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Techniques
Topic Started: Jul 31 2014, 06:39 AM (2,755 Views)
LexLuthor
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Techniques


Techniques are specialized attacks or ability utilized by a character to add more power to their fighting style or even sometimes just to add flair to it. These techniques normally what would be the driving force of most battles in all of the Pirate World.

Any character created on the site has the ability to have their own unique techniques. The complexity and skill level of these techniques will become even greater as the character’s stats increase. This leads us to what is called ‘Maximum Technique Rank’.

Maximum Technique Rank

Maximum Technique is one of the driving forces behind how skillful a character’s individual technique can be. To find the Max Technique Rank of a character you’d use the following formula:

Fortune/2 = Maximum Rank

Techniques created cannot be higher than the Character’s Max Technique Rank unless the character has a trait specifically stating so.

Technique Points

Technique's also draw from TP, or Technique Points. Whenever you have a technique it will cost TP to have. Your total TP pool is decided by your Fortune, much like your Max Rank is. The formula for that is the opposite though, because instead of taking your Fortune and dividing it by two, you multiply it by two. Here is how the formula would look:

Fortune x 2 = Amount of TP

If you have the Technical Mentality Trait that changes to x3 or more depending on how many Traits are put into the trait..

Technique and Ranking

As stated above a technique’s rank determines the skill level of the technique. This section is here to explain a bit about the various level of technique rank and what you could possibly create at those ranks.

Because techniques grow endlessly this guideline has been set to give members an answer to one of the site’s biggest quests, “What can I do at this rank?” Hopefully this will provide a little insight on what that might be.

1 – The beginning. Techniques of this rank are basically just normal maneuvers that can be performed without any type of practice.
Rank 1 Examples


10 – The breakthrough. Techniques of this rank begin to talent in martial arts and are even able to bend common logic by creating weak air waves with bladed techniques.
Rank 10 Examples


20
– The ascent. Techniques of this rank begin to tap into the abstract and rather unique. These techniques consist of full strength airwaves or even martial arts techniques beyond the limits of normal human kind.
Rank 20 Examples


50 – The Adept. Techniques of this rank begin to break the rules of logic. These techniques generally break the laws of physics at just about every turn.
Rank 50 Examples


80
– The Step to Mastery. Techniques of this rank begin to be such feats that they can bring crowds to an awe from the sight.
Rank 80 Examples


130
– The Enlightenment. Techniques of this rank take immense amounts of skill to pull off. These techniques are rarely ever seen on the first half of the Grand Line due to the sheer amount of skill it takes to perform them.
Rank 130 Examples


Armour-Breaking and Super Guard Technique Ranks

Below are the strength requirements for breaking any type of material. Note that for a mere feat of strength without a weapon, you must use the numbers in the left-most column under 'raw strength.' To use a technique to break any material, you must have the minimum technique rank shown, as well as a minimum amount of strength dependent on what type of weapon you are using. Similarly, to find the required amount of strength with a weapon but without a technique, refer to the number just to the left (for example, the strength requirement for breaking iron with a proficient weapon but without a technique would be 42). Note that this table is primarily for melee weapons, and will not apply to all ranged weapons, such as guns and cannons.

Notice: Devil fruits are independent from this chart. Each fruit has its own method for breaking materials.


  • The first column is the targeted material durability.
  • The second column is the raw strength required to break it without the use of any technique.
  • The third column is the minimum technique rank required to break the material.
  • The fourth column is how much strength you need to break a material with a technique but without using a weapon.
  • The fifth column is how much strength you need to break a material with a regular rank weapon and a technique.
  • etc.
Material Breaking Chart


For merely denting a material, one would need a strength equivalent to the original strength requirement -10. So instead of needing 35 strength to break stone, you'd need 25 to dent it.

