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One Piece: New World Plot

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Factions
Topic Started: Jul 31 2014, 06:41 AM (2,182 Views)
LexLuthor
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Factions


When you create your character, you are given the choice of a variety of possible factions. Though all characters progress the same way regardless of faction, certain factions offer a unique style of roleplay. Consider carefully which best suits you before deciding on which faction your character will belong to.

Pirate - Pirates are those individuals who have chosen to ignore the laws set in place by the world government. Large and by, pirate crews have little qualm about stealing, or even killing. Though pirates may range in morality from remorselessly evil to outstandingly good, they all share one thing in common: they owe no loyalty to any nation, and act as they please with no regard for the World Government's rules.

Marine - Marines represent the group that is devoted to serving the world government. They are the fighting force that keep the rampaging pirates of the ocean in check. Though a marine is sworn to uphold Justice, they have been known to be either cruelly uncaring of mitigating circumstances or even outright corrupt. The marine motto is typically "Absolute Justice", though individual marines may subscribe to other philosophies of justice. All marines are subject to and must follow the orders of their superiors or face punishment in the form of demotion, discharge, or even jail. Finally, every marine, regardless of rank, is subject to the commands of the World Government's rulers.

Bounty Hunter - While adhering to the World Government's law, these individuals have chosen not to represent the marine force. In reality, this group comprises all non-lawbreaking, non-Marine individuals, sometimes even those not interested in bounty hunting. Bounty hunters may be of any morality. Though they have no superiors, bounty hunters must abide by the law (at least in the government's eyes). Bounty Hunters will be required to register as a bounty hunter in order to claim the full bounty amount, anyone not registered will receive a cut.

Reputation

Each of the three factions has a different reward for increase of reputation.

Bounty: Measured in Beli. Minor threat pirates typically start with a bounty of 1M Beli. As they grow in strength and word of their deed spreads, this number grows. A higher bounty usually strikes fear or awe into others who are aware of it. All the same, it is not an indicator of strength, only of notoriety and threat represented to the World Government. The downside to a high bounty, however, is that stronger marines and bounty hunters will, naturally, come after the pirate.

Pirate Bounty Ranks


Note: There are times when characters are too impatient to gain a bounty. Well they can choose to up their bounty if they wish. Members can choose to increase their Bounty using their own Beli by paying the amount they want it to increase. This should be done by doing a modification thread stating their changing their reputation by paying Beli or doing it at the character creation stating the bounty increase in their source. However, doing this will prevent you from getting the Beli you spent to increase your bounty. You cannot scoop the Beli you paid but you can scoop your bounty reputation. This can be done for Bounty Hunters.

Rank: As a marine performs deeds of skill, diligence, and fortitude, they may earn the notice of their superiors. Over time, a well-known marine may advance in rank. A higher rank means a higher number of subordinates, as well as more freedom to act independently. It also, however, makes the marine more subject to blame for the failures of subordinates. The ranks are as follows:

Marine Ranks


Skill: Bounty Hunters make their living by capturing outlaws and turning them in to the government. Because of this, bounty hunters have a "skill" rating among pirates based on the average size of their collected bounties. As this number rises, pirates become more aware of the bounty hunter and the danger they present. The downside to having a high skill rating, however, is that pirates will be able to avoid the bounty hunter more easily, as their presence becomes more widely known. Skill is represented by the following ranks:

Bounty Hunter Ranks


Note: Bounty Hunters are able to ask a member of the staff to NPC in a thread where the bounty hunter hunts a bounty. Not all staff is available to NPC.

Other Factions Besides Pirates Becoming Marines

Any other affiliation aside from Pirates and Revolutionary could join the marines. Although doing so would require some RP on how you become a marine. Furthermore when becoming a marine, the highest rank one can be is a Lieutenant. Those got transferred to Marines due to this should at least have 2 RP thread before they can rise in rank.

Marine Privileges

World Government Transfer
Marines and World Government agents do not need to post an OaS thread when it's something concerning the WG. So if they have a purpose larger than entertainment and strengthening of their character.

WG Bulletin Board
A sort of Daily, Weekly or Monthly mission that is regularly posted. This mission is made highly public to all Marines and incites competition and effectiveness. All marines and agents may participate in this sub-event that gives marines something to do connected to the WG hierarchy, and gives them a chance for strength boosts.

