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[Accepted]Isshin Kiru
Topic Started: Jan 20 2015, 01:25 AM (400 Views)
Xan the G

探検家

Account Name: Xan the G
探検家

Name: Isshin Kiru
Nickname: N/A
Age: 25
Gender: Male
Race: Human
Height: 6'01
Weight: 218 lbs
Faction: Pirate
Crew: N/A
Reputation: None
Profession: Navigator
Vessel: N/A
Hometown: Wind Town
Physical Description: Kiru has the build of a an adult. He has firm, broad, sharp shoulders and a thick neck. His facial structure has defined cheekbones and eye sockets that allow his eyebrows and goatee to cast shadows over his eyes and cheeks respectively. He has medium length and naturally slick black hair that curls at the ends because it is generally unkempt. His nose is flat and thin but fairly long. His chin is chiselled and he has a middle-eastern hue.
Clothing: Kiru typically wears a suede-brown trench-coat that has had the colour worn at the wrist-collars leading up to the elbow with alcohol. He wears rock-climbing gloves, slightly thick and padded. The interior of the jacket is soft like silk but has firm, black, leather straps to holster his weaponry. The front of the jacket buttons up with buckles, steel-silver in colour. He wears full-length, jet-black army trousers with elastic at the foot holes and waist. He wears hiking boots with buckled shin guards laced over them. On the inside of his trench coat is a grubby, once charcoal grey t-shirt with tattered arm-ends.
Accessories:
Extra:
Picture:
Spoiler: click to toggle


Personality

Kiru's character is very mellow. A heavy wave of guilt makes him passive and patient to his own bad karma or misfortune, only reacting as far as too survive. Beyond that he behaves sardonically when he is verbally or physically set upon. When referring to himself or his skills he is typically facetious and modest and will divert the attention away from himself to something else.

His attitude is ultimately submerged in alcoholism. He is a passive and moderately functioning alcoholic. He is not prone to mood swings but also isn't typically useful outside of skills which have been drilled into his body's natural instincts. He will habitually drink to exhaustion as a means of drowning memories that sharpen when he is sober and even more when he's both sober and asleep.

The only time this changes is when he has an opportunity to sacrifice himself or risk himself for a good cause. He has a secret death wish to die in the throws of a noble goal or in service to a noble heart and when he hears of one that needs a big gamble or graven effort, Kiru expresses the true confidence, seriousness and adamance to convince those in charge to trust in him to see it through without falter. All in all Kiru actually a very reliable and dependable man because of how little self-centred decisions and thoughts he tends to make.

He has a habit of talking about others as if he is an old man reflecting on the next generation, like his prime or apex is long since behind him. Naturally, he has little fear of monsters or his own personal death as they are presences he is used to.

History
Kiru was born in the small island most commonly referred to as Wind Town, though Kiru himself wasn't born within the town itself. He was born into a village on the outskirts of the windy planes, to a tribe of hunters who barter with Wind Town in the way of game and desired goods of the wild and sea which they were known for their skill in hunting and foraging successfully. The tribe was founded on the myth of the their first great ancestor, a pirate by the name of Qui Xano who journeyed the East with his crew hunting monsters for sport and fame, before landing on Wind Town and did battle with seaking who was tall with skin of stone and 4 tentacles about its face, similar to the shape of Wind Town's windmills.
Seeking the same adventure in his own time, Kiru and a band of three of his friends - Hiryu, Kyoi and Okami - journeyed out into the sea with the hunting skills from their tribe, escape to adventure with the intention of making their title was world renowned monster hunters for something other than attacking windmills, looking to outdoor the legend of Qui Xano.

They each had a specialised style of Karijutsu (Hunter's Technique) based of some form of mythical animal predator and utilised their skills to gather fisherman and like-minded adventurers to their cause and goals. Unfortunately for Kiru and his crew, they considered themselves separate to the ebb and flows of pirate life, but that was not universally understood, and while out at see they were set upon by a fleet of ships owned by a budding pirate captain. Kiru was the only to survive this run-in with a true monster, and faded into obscurity after being rescued from the ship wreck.

