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Traits
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Topic Started: Jul 31 2014, 06:08 AM (5,706 Views)
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LexLuthor
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Jul 31 2014, 06:08 AM
Post #1
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Administrator
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Traits
Trait Points - These help build special characteristics to define your character. They cannot be deleted once they have been taken. Each character starts with [3] at character creation. By standard, a new trait is awarded every 30 DP.
| Stat Altering |
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Stat Traits These are traits which effect stats. A Stat trait changes a characters stats, by adding onto their base. The progress of these traits stops once the bonus reaches 75 points unless the character has taken the Eternal Trait for the stat they wish to increase another 75 bonus points. (You must take the eternal boost for each 75 bonus points)
If a character has a stat trait and wishes to obtain a higher stat trait (for the same stat) at a future point, they need only pay the difference between the two traits, rather than the full price. Stat traits, within a single statistic, do not stack but rather overlap.
When applying a Stat Trait to it's relevant statistic, place the original statistic plus the value gained from the trait in parenthesis next to the total statistic, and an asterisk before the stat.
Example: *Strength - 30 (24+6) Speed - 15 Stamina - 8 Accuracy - 9
In this case, the character has Mighty Strength. They have 24 total points in strength, which means 6 additional points. Their total is thus 30. This means that points gained from the talent won't be calculated in determining further gains.
Additionally, if a character possesses a permanent stat boost to a certain stat (such as the Expert Doctor Trait, which is an increase of +5 to Accuracy), the boost given by the permanent stat boost must be applied before applying the effects of the Stat-Altering Traits. For instance, if a character has the Marksman Specialist Trait, but also has the Keen Trait, it must be applied as follows:
*Accuracy: (20+4+6)
Here, the Keen Trait is applied after the permanent stat boost, and so divides 24 by 4 to get a +6 buff.
Finally, note that the name of a given trait includes the stat that it effects. The 1 point stat trait for strength, for instance, would be Mighty Strength, and the 3 point stat trait for speed would be Ludicrous Speed.
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| Strength |
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| Trait Name (Trait Cost) | Trait Description | Trait Nocode | | Mighty (1 Trait) | For every 4 points put into strength (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Mighty (1 Trait) [/b]- For every 4 points put into strength (up to a maximum of 75), the score increases by an additional 1. | | Super (2 Traits) | For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Super (2 Traits)[/b] - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 1. | | Monster (3 Traits) | For every 2 points put into strength (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Monster (3 Traits) [/b]- For every 2 points put into strength (up to a maximum of 75), the score increases by an additional 1. | | Godly (4 Traits) | For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. | Nocode Trait for apps [b]Godly (4 Traits[/b]) - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. |
| Speed |
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| Great (1 Trait) | For every 4 points put into speed (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Great (1 Trait)[/b] - For every 4 points put into speed (up to a maximum of 75), the score increases by an additional 1. | | Sonic (2 Traits) | For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Sonic (2 Traits)[/b] - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 1. | | Ludicrous (3 Traits) | For every 2 points put into speed (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Ludicrous (3 Traits)[/b] - For every 2 points put into speed (up to a maximum of 75), the score increases by an additional 1. | | Phenomenal (4 Traits) | For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. | Nocode Trait for apps [b]Phenomenal (4 Traits)[/b] - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. |
| Stamina |
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| Bear (1 Trait) | For every 4 points put into stamina (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Bear (1 Trait)[/b] - For every 4 points put into stamina (up to a maximum of 75), the score increases by an additional 1. | | Mammoth (2 Traits) | For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Mammoth (2 Traits)[/b] - For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 1. | | Giant (3 Traits) | For every 2 points put into stamina (up to a maximum of 75), the score increases by an additional 1.
| Nocode Trait for apps [b]Giant (3 Traits)[/b] - For every 2 points put into stamina (up to a maximum of 75), the score increases by an additional 1. | | Indomitable (4 Traits) | For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. | Nocode Trait for apps [b]Indomitable (4 Traits)[/b] - For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. |
| Accuracy |
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| Keen (1 Trait) | For every 4 points put into accuracy (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Keen (1 Trait)[/b] - For every 4 points put into accuracy (up to a maximum of 75), the score increases by an additional 1. | | Superb (2 Traits) | For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 1. | Nocode Trait for apps [b]Superb (2 Traits)[/b] - For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 1. | | Flawless (3 Traits) | For every 2 points put into accuracy (up to a maximum of 75), the score increases by an additional 1.
| Nocode Trait for apps [b]Flawless (3 Traits)[/b] - For every 2 points put into accuracy (up to a maximum of 75), the score increases by an additional 1. | | Omniscient (4 Traits) | For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. | Nocode Trait for apps [b]Omniscient (4 Traits)[/b] - For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. |
| Cap Shifters |
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| Eternal Booster [Str/Spd/Stm/Acc] (x Traitx) | This trait can be taken multiple times for each of the four branches of stat boosting trait and increases the stat cap for stat boosters by 75 each time it is taken. This trait must be taken individually for each stat. | Nocode Trait for apps [b]Eternal Booster [Str/Spd/Stm/Acc] (x Traits)[/b] - This trait can be taken multiple times for each of the four branches of stat boosting trait and increases the stat cap for stat boosters by 75 each time it is taken. This trait must be taken individually for each stat. |
| Technique Traits |
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Technique Traits These are traits which allow for a particular technique to be enhanced or grant extra techniques. |
| Signature Technique (1 Trait) | This trait grants the character one special technique that is 12 ranks higher than their maximum.Note: You do not have to pay the technique with TP: it is completely free of charge. Additionally, this Trait can also be taken more than once. | Nocode Trait for apps [b]Signature Technique (1 Trait)[/b]This trait grants the character one special technique that is 12 ranks higher than their maximum. | | Technically Adept (X Trait) | This trait grants the character a [4]*X additional fortune when it comes to calculating technique rank/points. This is applied at the beginning of the formula for each.
(1 Trait) Fortune: 8 (8+4=12(for tp calculation)) | Nocode Trait for apps [b]Technically Adept (X Trait)[/b] This trait grants the character a [4]*X additional fortune when it comes to calculating technique rank/points. This is applied at the beginning of the formula for each. | | Technical Mentality (X Traits) | This trait increases a character's technical score multiplier from x2 to x(2 + X). Conclusively the 1 Trait version grants (2 + 1) = 3 TP per 1 point of fortune instead of 2. | Nocode Trait for apps [b]Technical Mentality (X Traits):[/b] This trait increases a character's technical score multiplier from x2 to x(2 + X). | | Studious Fighter (X Trait) | Characters with this trait are especially knowledgeable in the art of creating progressive lines of techniques. Any technique that is the end of a technique tree is able to be [1]*X rank higher than the character’s max rank. | Nocode Trait for apps [b]Studious Fighter (X Trait)[/b]Characters with this trait are especially knowledgeable in the art of creating progressive lines of techniques. Any technique that is the end of a technique tree is able to be [1]*X rank higher than the character’s max rank. | | Weapon Mastery: (Enter Weapon Type) (X Trait) | Use of this trait grants a character expertise with a single class of weapon/attack. Any techniques made involving the weapon chosen may be [2]*X ranks higher than the character's current maximum. Additionally, characters with this trait receive a discount of 10% off any weaponry purchase/upgrade. | Nocode Trait for apps [b]Weapon Mastery: (Enter Weapon Type) (X Trait)[/b]Use of this trait grants a character expertise with a single class of weapon/attack. Any techniques made involving the weapon chosen may be [2]*X ranks higher than the character's current maximum. Additionally, characters with this trait receive a discount of 10% off any weaponry purchase/upgrade. | | Mimicry (1 Trait) | Characters with this trait are able to copy their opponent’s technique style on sight. The techniques are only as powerful as the character’s maximum technique rank. The character can copy weapon techniques if they have similar types of weapons. (If the character wants to copy a bladed technique, they may if they have a bladed weapon). Stat boosting techniques cannot be copied. | Nocode Trait for apps [b]Mimicry (1 Trait)[/b]Characters with this trait are able to copy their opponent’s technique style on sight. The techniques are only as powerful as the character’s maximum technique rank. The character can copy weapon techniques if they have similar types of weapons. (If the character wants to copy a bladed technique, they may if they have a bladed weapon). Stat boosting techniques cannot be copied. | | Devil Fruit Mastery (X Trait) | Devil fruit users have acquired further knowledge about their devil fruit. Characters with this trait can make devil fruit techniques that are [3]*X ranks higher than their max rank. | Nocode Trait for apps [b]Devil Fruit Mastery (X Trait)[/b]Devil fruit users have acquired further knowledge about their devil fruit. Characters with this trait can make devil fruit techniques that are [3]*X ranks higher than their max rank. |
| Social Traits |
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Social Traits Some characters are born with natural talents at social interaction. While there are those who inspire friendship and demand respect from other sentient beings, some simply possess a strong, natural affinity for communicating with animals. For these people, the following traits exist. Please Note: a character may only have one (1) 75% NPC of any type, all other NPCs must be 50%. |
Born Leader (1,3 Trait) | Characters with this trait are extremely charismatic, charismatic enough to earn them their own henchman follower. This follower starts with 24 stats and then gains X% amount of DP the owner gains. (X various depending on trait number.) [1 Trait X= 50%, 3 Traits X = 75%] In addition, these NPCs start with traits depending on the level of NPC. [50% = 2 Starting Traits, 75% = 3 Starting Traits] | Nocode Trait for apps [b]Born Leader (1,3 Trait)[/b]Characters with this trait are extremely charismatic, charismatic enough to earn them their own henchman follower. This follower starts with 24 stats and then gains X% amount of DP the owner gains. (X various depending on trait number.) [1 Trait X= 50%, 3 Traits X = 75%] In addition, these NPCs start with traits depending on the level of NPC. [50% = 2 Starting Traits, 75% = 3 Starting Traits] | Beast/Monster Handler (1,3 Trait) | Characters with this trait have a natural way with animals enough to earn them their own animal follower. This follower starts with 24 stats and then gains X% amount of DP the owner gains. (X various depending on trait number.) [1 Trait X= 50%, 3 Traits X = 75%] Beast/Monster Handler Explained In addition, these NPCs start with traits depending on the level of NPC. [50% = 2 Starting Traits, 75% = 3 Starting Traits] | Nocode Trait for apps [b]Beast/Monster Handler (1,3 Trait)[/b]Characters with this trait have a natural way with animals enough to earn them their own animal follower. This follower starts with 24 stats and then gains X% amount of DP the owner gains. (X various depending on trait number.) [1 Trait X= 50%, 3 Traits X = 75%] In addition, these NPCs start with traits depending on the level of NPC. [50% = 2 Starting Traits, 75% = 3 Starting Traits] | | Crew Leader (X Traits) | This trait is available only to those characters who are recognized as a leader, for Pirates this is when a character reaches the level of Minor Threat. For Marines, the character must be of Commander rank. For Bounty Hunters they must be recognized to be of Median level. And for Revolutionaries they must be of Protester level.
By taking this trait, the possessor is granted (X*15) points worth of crew members, these crew members can be any mixture of race, with the exception of Cyborg, so long as they do not exceed the point maximum for their crew.
These NPCs start with 20DP of stats to be distributed however one likes, and gain another 20DP worth of stats for each rank up the possessor has above the base level required.
Also, at certain levels of rank, the possessor of this trait is granted one sub commander that possesses double the stats of a singular one of their regular crew NPCs. For Marines this rank is Commodore, for Pirates it is High Threat, for Bounty Hunters this is Renowned, and for Revolutionaries this is Belligerent.
This trait can only be taken 4 times.
- Points Per Race
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1 - Humans/Skypieans/Beastmen (No natural ability) 2 - Fishmen/Merfolk (Able to breathe underwater, No natural ability) 5 - Giants/Wotan (Breathe underwater)
| Nocode Trait for apps Crew Leader (X Traits)- This trait is available only to those characters who are recognized as a leader, for Pirates this is when a character reaches the level of [b]Minor Threat[/b]. For Marines, the character must be of [b]Commander[/b] rank. For Bounty Hunters they must be recognized to be of [b]Median[/b] level. And for Revolutionaries they must be of [b]Protester[/b] level.
By taking this trait, the possessor is granted (X*15) points worth of crew members, these crew members can be any mixture of race, with the exception of Cyborg, so long as they do not exceed the point maximum for their crew.
These NPCs start with 20DP of stats to be distributed however one likes, and gain another 20DP worth of stats for each rank up the possessor has above the base level required.
Also, at certain levels of rank, the possessor of this trait is granted one sub commander that possesses double the stats of a singular one of their regular crew NPCs. For Marines this rank is [b]Commodore[/b], for Pirates it is [b]High Threat[/b], for Bounty Hunters this is [b]Renowned[/b], and for Revolutionaries this is [b]Belligerent[/b]. | | Mentor of ... (1 Trait) | Requires a Disciple. Cannot be taken by more than one PC per account or by NPCs. - A Mentor is an individual that has enough skill and knowledge to be able to share said knowledge to another individual that is usually referred to as a Disciple. Said knowledge can imply anything: it can be combat knowledge, cooking recipes, blacksmithing blueprints, etc. Should a Mentor participate in a SL alongside its Disciple, it will receive 25% more DP than usual. Note: This Trait is immediately refunded once the Mentor's Total DP is surpassed by the Total DP of its Disciple. A Mentor can also not have more than one Disciple, and cannot accept the same Disciple once again once it decides to move on from training. | Nocode Trait for apps [b]Mentor of [URL=]Insert Character Link here[/URL] (1 Trait)[/b] [i]Requires a Disciple. Cannot be taken by more than one PC per account or by NPCs.[/i] - A Mentor is an individual that has enough skill and knowledge to be able to share said knowledge to another individual that is usually referred to as a Disciple. Said knowledge can imply anything: it can be combat knowledge, cooking recipes, blacksmithing blueprints, etc. Should a Mentor participate in a SL alongside its Disciple, it will receive 25% more DP than usual. [color=#ee4a2d][b][u]Note:[/u] This Trait is immediately refunded once the Mentor's Total DP is surpassed by the Total DP of its Disciple. A Mentor can also not have more than one Disciple, and cannot accept the same Disciple once again once it decides to move on from training.[/b][/color] | | Disciple of ... (1 Trait) | Requires a Mentor. Cannot be taken by more than one PC per account or by NPCs. - A Disciple is an individual that searches for more knowledge on a specific subject, and as such requires the help of a Mentor to help it acquire more knowledge on a certain matter. Said knowledge can imply anything: it can be combat knowledge, cooking recipes, blacksmithing blueprints, etc. Should a Disciple participate in a SL alongside its Mentor, it will receive 50% more DP than usual. Note: This Trait is immediately refunded once the Mentor's Total DP is surpassed by the Total DP of its Disciple. Should a Disciple decide to leave its Mentor, it will be unable to consider the same person as its Mentor ever again. | Nocode Trait for apps [b]Disciple of [URL=]Insert Character Link here[/URL] (1 Trait)[/b] [i]Requires a Mentor. Cannot be taken by more than one PC per account or by NPCs.[/i] - A Disciple is an individual that searches for more knowledge on a specific subject, and as such requires the help of a Mentor to help it acquire more knowledge on a certain matter. Said knowledge can imply anything: it can be combat knowledge, cooking recipes, blacksmithing blueprints, etc. Should a Disciple participate in a SL alongside its Mentor, it will receive 50% more DP than usual. [color=#ee4a2d][b][u]Note:[/u] This Trait is immediately refunded once the Mentor's Total DP is surpassed by the Total DP of its Disciple. Should a Disciple decide to leave its Mentor, it will be unable to consider the same person as its Mentor ever again.[/b][/color]
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| Profession Traits |
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Profession Traits Similar to Social Traits, these Traits are governed by a character's profession, and those who are extremely adept at their job are able to utilize them. Please bear in mind that even if a character is talented at varying jobs, they may only take two of these traits. |
Amateur Blacksmith (1 Traits)
Adept Blacksmith (2 Traits)
Master Blacksmith (3 Traits) | Amateur Blacksmith 30% Discount on Labour/Mats and Explainable abilities. (Excluding Seastone)
Adept Blacksmith 40% Discount on Labour/Mats and Explainable abilities. (Excluding Seastone)
Master Blacksmith 50% Discount on all weaponry and armoury perks (Excluding Seastone).
