherwise act separately as department heads and administrators.

The Inquisition is the law enforcement of the region. Inquisitors ensure that all members are complying with any requirements currently set in place, and, along with the Lord of Development, also controls admission into the Patrician caste. The Judiciary, our courts system, also exists as part of the Inquisition.

The Hyperion Senate consists of all our Patricians, and is the primary body of law and policy. The Senate operates somewhere between a democracy and a mob, and doesn't necessarily need hard votes to get things done. While the IC is technically superior to the Senate, it is more common for the Councillors to participate as Senators. As such, the Hyperion Senate tends to be the most important part of the entire government.

Is that it?
Of course not, that would be dry and boring. Granted, the Hyperion Senate is about as boring as a discussion on abortion, but you probably don't want to deal with its squabbles and silliness 24/7. That's why we have the Imperial Service and the military.

The Imperial Service consists of the various departments, such as Foreign Affairs and Recruitment. All departments are volunteer-only, though enlistment and training in the Hyperian Guard is highly recommended for all members. In general, however, you will be encouraged to join under-staffed departments.

Oh yeah, didn't your recruitment telegram mention an RP?
Why yes it did! While we allow other RPs, of course, our main RP is the one that sets the standard of our theme and culture. It's kind of complex and involved, but once you get the ball rolling it's about as smooth sailing as any other RP.

What if I need help?
Pop us a question. Our patience is legendary. ;) You may also check the Great Library of Trantor for answers to some of the more common questions.

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New RP ideas
Topic Started: Oct 6 2015, 08:28 PM (2,216 Views)
Chancellor Laurentus
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Dreadlord of New Hyperion
I'm starting this thread so that we can all brainstorm together. If we're going to make RP a selling-point, we actually need an RP that everyone can join.

I actually liked PvC a lot because it was solely on Earth.

Perhaps another one could be set in one province or city, after an apocalyptic event?
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Lord BraveSirRobin
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Just did a quick read-up on Imperium tech—So it's basically like Star Trek advanced a couple hundred years?
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Lord Aragonn
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Jarl of The Aesir Empire
I could go on and on about the differences, but I will suffice it to say this: it's almost nothing like Star Trek.
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Lord taulover
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Lord of Propaganda
WH40K is uber-grimdark sci-fi, basically. I'd say that the defining part of Warhammer is Chaos:
http://wh40k.lexicanum.com/wiki/Chaos

Due to the lack of an Emperor of Man, IIRC Mara made it so that psykers are required for traveling in "hyperspace," which made them susceptible to Chaos. Less dangerous, lower-tech, but also much slower warp drives also existed in the AH RP.

Aragonn, are we still following the Rules of Factbook Design?
http://w11.zetaboards.com/New_Hyperion/topic/10697420/1/
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Lord BraveSirRobin
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It appears to be similar with regard to the technology that they have, but way more advanced, so advanced that people can't even understand the whole aspect of each ship and such and therefore need to rely on "priests" that seem to be really specialised engineers... that basically true? What would you describe it as, in a couple paragraphs? (I'm assuming that you can't do it in less than that because there's a heck of a lot of material).
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Lord taulover
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Lord of Propaganda
No, I'd say that the story in WH40K is more that they've been in a decline of sorts for milllennia, and so the tech-priests have basically been able to take charge.

But we mostly ignore the WH40K storyline; we're just basing the tech level and mechanics off of it.
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Lord Aragonn
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Jarl of The Aesir Empire
To answer Tau's question, not really. There does need to be a list and descriptions of the characters you intend to use as well as the political structure of your nation, but things like national income seem unnecessary to me. As for nation sizes on the map, I think people should be able to choose their size up to 15 sectors starting out. Resemblance of NPC origin shouldn't be a thing. That can stifle creativity. The ships, vehicles, and weapons as well as military structure should be listed. You don't need to go into detail about those things, but a simple layout of what they are is enormously helpful in combat situations.
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Lord Aragonn
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Jarl of The Aesir Empire
Since BraveSirRobin doesn't have access to my previous factbook, I thought I'd copy it here for him to see.

The Aesir Empire
AKA: Aesir

Posted Image


► Political Structure

► Culture

► Technology

► Military

► Important Figures

► National Income

► Adventurers

► Merchants

► Music Themes
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Lord BraveSirRobin
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I'll have to learn this forum's styling and such a bit first... but I'll work on the Directorate's factbook and capabilities. Can my civilisation's special be a cloaking device? I would like to incorporate as much of Romulan Society as possible, and deception is a huge part of that.


"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Military Maxim
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Lord taulover
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Lord of Propaganda
So we're not doing the shops, then? Is the Important Figures/Adventurers/Merchants classes system for characters still in effect, and will we still use the Merchants drive R&D system?
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Lord Aragonn
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Jarl of The Aesir Empire
Sorry, no stealth yet. And yes, we're still doing the same thing for R&D.
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