He was racked with guilt over the loss of his crew and the only lasting memory of them being the juttes he salvaged of his other 3 tribesmen and woman, losing his own in the wreckage. He developed a drinking habit having always been a drinker and finding a crutch in the stupor and intoxication. He abused alcohol as a means for losing the ability to recount the actions that lead to who he was and make it easier to forget them. Nowadays, Kiru wanders the sees as an inconspicuous sell-sword looking for retribution or forgiveness.

Weaponry

Weapon Name: Hiryu Scale
Weapon Class: Kyouretsuheiki [Strong Weapon]
Description: Hiryu Scale is a pair of 24-inch Juttes with sharpened blades in place of typical blunt rod-shafts. The secondary blades are 6 inches long. The hilt is crafted in the shape of an open-mouthed dragon giving the impression the main blade is the tongue. The hilt is amber in colour and the blade is crimson, leaving a blurred streak of the same colour when in use. The name "Hiryu" is branded on the main blade in kanji.
Ability: The secondary blade's design gives the weapon the ability to poke around thin guards when the main blade is being blocked.
Perks: 2x (L&M's (10), Sharpness (5) Proficient Ability(0), W.M. Discount (-10%))
Price: :beli: 27,000,000

Weapon Name: Kyōi Wing
Weapon Class: Kyouretsuheiki [Strong Weapon]
Description: Kyōi Wing is a pair of 24-inch Juttes with hooked, pointed rods in place of typical blunt rod-shafts. The secondary blades are 6 inches long. There are nodes located at the tip of the blades and at either end of the hilt. The hilt is crafted in the shape of an swooping phoenix, giving the impression the pointed base of the hilt is the beak and the blade is the blur in its wake. The hilt is yellow in colour and the blade is painted neon-gold, leaving a blurred streak of the same colour when in use. The name "Kyōi" is branded on the main blade in kanji.
Ability: The hook's design gives the weapon the ability to pluck, catch and nip at items.
Perks:2x (L&M's (10), Sharpness(5) Proficient Ability(0), W.M. Discount (-10%))
Price: :beli: 27,000,000

Weapon Name: Ōkami Fang
Weapon Class: Kyouretsuheiki [Strong Weapon]
Description: Ōkami Fang is a pair of 24-inch Juttes with rectangular blades lines with a saw-tooth perimeter in place of typical blunt rod-shafts. The secondary blades are 6 inches long. The hilt is crafted in the shape of an wolf, giving the impression the blade is the tail. The hilt is azure in colour and the blade is cobalt, leaving a blurred streak of the same colour when in use. The name "Ōkami" is branded on the main blade in kanji.
Ability: The saw-blade's design gives the weapon the ability to puncture and grip items like biting canines.
Perks: 2x (L&M's (10), Sharpness(5) Proficient Ability(0), W.M. Discount (-10%))
Price: :beli: 27,000,000

Stats
Strength: 100 (75+25)
Speed: 100 (75+25)
Stamina: 50
Accuracy: 51
Fortune: 75

Distributive Points Earned: 0/219
Beli Earned: 40,100,000/121,100,000

Sources
Harvest 219 DP :beli: 117,100,000

Purchases
Hiryu Scale Dual Swords (27mill)
Kyoi Wing Dual Swords (27mill)
Okami Fang Dual Swords (27mill)

Traits 3 Starter 7 Earned
Born Leader (1 Trait) - Characters with this trait are extremely charismatic, charismatic enough to earn them their own henchman follower. This follower starts with 24 stats and then gains 50% amount of DP the owner gains. (X various depending on trait number.)
Ultimate Navigator (1 Traits) - Those with this trait are those who were truly born to navigate nature in all its glory. They have a naturally superior sense of direction to most. They are able to accurately use land marks and occurrences to a establish where they are in relations to where they have been, even in new environments. The user can also reach journey to and fro faster than others because they are able to determine the swiftest route much more often. They are also able to explore and chart areas that many if not most would typically miss. An addition, the user of this trait knows how to dance within the elements better than most and make more successful fares out in the midst of mother nature.
Once per Thread the user may find a passage or area which will benefit them. This will a passage or area that others will not be able to stumble upon without this trait.
Super (2 Traits) - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 1.
Sonic (2 Traits) - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 1.
Weapon Mastery: Juttes (2 Traits)Use of this trait grants a character expertise with a single class of weapon/attack. Any techniques made involving the weapon chosen may be [2]*X ranks higher than the character's current maximum. Additionally, characters with this trait receive a discount of 10% off any weaponry purchase/upgrade.
Technical Mentality (1 Trait): This trait increases a character's technical score multiplier from x2 to x3.
Fated (1 Trait) - When the character earns a trait point, they gain 1.5 trait points instead of the traditional 1. Fated acts as a banking system. These traits are usable whenever the taker sees fit. X does not have to be a whole number, and due to the nature of fated can be X or X.5 traits.

