|
- Posts:
- 323
- Group:
- Members
- Member
- #13
- Joined:
- Aug 14, 2014
|
探検家
Account Name: Seraphial NPC Type: Event
探検家
Name: Himewari Aoiki Nickname: Illusion Princess, "Her Highness" Himewari Age: 28 Gender: Female Race: Human Height: 5'7" Weight: 132 Faction: Pirate Crew: Hat Trick Reputation: Yonkou Profession: Captain Vessel: Hat Trick Star (Rank 7 ship) Hometown: Pucci Physical Description: Himewari is a woman that is rather slender to say the least with some muscle tone definition. She has long curly black hair that is to her shoulder blades in length as well as has fair skin complexion. She has a narrow but fair face which is framed by her hair. Her eyes are not like the typical human's own. Her eyes are red with an extra ring around the irises, this is a family trait, nothing special about it at all. Clothing: Her clothing styles normally stands with her wearing a black mesh one piece bikini of sorts. This is not only fashionable but it is also functional as it breathes not like most fabric. To be modest she also wraps around her body a long white sash with red vines adorning it. The long sash is made into a make shift dress which is rather flexible and moves along when she moves. She is also seen wearing bandages around her tights as to keep pervs away. There are pervs out there and Himewari certainly knows this. She is often seen wearing her open toed heel wedges as well as her open toed shoes that laces up a little above the ankles. If ever she is bold and often goes to wear her kimono and is seen carrying a little doll of her little brother as well as a traditional umbrella that she gained from her travels around the Blues with her crew. Accessories: Headband, umbrella, doll Extra: Picture:
Spoiler: click to toggle Personality
Spoiler: click to toggle What can be said about this young lady besides the fact that she hides who she truly is from everyone, except those who are close to her. With Himewari's past, anyone would hide their hearts from those who may dash it to the ground. On the outside she is a very authoritative individual who only cares for the well being of her crew, friends and family. If you do not fall into the category there, she could care less about you. There are times that she takes shines to people where her attitude only lightens up just a bit.
She is very strict about what she wants done and is only that way to get people to understand. The way she see things is that people only get certain things when it is drilled into them. So to get it into them, she acts like a drill sergeant to people at times. This is kinda contradictory to another side of her that she rarely ever shows.
Being a Yonkou she should not really show this side of her, but it is something that cannot be helped. When she is around something that she considers to be "Kawaii!" she just drops all that she is doing just to go around and play with the thing or person. It could be said that her attention span is rather short when she gets near those things.
Even though she is that type of woman, she rules over all that is in her domain with great and strict authority. This even goes for her crew as she is a woman who is quick to put her foot down on people. If anything is taken out of line, or for those who believe that they are "badass" enough to go against her rulings, she swiftly puts those people in their place. This is how she gained her respect, this not only through fear but also through admiration. History
Spoiler: click to toggle Himewari was born to two rather influential members of the Marines on the island of Pucci. From the tender young ages of infancy she grew up with the knowledge of what the sea holds. Her father being an Admiral back in the days before had retired had plans for his daughter, although he prayed that it would be a boy at first. His dreams was to have her follow in his footsteps and become perhaps the best Marine that the navy ever had. He wanted for her to rise through the ranks, but destiny had different plans.
As she gotten older, her mother was the first to retire from the Marines with the coming of her and husband's second child. At this point Himewari was every bit of three years old. Whenever her father could, he would come home and tell about his adventures on the waters and back the base. It would always intrigue her of how the pirates would go about their lives freely, as composed to how her father would pressure her to join the Marines.
As she gotten older, and her little brother was born, by this time she was learning more and more about ships after school. At the age of ten years old her father has well retired from the Marines to help raise his kids with his wife. She was taught a great deal about how ships work, what should be done, and even more while with her father, Marines.
Honestly as she grew even older through life, all she heard about was Marines on top of Marines, on top of bad pirates. Not once have she heard of a pirate crew that was just doing them, but still doing good. It was then she knew what she wanted to do. This young girl did not want to follow her father and the Marine's way, but instead be a pirate that just does what she wants. If she did not want to kill, she would not kill; if she felt happy and just wanted to chill, she would do just that.