Note: Discounts are not able to be combined through multiple characters having these traits! What you get from the 3 Trait versions is the most discount you can get!!! | Nocode Trait for apps [b]Amateur Blacksmith[/b] - 30% Discount on Labour/Mats and Explainable abilities. (Excluding Seastone)
Nocode Trait for apps [b]Adept Blacksmith[/b] - 40% Discount on Labour/Mats and Explainable abilities. (Excluding Seastone)
Nocode Trait for apps [b]Master Blacksmith (3 Traits)[/b] - 50% Discount on all weaponry and armoury perks (Excluding Seastone). | Marksman Specialist (1 Traits)
Advanced Marksman Specialist (3 Traits) | Those who specialize in long-range fighting such as snipers or gunners and are complete experts at their trade receive a +4 bonus to their accuracy stat until they have earned 90DP total. After that, their expertise increases, and they gain a bonus +8 to their accuracy stat. Furthermore, techniques made by this character that involve a greater maximum range than 15m may be up to one rank higher than the character's current maximum.
Advanced Marksman Specialist Those who specialize in long-range fighting such as snipers or gunners and are complete experts at their trade receive a +4 bonus to their accuracy stat until they have earned 90DP total. After that, their expertise increases, and they gain a bonus +8 to their accuracy stat. They could also get a buff that could sacrifice their other stats to increase their accuracy stats with a 1:1 ratio for 3 posts, the stats being reduce should only be one stat. This doesn’t include Fortune stats(check the Stats Boosting Technique Rule). Furthermore, techniques made by this character that involve a greater maximum range than 30m may be up 2 ranks higher than the character's current maximum. | Nocode Trait for apps [b]Marksman Specialist (1 Traits)[/b] - Those who specialize in long-range fighting such as snipers or gunners and are complete experts at their trade receive a +4 bonus to their accuracy stat until they have earned 90DP total. After that, their expertise increases, and they gain a bonus +8 to their accuracy stat. Furthermore, techniques made by this character that involve a greater maximum range than 15m may be up to one rank higher than the character's current maximum. Nocode Trait for apps [b]Advanced Marksman Specialist (3 Traits)[/b] - Those who specialize in long-range fighting such as snipers or gunners and are complete experts at their trade receive a +4 bonus to their accuracy stat until they have earned 90DP total. After that, their expertise increases, and they gain a bonus +8 to their accuracy stat. They could also get a buff that could sacrifice their other stats to increase their accuracy stats with a 1:1 ratio for 3 posts, the stats being reduce should only be one stat. This doesn’t include Fortune stats(check the Stats Boosting Technique Rule). Furthermore, techniques made by this character that involve a greater maximum range than 30m may be up 2 ranks higher than the character's current maximum. | Navigator (1 Traits)
Advanced Navigator (3 Traits) | This trait is the mark of someone with a knack for fairing the seas. They have a better chance to know when it will rain and how to get through a storm and have a supernatural sense of direction. Once per thread while out at sea the user may add a natural Weather Hazard equal to half Fortune. They offer a 25% boost to ships Velocity when they actively navigating or giving navigation advice. Advanced Navigator Those with this trait are those who were truly born to navigate the nature in all its glory. They have a better chance to know when it will rain and how to get through a storm and have a supernatural sense of direction. When traversing the Grand Line, those with this trait may chose which of the seven routes they would like to take. Once per thread while out at sea the user may add a natural Weather Hazard equal to their Fortune. This Hazard will affect vessels in the vicinity other than the one the user is one. The user could also lessen the log pose requirement for an island by 10%, rounded down. They offer a 50% boost to ships Velocity when they actively navigating or giving navigation advice. | Nocode Trait for apps [b]Navigator (1 Traits)[/b] - This trait is the mark of someone with a knack for fairing the seas. They have a better chance to know when it will rain and how to get through a storm and have a supernatural sense of direction. Once per thread while out at sea the user may add a natural Weather Hazard equal to half Fortune. They offer a 25% boost to ships Velocity when they actively navigating or giving navigation advice. Nocode Trait for apps [b]Advanced Navigator (3 Traits)[/b] - Those with this trait are those who were truly born to navigate the nature in all its glory. They have a better chance to know when it will rain and how to get through a storm and have a supernatural sense of direction. When traversing the Grand Line, those with this trait may chose which of the seven routes they would like to take. Once per thread while out at sea the user may add a natural Weather Hazard equal to their Fortune. This Hazard will affect vessels in the vicinity other than the one the user is one. The user could also lessen the log pose requirement for an island by 10%, rounded down. They offer a 50% boost to ships Velocity when they actively navigating or giving navigation advice. | Builder (1 Traits)
Advanced Builder (3 Traits) | This trait is the mark of aspiring Shipwrights and Carpenters. Those with this trait receive a 25% discount on Ship/Base costs when the character builds the vessel in question in-character. (Excluding Ship submerging or flight abilities.) They offer a 25% boost to ships Durability. They have a solid idea about structural mechanics, loadbearing systems and foundations which offer them insight into the strength (or weakness) of structures. Once per thread the user can target a particular section of an enemy ship and disable a ship technique. This will stay disabled until the ship is repaired. Advanced Builder Those with this trait are those who were truly born to craft and build the future. Those with this trait receive a 50% discount on Ship/Base costs when the character builds the vessel in question in-character. (Excluding Ship submerging or flight abilities.) They offer a 50% boost to ship Durability for every ship/base they make. They have an in depth knowledge about structural mechanics, loadbearing systems and foundations which offer them insight into the strength (or weakness) of structures. Once per thread the user can target a single enemy ship in an attack that neutralises all that the opposing ship's techniques. These will stay disabled until the ship is repaired. | Nocode Trait for apps [b]Builder (1 Traits)[/b] - This trait is the mark of aspiring Shipwrights and Carpenters. Those with this trait receive a 25% discount on Ship/Base costs when the character builds the vessel in question in-character. (Excluding Ship submerging or flight abilities.) They offer a 25% boost to ships Durability. They have a solid idea about structural mechanics, loadbearing systems and foundations which offer them insight into the strength (or weakness) of structures. Once per thread the user can target a particular section of an enemy ship and disable a ship technique. This will stay disabled until the ship is repaired. Nocode Trait for apps [b]Advanced Builder (3 Traits)[/b] - Those with this trait are those who were truly born to craft and build the future. Those with this trait receive a 50% discount on Ship/Base costs when the character builds the vessel in question in-character. (Excluding Ship submerging or flight abilities.) They offer a 50% boost to ship Durability for every ship/base they make. They have an in depth knowledge about structural mechanics, loadbearing systems and foundations which offer them insight into the strength (or weakness) of structures. Once per thread the user can target a single enemy ship in an attack that neutralises all that the opposing ship's techniques. These will stay disabled until the ship is repaired. | Helmsman (1 Traits)
Advanced Helmsman (3 Traits) | This trait denotes those with a dab-hand at commanding a vessel. They are granted docking immunity at any island, able to moor the ship safely and discretely at some shore of the respective island without detection or warning. They offer a 25% boost to ships Manoeuvrability. Once per thread the user can maneuver the ship out of a weather hazard or vessel battle completely. Advanced Helmsman Those with this trait are those who were truly born to helm the wheel at the fiercest of seas. They are granted docking immunity at any island, able to moor the ship safely and discretely at some shore of the respective island without detection or warning. They offer a 50% boost to ships Manoeuvrability. Once per thread the user can maneuver the ship out of a weather hazard or vessel battle completely. Cannon fire from enemy vessel is rendered pointless when the user is at the helm. | Nocode Trait for apps [b]Helmsman (1 Traits)[/b] - This trait denotes those with a dab-hand at commanding a vessel. They are granted docking immunity at any island, able to moor the ship safely and discretely at some shore of the respective island without detection or warning. They offer a 25% boost to ships Manoeuvrability. Once per thread the user can maneuver the ship out of a weather hazard or vessel battle completely. Nocode Trait for apps [b]Advanced Helmsman (3 Traits)[/b] - Those with this trait are those who were truly born to helm the wheel at the fiercest of seas. They are granted docking immunity at any island, able to moor the ship safely and discretely at some shore of the respective island without detection or warning. They offer a 50% boost to ships Manoeuvrability. Once per thread the user can maneuver the ship out of a weather hazard or vessel battle completely. Cannon fire from enemy vessel is rendered pointless when the user is at the helm. | Expert Doctor (1 Traits)
Advanced Expert Doctor (3 Traits) | What perfection, what precision! Yes, this trait will be sure to make your hand steady and your clothes blood stained and reeking of medicine. You are in fact an expert of the medical field, able to perform surgery in the field as well as if you were in an emergency room. You know about every kind of injury someone could physically get and you've got a fix for every last one of 'em. Twice per battle you can patch up just about any non-fatal injuries on any one person around you, including yourself, in just a single post. Do note though that this is just a quick fix with a quick stitch and some generous application of bandages and tourniquets, anything serious will still have to be dealt with later. In addition, once per battle you can slip someone an oh-so-nice painkiller that drops their accuracy by -5 but kills all the pain from their injuries so they can keep going for three posts. Although, maybe that's not such a good idea? Sigh, no one ever listens to the doctor... Oh, and just to make sure your hand stays steady, you also get a permanent +5 bonus to your own accuracy. Advanced Expert Doctor What perfection, what precision! Yes, this trait will be sure to make your hand steady and your clothes blood stained and reeking of medicine. You are in fact an expert of the medical field, able to perform surgery in the field as well as if you were in an emergency room. You know about every kind of injury someone could physically get and you've got a fix for every last one of 'em. Twice per battle you can patch up just about any non-fatal injuries on any one person around you, including yourself, in just a single post. Do note though that this is just a quick fix with a quick stitch and some generous application of bandages and tourniquets, anything serious will still have to be dealt with later. In addition, once per battle you can slip someone an oh-so-nice painkiller that drops their accuracy by -5 but kills all the pain from their injuries so they can keep going for three posts. Although, maybe that's not such a good idea? Sigh, no one ever listens to the doctor... Oh, and just to make sure your hand stays steady, you also get a permanent +10 bonus to your own accuracy. You can also create drugs that would give extra boosts to anyone that takes it, steroids right? The effects of these are similar to stats boost techniques but would be the same as your max rank. You can only carry up to 4 of this per thread and their bonus is equals your max tech rank. The effect lasts for 4 posts. Taking another pill would have the same rules as the stacking boost rule. A person can only handle 2 drugs per thread, any more would have no effect. | Nocode Trait for apps [b]Expert Doctor (1 Traits)[/b] - What perfection, what precision! Yes, this trait will be sure to make your hand steady and your clothes blood stained and reeking of medicine. You are in fact an expert of the medical field, able to perform surgery in the field as well as if you were in an emergency room. You know about every kind of injury someone could physically get and you've got a fix for every last one of 'em. Twice per battle you can patch up just about any non-fatal injuries on any one person around you, including yourself, in just a single post. Do note though that this is just a quick fix with a quick stitch and some generous application of bandages and tourniquets, anything serious will still have to be dealt with later. In addition, once per battle you can slip someone an oh-so-nice painkiller that drops their accuracy by -5 but kills all the pain from their injuries so they can keep going for three posts. Although, maybe that's not such a good idea? Sigh, no one ever listens to the doctor... Oh, and just to make sure your hand stays steady, you also get a permanent +5 bonus to your own accuracy. Nocode Trait for apps [b]Advanced Expert Doctor (3 Traits)[/b] - What perfection, what precision! Yes, this trait will be sure to make your hand steady and your clothes blood stained and reeking of medicine. You are in fact an expert of the medical field, able to perform surgery in the field as well as if you were in an emergency room. You know about every kind of injury someone could physically get and you've got a fix for every last one of 'em. Twice per battle you can patch up just about any non-fatal injuries on any one person around you, including yourself, in just a single post. Do note though that this is just a quick fix with a quick stitch and some generous application of bandages and tourniquets, anything serious will still have to be dealt with later. In addition, once per battle you can slip someone an oh-so-nice painkiller that drops their accuracy by -5 but kills all the pain from their injuries so they can keep going for three posts. Although, maybe that's not such a good idea? Sigh, no one ever listens to the doctor... Oh, and just to make sure your hand stays steady, you also get a permanent +10 bonus to your own accuracy. You can also create drugs that would give extra boosts to anyone that takes it, steroids right? The effects of these are similar to stats boost techniques but would be the same as your max rank. You can only carry up to 4 of this per thread and their bonus is equals your max tech rank. The effect lasts for 4 posts. Taking another pill would have the same rules as the stacking boost rule. A person can only handle 2 drugs per thread, any more would have no effect. | Musician Professional (1 Traits)