Devil Fruit Name:
Devil Fruit Type:
Devil Fruit Ability:


Techniques: 220/225 (MR=37)

Soul Shine - Rank 30
Type: Supportive
Range: Self
Stats: +20 Speed
Kiru will rapidly equip two pole items or swords in a nigh-seamless action. His body is so well trained that he is able to make his first attack quicker than usual immediately after equipping. The speed boost represents how rapidly his next sword move attacks, not an increase in Kiru's general speed.
  • Soul Switch - Rank 35
    Type: Supportive
    Range: Self
    Stats: +25 Speed
    Kiru will rapidly switch between his dual swords in a nigh-seamless action. He will always be able to transition between weapons using this technique providing his hands and fingers are free. His body is so well trained that he is able to make his first attack quicker than usual immediately after equipping. The speed boost represents how rapidly his next sword move attacks, not an increase in Kiru's general speed.


Phoenix Soul: Hunter Talon - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will make a charging horizontal slash against his target using his Pheonix Wing dual blades. The hooks will snap onto armour, scales or even weaponry of the enemy and strip them of the item and launch it [rank] metres away.
  • Dragon Soul: Hunter Tail - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a charging horizontal slash against his target using his Dragon Scale dual blades. The secondary blades will slice into tendons while the main blades slice into the flesh of the target and immobilise a limb.
  • Cerberus Soul: Hunter Claw - Rank 37
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a charging horizontal slash against his target using his Cerberus Fang dual blades. The saw teeth will puncture into the target and drag them the rest of the dash, allowing Kiru to thrust them off and away in the fullness of a swing or sack them into a hard surface.


Cerberus Soul: Full-Moon Pelt - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will make a somersaulting slash against his target using his Cerberus Fang dual blades. The saw teeth will puncture into the target and Kiru will scale the target like spiked tires in ice. The punctures will cause bleeding that will persist as the target continues to fight without being seen by a medical professional.
  • Phoenix Soul: Full-Moon Feather - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a somersaulting slash against his target using his Phoenix Wing dual blades. The hooks will snap onto the clothing or skin of the target about shoulder level and Kiru will flip into an izuna otoshi, spiralling head first into the ground.
  • Dragon Soul: Full-Moon Scale - Rank 37
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a somersaulting slash against his target using his Dragon Scale dual blades. Kiru will carve the juttes into the target like a buzz saw launched from a cannon. By continually spinning, Kiru can carve through materials he would only be able to scratch in a singular hit technique of the same rank, providing he has a full posting round to perform this technique and his speed stat can make up for the lack of strength to cut the material in one hit.


Dragon Soul: Roaring Dance - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will dart passed his target in a sequence of hit&run strikes his Dragon Scale dual blades. Kiru will launch himself off surfaces like a pinball, forcing the target to successively block the attack from differing angles in order to evade it.
  • Cerberus Soul: Howling Dance - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will dart passed his target in a sequence of hit&run strikes his Cerberus Fang dual blades. The saw teeth will puncture into the target and Kiru will kick off the target's surface to scale it while he is attacking in a fairly erratic pattern to avoid being swatted away. The punctures will cause bleeding that will persist as the target continues to fight without being seen by a medical professional.
  • Phoenix Soul: Squawking Dance - Rank 37
    Type: Offensive
    Range: Melee
    Stats: -27 speed.
    Kiru will dart passed his target in a sequence of hit&run strikes his Phoenix Wing dual blades. The hooks will dig into clothing or skin to yank at limbs and appendages on each pass. Kiru will keep tripping and tugging the opponent to slow down their motor skills keep the target off balance.