When she did become a pirate by the age of eighteen, this was a knife straight to the ego and pride of her father. He pleaded and told her to not go into the pirate life, but she felt confident in her ways. Through her early pirate career she quickly recruited those who wish to join her crew, a chance just to be free, but how her name for the crew came about, is rather funny a story that came about rather later.
While sailing through the Blues, she encountered numerous foes, those who posed as a challenge for her crew and her, but still somehow made it through. Facing countless challenges that would dare approach them, she still made it out, that is until something rather dark happened. While going back into the Grand Line through the Reverse Mountain a rather bold Marine admiral was waiting there for them. This person seemed rather familiar and knew all of what Himewari would dare to do, because it was similar to her father's own tactics. The person that took her down was a person that was as close to family as they could ever get.
Having been taken down, her crew and all, they were to actually be set as an example through public execution, but because of who her father was, the whole crew as well as herself was sentenced to Impel Down. Feeling that she did nothing wrong in manners of killing that would permit this, she felt disheartened. Has the rules of the world changed so much so that even just being a simple pirate would get them sent to Impel Down? She would not dare to accept such a thing. That disheartened feeling lingered but went away over a series of months.
As the months passed so did her resolve to get her revenge, change herself for the better, and become a captain that would never let down her crew. While in Impel Down, what members of the crew that did survive along with her, fought their way back up, doing what they must. Killing those that would dare seal them back down into what seemed to be literal damnation, taking those captive that seemed worthy of joining the crew, as well as many other things that she would never do before hand.
What seemed like an eternity, Himewari finally broke away with her crew and new members to boot. After seeing such hell, she decided to never go back there again, and just do whatever she wished to do. The Marines seems to have such a hatred for Pirates that it made no sense. People with free wills to do what they wish, and not have to care, that is what it should be. Structure is good, but the oppressive type of structure is something that is too hindering. She could not stand such things and felt in her heart that she had to make a statement.
This statement was in the form of sinking Marine ships. Being a pirate that still had some kind of sentiments in life, she did not want to kill, well no more than she had to. Whatever Marine ship that her and the crew would come across, she would with ease sink it and keep on going about her daily life. Another thing that she came into doing would be taking over islands.
She knew of in history that the conqueror did such a thing, but let the power go to her head. That is one reason why the pirates have such a terrible reputation. It was a time to live in freedom and do what they would. What better way to do what one would want but take over an island. The first place, since Himewari was feeling rather confident in her recent victories, Elbaf.
Her crew followed behind her in her decree in taking over the island where giants are born and raised, but what was crazy is that a young lady was going to take it over completely. Crazy as it may sound, this young lady just escaped from Impel Down and had plenty of tricks up her sleeves. What kind of tricks? Well that remains to be discovered by those of the island that she had great intentions of taking over for herself and make a name for herself.
Going straight onto the island and challenging the "God" of the island, she had difficulty going up against him, but she revealed the one thing she had waiting: Conqueror's Haki, which knocked the said "God" straight out after dragging the battle on for so long. Her speed was something, but his brute strength was that to be marveled at.
After taking over the island from beating the guy there, she decided to have one of the former "God" there go on and train her in the ways of his people. This was just the beginning of her long pirate career.
As she gotten higher and higher through the wanted postings of the navy, so has her popularity among the world. Some called her a devil because she was a pirate, but others known her for being a free spirit that could not be tamed. Others simply called her a drill sergeant because of her attitude that she gained from both Marine parents. Needless to say, when she became powerful along with her crew, she became a force to be reckoned with in the New World.