Advanced Musician Professional (3 Traits) | A skilled musical virtuoso, this trait allows the user to play any instrument they want and their skill at said instruments rivals the masters themselves. Techniques made involving these musical sounds or involving the instruments themselves may be two rank higher than the character's current maximum. Advanced Musician Professional A skilled musical virtuoso, this trait allows the user to play any instrument they want and their skill at said instruments rivals the masters themselves. Techniques made involving these musical sounds or involving the instruments themselves may be 4 ranks higher than the character's current maximum. Their music could also give suggestions to those with weaker fortune. You could create debuff techniques with penalty equals to your max technique rank. | Nocode Trait for apps [b]Musician Professional (1 Traits)[/b] - A skilled musical virtuoso, this trait allows the user to play any instrument they want and their skill at said instruments rivals the masters themselves. Techniques made involving these musical sounds or involving the instruments themselves may be two rank higher than the character's current maximum. Nocode Trait for apps [b]Advanced Musician Professional (3 Traits)[/b] - A skilled musical virtuoso, this trait allows the user to play any instrument they want and their skill at said instruments rivals the masters themselves. Techniques made involving these musical sounds or involving the instruments themselves may be 4 ranks higher than the character's current maximum. Their music could also give suggestions to those with weaker fortune. You could create debuff techniques with penalty equals to your max technique rank. | Dedicated Chef (1 Traits)
Advanced Dedicated Chef (3 Traits) | If they can't take the heat then they'd better get out of your kitchen. With this trait you're a chef among chefs, a master of the culinary world who puts their food and their palette above cost and time. Your food is good enough to make even the harshest critics melt with a single bite and for your professional touch can make even the blandest of dishes into a culinary masterpiece. Not only are you a wonder in the kitchen however, but you believe that even a battlefield is an excellent place for a picnic! You always carry three, delicious, single serving bento with you into combat, packed chock full of your tantalizing creations. For each bento you eat, you gain a boost of +5 to any stat you choose, lasting for a total of 2 posts before dissipating. You can only eat 1 per post though. But wait, there's more! Advanced Dedicated Chef If they can't take the heat then they'd better get out of your kitchen. With this trait you're a chef among chefs, a master of the culinary world who puts their food and their palette above cost and time. Your food is good enough to make even the harshest critics melt with a single bite and for your professional touch can make even the blandest of dishes into a culinary masterpiece. Not only are you a wonder in the kitchen however, but you believe that even a battlefield is an excellent place for a picnic! You always carry three, delicious, single serving bento with you into combat, packed chock full of your tantalizing creations. For each bento you eat, you gain a boost of +20 to any stat you choose, lasting for a total of 2 posts before dissipating. You can only eat 1 per post though. But wait, there's more! You also gain an absurdly sensitive sense of taste. To the point where it's practically like they can smell with their tongue. They'd be able to detect the slightest changes in taste food before even actually putting the food in their mouth, just near it. This would let them detect poisons impossible for anybody else to detect. They could also use this as a sort of additional sense to detect things in their actual surroundings. | Nocode Trait for apps [b]Dedicated Chef (1 Traits)[/b] - If they can't take the heat then they'd better get out of your kitchen. With this trait you're a chef among chefs, a master of the culinary world who puts their food and their palette above cost and time. Your food is good enough to make even the harshest critics melt with a single bite and for your professional touch can make even the blandest of dishes into a culinary masterpiece. Not only are you a wonder in the kitchen however, but you believe that even a battlefield is an excellent place for a picnic! You always carry three, delicious, single serving bento with you into combat, packed chock full of your tantalizing creations. For each bento you eat, you gain a boost of +5 to any stat you choose, lasting for a total of 2 posts before dissipating. You can only eat 1 per post though. Nocode Trait for apps [b]Advanced Dedicated Chef (3 Traits)[/b] - If they can't take the heat then they'd better get out of your kitchen. With this trait you're a chef among chefs, a master of the culinary world who puts their food and their palette above cost and time. Your food is good enough to make even the harshest critics melt with a single bite and for your professional touch can make even the blandest of dishes into a culinary masterpiece. Not only are you a wonder in the kitchen however, but you believe that even a battlefield is an excellent place for a picnic! You always carry three, delicious, single serving bento with you into combat, packed chock full of your tantalizing creations. For each bento you eat, you gain a boost of +20 to any stat you choose, lasting for a total of 2 posts before dissipating. You can only eat 1 per post though. But wait, there's more! You also gain an absurdly sensitive sense of taste. To the point where it's practically like they can smell with their tongue. They'd be able to detect the slightest changes in taste food before even actually putting the food in their mouth, just near it. This would let them detect poisons impossible for anybody else to detect. They could also use this as a sort of additional sense to detect things in their actual surroundings. | Thief (1 Trait)
Advanced Thief (3 Traits) | Those with this trait are excellent in lock-picking skills, can pickpocket with ease, and excellent in stealth capabilities. It isn't hard for them to find underground information on any island they visit. Thieves gain an extra 10% in beli rewards in all Storylines they complete. Advanced Thief Those with this trait are excellent in lock-picking skills, can pickpocket with ease, and excellent in stealth capabilities. It isn't hard for them to find underground information on any island they visit. Thieves gain an extra 30% in beli rewards in all Storylines they complete. If the character has stolen during the topic then the increase for that topic goes from 30% to 50% bonus in beli rewards. To gain the 50% bonus the thing stolen needs to be something worth money, not just stealing a wallet from someone you pass by. | Nocode Trait for apps [b]Thief (1 Trait)[/b] - Those with this trait are excellent in lock-picking skills, can pickpocket with ease, and excellent in stealth capabilities. It isn't hard for them to find underground information on any island they visit. Thieves gain an extra 10% in beli rewards in all Storylines they complete.
Nocode Trait for Apps [b]Advanced Thief (3 Traits)[/b] - Those with this trait are excellent in lock-picking skills, can pickpocket with ease, and excellent in stealth capabilities. It isn't hard for them to find underground information on any island they visit. Thieves gain an extra 30% in beli rewards in all Storylines they complete. If the character has stolen during the topic then the increase for that topic goes from 30% to 50% bonus in beli rewards. To gain the 50% bonus the thing stolen needs to be something worth money, not just stealing a wallet from someone you pass by. |
Edited by Hibiko, Feb 16 2018, 01:24 AM.
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LexLuthor
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Jul 31 2014, 06:09 AM
Post #2
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Administrator
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| Haki Traits |
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| The Haki Traits can be taken at any time, but they will only activate once the character has entered the Grand Line. Haki is split into 3 Colours. The one major limitation on Haki is that you may only have one character on your account with Color of Conqueror as it is a rare form of Haki. |
| Haki: Color of Observation | Color of Observation Haki: Observation (Rookie Level) (3 Traits): Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. They can pinpoint the presence of sentient beings without having to see them, however their ability to do so is not yet polished, so their range is limited. They also gain the ability to register three incoming attacks, giving them more time to react. This trait offers the free Trait technique, “Rookie’s Observation”
Rookie's Observation - Rank [Insert Half Maximum Rank Here] Type: Supportive Range: (25% Of Tech Rank) Meter Radius Stats: +(Half Technique Rank) in Accuracy, +(Half Technique Rank) in Speed Description This technique can be used against 3 premeditated attacks, giving them a premonition which allows them more time to react to these incoming attacks. After using this technique three times, it must recharge, being put on a three-post cooldown. This technique is not perfect, as it merely gives you more time to react to the danger presented to you.
Haki: Observation (Warrior Level) (4 Traits): Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. Their ability to pinpoint the location of other sentient beings is heightened, but still not as potent as it can be. Additionally, the user can register five attacks through the Color of Observation. This trait offers the free Trait technique, "Warrior's Observation".
Warrior's Observation - Rank [Insert Half Maximum Rank Here] Type: Supportive Range: (50% of Tech Rank) Meter Radius Stats: +(Half Technique Rank) in Accuracy, +(Half Technique Rank) in Speed Description This technique can be used against 5 premeditated attacks, giving them a premonition which allows them more time to react to these incoming attacks. Once the user has used this technique five times, it is put on a three-post cooldown. This technique is not perfect, as it merely gives you more time to react to the danger presented to you.
Haki: Observation (King Level) (5 Traits): Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. They have mastered the ability to pinpoint the location of other sentient creatures, being able to do it over a much greater range and with much more precision. This trait offers the free Trait technique, "King's Observation".
King's Observation - Rank [Insert Half Maximum Rank Here] Type: Supportive Range: (75% of Tech Rank) Meter Radius Stats: +(Half Technique Rank) in Accuracy, +(Half Technique Rank) in Speed Description This technique can be used against a maximum of 7 premeditated attacks before being put on a three-post cooldown. The user is given a premonition of each attack giving them longer to react. This technique is not perfect, as it merely gives you more time to react to the danger presented to you. | Nocode Trait for apps [b]Haki: Observation (Rookie Level) (3 Traits):[/b] Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. They can pinpoint the presence of sentient beings without having to see them, however their ability to do so is not yet polished, so their range is limited. They also gain the ability to register three incoming attacks, giving them more time to react. This trait offers the free Trait technique, “Rookie’s Observation”
[b]Haki: Observation (Warrior Level) (4 Traits):[/b] Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. Their ability to pinpoint the location of other sentient beings is heightened, but still not as potent as it can be. Additionally, the user can register five attacks through the Color of Observation. This trait offers the free Trait technique, "Warrior's Observation".
[b]Haki: Observation (King Level) (5 Traits):[/b] Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. They have mastered the ability to pinpoint the location of other sentient creatures, being able to do it over a much greater range and with much more precision. This trait offers the free Trait technique, "King's Observation". | | Haki: Color of Armaments | Color of Armaments Haki: Weak Armaments (3 Traits): Characters with merely a weak Color of Armor can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest within the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user.
Haki: Strong Armaments (4 Traits): Characters with strong armour have the power to can pierce through the powers of devil fruits to touch the real bodies of their users, as well as imbue this power over a single inanimate object. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest upon the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user.
A strong colour of Armaments will also give the user the ability to reflect blunt, physical attacks through the use of the free technique, "Strong Armor". Sharp physical attacks, or those with elemental damage will still incur the effects of those additional features.
"Strong Armour" - Rank [Insert Half Maximum Rank Here] Type: Defensive Range: Self Stats: N/A Description This tech defends the user against all blunt, physical attacks of a lower rank than Strong Armour.
Haki: Titanic Armaments (5 Traits): Character's with titanic armour have the power to can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact, and at this level can imbue this armament in up to three, inanimate objects they are holding or use on ranged weapons to make the ammunition imbued with haki to hit the physical body of Logia users. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest upon the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user.
A titanic color of Armaments will also give the user the ability to reflect all physical attacks through the use of the free technique, "Titanic Armor" and . Physical attacks with elemental damage will still incur the effects of those additional features.
"Titanic Armour" - Rank [Insert 3/4 Of Maximum Rank Here] Type: Defensive Range: Self Stats: N/A Description This tech defends the user against all physical attacks of a lower rank than Titanic Armour. | Nocode Trait for apps [b]Haki: Weak Armaments (3 Traits):[/b] Characters with merely a weak Color of Armor can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest within the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user. [b]Haki: Strong Armaments (4 Traits):[/b] Characters with strong armour have the power to can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest upon the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user. [b]Haki: Titanic Armaments (5 Traits):[/b] Character's with titanic armour have the power to can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest upon the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user. | | Haki: Color of Conqueror | - Note
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There is no instance where this trait can be free and is limited to one per account.
Color of Conqueror Haki: Conquering King (6 Traits): Twice per thread, the user is given the grace of commanding one, simple act which all other sentient beings of less than half the users fortune must obey (An instant knockout). If it is between half and 3/4 of the users fortune they are affected heavily by exhaustion, however they don't have to follow the order (51% to 55% is a danger zone where you are stunned temporarily). If it is 3/4 to a whole or more of the user's fortune then it will have little to no effect. The range of Conquering King is 75 meters within the area of the users order.
| Nocode Trait for apps [b]Haki: Conquering King (6 Traits):[/b] Twice per thread, the user is given the grace of commanding one, simple act which all other sentient beings of less than half the users fortune must obey (An instant knockout). If it is between half and 3/4 of the users fortune they are affected heavily by exhaustion, however they don't have to follow the order (51% to 55% is a danger zone where you are stunned temporarily). If it is 3/4 to a whole or more of the user's fortune then it will have little to no effect. The range of Conquering King is 75 meters within the area of the users order. |
| Devil Fruit Traits |
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Devil Fruit Traits Some characters may wish to obtain their devil fruits as they adventure, seeking out a particular one or eating the first they chance upon. Others, however, may have a character in mind that is best complimented by a particular devil fruit power, or simply desire to start with a fruit. To that end, the following traits are available. |
| Specific Devil Fruit (2-7 Traits*) | The player may choose a specific devil fruit, either canon or custom, for his character. Certain fruits are deemed too powerful for "starting fruits" and will not be allowed regardless of class (myth/ancient type zoans, paramecia with irresistible effects, etc). In the end, the moderator staff has the final say on what passes.