Phoenix Soul: Gliding Shadow - Rank 30
Type: Offensive
Range: Melee
Stats: -20 Str
Kiru will dart passed his target/s in spinning swing of his Phoenix Wing dual blades. The hooks will pull at the feet and clothing of his targets if they are empty, hoisting them off their feet and tripping them up into the air. They are hoisted into a spiral in midair. With no ground to anchor themselves it is harder to break out of the spiral in mid air than if Kiru was spinning them himself. The strength debuff represents how inefficient the target's strength is while trying to brake out of the moment of this move, not an actual decrease in target strength. If he already has chains or rope attached to them, Kiru can tangle up his target and bound them.
  • Dragon Soul: Soaring Shadow - Rank 35
    Type: Offensive
    Range: Melee
    Stats: +25 acc
    Kiru will dart passed his target/s in spinning swing of his Dragon Scale dual blades. The short blades allow Kiru to carves against all manner of angles other than directly in front, forcing the target's to be able to block from all sides if they choose to guard rather than evade. The accuracy buff represents how much easier it is for Kiru to hit an unguarded part of the enemy if they are trying to predict his movements and block them rather than evading the entire attack, not an actually increase in his precision.
  • Cerberus Soul: Dashing Shadow - Rank 37
    Type: Offensive
    Range: Melee
    Stats: -27 acc
    Kiru will dart passed his target/s in spinning swing of his Cerberus Fang dual blades. The saw teeth will puncture into the target and drag them through the swing if it is blocked by a target/s with lower strength, flailing them around like a ragdoll. The idea is to induce a concussion from hard impact, violent rapid movement and bloodloss. The accuracy debuff represents the effects of the concussion on their vision, perception and balance.


Phoenix Soul: Kaze no Kyōi - Rank 30
Type: Support
Range: Melee
Stats:
Kiru will cross his two Phoenix Wing swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a miniature air current matching him in strength that stretches [rank/2]m long. This wind tunnel can drag Kiru and one other person the length of the current. The squeal of a phoenix can be heard as this move is executed.
  • Dragon Soul: Kaze no Hiryu - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will cross his two Dragon Scale swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a crescent air wave with the main blades that dissipates after [rank/2]m. This air wave will deflect a blocking weapon or shield if it is held out potentially opening up the target for another attack immediately after. However, this technique creates a secondary, discrete air wave inside the original, created by the two side-blades. When the first is block, the second continues. An understanding of swordsmanship is needed to recognise from first experience that Kiru hides a secret airwave by the shape of his juttes and the motion of the wave, i.e. before it hits. Such a mastery must be equal to or greater than Kiru's own amount of sword-mastery traits. The squeal roar of a dragon can be heard as this move is executed.
  • Cerberus Soul: Kaze no Ōkami - Rank 37
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will cross his two Cerberus Fang swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a crescent air wave immediately in front of him. This air-wave will stay active for the entire posting round without moving before dissipating. This air wave will cut at things that attempt to pass through it, hacking it to pieces more than cutting precisely. The howl of a wolf can be heard as this move is executed.
Edited by Xan the G, Feb 3 2015, 08:17 PM.
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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LexLuthor
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Administrator
Don't forget to have detective go through custom~ can't get it approved here.


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

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Xan the G

understood. I'll put it up.
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Xan the G

ready for approval - need prices for weaponry abilities.
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Enlightened Monkey
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Hiryu Scale needs to be explained in terms more concrete than 'thin guards' -- is this a wind-based ability, a concentrated force of spirit, etc. The description is vague even for myself and I'm fairly sure I am envisioning what you're describing.

For the other two weapons, the physicality of them already merit the abilities you're describing. I wouldn't even have them in there as opposed to RPing them. My weapons likewise have serrated edges and slight hooks and can do the same thing through physical application. So if you were describing something more, go for it -- but as they stand, the abilities seem to simply further the descriptions of unique components of the weapon itself.

