Teppeki
The Teppeki clan (鉄壁一族, Teppeki Ichizoku) is a clan from Sunagakure, known for their ability to fuse Earth and lightning chakra to form Jiton, the Magnet element.
Kekkei Genkai
Magnet release (嵐遁, Jiton) allows the user to combine lightning and earth-based chakra to create magnetic fields.
Hijutsu
C-rank Name: Jiton: Jishaku Shuriken - Magnet Release: Magnet Shuriken Classification: Ninjutsu, Kekkei Genkai, Weaponry Type: Offensive. Range: Mid (5~10m) Hand seals: -- Requirements: Shuriken.
Utilising his Magnet Release kekkei genkai to magnetise a large quantity of shuriken, Toroi then throws them in the direction of his opponent. Any individual that comes into direct contact with these shuriken are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, Toroi can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade.
B-rank Name: Jiton: Satetsu Shigure - Magnet Release: Iron Sand Drizzle Classification: Ninjutsu, Kekkei Genkai Type: Offensive. Range: Close (0~5m) to Long (10+m) Hand seals: -- Requirements: Iron Sand
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
A-rank Name: Jiton: Satetsu Keshuu - Magnet Release: Iron Sand Gathering Assault Classification: Ninjutsu, Kekkei Genkai Type: Offensive. Range: Close (0~5m) to Long (10+m) Hand seals: -- Requirements: Iron Sand
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Two shapes have been shown:
The Giant Spear (巨大槍, Kyodaisō): by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top. The Giant Hammer (巨大鉄槌, Kyodai Tettsui): by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.
Name: Jiton: Satetsu Kaihou - Magnet Release: Iron Sand World Method Classification: Ninjutsu, Kekkei Genkai Type: Offensive. Range: Close (0~5m) to Long (10+m) Hand seals: -- Requirements: Iron Sand
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
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