*6th Tier fruits cost 2 traits. 5th Tier devil fruits cost 3 traits; 4th tier devil fruits cost 4 traits, 3rd tier cost 5, 2nd tier cost 6, and 1st tier cost 7. | Nocode for Trait [b]Specific Devil Fruit (2-7 Traits*)[/b] - The player may choose a specific devil fruit, either canon or custom, for his character. Certain fruits are deemed too powerful for "starting fruits" and will not be allowed regardless of class (myth/ancient type zoans, paramecia with irresistible effects, etc). In the end, the moderator staff has the final say on what passes. | | Random Devil Fruit (2 Traits) | A character may take this trait to be granted a random Devil fruit. This fruit can be declined if taking at character creation. Random Devil fruit that are taken after creation must be kept. This trait cannot be taken more than once per account and if the devil fruit is declined there is a 1 month wait period for another roll. Note: Not every DF is on the RDF list. | Nocode for Trait [b]Random Devil Fruit (2 Traits)[/b] - A character may take this trait to be granted a random Devil fruit. This fruit can be declined if taking at character creation. Random Devil fruit that are taken after creation must be kept. This trait cannot be taken more than once per account and if the devil fruit is declined there is a 1 month wait period for another roll. | | Devil Fruit Weapon (X Traits) | By paying 3 traits for a Normal Zoan, 4 traits for an Ancient Zoan or 5-7 traits for a Mythic Zoan, a person is able to achieve a weapon of Goushikiheiki rank with a Devil Fruit inside it, but only after buying the weapon with Beli. The weapon can be upgraded again to Kyouretsuheiki Rank through the means of an additional Beli upgrade, and again to Kyouki with another. When this trait is taken the Devil Fruit weapon must then be filled in using the following template, and it grants the user two additional free techniques at their maximum rank; one Hybrid Technique that counts as a Zoan User's Free Hybrid Technique and a single Signature Technique that is unique to the animal inside the Weapon. There is no Full Form for this weapon, only Weapon Form and Hybrid-Animal Form | Nocode for Trait [b]Devil Fruit Weapon (X Traits)[/b] - By paying 3 traits for a Normal Zoan, 4 traits for an Ancient Zoan or 5-7 traits for a Mythic Zoan, a person is able to achieve a weapon of Goushikiheiki rank with a Devil Fruit inside it, but only after buying the weapon with Beli. The weapon can be upgraded again to Kyouretsuheiki Rank through the means of an additional Beli upgrade, and again to Kyouki with another. When this trait is taken the Devil Fruit weapon must then be filled in using the following template, and it grants the user two additional free techniques at their maximum rank; one Hybrid Technique that counts as a Zoan User's Free Hybrid Technique and a single Signature Technique that is unique to the animal inside the Weapon. There is no Full Form for this weapon, only Weapon Form and Hybrid-Animal Form |
| Saving Traits |
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Saving Traits Because some high tier Devil Fruit and other traits may cost more points than a character begins with, a player may opt to save some number of starting traits. A player who wishes to save one or more may choose the following trait at character creation and/or as they progress. |
| Fated (X Traits) | When the character earns a trait point, they gain 1.5 trait points instead of the traditional 1. This bonus is not applied when first taking the trait, but only for subsequent dp gains. Fated acts as a banking system. These traits are usable whenever the taker sees fit. X does not have to be a whole number, and due to the nature of fated can be X or X.5 traits. Please be aware that those who have eaten a Devil Fruit and those who possess weapons that have done the same cannot take this trait. Traits that were gotten with the aid of the Fated Trait also cannot be retrieved while Harvesting a character. | Nocode for Trait [b]Fated (X Traits)[/b] - When the character earns a trait point, they gain 1.5 trait points instead of the traditional 1. This bonus is not applied when first taking the trait, but only for subsequent dp gains. Fated acts as a banking system. These traits are usable whenever the taker sees fit. X does not have to be a whole number, and due to the nature of fated can be X or X.5 traits. | | Patience (X Traits) | This trait can only be used to save traits, and does not have the same advantages as the "Fated" trait. | Nocode for Trait [b]Patience (X Traits)[/b] - This trait can only be used to save traits, and does not have the same advantages as the "Fated" trait. |
Edited by Zaine, Jan 2 2018, 01:04 AM.
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LexLuthor
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Jul 31 2014, 06:09 AM
Post #3
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Administrator
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| Racial Traits |
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Racial Traits This category comprises all traits which are directly related to the character's physical condition. |
| Fishman (2 Traits) | Fishman gain the benefits of the Mighty Strength trait, and additionally may breath underwater. Their movements in water are not hampered as greatly as normal humans, and they may swim at great speeds. They gain one form of natural weapon, based on their species. | Nocode Trait for apps [b]Fishman (2 Traits)[/b] - Fishman gain the benefits of the Mighty Strength trait, and additionally may breath underwater. Their movements in water are not hampered as greatly as normal humans, and they may swim at great speeds. They gain one form of natural weapon, based on their species. | | Reverse Fishman (2 Traits) | Reverse Fishman are half Fishman and half human, that look nothing like their brothers. They are fishmen but yet they look 100% human. However, some of their fishmen genes may be seen such as gills, or teeth and they are not as tall but of human height. They may breath underwater. Their movements in water are higher than the average human but not as great as normal fishmen They gain one form of natural weapon, based on their species. | Spoiler: click to toggle [b]Reverse Fishman (2 Traits)[/b]: Reverse Fishman are half Fishman and half human, that look nothing like their brothers. They are fishmen but yet they look 100% human. However, some of their fishmen genes may be seen such as gills, or teeth and they are not as tall but of human height. They may breath underwater. Their movements in water are higher than the average human but not as great as normal fishmen They gain one form of natural weapon, based on their species.
| | Hybrid Fishman (3 Traits) | Being a fishman of two different species, they can end up looking like one of the species or a mixture of both. Gaining the benefit of Mighty Strength trait, and they can breath underwater. Their movements in water are not hampered as greatly as normal humans, and they may swim at great speeds. They gain two forms of natural weapons, one from each species. | Spoiler: click to toggle [b]Hybrid Fishman (3 Traits)[/b]: Being a fishman of two different species, they can end up looking like one of the species or a mixture of both. Gaining the benefit of Mighty Strength trait, and they can breath underwater. Their movements in water are not hampered as greatly as normal humans, and they may swim at great speeds. They gain two forms of natural weapons, one from each species. | | Merfolk (2 Trait) | In place of legs these characters have a tail which splits down the middle while they are standing on land (For this RP's purposes, this is the case at any age, not just 30+). They may breath underwater and gain +30 speed while submerged, and their movements underwater are completely unhindered. | Nocode Trait for apps [b]Merfolk (2 Trait)[/b] - In place of legs these characters have a tail which splits down the middle while they are standing on land (For this RP's purposes, this is the case at any age, not just 30+). They may breath underwater and gain +30 speed while submerged, and their movements underwater are completely unhindered. | | Cyborg | Cyborgs are humans who have had part of their living tissue replaced with mechanical parts with the goal of enhancing their overall power. Cyborg traits each have different costs and effects. Damage done to the inorganic components of a cyborg must be repaired and will not heal naturally. Those who cannot perform the repairs themselves must see a trained mechanic between battles. In return for their enhanced powers, they must constantly consume some sort of fuel; the nature of this fuel varies from cyborg to cyborg,please input what is the fuel and how much time does it take for it to finish. Finally, normal cybernetic limbs have "weak points," which are points at which the underlying organic matter may still be damaged. Cybernetic upgrades are subject to cost (in beli) and scientist/mechanic availability and skill.
Cyborg Traits Arms (1 Trait) - Each arm may conceal one weapon, either a gun or extendable melee weapon of some sort. Cybernetic arms increase strength by +5. Weak points: Shoulders, Elbows, Wrists. Legs (1 Trait) - Mechanical legs grant a +5 bonus to speed and allow the user to jump much higher and further than usual. Additionally, it is possible to run for great stretches without becoming exhausted. Small bladed retractable weapons may be concealed in the foot. Weak points: Ankles, Knees, Hips. Torso (1 Trait) - This cybernetic enhancement is primarily protective. It prevents most of the major organs from being damaged, while at the same time providing overall enhanced endurance and durability. Additionally, the torso may contain a small compartment where additional fuel, ammunition, equipment, or other items may be stored. A Cybernetic torso increase stamina by +5. Weak points: Spine, between Ribs. Head (1 Trait) - A cybernetic head's primary functions are protecting the brain and enhancing the senses. Beyond this, those with Cybernetic heads may hear sounds much too quiet or distant for normal humans, and may see further and in lower light than normally possible. A Cybernetic head increase accuracy by +5. Weak Points: Eyes, Mouth, Neck.
Perfect (1 Trait) - At the cost of one additional trait, any single cybernetic upgrade can be made "perfect". Perfect cybernetics have their weak points removed and cost less to upgrade. Perfect traits give a 50% discount on any upgrade on the cyborg parts that have been given a perfect trait. This includes weapons upgrade, additional weapons and functions. Note: This does not apply to the Cyborg Bonus Cyborg Notes Cyborg + Devil Fruit users and possible SeastonesWhen a Devil Fruit user has cybernetic parts then they are not affected by the seastone weakness on that part. Also if a cyborg has a Zoan or Logia and other possible Paramecia Devil Fruit, they cannot transform their cybernetic parts into their Devil Fruit form. Cyborg Techniques and FuelCyborg characters can use their techniques in a different manner by exhausting their fuel to perform a more effective technique. A cyborg character can have techniques that have effects that are 5 ranks higher than they normally can. The cyborg techniques are assumed 5 ranks higher so they don’t need to put the TP on it but instead have their effects 5 ranks higher. This mean the techniques are 5 rank higher when determining material breaking, or gain +5 bonus in stats boost etc. They must however mark these techniques at the character creation and these techniques consume fuel when using them. Cyborg FuelThe fuel types can be rare or abundant depending on what fuel powers your cyborg parts. The more complicated and abundant fuel your cybernetic you use the higher the rank they should be. You need to reach a certain cyborg upgrade to be able to use a specific fuel type. - Dangerous – Water/Sea water
- Ultimate – Air/Wind and Solar
- Not allowed – Blood, Perpetual Motion, Nuclear.
A cyborg fuel capacity is determined by their base fortune x2. Whenever the cyborg uses a cyborg technique they subtract the value of the technique rank to their base fortune x2. Once the cyborg’s fuel is depleted, they lose the bonus they get from the cyborg parts, cannot use techniques base on those parts and cannot use any weaponry that requires activation (shooting gun, activating hidden blades etc.) Fuel ReplenishingWhen replenishing fuels, it varies from the fuel source selected. If the fuel is base on containers(cola bottles, gas container, battery pack), it would replenish 50% of the user’s base fortune per turn. If the fuel can be found anywhere(solar, water, air, etc.), it would replenish 20% of the user’s base fortune per turn. When replenishing fuel, you cannot do anything but replenish your fuel. Cyborg PartsStarting Cyborg parts are made of Steel Alloy (Proficient Rank) | Nocode Trait for apps [b]Arms (1 Trait)[/b] - Each arm may conceal one weapon, either a gun or extendable melee weapon of some sort. Cybernetic arms increase strength by +5. Weak points: Shoulders, Elbows, Wrists. [b]Legs (1 Trait)[/b] - Mechanical legs grant a +5 bonus to speed and allow the user to jump much higher and further than usual. Additionally, it is possible to run for great stretches without becoming exhausted. Small bladed retractable weapons may be concealed in the foot. Weak points: Ankles, Knees, Hips. [b]Torso (1 Trait)[/b] - This cybernetic enhancement is primarily protective. It prevents most of the major organs from being damaged, while at the same time providing overall enhanced endurance and durability. Additionally, the torso may contain a small compartment where additional fuel, ammunition, equipment, or other items may be stored. A Cybernetic torso increase stamina by +5. Weak points: Spine, between Ribs. [b]Head (1 Trait)[/b] - A cybernetic head's primary functions are protecting the brain and enhancing the senses. Beyond this, those with Cybernetic heads may hear sounds much too quiet or distant for normal humans, and may see further and in lower light than normally possible. A Cybernetic head increase accuracy by +5. Weak Points: Eyes, Mouth, Neck.
[b]Perfect (1 Trait)[/b] - At the cost of one additional trait, any single cybernetic upgrade can be made "perfect". Perfect cybernetics have their weak points removed and cost less to upgrade. Perfect traits give a 50% discount on any upgrade on the cyborg parts that have been given a perfect trait. This includes weapons upgrade, additional weapons and functions. | | Moon Race (2 Traits) | Moon Race Skypiean: They train their hair to grow like the antenna of an insect from a young age, using sticks in their hair to support the end. Their wing style is very different from Bilkans, styled closer to the Shandorians wings. Their wings tend to have shorter feathers that are slightly less in number than a Shandorians, often these feathers are thicker and more rounded. They are so close that at times the wings appear to be identical. Akin to the other races of the moon. Skypieans receive a 25% discount off of all dials and can purchase dials at creation. They receive one free elemental or miscellaneous dial, this can not be harvested.
Shandorian: They dress like native American Indians and their skin is often decorated with tattoos that cover large areas of their bodies. Their wings are similar to that of the Skypieans, however they tend to have several more feathers, which are longer and have a more defined shape than the Skypieans'. Akin to the other races of the moon. Shandorians receive a 25% discount off of all dials and can purchase dials at creation. They receive one free elemental or miscellaneous dial, this can not be harvested.
Bilkan: Like Skypiean and Shandorian, they are endowed with wings on their backs. What differentiates them from the other two races is that their wings face downward. Akin to the other races of the moon. One odd aspect of their race is that many of them possess goat-like facial features such as floppy ears and horns. Bilkans receive a 25% discount off of all dials and can purchase dials at creation. They recieve one free elemental or miscellaneous dial, this can not be harvested. | Nocode Trait for apps [b]Skypiean (2 Traits)[/b]: They train their hair to grow like the antenna of an insect from a young age, using sticks in their hair to support the end. Their wing style is very different from Bilkans, styled closer to the Shandorians wings. Their wings tend to have shorter feathers that are slightly less in number than a Shandorians, often these feathers are thicker and more rounded. They are so close that at times the wings appear to be identical. Akin to the other races of the moon. Skypieans receive a 25% discount off of all dials and can purchase dials at creation. They receive one free elemental or miscellaneous dial, this can not be harvested.
[b]Shandorian (2 Traits)[/b]: They dress like native American Indians and their skin is often decorated with tattoos that cover large areas of their bodies. Their wings are similar to that of the Skypieans, however they tend to have several more feathers, which are longer and have a more defined shape than the Skypieans'. Akin to the other races of the moon. Shandorians receive a 25% discount off of all dials and can purchase dials at creation. They receive one free elemental or miscellaneous dial, this can not be harvested.