Professions exceeding the single profession allowed without the Jack of Trades trait MUST come with it.

Some of your techniques seem awfully high rank for the basic physical techniques they are. I can get into those once the above corrections are made but take a look at them and see if you see for yourself what I'm talking about. As one professional to another we can discuss techniques after, I'd rather you sort out the rest first. Most of them I have no problem with however if you do wish to specialize. That is no problem.
Posted Image
Dark Tide Crew
* Leon Columbus -- :beli: 155,000,000 Visionary Rebel Leader *
* Uriko -- Fox-Mink Navigator/Blacksmith *

* * * * * * ** Megan Tsushiro -- Cyborg Commander Doctor *
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Xan the G

The ability to get passed thin guards is literally that. The hook of a normal jutte is used to hook round and nip at enemies when they block the main blade. It's literally thin guards.

...Do I need to explain what thin means? I don't know how to make the explanation simpler. IT's a hook that hooks round the main blade.




The "profession" of monster hunter is just a title. The fact is he's a detective (hunter) and a navigator, which means he has the tools to effectively hunt monsters.

It's like the way I did Rango as a treasure hunter by making a thief+navigator.

It's just a grouping term for the two base profs.




"Your techniques are too high in rank"

...what? OPNW operates under the same ranking system as OPA and OPEX as I recall, which is that lower ranked techs eventually lose their usefulness if they are not properly pump in rank: the idea that your original rank 4 punch against an equal opponent at ftn 8 has more significance then than the same R4 punch at ftn 200.

Are you trying to tell me if I went through your character right now I wouldn't find simplistic enough descriptions to high rank techs?
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Enlightened Monkey
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No, that explanation is fine. I wasn't sure whether it was a purely physical aspect of your weapon like the other abilities or something more, so thanks for clearing that up. I'm still a bit busy but your weapon 'abilities' are fairly basic and structurally fundamental so don't expect a huge price tag on them.

For your professions, you still need a Jack of All Trades trait to go with the two professions .. and Detective is a Profession as is a Navigator, Thief, Cook, etc.

You're welcome to take a look at Leon's techniques but it won't make any difference in this discussion. To put it fairly simply, Leon's basic drawing technique begins at rank 10 and much of his work takes from that point. As a potential single-sword Oni Giri-like attack and defense, I've done my best to put it and other techniques on the levels they're meant to be. I'm open to correcting my own faults, but like your techniques there are layers to their purpose such as the draw's precision and counter-purpose.

Likewise. Techniques requiring the physical acumen to boost stats merit their required/higher technique rank. Keep that in mind -- and keep my, Lex, or anybody else's character off this discussion from this point forwards. We're talking about you, and only you. You can PM me as you wish and we can tear Leon apart as you will. As I said before I'm fine with you having the techniques you have at the rank you have them. But put it this way: "He will always be able to transition between weapons using this technique faster than those without such a technique." -- Soul Switch. That is simply nigh impossible. I completely understand the technique -- specializing in a movement unpracticed by other weapon users. But the way its described currently is non-doable. Technique Rank does not supercede stats in the way you're thinking whereas RPing what you've created would allow you to do so either way.
Edited by Enlightened Monkey, Jan 27 2015, 03:45 PM.
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Dark Tide Crew
* Leon Columbus -- :beli: 155,000,000 Visionary Rebel Leader *
* Uriko -- Fox-Mink Navigator/Blacksmith *

* * * * * * ** Megan Tsushiro -- Cyborg Commander Doctor *
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Xan the G

With the weapons, if the abilities aren't proficient worthy then I'll just put price at :beli: 0 and add up.




I didn't realise it was 1 prof per character. I thought it was two. I'll just remove one then and use the trait somewhere else.




Your initial comment boiled down to the fact you wanted me to use less TP. Your request was vague and didn't highlight what rule I was breaking. More to the point, I couldn't fathom why Technique Rank had an upper cap, soft or otherwise. The reason I called your character into question is very simple: with the techniques you have now, should you gain more DP and/or stat traits which will consequently increase your TP and max tech rank, tell me: do you intend to keep the techs you already have at their current level throughout your character's progression?

