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[Accepted]Isshin Kiru
Topic Started: Jan 20 2015, 01:25 AM (401 Views)
Xan the G

探検家

Account Name: Xan the G
探検家

Name: Isshin Kiru
Nickname: N/A
Age: 25
Gender: Male
Race: Human
Height: 6'01
Weight: 218 lbs
Faction: Pirate
Crew: N/A
Reputation: None
Profession: Navigator
Vessel: N/A
Hometown: Wind Town
Physical Description: Kiru has the build of a an adult. He has firm, broad, sharp shoulders and a thick neck. His facial structure has defined cheekbones and eye sockets that allow his eyebrows and goatee to cast shadows over his eyes and cheeks respectively. He has medium length and naturally slick black hair that curls at the ends because it is generally unkempt. His nose is flat and thin but fairly long. His chin is chiselled and he has a middle-eastern hue.
Clothing: Kiru typically wears a suede-brown trench-coat that has had the colour worn at the wrist-collars leading up to the elbow with alcohol. He wears rock-climbing gloves, slightly thick and padded. The interior of the jacket is soft like silk but has firm, black, leather straps to holster his weaponry. The front of the jacket buttons up with buckles, steel-silver in colour. He wears full-length, jet-black army trousers with elastic at the foot holes and waist. He wears hiking boots with buckled shin guards laced over them. On the inside of his trench coat is a grubby, once charcoal grey t-shirt with tattered arm-ends.
Accessories:
Extra:
Picture:
Spoiler: click to toggle


Personality

Kiru's character is very mellow. A heavy wave of guilt makes him passive and patient to his own bad karma or misfortune, only reacting as far as too survive. Beyond that he behaves sardonically when he is verbally or physically set upon. When referring to himself or his skills he is typically facetious and modest and will divert the attention away from himself to something else.

His attitude is ultimately submerged in alcoholism. He is a passive and moderately functioning alcoholic. He is not prone to mood swings but also isn't typically useful outside of skills which have been drilled into his body's natural instincts. He will habitually drink to exhaustion as a means of drowning memories that sharpen when he is sober and even more when he's both sober and asleep.

The only time this changes is when he has an opportunity to sacrifice himself or risk himself for a good cause. He has a secret death wish to die in the throws of a noble goal or in service to a noble heart and when he hears of one that needs a big gamble or graven effort, Kiru expresses the true confidence, seriousness and adamance to convince those in charge to trust in him to see it through without falter. All in all Kiru actually a very reliable and dependable man because of how little self-centred decisions and thoughts he tends to make.

He has a habit of talking about others as if he is an old man reflecting on the next generation, like his prime or apex is long since behind him. Naturally, he has little fear of monsters or his own personal death as they are presences he is used to.

History
Kiru was born in the small island most commonly referred to as Wind Town, though Kiru himself wasn't born within the town itself. He was born into a village on the outskirts of the windy planes, to a tribe of hunters who barter with Wind Town in the way of game and desired goods of the wild and sea which they were known for their skill in hunting and foraging successfully. The tribe was founded on the myth of the their first great ancestor, a pirate by the name of Qui Xano who journeyed the East with his crew hunting monsters for sport and fame, before landing on Wind Town and did battle with seaking who was tall with skin of stone and 4 tentacles about its face, similar to the shape of Wind Town's windmills.
Seeking the same adventure in his own time, Kiru and a band of three of his friends - Hiryu, Kyoi and Okami - journeyed out into the sea with the hunting skills from their tribe, escape to adventure with the intention of making their title was world renowned monster hunters for something other than attacking windmills, looking to outdoor the legend of Qui Xano.

They each had a specialised style of Karijutsu (Hunter's Technique) based of some form of mythical animal predator and utilised their skills to gather fisherman and like-minded adventurers to their cause and goals. Unfortunately for Kiru and his crew, they considered themselves separate to the ebb and flows of pirate life, but that was not universally understood, and while out at see they were set upon by a fleet of ships owned by a budding pirate captain. Kiru was the only to survive this run-in with a true monster, and faded into obscurity after being rescued from the ship wreck.

He was racked with guilt over the loss of his crew and the only lasting memory of them being the juttes he salvaged of his other 3 tribesmen and woman, losing his own in the wreckage. He developed a drinking habit having always been a drinker and finding a crutch in the stupor and intoxication. He abused alcohol as a means for losing the ability to recount the actions that lead to who he was and make it easier to forget them. Nowadays, Kiru wanders the sees as an inconspicuous sell-sword looking for retribution or forgiveness.