[b]Bilkan (2 Traits)[/b]: Like Skypiean and Shandorian, they are endowed with wings on their backs. What differentiates them from the other two races is that their wings face downward. Akin to the other races of the moon. One odd aspect of their race is that many of them possess goat-like facial features such as floppy ears and horns. Bilkans receive a 25% discount off of all dials and can purchase dials at creation. They recieve one free elemental or miscellaneous dial, this can not be harvested. | | Mink (2 Traits) | Similar to the fishman/merfolk race but rather on land instead of sea creatures, the race are half beasts and half human. Due to their beast half, they are slightly stronger than human. Females tend to look more like humans, while males tend to look more bestial. They could gain one free 1 trait stat booster depending on their beast half. Furthermore they gain a natural weapon based on their beast half. Electro Electro- Rank X(first 4 ranks free) Type: Range: Stats: N/A Description: Utilized by members of the Mink Tribe.Users of Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapons or objects. | Spoiler: click to toggle [b]Mink (2 Traits)[/b]: Similar to the fishman/merfolk race but rather on land instead of sea creatures, the race are half beasts and half human. Due to their beast half, they are slightly stronger than human. Females tend to look more like humans, while males tend to look more bestial.They could gain one free 1 trait stat booster depending on their beast half. Furthermore they gain a natural weapon based on their beast half. [spoiler=Electro][b]Electro[/b]- Rank X(first 4 ranks free) Type: Range: Stats: N/A Description: Utilized by members of the Mink Tribe.Users of Electro can channel electricity through parts of their bodies in order to shock anything they touch. This power can also be channeled through weapons or objects.[/spoiler] | | Dwarf (2 Traits) | The Dwarves are a race of amazingly small individuals, about 6 inches in height normally with little brush-like tails and the potential to grow up to about a foot and a half tall which among the dwarves is a considerable outliar. Despite their small size they are actually rather strong and fast little people gaining the "mighty" and "great" traits. They however are fragile and can only ever achieve stamina at a maxium of the "giant" trait. | Spoiler: click to toggle [b]Dwarf (2 Traits) -[/b] The Dwarves are a race of amazingly small individuals, about 6 inches in height normally with little brush-like tails and the potential to grow up to about a foot and a half tall which among the dwarves is a considerable outliar. Despite their small size they are actually rather strong and fast little people gaining the "mighty" and "great" traits. They however are fragile and can only ever achieve stamina at a maximum of the "giant" trait. | | Longarm Tribe(1 Trait) | As their name suggests, all members of the Longarm Tribe have two elbow joints on each arm, which results in them having abnormally long arms. Because of their incredibly long arms, the longarm tribe receives a passive boost of 15 to their strength and for every 10 points they receive in strength they get a boost of 1. | Spoiler: click to toggle [b]Longarm Tribe(1 Trait)[/b]- As their name suggests, all members of the Longarm Tribe have two elbow joints on each arm, which results in them having abnormally long arms. Because of their incredibly long arms, the longarm tribe receives a passive boost of 15 to their strength and for every 10 points they receive in strength they get a boost of 1. | | Longleg Tribe(1 Trait) | As their name suggests, they are a race of very long-legged individuals and because of this they are very tall and outsize the average human greatly. Much like the Snakeneck Tribe, Longlegs are often very proud of their legs and will wear clothing and jewelry to show them off or tattoo them to make their precious legs distinct. Because of their incredibly long legs they receive a passive boost of 15 to their speed and for every 10 points they receive in speed they get a boost of 1. | Spoiler: click to toggle [b]Longleg Tribe(1 Trait)[/b]- As their name suggests, they are a race of very long-legged individuals and because of this they are very tall and outsize the average human greatly. Much like the Snakeneck Tribe, Longlegs are often very proud of their legs and will wear clothing and jewelry to show them off or tattoo them to make their precious legs distinct. Because of their incredibly long legs they receive a passive boost of 15 to their speed and for every 10 points they receive in speed they get a boost of 1. | | Snakeneck Tribe(1 Trait) | Members of the Snakeneck Tribe have necks that are longer than a normal human's, making them much taller than most humans. All snakenecks that have been shown have had very slender bodies that make them more closely resemble snakes. Members of the tribe decorate their necks with rings or tattoos similar to what the Longleg Tribe members have on their legs. Snakeneck Tribe members receive a passive boost of 15 points in accuracy thanks to their height giving them quite the vantage point and for every 10 points they receive in accuracy they get a boost of 1. | Spoiler: click to toggle [b]Snakeneck Tribe(1 Trait)[/b]- Members of the Snakeneck Tribe have necks that are longer than a normal human's, making them much taller than most humans. All snakenecks that have been shown have had very slender bodies that make them more closely resemble snakes. Members of the tribe decorate their necks with rings or tattoos similar to what the Longleg Tribe members have on their legs. Snakeneck Tribe members receive a passive boost of 15 points in accuracy thanks to their height giving them quite the vantage point and for every 10 points they receive in accuracy they get a boost of 1. | | Giants(4 Traits) | Over the last few centuries a truly odd occurrence seems to have been taking place in the world's giant population. Rather contrary to their name, they've actually been getting shorter as the generations come in. While a far cry from their previous heights most giants born outside their home country and even a fair few within only ever reach between a short 20 feet and a tall 30. They normally appear to be regular humans scaled up but some also are known to have more exaggerated features. Naturally physically gifted, they start with a flat boost of 10 points in strength and stamina along with for every 5 points their strength and/or stamina gains, they get a bonus of 1 point. This however is counteracted by their lower than average accuracy as they seem not to notice smaller details a tinier race might meaning they can only reach up to the trait "Superb" for accuracy. On top of this, their speed also leaves a bit to be desired as they have to be a lot more careful about running into things or stepping on stuff they shouldn't, limiting them to the "Ludicrous" trait at best. | Spoiler: click to toggle [b]Giants(4 Traits)[/b]- Over the last few centuries a truly odd occurrence seems to have been taking place in the world's giant population. Rather contrary to their name, they've actually been getting shorter as the generations come in. While a far cry from their previous heights most giants born outside their home country and even a fair few within only ever reach between a short 20 feet and a tall 30. They normally appear to be regular humans scaled up but some also are known to have more exaggerated features. Naturally physically gifted, they start with a flat boost of 10 points in strength and stamina along with for every 5 points their strength and/or stamina gains, they get a bonus of 1 point. This however is counteracted by their lower than average accuracy as they seem not to notice smaller details a tinier race might meaning they can only reach up to the trait "Superb" for accuracy. On top of this, their speed also leaves a bit to be desired as they have to be a lot more careful about running into things or stepping on stuff they shouldn't, limiting them to the "Ludicrous" trait at best. |
Edited by Scarlet, Jan 21 2018, 06:09 PM.
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LexLuthor
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Jul 31 2014, 06:09 AM
Post #4
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Administrator
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| Custom Traits |
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This holds all the previously approved Custom Creation traits and is updated once in a while if a new batch of traits comes through. It holds varying sorts of traits, fruits excluded.
| Custom Technique Traits |
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| Experienced Brawler (1 trait) | For whatever reason, should it be necessity or simply because of your love of fighting, you've become a decent hand to hand fighter. Any unarmed technique you come up with that involve your fists or feet can be up to 2 ranks higher than your maximum. | Spoiler: click to toggle [b]Experienced Brawler (1 trait)[/b]: For whatever reason, should it be necessity or simply because of your love of fighting, you've become a decent hand to hand fighter. Any unarmed technique you come up with that involve your fists or feet can be up to 2 ranks higher than your maximum.
| | Professional Brawler (3 traits) | Experience has taught you well, and you're quite the impressive fighter. Unarmed Techniques involving your fists or feet can be 5 ranks higher than your maximum. | Spoiler: click to toggle [b]Professional Brawler (3 traits)[/b]: Experience has taught you well, and you're quite the impressive fighter. Unarmed Techniques involving your fists or feet can be 5 ranks higher than your maximum.
| | Elite Brawler (5 traits) | The pinnacle of pugilist professionalism, you're one of the best in the world. Unarmed Techniques involving your fists or feet can be a whopping 7 ranks higher than your maximum, and you gain the following free technique:
Brawler Sense - [Max Rank] Type: Defensive Range: Self Description: All your brawling training has taught you how to read opponents. Should their speed be higher than yours, as long as it's within 30% of yours, (IE: You have 100 Speed, 25% is 25, so if their speed is 125 or less), you may take a defensive measure as if your speed matched theirs. | Spoiler: click to toggle [b]Elite Brawler (5 traits)[/b]: The pinnacle of pugilist professionalism, you're one of the best in the world. Unarmed Techniques involving your fists or feet can be a whopping 7 ranks higher than your maximum, and you gain the following free technique:
[b]Brawler Sense[/b] - [Max Rank] [b]Type:[/b] Defensive [b]Range:[/b] Self [b]Description:[/b] All your brawling training has taught you how to read opponents. Should their speed be higher than yours, as long as it's within 30% of yours, (IE: You have 100 Speed, 25% is 25, so if their speed is 125 or less), you may take a defensive measure as if your speed matched theirs. | | Life Return (2 Traits + 1 Training SL + Character's Stamina must be 51 or over) | Time spent training and understanding the functions of one's body has allowed an individual to fully manipulate their fate and muscles, allowing it to fully manipulate their bodies with only but their focused mind and will. Life Return allows a character to use Transfer Techniques, which allows a character to transfer stat points from one stat to another. These shifts are straining on the body, however, and can only last for a brief period of time. Life Return also allows the creation and use of Techniques that fully allow hair manipulation (growth, full control, etc), allowing one to use their hair as a weapon or as appendages. Note: Automatas cannot gain this trait. Cyborgs can only use this trait for parts that are not mechanical. Should a Cyborg become an Automata, the Cyborg in question will lose this Trait and the techniques that were created with it, and, as such, will be refunded both the traits that were spent on Life Return and the TP that were spent on the techniques. | Spoiler: click to toggle [b]Life Return (2 traits)[/b] [u][i]Requires the completion of one training SL + 51 Stamina or over[/i][/u] - Time spent training and understanding the functions of one's body has allowed an individual to fully manipulate their fate and muscles, allowing it to fully manipulate their bodies with only but their focused mind and will. Life Return allows a character to use Transfer Techniques, which allows a character to transfer stat points from one stat to another. These shifts are straining on the body, however, and can only last for a brief period of time. Life Return also allows the creation and use of Techniques that fully allow hair manipulation (growth, full control, etc), allowing one to use their hair as a weapon or as appendages. |
| Custom Racial Exclusive Traits |
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| Miracle Milk (1 Trait) - Female Mink/Mammal Zoan only | The character is rather productive and their milk is much healthier then normal milk, allowing the easing of pain, and if bottled and sold bring in a decent income, Allows the creation of milk based healing techniques as well as increases Stamina by +5 for four posts when ingested this boost is non-stackable with itself, as well as gives a 15% Beli bonus (milk must be mentioned being sold in the SL). | Spoiler: click to toggle [c][b]Miracle Milk (1 Trait)[/b] - The character is rather productive and their milk is much healthier then normal milk, allowing the easing of pain, and if bottled and sold bring in a decent income, Allows the creation of milk based healing techniques as well as increases Stamina by +5 for four posts when ingested [b]this boost is non-stackable with itself[/b], as well as gives a 15% Beli bonus (milk must be mentioned being sold in the SL). | | Additional Natural Weapon (1 Trait / 2 Traits / 3 Traits) - Must be of a race that gets natural weapons | [Must be of a race that gets natural weapons already to qualify for this trait] This trait allows the character to have an additional Natural weapon, this trait can be taken multiple times to give more natural weapons.
More points can be added to this Trait to get a better natural weapon in return. Should you spend 2 Traits on this Trait, you will get a Strong natural weapon, and if you spend 3 Traits, you will get a Dangerous natural weapon. | Spoiler: click to toggle [b]Additional Natural Weapon (1 Trait / 2 Traits / 3 Traits)[/b]- [Must be of a race that gets natural weapons already to qualify for this trait] This trait allows the character to have an additional Natural weapon, this trait can be taken multiple times to give more natural weapons. | | Fuel Storage Upgrade (2 Traits) | Requires the character either to be an Automata or to possess a Cyborg part - Out of necessity, this character requires the need for a more sophisticated fuel storage for his or her systems to function correctly. As such, this character now has the right to have an amount of (Fortune*3) Fuel. Can be taken once. | Spoiler: click to toggle [b] Fuel Storage Upgrade (2 Traits)[/b] Requires the character either to be an Automata or to possess a Cyborg part - Out of necessity, this character requires the need for a more sophisticated fuel storage for his or her systems to function correctly. As such, this character now has the right to have an amount of (Fortune*3) Fuel. |
| Custom Races |
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| Hybrid Mermaid (3 Traits) | Being only half Merfolk they may differ in appearance from normal Merfolk. Gaining the benefit of Bear stamina trait, they can breath underwater. In place of legs these characters have a tail which splits down the middle while they are standing on land. They may breath underwater and gain +30 speed while submerged, and their movements underwater are completely unhindered. They gain one form of natural weapon, based on their species. Note. Due to the +30 Speed, these must have the bottom half of a mermaid | Spoiler: click to toggle [b]Hybrid Mermaid (3 traits)[/b]: Being only half Merfolk they may differ in appearance from normal Merfolk. Gaining the benefit of Bear stamina trait, they can breath underwater. In place of legs these characters have a tail which splits down the middle while they are standing on land. They may breath underwater and gain +30 speed while submerged, and their movements underwater are completely unhindered. They gain one form of natural weapon, based on their species.
| | Aswang (3 Traits) | Aswangs for the most part have a human appearance though notable features include a paleness in the skin and sharp teeth. After sunset their strength increases and all of their stats increase by 1 for every five points put in them. Night boosts are calculated last. | Spoiler: click to toggle [b]Aswang (3 Traits):[/b] Aswangs for the most part have a human appearance though notable features include a paleness in the skin and sharp teeth. After sunset their strength increases and all of their stats increase by 1 for every five points put in them. Night boosts are calculated last. | | Cyclops (2 Traits) | Cyclops are a race of people that look very much human, however they have the notable feature of only having a single eye. Cyclops have an innate superhuman strength giving them the "Super" trait. However, they have rather poor abilities of depth perception leaving them with an accuracy limited to a maximum of the "Flawless" trait. | Spoiler: click to toggle [b]Cyclops (2 Traits):[/b] Cyclops are a race of people that look very much human, however they have the notable feature of only having a single eye. Cyclops have an innate superhuman strength giving them the "Super" trait. However, they have rather poor abilities of depth perception leaving them with an accuracy limited to a maximum of the "Flawless" trait. | | Automata (2 Traits + All Perfect Cyborg Traits + Scientist Trait) | Automatas are a race of people that were once defined by organic flesh, though have later decided to transfer their consciousness into a robotic body. Thus, this has given them the possibility to become completely unable to be killed naturally, ageless and unbounded by the limits of flesh. They were ultimately created by Velvet G. Falcone after the World Government, having learned of the ultimate success of the transfer of her consciousness into a robot, decided to make her "Transfer" program open-source and able to be bought on computer chips.
In order to become an Automata, you will first need to acquire all Perfect Cyborg Traits (Head, Torso, Arms and Legs). Then, you or a benefactor will also need to either possess the Apprentice Scientist or Average Warrior, Brilliant Scientist Trait to allow the well-function of the Transfer program, or get somebody else that has one of these Traits to do it for you. If your character had a Racial Trait before the Transfer, it will be replaced by the Automata Trait, thus meaning that all of the bonuses you previously had with your race will be lost.
Automatas are given the possibility to augment themselves by the use of advanced technology and intense programming thanks to a 50% Discount to all of their cybernetic upgrades. Additionally, Traits spent on their Perfect Cybernetics will be refunded and the character will be given the freedom to choose between two options: either four of them are spent on a maxed Stat-Altering Trait and the rest are kept so they can be spent on anything the player wants, or they are kept for higher-grade material for their bodies. If the second option is taken, the Automata will be given the choice to spend 4 of their refunded traits on a Strong-graded material for their bodies or all of them on a Dangerous-graded material.