Because if the answer to that question is "no" then you lose all basis telling me my techniques are 'too high'. And to be honest, you should take reflect on your character as a means of insult. As a mod, you should be the first to utilise your own character or other approved characters as examples of how to do it right. IF they are right. The question of tech rank being too high isn't something that is listed in the rules. The first I've heard of such a challenge is right here and now, and I'm inquiring about your character to see if you put your own character through the same scrutiny. Comparison is more then a valid basis for justifying my character - by responding that I should keep my nose out of your character, or the character of other approving staff members actually makes you really suspicious for no reason. Saying "this is a discussion about your character" even suggest that you're willingly put me under a special level of scrutiny separate to the general rules and conduct.

My query was a simple one. I've never heard of techs being too high, and I wanted confirmation that this is something that has been implemented before this profile. That's not unreasonable.

And it's not like challenge of Leon was the be all and end all of the point. I asked if the utility of a rank four technique holds all of its value irrelevant of how much yours and your opponent's stats improve - which you haven't actually answered tbh. While referencing the root R10 Iai techniques you have on Leon is proof you keep lower level techs on your character, it doesn't explain whether your point is you having modest versions of your used techs at lower tech rank stages, or that the R10 pressure point skill will always be useful so long as your stats line up.

And I'm cool with either.

I'm not cool with you telling me to lower the rank of my techs when the current impression is that tech-rank is synonymous with proficiency.
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Enlightened Monkey
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You've missed the point entirely and focused instead on Leon when I've told you all along that you are well and able to have the techniques you've made, for what they are -- if you wanted to, but that they would meet issues when done in-RP. So I will repeat the point I made last time again: "Technique Rank does not supercede stats in the way you're thinking whereas RPing what you've created would allow you to do so either way." A technique is a technique, not an insta-ticket to doing something faster, stronger, or better than everyone else when doing basic physical actions. And thats how you've designed some of them. If you think you're important enough for me to focus in some ways on your character and feel the need to shoot it down, you've been looking at this wrong the whole time. If anybody else had made this, I would have done and said exactly the same thing. This isn't OPEx, nor OPA.

When you make a technique stating that you can shift weapons, draw, etc. faster than anybody without the technique, that simply isn't doable due to the fact that others' physical ability on such a simple technique will in fact match and sometimes supercede your technical ability in the art. I, or Leon if you like, can have a rank 100 sword draw made to be 'faster than anybody without such a technique' but if someone has 100 more speed than I do and draws their sword at the same time, they will draw it before I do. And the same goes for you and the format of techniques you've created. If you were to mention that the sword draw is faster than anything within your physical abilities, or boosted abilities if you chose to make them such (such as an ultra-fast boosted draw) then you're talking more sense in the technique you've created. Do you understand the distinction I'm making, yet?

Hopefully this clears things up a little for you. As your techniques stand, and the reason I brought the point of TP up in the first place, is that the techniques themselves are basically actions you can RP via your professional expertise either way. I was trying to help you save TP. Now, you can either spend half your time focusing on my PC for whatever weird reason, or, you can open your eyes and ears, finally, finally understand what I'm telling you and start moving this along.
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Dark Tide Crew
* Leon Columbus -- :beli: 155,000,000 Visionary Rebel Leader *
* Uriko -- Fox-Mink Navigator/Blacksmith *

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Xan the G

My techniques contain the properties on disarming, air waves, air currents, wall jumps and anime physics. To suggest that you are fine with me RP'ing this free form when you saw then need to make a tech just to draw your sword and gave it 10 TP no less, wreaks of inaccuracy.

You'll have to explain to me what makes your Iai technique more "technical" than my techs to warrant that you need to pay 10 TP to do it but I will be fine freeforming all of my stuff. You even reference Oni Giri, which again I'm curious to note if it would have an actual tech or just be free formed.

What is a tech?
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
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Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
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DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Enlightened Monkey
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In Passing ...


Phoenix Soul: Gliding Shadow - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will dart passed his target/s in spinning swing of his Phoenix Wing dual blades. The hooks will pull at the feet and clothing of his targets if they are empty, hoisting them off their feet and tripping them up into the air, long enough to be sitting ducks for one posting round or for a small party to run through during a posting round. If he already has chains or rope attached to them, Kiru can tangle up his target and bound them.