Devil Fruit Creation Durability Chart

Many Devil Fruit have the ability to create solid or semi solid materials with their powers. One must wonder how durable these materials would be upon creation? Well, this is a breakdown of how those materials would be scaled with the creation of your powers. There could be a few exceptions to this list! (The exceptions will be moderator discretion)

Devil Fruit Creation Durability Chart



Types of Techniques


Offensive - These include techniques that are used for damaging opponents, directly or indirectly.
- Direct attacks using weapons/body
- Harmful devil fruit abilities
Defensive - Any technique which protects you, actively or passively, from the attacks of others.
- Prevent attacks from landing
- Lower damage of attacks that land
-Deflecting on coming attacks
Support - This category includes all techniques which aid a character without directly attacking an enemy or protecting from attacks. Support techniques may improve offensive or defensive capabilities, but do so indirectly.
- Increase an allies offensive or defensive abilities
- Decrease an enemy's offensive or defensive abilities
- Provide an effect which is neither distinctly offensive or defensive
- Alter stats in some way


Tech Ranges

The standard ranges of techniques below Rank 100 are [Rank x2 Meters]

Any Technique over Rank 100, but below rank 200 are ranged by [Rank x3 Meters]

Anything over a Rank 200 technique would have a range multiplier of [Rank x4 Meters] and this is the cap. Meaning even at rank 400, you are still only getting [Rank x4 Meters].

However, in the case of an AoE attack, the range would be the radius, and instead of being [Rank x 2 Meters], [Rank x3 Meters] and [Rank x4 Meters], it is instead; [Rank x1 Meters] at Rank 1-100, [Rank x2 Meters] at Rank 101-200 and [Rank x3 Meters] at 200+


Of course, this can be changed with devil fruits and techniques or items that are specifically designed for range over power, in the end it is always up to mod discretion.

Devil Fruit Techniques

The powers granted by Devil fruit are utilized with techniques. All devil fruit house a simple technique that grants the user access to create more techniques manipulating their powers. This standard technique is obtained the moment a character obtains their devil fruit regardless to classification (Paramecia, Zoan, Logia) and is a free rank 4 technique upgraded to higher ranks by spending Technique Points. No devil fruit technique may be higher than the standard technique.

Unlike the Paramecia or Logia type devil fruit, Zoan grant the consumer two transformation techniques when they are consumed. These techniques are the Henkei Jinjyugata [Half-man Half-beast Transformation] and the Henkei Furubisuto [Full-beast Transformation] forms. Each branch of Zoan grants a different boost starting from Rank 4 for each transformation.

-Normal Zoans grant +10 stats to be split up amount stats rising at +1 for every rank after 5.
-Ancient Zoans grant +15 stats to be split up amount stats rising at +1 for every rank after 5.
-Mythical Zoans grant +20 stats to be split up amount stats rising at +1 for every rank after 5.

Additionally once a Zoan user has reached Rank 18, they gain the ability to transform partially into their hybrid forms, What this means is they no longer have to transform 50/50. These partial forms have the same boosts as the normal Henkei Jinjyugata technique. Also when Zoan user’s reach Rank 50 they get access to the powerful Awakened Zoan Transformation. This transformation gains a boost equal to that of your initial zoan boost +25%. Example: A Rank 100 Normal Zoan boost would be +106 stats. For the Awakened Form of this same zoan the boost would be +132.5 rounded down to +132. (Click the spoiler below.)
Spoiler: click to toggle


Logia Passive Intangibility

Once Logia user attains the technique Rank 35 for this base logia technique they are able to passively transform into their element to prevent damage. This is only available for Logia users.

Ammo Techniques


When a player purchases special ammo they are given technique that states the basic effect of that ammunition. Special ammo constitutes as any ammo that does anything OTHER than fly as a projectile toward the target (ie. flaming ammo, exploding ammo, ice ammo, etc.) As the character progresses they can create various techniques that change the form of their ammo. For example fire ammo could eventually take the form of a fire bird if a player so chose. These ammo based techniques are subject to the same branching rules as other techniques.

Technique Trees and Branches

A Technique tree is born when a character creates techniques that are more powerful variations of weaker ‘base’ techniques. These trees consist of both linear paths as well as branches based on the base techniques execution. The base technique is of lowest tech rank while the end of the linear tree is of the highest.

Example of the linear tree: Base Technique is Rank 20. Technique 2 branches from the base and is rank 30. Technique Final branches from Technique 2 and is rank 60. This linear tree will cost 60 TP.

Branching From a Tree

When a branch is born from a technique within a Tech tree, the technique that is branched from becomes the ‘base technique’ of the branch. The cost of each technique is the factor as the difference between the technique and the previous technique on the branch.

Example of Branch from Linear tree above: Branch starts from Technique 2 which is rank 30. Technique 3b is rank 50, so you would find the difference between Technique 2 (30) and technique 3b (50) which would be 20 to find that technique’s cost. Moving up the branch we would come to Technique Final B which is rank 100, again we’d find the different between Final B and Tech 3b (50-100) which would be 50. So the cost of this tech branch would be the combination of both differences 20+50 = 70.