The name of their Stamina stat will also be replaced by "Energy", which will see its consumption increase as a result when using Cyborg Techniques. Also, unlike their Cyborg counterparts, Automatas can only consume Zoan-Type Devil Fruits. Although they still possess an actual Soul like most normal living beings, their bodies are, however, considered objects and will thus be able to be modified by the Zoan Devil Fruit's powers, seeing as they could be considered as Devil Fruit Weapons. | Spoiler: click to toggle [b]Automata (2 Traits)[/b] [u][i]Requires all Perfect Cyborg Traits + Scientist Trait[/i][/u] - Automatas are a race of people that were once defined by organic flesh, though have later decided to transfer their consciousness into a robotic body. Thus, this has given them the possibility to become completely unable to be killed naturally, ageless and unbounded by the limits of flesh. They were ultimately created by [url=http://w11.zetaboards.com/OnePieceNewWorld/topic/11679580/1/]Velvet G. Falcone[/url] after the World Government, having learned of the ultimate success of the transfer of her consciousness into a robot, decided to make her "Transfer" program open-source and able to be bought on computer chips.
Automatas are given the possibility to augment themselves by the use of advanced technology and intense programming thanks to a 50% Discount to all of their cybernetic upgrades. Additionally, Traits spent on their Perfect Cybernetics will be refunded and the character will be given the freedom to choose between two options: either four of them are spent on a maxed Stat-Altering Trait and the rest are kept so they can be spent on anything the player wants, or they are kept for higher-grade material for their bodies. If the second option is taken, the Automata will be given the choice to spend 4 of their refunded traits on a Strong-graded material for their bodies or all of them on a Dangerous-graded material.
The name of their Stamina stat will also be replaced by "Energy", which will see its consumption increase as a result when using Cyborg Techniques. Also, unlike their Cyborg counterparts, Automatas can only consume Zoan-Type Devil Fruits. Although they still possess an actual Soul like most normal living beings, their bodies are, however, considered objects and will thus be able to be modified by the Zoan Devil Fruit's powers, seeing as they could be considered as Devil Fruit Weapons.
| | Spartoi (3 Traits) | - The Spartoi are a race of dragon-like reptilians that hail from the New World. They are humanoid but with wing, scales, and a lizard-like appearance. Due to their scales acting as natural armor their scales are counted as a natural weapon. Furthermore, they are naturally hardier than most other races, gaining 1 point in stamina for every 5 put in. This bonus is calculated last. Finally, because of their wings, they possess the ability to fly given a running start. | Spoiler: click to toggle [b]Spartoi (3 Traits)[/b] - The Spartoi are a race of dragon-like reptilians that hail from the New World. They are humanoid but with wing, scales, and a lizard-like appearance. Due to their scales acting as natural armor their scales are counted as a natural weapon. Furthermore, they are naturally hardier than most other races, gaining 1 point in stamina for every 5 put in. This bonus is calculated last. Finally, because of their wings, they possess the ability to fly given a running start. | | Oni (2 Traits) | Oni are rumoured to be the descendants of a single specimen from the demons of Helengard and a human. However, there's no real way to back up or prove these rumours that wouldn't infringe on the rights currently held by Oni. For as long as people remember, they have been interspersed occasionally amongst the population only notable for their unusual horns, sharp teeth, unusual eyes, skin colours, and various other aesthetic changes from the average human. Aside from these differences, Oni are also more prone to developing abstract techniques, able to use techniques 20 ranks below what anyone else would naturally be capable of. For example, a normally rank 50 technique would be available to them at rank 30. | Spoiler: click to toggle [b][b]Oni (2 Traits) -[/b] Oni are rumoured to be the descendants of a single specimen from the demons of Helengard and a human. However, there's no real way to back up or prove these rumours that wouldn't infringe on the rights currently held by Oni. For as long as people remember, they have been interspersed occasionally amongst the population only notable for their unusual horns, sharp teeth, unusual eyes, skin colours, and various other aesthetic changes from the average human. Aside from these differences, Oni are also more prone to developing abstract techniques, able to use techniques 20 ranks below what anyone else would naturally be capable of. For example, a normally rank 50 technique would be available to them at rank 30. | | Ziefer (2 Traits) | Ziefer are humanoid beings that have resemblances to insects be it with antennae, exoskeleton, or other various features based on the insect they resemble. With this exoskeleton comes a natural defence gaining the bear stamina trait and all Ziefer have a natural weapon. They have been in direct feud with the Shpin for centuries. | Spoiler: click to toggle [b]Ziefer (2 Traits) -[/b] Ziefer are humanoid beings that have resemblances to insects be it with antennae, exoskeleton, or other various features based on the insect they resemble. With this exoskeleton comes a natural defence gaining the bear stamina trait and all Ziefer have a natural weapon. They have been in direct feud with the Shpin for centuries. | | Shpin (3 Traits) | The Shpin are a group of humanoid arachnids in direct feud with their insect counterparts, the Ziefer. Whereas the Ziefer boast physical prowess, the Shpin prefer to act more strategically and as such have learned the art of the deal rather well, accustomed to amounting funds they earn an increase of 25% in berries per thread. Along with this, they all have an arachnid based natural weapon. | Spoiler: click to toggle [b]Shpin (2 Traits) -[/b] The Shpin are a group of humanoid arachnids in direct feud with their insect counterparts, the Ziefer. Whereas the Ziefer boast physical prowess, the Shpin prefer to act more strategically and as such have learned the art of the deal rather well, accustomed to amounting funds they earn an increase of 25% in berries per thread. Along with this, they all have an arachnid based natural weapon. | | Harpy (1 Trait) | Harpies are winged humans who over time developed wings on their arms ranging from being full bird wings to having a large amount of feathers sprouting from below them. Full harpies have full bird wings while half-harpies have more human-like arms and hands with the feathers. Half Harpies-Half Skypeians result in the wings being on their backs. All harpies are capable of flight. | Spoiler: click to toggle [b]Harpy(1 Trait) -[/b] Harpies are winged humans who over time developed wings on their arms ranging from being full bird wings to having a large amount of feathers sprouting from below them. Full harpies have full bird wings while half-harpies have more human-like arms and hands with the feathers. Half Harpies-Half Skypeians result in the wings being on their backs. All harpies are capable of flight. | | Long Ear Tribe (3 Traits) | Contesting the Dwarves as one of the most elusive races on the Seas, the Longear Tribe are also known as the "Elves" and are the subject of hundreds of myths and legends. Most of them untrue. The truth of the matter is that Longears are humanoids similar in size to humans, tending to be slightly taller than humans and almost always possessing a lithe and flexible frame that is thinner than humans. The defining feature are of course the elongated and pointed ears that all Elves have combined with a certain grace that sets them apart. There are two subdivisions of Elves, based on their skin-tone and hair-colors. The fair-skinned Longears have a caramel to pale skin-tone with a highly chromatic variety of eye and hair-colors, with black, brown, red, gold, and even green or magenta colors possible. The dark-skinned Longears instead almost universally have grey or white colored hair with amber, brown, red, silver, or black colored eyes. Their skin-tones range from olive to literal blue-black. Communities tend to be predominantly one or the other grouping, though despite the many stories there is little to no bad blood between the groups. Longear senses are considerably enhanced in comparison to normal humans, granting them an almost supernatural grace and reaction time. For every five points put into Speed or Accuracy the Longear gains one additional point, this bonus is calculated last. Longears can also further refine their senses by creating passive techniques up to their max technique rank in order to perform sensory feats such as seeing in pitch black conditions, hearing a pin drop behind a stone wall, or smelling poison in food or drink. This ability is not comparable to or a replacement for Observation Haki.
| Spoiler: click to toggle [b]Long Ear Tribe (3 Traits) -[/b]Contesting the Dwarves as one of the most elusive races on the Seas, the Longear Tribe are also known as the "Elves" and are the subject of hundreds of myths and legends. Most of them untrue. The truth of the matter is that Longears are humanoids similar in size to humans, tending to be slightly taller than humans and almost always possessing a lithe and flexible frame that is thinner than humans. The defining feature are of course the elongated and pointed ears that all Elves have combined with a certain grace that sets them apart. There are two subdivisions of Elves, based on their skin-tone and hair-colors. The fair-skinned Longears have a caramel to pale skin-tone with a highly chromatic variety of eye and hair-colors, with black, brown, red, gold, and even green or magenta colors possible. The dark-skinned Longears instead almost universally have grey or white colored hair with amber, brown, red, silver, or black colored eyes. Their skin-tones range from olive to literal blue-black. Communities tend to be predominantly one or the other grouping, though despite the many stories there is little to no bad blood between the groups. Longear senses are considerably enhanced in comparison to normal humans, granting them an almost supernatural grace and reaction time. For every five points put into Speed or Accuracy the Longear gains one additional point, this bonus is calculated last. Longears can also further refine their senses by creating passive techniques up to their max technique rank in order to perform sensory feats such as seeing in pitch black conditions, hearing a pin drop behind a stone wall, or smelling poison in food or drink. This ability is not comparable to or a replacement for Observation Haki.
| | Plant Tribe (3 Traits) | The Plant Tribe are a race of humanoids with plant-like features, which usually end up being taller and more lithe than most other races. They tend to take traits from plants such as trees and flowers, though occasionally there are Plant Tribe members who take on a mushroom appearance, such as the Toads from the Mushroom Kingdom. They gain the form of one natural plant-based weapon, and in addition they are capable of absorbing nutrients from the ground through techniques, in order to lightly heal themselves depending on their Rank. In addition, they have a natural weakness to fire.
| Spoiler: click to toggle [b]Plant Tribe (3 Traits) -[/b]The Plant Tribe are a race of humanoids with plant-like features, which usually end up being taller and more lithe than most other races. They tend to take traits from plants such as trees and flowers, though occasionally there are Plant Tribe members who take on a mushroom appearance, such as the Toads from the Mushroom Kingdom. They gain the form of one natural plant-based weapon, and in addition they are capable of absorbing nutrients from the ground through techniques, in order to lightly heal themselves depending on their Rank. In addition, they have a natural weakness to fire. | | Nupon (2 Traits) | A distance cousin to the Mink tribe, Nupon are fluffy beings with small hands and very short legs but large rabbit-like ears which can function as hands with four fingers on them. Nupon are master craftsmen by nature loving to tinker and work with their ear hands. This grants them the Master Blacksmith or the Advanced Builder traits. However, due to their stubby feet they are unable to move overly swiftly only being able to take up to the Ludicrous speed trait. | nocode for apps [b]Nupon (2 Traits)[/b] – A distance cousin to the Mink tribe, Nupon are fluffy beings with small hands and very short legs but large rabbit-like ears which can function as hands with four fingers on them. Nupon are master craftsmen by nature loving to tinker and work with their ear hands. This grants them the Master Blacksmith or the Advanced Builder traits. However, due to their stubby feet they are unable to move overly swiftly only being able to take up to the Ludicrous speed trait. [/nocode] |
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Mr. Prince
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Dec 4 2017, 06:12 PM
Post #5
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Just Dance
- Posts:
- 1,744
- Group:
- Supernova
- Member
- #59
- Joined:
- Apr 28, 2015
- Chatango Username
- PrinceofPeace/JinraND
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| Custom Profession-Exclusive Traits |
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| Guaranteed Warranty (1 Trait + Corporate CEO + Head of your Entreprise) | When in the world of big business, there often comes a time where you need to sell your product with big warranties involved as the cost to damage ratio on a weapon can often times be questionable at best. Those who invest in the weaponry made by the owner's company offer a great rate of 5% repair rates on all weaponry created. Instead of paying the original 10% of the pricing of your weapon you just lay down a 5% stake and the weapon will be repaired within the day. | Spoiler: click to toggle Guaranteed Warranty (1 Trait) Requires CEO and to be the head of your company. - When in the world of big business, there often comes a time where you need to sell your product with big warranties involved as the cost to damage ratio on a weapon can often times be questionable at best. Those who invest in the weaponry made by the owner's company offer a great rate of 5% repair rates on all weaponry created. Instead of paying the original 10% of the pricing of your weapon you just lay down a 5% stake and the weapon will be repaired within the day.[/nocode] | | Biological Expert (1 Trait + Average Warrior, Brilliant Scientist + Advanced Expert Doctor) | Through the use of research and experimentation, the Scientist has learned how to get the most out of their work without using as much of their resources, thus allowing it to use Bio-mods that are 4 ranks higher than its max tech rank. Additionally, the Scientist is now also able to have a 50% Discount on the purchase of Pop Greens. | Spoiler: click to toggle [b]Biological Expert (1 Trait)[/b] [u][i]Requires Average Warrior, Brilliant Scientist + Advanced Expert Doctor traits[/i][/u] - Through the use of research and experimentation, the Scientist has learned how to get the most out of their work without using as much of their resources, thus allowing it to use Bio-mods that are 4 ranks higher than its max tech rank. Additionally, the Scientist is now also able to have a 50% Discount on the purchase of Pop Greens. | | Wunderkind (1 Trait + Average Warrior, Brilliant Scientist + Marine Faction + Level 2 Fame or more) | A Wunderkind is an individual that is considered by both the Marines and the World Government to possess a sufficient amount of intelligence to become one of the brightest people in the world. As such, they provide the Wunderkind with a certain amount of Beli to make sure this specific individual can make its projects reality. When a Wunderkind finishes an SL, the individual is automatically granted a 50% bonus to their Beli gains. Note: This Trait will be refunded immediately and have its effects retired from the character should the latter decide to leave the Marines. Additionally, the Wunderkind cannot become a Merchant, seeing as the Marines forfeit their right for self-profit the moment they agree to be funded. | Spoiler: click to toggle [b]Wunderkind (1 Trait)[/b] [i]Requires the character to be both an Average Warrior, Brilliant Scientist and a member of the Marine Faction, and have a minimum level of Fame of 2 or more[/i] - A Wunderkind is an individual that is considered by both the Marines and the World Government to possess a sufficient amount of intelligence to become one of the brightest people in the world. As such, they provide the Wunderkind with a certain amount of Beli to make sure this specific individual can make its projects reality. When a Wunderkind finishes an SL, the individual is automatically granted a 50% bonus to their Beli gains. | Performance of X (1 trait) requires any dancer profession trait | Allows the Dancer to work a certain weapon or object into their dances, allowing them to make techniques requiring these items as dance techniques, and increasing max technique rank by 2 for these dances | Spoiler: click to toggle [b]Performance of X (1 trait)[/b]- [i]requires any dancer profession[/i] Allows the Dancer to work a certain weapon or object into their dances, allowing them to make techniques requiring these items as dance techniques, and increasing max technique rank by 2 for these dances. | Alluring Movements (1 Trait) Requires Professional Dancer | Learning to move the body in suggestive manners, one can affect one target with a charm affect as long as their fortune is lower then half of the users, this makes the person willing to cooperate and help the dancer, as long as they are not threatened with danger. any presence of danger to the person will break the control instantly. (The duration for this charm would be equal to rank/10 of the charming tech and with a cool-down on the same target equal to half the duration of the charm effect.) | Spoiler: click to toggle [b]Alluring Movements (1 Trait)[/b] [i]Requires Professional Dancer[/i]- Learning to move the body in suggestive manners, one can affect one target with a charm affect as long as their fortune is lower then half of the users, this makes the person willing to cooperate and help the dancer, as long as they are not threatened with danger. any presence of danger to the person will break the control instantly. (The duration for this charm would be equal to rank/10 of the charming tech and with a cool-down on the same target equal to half the duration of the charm effect.) |