They can be hoisted into the air, but thats as good as you get unless you specify a height range you're intending to throw them. Superceding an RPer's response post is a no-no.

Phoenix Soul: Squawking Dance - Rank 37
Type: Offensive
Range: Melee
Stats:
Kiru will dart passed his target in a sequence of hit&run strikes his Phoenix Wing dual blades. The hooks will dig into clothing or skin to yank at limbs and appendages on each pass and keep the target off balance and tripped over for a full posting round while this attack continues.

Same point. Just remove the factor forcing an opponent RPer's hand for the entire posting duration they have to respond and this works fine.

Dragon Soul: Kaze no Hiryu - Rank 35
Type: Offensive
Range: Melee
Stats:
Kiru will cross his two Dragon Scale swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a crescent air wave with the main blades that dissipates after [rank/2]m. This air wave will deflect a blocking weapon or shield if it is held out potentially opening up the target for another attack immediately after. However, this technique creates a secondary, discrete air wave behind the original by the two side-blades. Because he creates both in one swing, this second air wave cannot be detected unless the target has a greater number of sword mastery traits than Kiru. The squeal roar of a dragon can be heard as this move is executed.

Not grasping the basis of this distinction as of yet. To me, it seems as if the second air wave cannot be detected, period. The rest would be up to what happens afterwards and whatever experience is drawn by an unwitting opponent.

And thats it! Its really not as bad as you think.
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Dark Tide Crew
* Leon Columbus -- :beli: 155,000,000 Visionary Rebel Leader *
* Uriko -- Fox-Mink Navigator/Blacksmith *

* * * * * * ** Megan Tsushiro -- Cyborg Commander Doctor *
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Xan the G

No trolling. I just wanted to know why you haven't answered the question of technique ranks, and whether the same technique naturally becomes ineffective as you get stronger.

The second air wave being detected is much like Mihawk being able to detect that in Oni Giri, there was a point in which Zoro lined up all three swords, meaning they could be simultaneously block. Seeing a second air wave will come from experience in swordsmanship, as you will recognise or realise that the swing of a jutte for that technique would cause a second airwave. It wasn't so much as seeing it, as people could see Zoro's Oni Giri, but understand the strength/weakness of the attack requires sword mastery, just as Mihawk's sword mastery stopped him from needing to completely dodge Oni Giri, but instead punish the weakness. It's not about whether you actually, literally see it, but whether you can appreciate what you're looking at, much like a magic trick or illusion.
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Enlightened Monkey
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No, of course such will never be the case -- Whitebeards' basic punch technically outdoes what most Pirates with a Bounty in the Blues are entirely capable of, if you get my meaning.

The sword mastery trait is an interesting one and there's just another couple of things to iron out here. If one trades Mihawk for Smoker and entire fighting skill set to say, 'Greatest Juttesman in the World' the statement could be made that he too would have done to Zoro what M did. However the concept happens to work in that first-time sense, since sword mastery itself is needed to recognize sword-based techniques for what they are on the level. One other question: is the first air wave therefore blunt? Since its purpose is deflection. Want that cleared up and probably a last-thing.

Oh and something overlooked entirely -- can you specify the lengths of your weapons please? The other thing I'm noting, is that you refer to Hiryu Scale Dual Swords in your Purchases as such, when they're in fact juttes. The other two weapons are fine as they are depending on potential undersizing.
Edited by Enlightened Monkey, Jan 31 2015, 08:29 PM.
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Dark Tide Crew
* Leon Columbus -- :beli: 155,000,000 Visionary Rebel Leader *
* Uriko -- Fox-Mink Navigator/Blacksmith *

* * * * * * ** Megan Tsushiro -- Cyborg Commander Doctor *
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Xan the G

I'll add in the sizes later tonight (I'm not at home right now)

I guess that he first one can be blunt, so t acts as a travelling airwaves punch and the second that cuts
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
Offline Profile Goto Top
 
Xan the G

added
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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