Weaponry Weapon Name: Secret Weapon Class: Saishuuheiki (Ultimate Weapon) Description: A pair of tonfas that was given to Himewari by the giants of Elbaf. They were originally a large bo staff made from sea stone wielded by the giants of the island. Now, they were crafted down into a pair of tonfas with a mysterious power. While it was a bo staff they had the power to warp the weather itself, but now as tonfas they can warp and shift the weather in her favor. The tonfas are specially crafted for her and is rather light and powerful though tough. The designs for such weapon was done by the crew mates of higher ranking. It was a gift to their captain. Price: Picture:
Spoiler: click to toggle
Stats Strength: 700(400+300) Speed: 800(500+300) Stamina: 800(500+300) Accuracy: 700(400+300) Fortune: 750
Distributive Points Earned: 0/0 Beli Earned: 5,000,000/5,000,000
Sources January Event
Purchases
Traits
Spoiler: click to toggle HakiHaki: Titanic Armaments (5 Traits): Character's with titanic armour have the power to can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest upon the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user. Haki: Observation (King Level) (5 Traits): Characters with this trait gain the ability to discern other sentient beings beyond the realms of the basic five senses. They can pinpoint the presence of sentient beings within a 50m radius without physically seeing them and can register ten attacks through the Color of Observation. This trait offers the free Trait technique, "King's Observation". Haki: Conquering King (6 Traits): Twice per thread, the user is given the grace of commanding one, simple act which all other sentient beings of less than half the users fortune must obey (An instant knockout). If it is between half and 3/4 of the users fortune they are affected heavily by exhaustion, however they don't have to follow the order (51% to 55% is a danger zone where you are stunned temporarily). If it is 3/4 to a whole or more of the user's fortune then it will have little to no effect. The range of Conquering King is 75 meters within the area of the users order. Strength Strength Mighty (1 Trait) - For every 4 points put into strength (up to a maximum of 75), the score increases by an additional 1.
Super (2 Traits) - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 1.
Monster (3 Traits) - For every 2 points put into strength (up to a maximum of 75), the score increases by an additional 1.
Godly (4 Traits) - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. Speed Speed Great (1 Trait) - For every 4 points put into speed (up to a maximum of 75), the score increases by an additional 1.
Sonic (2 Traits) - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 1.
Ludicrous (3 Traits) - For every 2 points put into speed (up to a maximum of 75), the score increases by an additional 1.
Phenomenal (4 Traits) - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait.
Stamina Stamina Bear (1 Trait) - For every 4 points put into stamina (up to a maximum of 75), the score increases by an additional 1.
Mammoth (2 Traits) - For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 1.
Giant (3 Traits) - For every 2 points put into stamina (up to a maximum of 75), the score increases by an additional 1.
Indomitable (4 Traits) - For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait. Accuracy Accuracy Keen (1 Trait) - For every 4 points put into accuracy (up to a maximum of 75), the score increases by an additional 1.
Superb (2 Traits) - For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 1.
Flawless (3 Traits) - For every 2 points put into accuracy (up to a maximum of 75), the score increases by an additional 1.
Omniscient (4 Traits) - For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait.
Technique Technique Signature Technique (1 Trait)This trait grants the character one special technique that is 12 ranks higher than their maximum.
Technical Mentality (8 Traits): This trait increases a character's technical score multiplier from x2 to x(2 + X).
Technically Adept (3 Trait) This trait grants the character a [4]*X additional fortune when it comes to calculating technique rank.
Weapon Mastery: (Tonfas) (3 Trait)Use of this trait grants a character expertise with a single class of weapon/attack. Any techniques made involving the weapon chosen may be [2]*X ranks higher than the character's current maximum. Additionally, characters with this trait receive a discount of 10% off any weaponry purchase/upgrade.
Elite Brawler (5 traits) (Weather Queen Waltz): The pinnacle of pugilist professionalism, you're one of the best in the world. Unarmed Techniques involving your fists or feet can be a whopping 7 ranks higher than your maximum, and you gain the following free technique: Brawler Sense.
Mimicry (1 Trait)Characters with this trait are able to copy their opponent’s technique style on sight. The techniques are only as powerful as the character’s maximum technique rank. The character can copy weapon techniques if they have similar types of weapons. (If the character wants to copy a bladed technique, they may if they have a bladed weapon). Stat boosting techniques cannot be copied.
Studious Fighter (3 Trait)Characters with this trait are especially knowledgeable in the art of creating progressive lines of techniques. Any technique that is the end of a technique tree is able to be [1]*X rank higher than the character’s max rank.
Professions Professions Master Blacksmith (3 Trait) - 50% Discount on Labour/Mats and Explainable abilities. (Excluding Seastone)
Ultimate Navigator (1 Traits) - Those with this trait are those who were truly born to navigate the nature in all its glory. They have a better chance to know when it will rain and how to get through a storm and have a supernatural sense of direction. When traversing the Grand Line, those with this trait may chose which of the seven routes they would like to take and can travel back to any island they have previously visited and any island on their route. Also, once per Out at Sea Thread the user may change the weather once at their own discretion, but within reason. (E.g./ You can't make it snow around a summer island.)