| Custom Profession Traits |
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| Green Thumb (1 Trait) | The character is proficient in growing, raising, and selling produce and other things thanks to their skills as a farmer. Thanks to using their skills to make a decent income they may gain a 10% Beli increase in their SL's (so long as they actively sell their produce in the SL) while also gaining an expansion on the land this character owns for their 'base' by some additional square meters. | Spoiler: click to toggle [b]Green Thumb (1 Trait)[/b] - The character is proficient in growing, raising, and selling produce and other things thanks to their skills as a farmer. Thanks to using their skills to make a decent income they may gain a 10% Beli increase in their SL's (so long as they actively sell their produce in the SL) while also gaining an expansion on the land this character owns for their 'base' by some additional square meters. | | Herbalist (1 Traits) | The mastery of basic natural remedies and herbalism, those who specialize in this field of medicine have a greater ability to adapt to their natural surroundings due to their knowledge of the natural world. Users of this trait can create basic poisons and medicines up to [X] times per thread in any appropriately natural setting and can be made within 1 full post. | Spoiler: click to toggle [b]Herbalist (1 Traits)[/b] - The mastery of basic natural remedies and herbalism, those who specialize in this field of medicine have a greater ability to adapt to their natural surroundings due to their knowledge of the natural world. Users of this trait can create basic poisons and medicines up to [X] times per thread in any appropriately natural setting and can be made within 1 full post. | | Advanced Herbalist (3 Traits) | The mastery of basic natural remedies and herbalism, those who specialize in this field of medicine have a greater ability to adapt to their natural surroundings due to their knowledge of the natural world. Users of this trait can create basic poisons and medicines up to [X] times per thread in any appropriately natural setting and can be made within 1 full post. Advancing farther into natural power grants you more insight. You now become able to create drugs that last for 3 posts. Are you trying to be a master? | Spoiler: click to toggle [b]Advanced Herbalist (3 Traits)[/b] - The mastery of basic natural remedies and herbalism, those who specialize in this field of medicine have a greater ability to adapt to their natural surroundings due to their knowledge of the natural world. Users of this trait can create basic poisons and medicines up to [X] times per thread in any appropriately natural setting and can be made within 1 full post. Advancing farther into natural power grants you more insight. You now become able to create drugs that last for 3 posts. Are you trying to be a master? | | Master Herbalist (5 Traits) | The mastery of basic natural remedies and herbalism, those who specialize in this field of medicine have a greater ability to adapt to their natural surroundings due to their knowledge of the natural world. Users of this trait can create basic poisons and medicines up to [X] times per thread in any appropriately natural setting and can be made within 1 full post. You have your own garden of tricks and reached the final stage. Some would even call you a Witch Doctor. The cures and poisons you make can last for an eye opening 5 post. Careful not to your self into a grave. *This trait caps at 10* | Spoiler: click to toggle [b]Master Herbalist (5 Traits)[/b] - The mastery of basic natural remedies and herbalism, those who specialize in this field of medicine have a greater ability to adapt to their natural surroundings due to their knowledge of the natural world. Users of this trait can create basic poisons and medicines up to [X] times per thread in any appropriately natural setting and can be made within 1 full post. You have your own garden of tricks and reached the final stage. Some would even call you a Witch Doctor. The cures and poisons you make can last for an eye opening 5 post. Careful not to your self into a grave. *This trait caps at 10* | | Aspiring Detective (1 Trait) | Those with this trait are excellent in gathering information from evidence and clues and finding hidden insight among their surroundings. They make very good trackers, being one of the few professions that can successfully scout out professional thieves, able to spot if someone is pick-pocketing them or someone immediately around them or if a thief is in hiding within the local vicinity. Once per thread the user can tail a target discreetly, giving them no normal indication they are being followed. This lasts 2 posts. The user does not become excellent at hiding. | Spoiler: click to toggle [b]Aspiring Detective (1 Trait):[/b] Those with this trait are excellent in gathering information from evidence and clues and finding hidden insight among their surroundings. They make very good trackers, being one of the few professions that can successfully scout out professional thieves, able to spot if someone is pick-pocketing them or someone immediately around them or if a thief is in hiding within the local vicinity. Once per thread the user can tail a target discreetly, giving them no normal indication they are being followed. This lasts 2 posts. The user does not become excellent at hiding. | | Detective P.I. (2 Traits) | Those with this trait are superb in gathering information from evidence and clues and finding hidden insight among their surroundings, treasures, items or general interest etc. Staging and deciphering traps comes as second nature. They make very great trackers, being one of the few professions that can easily scout out professional thieves. Once per thread the user can tail a target discreetly, giving them no normal indication they are being followed. This lasts 4 posts. The user does not become excellent at hiding. | Spoiler: click to toggle [b]Detective P.I. (2 Traits):[/b] Those with this trait are superb in gathering information from evidence and clues and finding hidden insight among their surroundings, treasures, items or general interest etc. Staging and deciphering traps comes as second nature. They make very great trackers, being one of the few professions that can easily scout out professional thieves. Once per thread the user can tail a target discreetly, giving them no normal indication they are being followed. This lasts 4 posts. The user does not become excellent at hiding. | | Apprentice Scientist (1 Trait) | Anything is possible with the magic of science! What's that you say? It's contradictory?! BALDERDASH! Scientists relentlessly research their field to bring the world new and fantastical inventions, from the wonders of technology to biological enhancements, if there's a science, you bet your ass someone has dedicated their life to it and possibly others. Those with this trait are able to build more abstract creations often with a dangerous or ultimate rank in cost(such as cloning, splicing, putting fruits into objects, creating mechas, etc.). Apprentice Scientists get a 30% discount on items/weapons based on technology. This discount is non-stackable with other traits.(items with magic or curses or whatnot are excluded from this, only weapons and objects in ships count on the topic of ships) | Spoiler: click to toggle [b]Apprentice Scientist (1 Trait): Anything is possible with the magic of science! What's that you say? It's contradictory?! BALDERDASH! Scientists relentlessly research their field to bring the world new and fantastical inventions, from the wonders of technology to biological enhancements, if there's a science, you bet your ass someone has dedicated their life to it and possibly others. Those with this trait are able to build more abstract creations often with a dangerous or ultimate rank in cost(such as cloning, splicing, putting fruits into objects, creating mechas, etc.). Apprentice Scientists get a 30% discount on items/weapons based on technology. This discount is non-stackable with other traits.(items with magic or curses or whatnot are excluded from this, only weapons and objects in ships count on the topic of ships) | | Average Warrior, Brilliant Scientist (3 Traits) | Anything is possible with the magic of science! What's that you say? It's contradictory?! BALDERDASH! Scientists relentlessly research their field to bring the world new and fantastical inventions, from the wonders of technology to biological enhancements, if there's a science, you bet your ass someone has dedicated their life to it and possibly others. Those with this trait are able to build more abstract creations often with a dangerous or ultimate rank in cost(such as cloning, splicing, putting fruits into objects, creating mechas, etc.). Brilliant Scientists get a 50% discount on items/weapons based on technology. This discount is non-stackable with other traits.(items with magic or curses or whatnot are excluded from this, only weapons and objects in ships count on the topic of ships) | Spoiler: click to toggle [b]Average Warrior, Brilliant Scientist (3 Traits):[/b] Anything is possible with the magic of science! What's that you say? It's contradictory?! BALDERDASH! Scientists relentlessly research their field to bring the world new and fantastical inventions, from the wonders of technology to biological enhancements, if there's a science, you bet your ass someone has dedicated their life to it and possibly others. Those with this trait are able to build more abstract creations often with a dangerous or ultimate rank in cost(such as cloning, splicing, putting fruits into objects, creating mechas, etc.). Brilliant Scientists get a 50% discount on items/weapons based on technology. This discount is non-stackable with other traits.(items with magic or curses or whatnot are excluded from this, only weapons and objects in ships count on the topic of ships) | | Merchant (1 Trait) | This character has become proficient enough with its social and bargaining skills to be able to sell wares on its own. Able to gain 10% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters and gain profit from them. A Merchant also has the right to join an *Economical Alliance or an *Entreprise.
An Economical Alliance is a group of Merchants, led by Corporate CEOs and Expert Merchants as counsellors, that are allowed to fully control their prices when in contact with other characters and NPCs, which means that they can be bargained with, and will also offer the Merchants a chance to create their own Entreprise, which has the right to sell better, but costlier wares. A Merchant will not have much power within it, acting either as a simple Ally or an Employee that is bound to comply to the tasks given to by the CEO, which can be either an advantage or disadvantage depending on the circumstances.
* : Economical Alliances and Enterprises act similarly to Crews and are not part of any precise Faction. Within these specific Crews, you can have Pirate members as much as you can have Marine and Bounty Hunter members. | Spoiler: click to toggle [b]Merchant (1 Trait) -[/b] This character has become proficient enough with its social and bargaining skills to be able to sell wares on its own. Able to gain 10% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters and gain profit from them. A Merchant also has the right to join an Economical Alliance or an Entreprise.
An Economical Alliance is a group of Merchants, led by Corporate CEOs and Expert Merchants as counsellors, that are allowed to fully control their prices when in contact with other characters and NPCs, which means that they can be bargained with, and will also offer the Merchants a chance to create their own Entreprise, which has the right to sell better, but costlier wares. A Merchant will not have much power within it, acting either as a simple Ally or an Employee that is bound to comply to the tasks given to by the CEO, which can be either an advantage or disadvantage depending on the circumstances. | | Expert Merchant (2 Traits) | This character has become so good with its social and bargaining skills that they are now able to sell even more wares on its own and gain more profit as a result. Able to gain 30% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters whilst also being able to create *Economical Alliances with other Merchants, allowing for profit shares and, of course, oh-so-alluring corruption, and join *Enterprises.
An Economical Alliance is a group of Merchants, led by Corporate CEOs and Expert Merchants as counsellors, that are allowed to fully control their prices when in contact with other characters and NPCs, which means that they can be bargained with, and will also offer the Merchants a chance to create their own Entreprise, which has the right to sell better, but costlier wares. As counsellors of an Economical Alliance, Expert Merchants have the right to veto the decisions of a Corporate CEO whilst, in a Enterprise, they usually are promoted to Vice-Presidents, taking care of their employees and making sure that the CEO is not making stupid decisions.
Expert Merchants also now possess a global 10% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: An Expert Merchant has no need to be in the Grand Line to be able to buy a Log Pose anymore).
* : Economical Alliances and Enterprises act similarly to Crews and are not part of any precise Faction. Within these specific Crews, you can have Pirate members as much as you can have Marine and Bounty Hunter members. | Spoiler: click to toggle [b]Expert Merchant (2 Traits) -[/b] This character has become so good with its social and bargaining skills that they are now able to sell even more wares on its own and gain more profit as a result. Able to gain 30% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters whilst also being able to create Economical Alliances with other Merchants, allowing for profit shares and, of course, oh-so-alluring corruption, and join Enterprises.
An Economical Alliance is a group of Merchants, led by Corporate CEOs and Expert Merchants as counsellors, that are allowed to fully control their prices when in contact with other characters and NPCs, which means that they can be bargained with, and will also offer the Merchants a chance to create their own Entreprise, which has the right to sell better, but costlier wares. As counsellors of an Economical Alliance, Expert Merchants have the right to veto the decisions of a Corporate CEO whilst, in a Enterprise, they usually are promoted to Vice-Presidents, taking care of their employees and making sure that the CEO is not making stupid decisions.
Expert Merchants also now possess a global 10% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: An Expert Merchant has no need to be in the Grand Line to be able to buy a Log Pose anymore). | | Corporate CEO (3 Traits) | This character is so skilled with its social and bargaining skills that it is now able to not only trade even more wares on its own than one could possibly imagine, but also possess their very own corporation. Able to gain 50% more Beli than usual per SL thanks to their incredible continuous income, they are also able to sell their wares to NPCs and other characters and have the right to create *Economical Alliances with other Merchants which allows for both profit shares and corruption, and create *Enterprises.
An Economical Alliance is a group of Merchants, led by Corporate CEOs and Expert Merchants as counsellors, that are allowed to fully control their prices when in contact with other characters and NPCs, which means that they can be bargained with, and will also offer the Merchants a chance to create their own Entreprise, which has the right to sell better, but costlier wares. CEOs have the right to recruit other Merchants in the Economical Alliance and to partially control a democracy within it, and, also, completely control the activity of an Entreprise when created.
Corporate CEOs also now possess a global 25% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: A Corporate CEO has no need to be in the Grand Line to be able to buy a Log Pose anymore), and will be able, depending on their reputation, to have a better relationship with the Marines and the World Government alike.
* : Economical Alliances and Enterprises act similarly to Crews and are not part of any precise Faction. Within these specific Crews, you can have Pirate members as much as you can have Marine and Bounty Hunter members. | Spoiler: click to toggle [b]Corporate CEO (3 Traits) -[/b] This character is so skilled with its social and bargaining skills that it is now able to not only trade even more wares on its own than one could possibly imagine, but also possess their very own corporation. Able to gain 50% more Beli than usual per SL thanks to their incredible continuous income, they are also able to sell their wares to NPCs and other characters and have the right to create Economical Alliances with other Merchants which allows for both profit shares and corruption, and create Enterprises.
An Economical Alliance is a group of Merchants, led by Corporate CEOs and Expert Merchants as counsellors, that are allowed to fully control their prices when in contact with other characters and NPCs, which means that they can be bargained with, and will also offer the Merchants a chance to create their own Entreprise, which has the right to sell better, but costlier wares. CEOs have the right to recruit other Merchants in the Economical Alliance and to partially control a democracy within it, and, also, completely control the activity of an Entreprise when created.