Territorial Intrusion
Marines that have bases and divisions stationed in an island have a sort of "ownership" over that island. This means that any thread in that island has a chance of having said marine just bursting in. This of course has to happen in a logical IC manner, but it can happen nonetheless. Cannot have a base or be stationed in Reverse Mountain.

Maritime Cavalry
In times of crisis, Marines and WG agents may request for reinforcements. These reinforcements cannot be suddenly exactly matched to fit the enemy, but instead can be whatever's at hand. Meaning the two islands to the left, the two islands to the right, the two islands forwards and the two islands backwards can all send whatever reinforcements they have. High Ranking NPCs that should be in the New World, can't just suddenly appear in the first island on a route. The distance factors in on how long it takes the reinforcements to arrive.

Deserved goodies
Upon reaching the rank of Commodore, one is given a free pair of seastone handcuffs. Cannot be harvested.

Communicators
All marines are given a mini den den mushi to keep in contact with their division or higher ups. Cannot be harvested.

Getting Captured

A Bounty Hunter’s job is to catch Pirates and criminals, yet there are chances they will aim for PC characters than NPC. Here are some guidelines when these kinds of interactions occur.

  • The rules regarding character death is still implemented here. You can only kill if you have their permission or have been cornered.

  • Killing your target would result in a lower reward.

  • If the member surrendered to be captured, this should give them immunity of being killed in regards to the rule of character death. This should protect said member so that the one apprehending shouldn’t do a ‘Take no prisoners’ claim and kill the character. This is the only time when a character cannot die.


What To Do If Captured

So what can you do if a Marine/World Government Agent/Bounty Hunter captured your PC? Well here are the things will happen if you are captured.

  • Once captured, you are automatically sent to Loguetown (East Blue), United States of Teriyaki (North Blue), Karaoke Island (West Blue)or Saint Reia (South Blue) if you have lower than 100,000,000 bounty. If it’s over, you go to Impel Down.

  • You could pay off your bounty to be set free. (Medium Threat or Lower)

  • You could RP your bounty off to be set free.
Spoiler: click to toggle


  • You could break free but you need another member/s to set you free and a moderator to RP this thread.

  • If you are set free with getting your bounty off, you have the option to join the marines. You cannot be a CP agent and you need to start off at Ensign Rank and need 3 marine threads to rank up each rank.

  • Once you paid your debt to society, you can start in any island of your choice.
Edited by LexLuthor, Sep 3 2016, 05:45 AM.


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

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LexLuthor
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Cipher Pol

So, you want to become a mighty weapon for the World Government by becoming a Cipher Pol member, huh? Well, here’s all the information you’ll need to know about Cipher Pol's and how to become a member!

Description

The various Cipher Pol cells are stationed throughout the world and investigate for the World Government. They supplement the Intelligence Branch of the World Government's Marine forces, but seem to operate more as an counter-insurgency agency that also has more general law enforcement duties. If they encounter pirates, they may apprehend them, however aren't required to, but as an agency, Cipher Pol seems to focus more on political threats to the World Government than more generic criminals.

There are 9 Cipher Pol’s in all, being known to the higher ups within the World Government. Cipher Pol 9 does all the dirty work behind the scenes for the World Government. The higher the number, the more powerful the Cipher Pol is. Cipher Pols 1-4 being about equivolent strength. Cipher Pol units usually consist of 2 – 7 members, meaning there has to be at least a Chief and a regular member. Cipher Pol units may have a short code name that stays constant even when numbers change. (Eg: CP1-STAIN becomes CP6-STAIN) Note: As of currently, there has not been cipher pol units active for centuries and only in the last while have they been reinstated. None of these groups are yet known by the public. Most unless well researched wouldn't even know what cipher pol is.

Requirements

There are, just like marines or pirates, no requirements to join Cipher Pol, simply make a character and submit it for approval.

Note: You can only join a Cipher Pol if there is a position available and you are accepted. Also, you can only join up to CP5 before you enter the Grand Line. Further, to achieve the ranks of CP7 and higher, a character must have a total stats of more than 150, and have completed at least 7 Separate Island SLs with the character as a CP Agent. CP9 is staff-appointed.

Ship and Log Pose

The chief of a CP division is entitled to get, for the entire CP division, a free Ni rank ship and a free Eternal Log Pose to Enies Lobby. However, should the CP division break up/defect from CP, they will lose the ship. As long as a Chief remains in the CP, that Chief can still own and use the ship.

Ranks

The head of a Cipher Pol is the Chief. They run and call all the shots within the division. Some Chief's have been known to only work behind the scenes, not working out in the field. However, this doesn’t mean that a Chief cannot work out in the field.