Weaponry

Weapon Name: Hiryu Scale
Weapon Class: Kyouretsuheiki [Strong Weapon]
Description: Hiryu Scale is a pair of 24-inch Juttes with sharpened blades in place of typical blunt rod-shafts. The secondary blades are 6 inches long. The hilt is crafted in the shape of an open-mouthed dragon giving the impression the main blade is the tongue. The hilt is amber in colour and the blade is crimson, leaving a blurred streak of the same colour when in use. The name "Hiryu" is branded on the main blade in kanji.
Ability: The secondary blade's design gives the weapon the ability to poke around thin guards when the main blade is being blocked.
Perks: 2x (L&M's (10), Sharpness (5) Proficient Ability(0), W.M. Discount (-10%))
Price: :beli: 27,000,000

Weapon Name: Kyōi Wing
Weapon Class: Kyouretsuheiki [Strong Weapon]
Description: Kyōi Wing is a pair of 24-inch Juttes with hooked, pointed rods in place of typical blunt rod-shafts. The secondary blades are 6 inches long. There are nodes located at the tip of the blades and at either end of the hilt. The hilt is crafted in the shape of an swooping phoenix, giving the impression the pointed base of the hilt is the beak and the blade is the blur in its wake. The hilt is yellow in colour and the blade is painted neon-gold, leaving a blurred streak of the same colour when in use. The name "Kyōi" is branded on the main blade in kanji.
Ability: The hook's design gives the weapon the ability to pluck, catch and nip at items.
Perks:2x (L&M's (10), Sharpness(5) Proficient Ability(0), W.M. Discount (-10%))
Price: :beli: 27,000,000

Weapon Name: Ōkami Fang
Weapon Class: Kyouretsuheiki [Strong Weapon]
Description: Ōkami Fang is a pair of 24-inch Juttes with rectangular blades lines with a saw-tooth perimeter in place of typical blunt rod-shafts. The secondary blades are 6 inches long. The hilt is crafted in the shape of an wolf, giving the impression the blade is the tail. The hilt is azure in colour and the blade is cobalt, leaving a blurred streak of the same colour when in use. The name "Ōkami" is branded on the main blade in kanji.
Ability: The saw-blade's design gives the weapon the ability to puncture and grip items like biting canines.
Perks: 2x (L&M's (10), Sharpness(5) Proficient Ability(0), W.M. Discount (-10%))
Price: :beli: 27,000,000

Stats
Strength: 100 (75+25)
Speed: 100 (75+25)
Stamina: 50
Accuracy: 51
Fortune: 75

Distributive Points Earned: 0/219
Beli Earned: 40,100,000/121,100,000

Sources
Harvest 219 DP :beli: 117,100,000

Purchases
Hiryu Scale Dual Swords (27mill)
Kyoi Wing Dual Swords (27mill)
Okami Fang Dual Swords (27mill)

Traits 3 Starter 7 Earned
Born Leader (1 Trait) - Characters with this trait are extremely charismatic, charismatic enough to earn them their own henchman follower. This follower starts with 24 stats and then gains 50% amount of DP the owner gains. (X various depending on trait number.)
Ultimate Navigator (1 Traits) - Those with this trait are those who were truly born to navigate nature in all its glory. They have a naturally superior sense of direction to most. They are able to accurately use land marks and occurrences to a establish where they are in relations to where they have been, even in new environments. The user can also reach journey to and fro faster than others because they are able to determine the swiftest route much more often. They are also able to explore and chart areas that many if not most would typically miss. An addition, the user of this trait knows how to dance within the elements better than most and make more successful fares out in the midst of mother nature.
Once per Thread the user may find a passage or area which will benefit them. This will a passage or area that others will not be able to stumble upon without this trait.
Super (2 Traits) - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 1.
Sonic (2 Traits) - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 1.
Weapon Mastery: Juttes (2 Traits)Use of this trait grants a character expertise with a single class of weapon/attack. Any techniques made involving the weapon chosen may be [2]*X ranks higher than the character's current maximum. Additionally, characters with this trait receive a discount of 10% off any weaponry purchase/upgrade.
Technical Mentality (1 Trait): This trait increases a character's technical score multiplier from x2 to x3.
Fated (1 Trait) - When the character earns a trait point, they gain 1.5 trait points instead of the traditional 1. Fated acts as a banking system. These traits are usable whenever the taker sees fit. X does not have to be a whole number, and due to the nature of fated can be X or X.5 traits.