Corporate CEOs also now possess a global 25% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: A Corporate CEO has no need to be in the Grand Line to be able to buy a Log Pose anymore), and will be able, depending on their reputation, to have a better relationship with the Marines and the World Government alike. | | Business Efficianado (7 Traits) | (Only Available to CEO's As Second Profession) - As an owner of a grand business, taking this trait allows the CEO of the company to take a step in a new direction towards their customers, instead of generalizing their discounts on materials towards one profession (Blacksmith) to another (Shipwright) they instead receive both 50%'s off of Blacksmith and Shipwright to stack on top of their CEO bonuses. All in all this is a final discount of 62% on weapons, and ships. | Nocode [b]Business Efficianado (7 Traits)[/b] - (Only Available to CEO's As Second Profession) - As an owner of a grand business, taking this trait allows the CEO of the company to take a step in a new direction towards their customers, instead of generalizing their discounts on materials towards one profession (Blacksmith) to another (Shipwright) they instead receive both 50%'s off of Blacksmith and Shipwright to stack on top of their CEO bonuses. All in all this is a final discount of 62% on weapons, and ships.
| | Novice Bartender (1 Trait) | Those with this trait are very good at mixing alcohols and brewing them as well. Due to their proficiency with this specific kind of drug, they are able to roughly manipulate the effects of being drunk with the use of a specially mixed alcohol they can use in combat to provide an enhanced accuracy and stamina debuff. Any technique involving these stats being reduced have an additional reduction of 10 as long as it involves their use of weaponized alcohol. Additionally, any thread involving the creation or selling of alcohol gains a 10% beli bonus. | Spoiler: click to toggle [b]Novice Bartender (1 Trait)[/b] Those with this trait are very good at mixing alcohols and brewing them as well. Due to their proficiency with this specific kind of drug, they are able to roughly manipulate the effects of being drunk with the use of a specially mixed alcohol they can use in combat to provide an enhanced accuracy and stamina debuff. Any technique involving these stats being reduced have an additional reduction of 10 as long as it involves their use of weaponized alcohol. Additionally, any thread involving the creation or selling of alcohol gains a 10% beli bonus. | | Master Bartender (3 Traits) | Those with this trait are devoted masters at mixing alcohols and brewing them as well. Due to their proficiency with this specific kind of drug, they are able to roughly manipulate the effects of being drunk with the use of a specially mixed alcohol they can use in combat to provide an enhanced accuracy and stamina debuff. Any technique involving these stats being reduced have an additional reduction of 20 as long as it involves their use of weaponized alcohol. Additionally, any thread involving the creation or selling of alcohol gains a 30% beli bonus. | Spoiler: click to toggle [b]Master Bartender (3 Traits)[/b] Those with this trait are devoted masters at mixing alcohols and brewing them as well. Due to their proficiency with this specific kind of drug, they are able to roughly manipulate the effects of being drunk with the use of a specially mixed alcohol they can use in combat to provide an enhanced accuracy and stamina debuff. Any technique involving these stats being reduced have an additional reduction of 20 as long as it involves their use of weaponized alcohol. Additionally, any thread involving the creation or selling of alcohol gains a 30% beli bonus.
| | Animal Hunter (1 Traits) - | Use of this trait grants a character expertise with fighting common prey animals. Such animals with natural weapons can be analysed by the user of this trait. Their experience with combatting natural weapons allows them to identify and capitalize on the weaknesses that most cannot. The wielder of this trait can create techniques that penalise specific, common types of natural weapon on prey animals. These techniques can have an instantaneous stat/changes which works only for the duration of the technique, but does not require a cooldown. [The stat changes are not literal, but represent how effectively the user makes the targeted natural weapon a liability. This trait can only be taken by those who have the Huntsman Profession.
| Spoiler: click to toggle [b]Animal Hunter (1 Traits)[/b] - Use of this trait grants a character expertise with fighting common prey animals. Such animals with natural weapons can be analysed by the user of this trait. Their experience with combatting natural weapons allows them to identify and capitalize on the weaknesses that most cannot. The wielder of this trait can create techniques that penalise specific, common types of natural weapon on prey animals. These techniques can have an instantaneous stat/changes which works only for the duration of the technique, but does not require a cooldown. [The stat changes are not literal, but represent how effectively the user makes the targeted natural weapon a liability. This trait can only be taken by those who have the Huntsman Profession.
| | Beast Hunter (2 Traits) - | Use of this trait grants a character expertise with fighting natural animals. Animals natural weapons can be analysed by the user of this trait. Their experience with combatting natural weapons allows them to identify and capitalise on the weaknesses that most cannot.
The wielder of this trait can create techniques that penalise specific types of natural weapon on animals. These techniques can have an instantaneous stat/changes which works only for the duration of the technique, but does not require a cooldown. [The stat changes are not literal, but represent how effectively the user makes the targeted natural weapon a liability. This trait can only be taken by those who have the Huntsman Profession.] | Spoiler: click to toggle [b]Beast Hunter (2 Traits)[/b] -[c] Use of this trait grants a character expertise with fighting natural animals. Animals natural weapons can be analysed by the user of this trait. Their experience with combatting natural weapons allows them to identify and capitalise on the weaknesses that most cannot.
The wielder of this trait can create techniques that penalise specific types of natural weapon on animals. These techniques can have an instantaneous stat/changes which works only for the duration of the technique, but does not require a cooldown. [The stat changes are not literal, but represent how effectively the user makes the targeted natural weapon a liability. This trait can only be taken by those who have the Huntsman Profession.]
| | Monster Hunter (3 Traits) - | Use of this trait grants a character expertise with fighting Fauna of just about any kind. Anything which has a natural weapon (or skill or utility) or something inorganic that replicates natural weapons can be analysed by the user of this trait. Their experience with combatting natural weapons allows them to identify and capitalise on the weaknesses that most cannot.
The wielder of this trait can create techniques that penalise specific types of natural weapon. These techniques can have an instantaneous stat/changes which works only for the duration of the technique, but does not require a cool down. [The stat changes are not literal, but represent how effectively the user makes the targeted natural weapon a liability. This trait can only be taken by those who have the Huntsman Profession.] | Spoiler: click to toggle [b]Monster Hunter (3 Traits)[/b] -[c] Use of this trait grants a character expertise with fighting Fauna of just about any kind. Anything which has a natural weapon (or skill or utility) or something inorganic that replicates natural weapons can be analysed by the user of this trait. Their experience with combatting natural weapons allows them to identify and capitalise on the weaknesses that most cannot.
The wielder of this trait can create techniques that penalise specific types of natural weapon. These techniques can have an instantaneous stat/changes which works only for the duration of the technique, but does not require a cool down. [The stat changes are not literal, but represent how effectively the user makes the targeted natural weapon a liability. This trait can only be taken by those who have the Huntsman Profession.]
| | Beginning Dancer (1 Trait) | While anyone can dance, this person has taken then time to learn more about the body, how it moves, and how it can go beyond normal motions to a limited degree, as well as how to pace themselves to prevent tiring out quickly, any dancing techniques are allowed to be 5 ranks higher then your normal max rank, as well as allows the creation of self-buff dance techniques. (techniques that can buff your stats while the user is performing the technique and a short time after the it is stopped (3 user posts)) | Spoiler: click to toggle [b]Beginning Dancer(1 Trait)[/b]- While anyone can dance, this person has taken then time to learn more about the body, how it moves, and how it can go beyond normal motions to a limited degree, as well as how to pace themselves to prevent tiring out quickly, any dancing techniques are allowed to be 5 ranks higher then your normal max rank, as well as allows the creation of self-buff dance techniques. (techniques that can buff your stats while the user is performing the technique and a short time after the it is stopped (3 user posts))
| | Professional Dancer (2 Traits) | Taking their lessons a bit further, a Professional dancer has gone even further into learning more about their body, this grants them a +5 boost to their Speed stat and increases the max rank of any dance techniques by +10, they also can make Dancing techniques that can self-buff supernaturally without the need for a following debuff. | Spoiler: click to toggle [b]Professional Dancer (2 Traits)[/b]- Taking their lessons a bit further, a Professional dancer has gone even further into learning more about their body, this grants them a +5 boost to their Speed stat and increases the max rank of any dance techniques by +10, they also can make Dancing techniques that can self-buff supernaturally without the need for a following debuff. | | Exotic Dancer (3 Traits) | The peak of the dancing profession, these dancers have mastered their bodies motion and balance, able to move in ways normal people would consider unnatural, as well as allowing them to continue dancing and stay active much longer then any normal person, this applies a +5 bonus to stamina, as well as increases their Speed by +10. Self-buff dancing techniques now buff by Rank of the technique rather then Rank-10. | Spoiler: click to toggle [b]Exotic Dancer (3 Traits)[/b]- The peak of the dancing profession, these dancers have mastered their bodies motion and balance, able to move in ways normal people would consider unnatural, as well as allowing them to continue dancing and stay active much longer then any normal person, this applies a +5 bonus to stamina, as well as increases their Speed by +10. Self-buff dancing techniques now buff by Rank of the technique rather then Rank-10. | | Sobriety Yin/Yang [Insert Trigger] (2 Trait) | Characters with this trait have major combat and personality based orientations when sober or affected by an outside trigger such as alcohol or drugs. These character’s combat skills are greatly hindered when not under the effects of a specific trigger to drown out their emotions, mental state or otherwise. This causes their stats to constantly either be debuffed or buffed depending on whether or not they are sober. While Sober from their trigger, their stats are all lowered by 1 point per 5 points in a stat. However, while in their high/drunk state, their stats are increased by a 1 point per 5 points in a stat. In addition to this, techniques are treated as being 33% weaker when sober yet 33% stronger while in a 'high/drunk' state. These triggers MUST be purchased to be used in topics also you must use your purchased triggers to enter your high/drunk state. Additionally when a trigger wears off the user is locked into their sober state for 2 posts. Also if forcefully detoxed, the character will suffer double backlash for 2 posts before being able to take more of their trigger.
Each grade of trigger affects the user for a longer period of time: Proficient = 2 posts, Strong = 3 posts, Dangerous = 4 posts, Ultimate = 5 posts. (Additional posts can be purchased for an extra 15 perk points starting at ultimate rank. (Any personality based changes can happen without full power triggers since those are just flavor based alterations). *Cannot stack with similar boosts*
Trigger Cost = 20 points * respective rank per 5 doses | Spoiler: click to toggle [b]Sobriety Yin/Yang [Insert Trigger] (2 Trait)[/b] - Characters with this trait have major combat and personality based orientations when sober or affected by an outside trigger such as alcohol or drugs. These character’s combat skills are greatly hindered when not under the effects of a specific trigger to drown out their emotions, mental state or otherwise. This causes their stats to constantly either be debuffed or buffed depending on whether or not they are sober. While Sober from their trigger, their stats are all lowered by 1 point per 5 points in a stat. However, while in their high/drunk state, their stats are increased by a 1 point per 5 points in a stat. In addition to this, techniques are treated as being 33% weaker when sober yet 33% stronger while in a 'high/drunk' state. These triggers MUST be purchased to be used in topics also you must use your purchased triggers to enter your high/drunk state. Additionally when a trigger wears off the user is locked into their sober state for 2 posts. Also if forcefully detoxed, the character will suffer double backlash for 2 posts before being able to take more of their trigger.
Each grade of trigger affects the user for a longer period of time: Proficient = 2 posts, Strong = 3 posts, Dangerous = 4 posts, Ultimate = 5 posts. (Additional posts can be purchased for an extra 15 perk points starting at ultimate rank. (Any personality based changes can happen without full power triggers since those are just flavor based alterations). *Cannot stack with similar boosts*
Trigger Cost = 20 points * respective rank per 5 doses
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Edited by Scarlet, Mar 2 2018, 08:05 PM.
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Scarlet
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Dec 10 2017, 08:03 PM
Post #6
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Goddess
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Witch Racial Because yes, there was enough it needed its own post.
When creating your witch, their magic must have a theme that additional magics as well as the original must abide by. Witches' magic when coming into a clash with techniques of the same rank as a weapon. For magic to overtake a weapon it must be at least 25% ranks higher and 50% for devil fruit techniques
X Witch/Warlock (3 Traits) – A race of nomadic people who have been apart of he world for as long as the devil fruits themselves. Usually quiet about their abilities and such, they keep to themselves and live the lives of normal people. This race of people have no special physical attributes about them to set them apart from other humanoid beings. Witches/Warlocks come in all shapes and sizes, some of them even look like they may be from different races all together. However all of them seem to hold a similar trait among their magical kin, they all have some form of birthmark which can resemble a tattoo on their bodies.
Witches/Warlocks are able to call upon a single type of magic which is created through the bodies with the aid of Catalyst. They have a very hard to drawing out their magical powers without this catalyst and an even harder time focusing their spells without it. This catalyst is a focal point which lets them harness their magical powers in order to create potent abilities -- You only need one Catalyst to harness your magic, and the Catalyst is only required for you to be able to use your magic past rank 50. (20) Ability points, for all grades of weaponry.
Supplementary Witch/Warlock Traits
Additional Magic [Enter Name Here] (X Traits) - This trait allows the Witch or Warlock in question to tap into their hidden potential and mould their magical power into a different type of magic than what they are used to, giving them access to it's use. Up to 2 can be taken.
[Insert Magic] Specialist (1 Trait) – Allows the witch/warlock to become more at peace with their natural magical potency. This trait allows them to create spells of their specific magic beyond rank 50 without a Catalyst. Caps at rank 100. Can only be taken once!
[Insert Magic] Master (2 traits) – Absolute masters of their specified magical focus, these witches/warlocks are able to create spells of rank 100+ with this trait. Requires: the Specialist trait for the same Magic. Can only be taken once!
Magical Melding (2 Traits) – When wielding more than one type of magic, this trait allows the Witch/Warlock to combine their two into a combination spell at 75% their max technique rank. *Must make techniques for this new type of magic!
Melding Maestro (2 Traits) – Mastering the power of melding various spells together, this trait allows the Witch/Warlock to wield their combine spells at maximum power and no longer 75% strength. Additionally, it allows them to combine 3 magics together at 75% power. Requires: Magical Melding
Catalyst Welder (3 Traits) – A special type of blacksmith who is able to forge catalyst items for Witches/Warlocks with minimal effort. This effortless work causes Catalyst weapons to cost 50% less beli when they are created.
BANNED MAGICS
A list of magics which can't be one of your three magic types.
Fire Water/Ice Air/Wind Lightning Light/Darkness Time Gravity Magnetic Lava
Put above your devil fruit section
[b]Theme:[/b] [b]Magic Type:[/b] [b]Magic Description:[/b]
Edited by Scarlet, Feb 1 2018, 01:06 AM.
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Spoiler: click to toggle Inoko Sadismus-The SM Queen
Inoko's NPC's Reihe Blitzang- Hellcat
Reihe's NPC's Payasso Brommista- Fang Clown Paya Yuutsu Shitsui- Child of Despair
Yuutsu's NPCs Selene Saule- Lieutenant Vira D. Bathory- Blood Countess
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