Jack Of All Trades (1 Trait)This trait must be taken if you wish to receive another Profession. This trait only applies to the 1 trait professions.
Devil Fruit Name: n/a Devil Fruit Type: n/a Devil Fruit Ability: n/a
Techniques: (TP Used: 3891/ Max TP: 7500) (Max Tech Rank: 375)
Brawler Sense - [375] Type: Defensive Range: Self Stats: n/a Description: All your brawling training has taught you how to read opponents. Should their speed be higher than yours, as long as it's within 30% of yours, (IE: You have 100 Speed, 25% is 25, so if their speed is 125 or less), you may take a defensive measure as if your speed matched theirs.
Sonic Strike - [381] Type: Attack (Weapon) Range: Close Range Description: Using her high speeds, Himewari comes in close to the opponent with her tonfas to attack with a flurry of strikes. The amount of strikes at least is 381.
Railgun - [381] Type: Attack Range: 760 meters Stats: Decrease Opponent Stamina by 371 Description: A strong attack by using the tonfas. After condensing the air around in between the tonfas, a shot is fired. This compact air is also charged with the electrons around making it a force to be dealt with. Those struck by this attack is incapacitated or lack of stamina for a number of time.
Hurricane Void - [381] Type: Attack/Defense Range: 760 meters Stats: Lowers Opponents Accuracy and Stamina by 185 Description: Whipping around the tonfas in a furious dance, a hurricane is whipped up and tosses those within the area around. This causes damage and can exhaust those who's strength is not within 100 points of Himewari's. With being in the air, accuracy is lowered as well. The range of this attack is rather far by at least three football fields.
Illusion Step #1: Flash - [375] Type: Support Range: Self Stats: Increase Speed by 365 Description: Tightening the muscles in her legs and thighs she is able to increase her speed. This can be tiring and has a cool down of three posts with duration of four posts. Illusion Step #2: Illusion Waltz - [375] Type: Defensive Range: 20 Meters Stats: Decrease Opponent Accuracy by 365 Description: The second step to the Illusion practice. It is a move that creates many after images through the extreme god-like speed. Leaving behind many copies will lower the chances of being hit, thus lowering the opponent's accuracy. This attack can be linked to other attacks.
Harmonic Arrangement: Storm Gazer - [387] (Signature Attack) Type: Attack Range: AOE wide range (774 meters max) Stats: Lowers opponent Stamina, Accuracy and Speed by 125 Description: This is an attack which her tonfas comes into handy. Using its powers to a grand max, a storm cell is summoned over the entire battlefield. This storm cell releases a powerful super storm which grazes the entire field attacking those that are not around in her immediate area, since the tonfas protect her while in the midst of the attack. The attack itself releases rain, wind, lightning and thunder in a grand procession, thus having the effects of lowering one's stats (noted above) by a great amount. This attack has a cool down of 7 posts after it being used. Arrowhead - [381] Type: Attack Range: Close to Mid-Range Stats: n/a Description: A piercing wind is produced through the tonfas which can warp and change the wind around. A simple piercing attack with the affect of blowing people back.
Titanic Armour - [281] Type: Defensive Range: Self Stats: N/A Description: This tech defends the user against all physical attacks of a lower rank than Titanic Armour.
King's Observation - [187] Type: Supportive Range: 50m radius Stats: +[187] in Speed Description:This technique can be used against a maximum of 10 premeditated attacks. The user is given a premonition of each attack giving them longer to react.
Conqueroring King's Haki - [381] Type: Attack Range: 75 Meters Stats: n/a Description: Twice per thread, the user is given the grace of commanding one, simple act which all other sentient beings of less than half the users fortune must obey (An instant knockout). If it is between half and 3/4 of the users fortune they are affected heavily by exhaustion, however they don't have to follow the order (51% to 55% is a danger zone where you are stunned temporarily). If it is 3/4 to a whole or more of the user's fortune then it will have little to no effect.
Divine Separation - [381] Type: Attack/Support Range: Self Stats: Lowers Opponents Accuracy and Stamina by 185 Description: Using the power of her tonfas and weather, Himewari is able to leave copies of herself made of lightning. These copies allow Himewari to escape amongst them and confuse the opponents. They also shock and harm the opponent with 10,000 volts of pure electricity. This is only if they are touched. This attack can be fully linked with other attacks in Himewari's arsenal.
|