Under the Chief the members are listed in various call signs that range from alphabetical such as alpha, beta, foxtrot, and omega to more personalized codenames such as Kitty, Sweets, Nail, Winter, and Zombie.

Special Techniques

Rokushiki


Cipher Pol 9

Staff-Appointed

Officially, their exists 8 Cipher Pol divisions scattered around the world, each of which being tasked with gathering intelligence in the name of the World Government, and to use their near inexhaustible pull to influence the political tides in varying Countries and Kingdoms. There exists, however, a separate division who's very nature is masked to the known public. This unofficial group is kept in the shadows and acts as the 'sword' of the World Government, taking care of the unsavoury duties that others would not want to partake in.

While the first 8 Cipher Pol divisions are tasked with intelligence gathering, the first and foremost goal of Cipher Pol 9 is to assassinate anyone who gets in the way of the World Government, be it pirates who disturb the balance, or conspirators who aim to disrupt the stability of the world with knowledge that the WG do not wish to be made public.

As a member of CP 9, your talents in the art of assassination are recognized as world class, and in order to better aid you in your never ending task of keeping the world stabilised, you are granted a few perks to aid you in your quest. All members of CP 9 are given a free pair of Seastone Handcuffs which are non-harvestable.

They are also given a free Rokushiki Specialist Trait upon joining the division. Finally, as long as you remain a member of CP 9, all Rokushiki Specialist Traits you wish to purchase will have a permanent discount of 1 trait.

Aside from the quantifiable perks that you will receive, all members of CP 9 are given the authority to arrest or execute any individual who they believe are going against the World Government and it's agenda, so long as it's reasonable. Naturally, killing people in this way will be of no consequence to you, aside from maybe giving you a guilty conscience -- but if that's the case, then you shouldn't have become an assassin, eh?

Rokushiki Specialism

Below are the effects that are brought about by having a specialism of a certain Rokushiki.

Each Cipher Pol member can take whatever Specialist Trait they wish to. Once the Specialist Trait is taken it cannot be removed for any reason however. Also as an added note, the first Specialist Trait taken by a Cipher Pol member only costs 1 trait. All specialist traits from there on cost 2. As a second added note about specialist traits, when a Cipher Pol member reaches Cipher Pol 7, they are granted one free Specialist Trait after completing two training topics. *This trait cannot be harvest and is lost at character deletion.*

For Marines taking these Traits, each costs 2 Traits no matter what. The first Trait costing only one Trait is a Cipher Pol member exclusive and does not apply to regular Marines learning these Masteries.

Specialist Traits


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

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LexLuthor
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Revolutionaries

Tired of the government's nonsense and finally deciding to strike back?
So, you want to be a revolutionary then? Well, it's not that simple and it takes a long time to get to the top. The reputation of a Revolutionary is gained based on their status. In order to gain status you must RP revolutionary acts against an Island, and have someone NPC against you fairly as you go about trying to change the civilians ideas.

Each Island SL MUST be on a different island. You can Rp on one island as much as you want, but you can't have multiple SLs on the same island count for your revolutionary status. Get out there and work, lazy. After you complete this role-play you post in the Meta-hub and a mod with check it and approve of your revolutionary actions. Have fun you rebels.

Revolutionary Ranks


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

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LexLuthor
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Marine Alternate Rank-Up

Marines who are extraordinary may also rank up through alternate ways other than the norm. This alternate way involves doing a topic or two to show you are serious about your character, and then taking a test to prove that your character has the necessary skills to rank up. This helps both those who are newbies, but helps those who scoop to become a marine a lot faster. No more having to do umpteen topics to get to a rank that you are twice the power of, just do a few topics to show you're serious about your character and then you can take a test!

Below is a chart that lists the test requirements and conditions. As for what a test involves, well, one part of the tests is proving you are strong enough for the rank, and then the next part is showing you have the necessary skills. This can be anything from a game of chess to show strategy, a day following the orders of someone above you with you having to decide what is right to follow and what isn't, or even a full on sea battle against pirates.

Rank of Test TakerMinimum Stats for Test TakerRank of NPC Test FighterStats of NPC Test FighterSL Requirement Before Taking Test
Captain280Commodore3201
Commodore400Rear Admiral4502
Rear Admiral800Vice Admiral9003
Edited by LexLuthor, Dec 10 2015, 06:43 PM.


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

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