End Results

Once you figure out the final cost of the branch, you add that to the cost of the whole tree.

Example of above Tree: The linear tree costs 60 TP, while the branch costs 70 so this whole tree costs 130 TP.

Tech Tree Explanation Picture


Stat Boosting Techniques

Stat Boosts can be applied to various types of techniques once a character surpasses the Max Technique Rank of 10 (This does not apply to Zoan Forms). For each rank after 10 the technique gains a boost of +1. Basically a Rank 20 technique would gain a boost of +10. All boosting techniques must have duration normally which would be Tech Rank/10 with a minimum of 1 post(s). Also stat boosting techniques need a cool down of at least one post. Also you can boost a stat for the duration of a single attack technique.

Additionally for stat boosting, a character may gain an extra point by sacrificing 2 points. This penalty may never exceed the Max Technique Rank. So if the technique is Rank 20 you cannot lose most than 20 points to gain 10 extra.

Stat boosts that are not related to powers, and just wanting to push past your characters normal physical boundaries have a 75% debuff to the characters stat for half of the boosted time. (example: technique that allows someone to boost speed by 100 for four posts, after the posts reached they will have a -75 speed debuff for two posts)

Stat Debuffs


Stat Lowering Techniques work just like Stat Boosting techniques. For any rank after 10 the technique gains a -1 to a target. Just like stat boosting techniques, debuffs need a duration and a cool down of 1 post.

Stacking Stat Boosts


Techniques may be stacked so long as the boosts do not belong to the same technique tree. The duration of the Stat Boosting techniques is cut in half if there is any form of stat boost stacking. Also the cool down to boost stats again is doubled. These penalties to stat boosting duration do not affect Zoan forms.

Cyborg Techniques


Technique Guideline

This guideline is here to help the technique creation process go more smoothly.

~Keep techniques simple. Try not to over complicate your technique. Don’t try to cram multiple techniques into one move.
~Stat Alters. Basic Techniques do not boost stats nor lower them. When you make your stat altering techniques try to give them a little bit of reasoning.
~Communicate with the staff. Remember that the staff is here to help if you need help feel free to post in the Custom Checkout area for some help with your techniques.
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LexLuthor
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Fishmen Techniques

These are some of the common fishmen techniques asked about, at what rank they can be learned by individuals. These are the lowest levels for the techniques, and need to be taught to the character by someone who knows them.

Rank 15-25 - Water Shot (Uchimizu) - Hurling a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by his immense fishman strength.

Rank 40 - Ocean Drum (Umidaiko) - Punching the water in front of him pushing it at his opponent and sending a shockwave through it. The shockwave hits the opponent dealing great damage and leaving a pressure mark on his body.

Rank 50 - Spear Wave (Yarinami) - A technique used on a body of water's surface. Heaving a spear-shaped burst of water with enough force to punch a hole in solid structures.

Rank 40 - Sea Surface Splitter (Kaimen Wari) - Using a karate chop, you can split the very ocean itself in order to send a shock wave to attack an enemy

Rank 40 - School of Shark (Murasame) - A technique used by Hody. He throws the water which takes the shape of a flock of sharks which bite his opponent

Rank 13 - Hundred Tile True Punch (Hyakumaigawara Seiken) - A hard punch that can send an opponent flying. A punch so strong it can break through 100 tiles.

Rank 23 - Thousand Tile True Punch (Senmaigawara Seiken) - It can break through one thousand tiles, and kill a normal human with one shot.

Rank 40 - Four Thousand Tile True Punch (Yonsenmaigawara Seiken) - It is a very powerful straight punch that sends the opponent bigger than Hack flying backwards. Four times more powerful than Senmaigawara Seiken.

Rank 55 - Five Thousand Tile True Punch (Gosenmaigawara Seiken) - It is a very powerful punch, able to knock out a strong opponent in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.

Rank 50 - Seven Thousand Tile Roundhouse Kick (Nanasenmaigawara Mawashigeri) - A very strong roundhouse kick.

Rank 80 - Arabesque Tile True Punch (Karakusagawara Seiken) - Punching at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying.

Rank 90 - Mighty Reliant Piercing (Gyojin Karate Ogi: Buraikan) - Hurling a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
Edited by Tanaka, Feb 25 2017, 06:27 AM.


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