Devil Fruit Name:
Devil Fruit Type:
Devil Fruit Ability:


Techniques: 220/225 (MR=37)

Soul Shine - Rank 30
Type: Supportive
Range: Self
Stats: +20 Speed
Kiru will rapidly equip two pole items or swords in a nigh-seamless action. His body is so well trained that he is able to make his first attack quicker than usual immediately after equipping. The speed boost represents how rapidly his next sword move attacks, not an increase in Kiru's general speed.
  • Soul Switch - Rank 35
    Type: Supportive
    Range: Self
    Stats: +25 Speed
    Kiru will rapidly switch between his dual swords in a nigh-seamless action. He will always be able to transition between weapons using this technique providing his hands and fingers are free. His body is so well trained that he is able to make his first attack quicker than usual immediately after equipping. The speed boost represents how rapidly his next sword move attacks, not an increase in Kiru's general speed.


Phoenix Soul: Hunter Talon - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will make a charging horizontal slash against his target using his Pheonix Wing dual blades. The hooks will snap onto armour, scales or even weaponry of the enemy and strip them of the item and launch it [rank] metres away.
  • Dragon Soul: Hunter Tail - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a charging horizontal slash against his target using his Dragon Scale dual blades. The secondary blades will slice into tendons while the main blades slice into the flesh of the target and immobilise a limb.
  • Cerberus Soul: Hunter Claw - Rank 37
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a charging horizontal slash against his target using his Cerberus Fang dual blades. The saw teeth will puncture into the target and drag them the rest of the dash, allowing Kiru to thrust them off and away in the fullness of a swing or sack them into a hard surface.


Cerberus Soul: Full-Moon Pelt - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will make a somersaulting slash against his target using his Cerberus Fang dual blades. The saw teeth will puncture into the target and Kiru will scale the target like spiked tires in ice. The punctures will cause bleeding that will persist as the target continues to fight without being seen by a medical professional.
  • Phoenix Soul: Full-Moon Feather - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a somersaulting slash against his target using his Phoenix Wing dual blades. The hooks will snap onto the clothing or skin of the target about shoulder level and Kiru will flip into an izuna otoshi, spiralling head first into the ground.
  • Dragon Soul: Full-Moon Scale - Rank 37
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will make a somersaulting slash against his target using his Dragon Scale dual blades. Kiru will carve the juttes into the target like a buzz saw launched from a cannon. By continually spinning, Kiru can carve through materials he would only be able to scratch in a singular hit technique of the same rank, providing he has a full posting round to perform this technique and his speed stat can make up for the lack of strength to cut the material in one hit.


Dragon Soul: Roaring Dance - Rank 30
Type: Offensive
Range: Melee
Stats:
Kiru will dart passed his target in a sequence of hit&run strikes his Dragon Scale dual blades. Kiru will launch himself off surfaces like a pinball, forcing the target to successively block the attack from differing angles in order to evade it.
  • Cerberus Soul: Howling Dance - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will dart passed his target in a sequence of hit&run strikes his Cerberus Fang dual blades. The saw teeth will puncture into the target and Kiru will kick off the target's surface to scale it while he is attacking in a fairly erratic pattern to avoid being swatted away. The punctures will cause bleeding that will persist as the target continues to fight without being seen by a medical professional.
  • Phoenix Soul: Squawking Dance - Rank 37
    Type: Offensive
    Range: Melee
    Stats: -27 speed.
    Kiru will dart passed his target in a sequence of hit&run strikes his Phoenix Wing dual blades. The hooks will dig into clothing or skin to yank at limbs and appendages on each pass. Kiru will keep tripping and tugging the opponent to slow down their motor skills keep the target off balance.


Phoenix Soul: Gliding Shadow - Rank 30
Type: Offensive
Range: Melee
Stats: -20 Str
Kiru will dart passed his target/s in spinning swing of his Phoenix Wing dual blades. The hooks will pull at the feet and clothing of his targets if they are empty, hoisting them off their feet and tripping them up into the air. They are hoisted into a spiral in midair. With no ground to anchor themselves it is harder to break out of the spiral in mid air than if Kiru was spinning them himself. The strength debuff represents how inefficient the target's strength is while trying to brake out of the moment of this move, not an actual decrease in target strength. If he already has chains or rope attached to them, Kiru can tangle up his target and bound them.
  • Dragon Soul: Soaring Shadow - Rank 35
    Type: Offensive
    Range: Melee
    Stats: +25 acc
    Kiru will dart passed his target/s in spinning swing of his Dragon Scale dual blades. The short blades allow Kiru to carves against all manner of angles other than directly in front, forcing the target's to be able to block from all sides if they choose to guard rather than evade. The accuracy buff represents how much easier it is for Kiru to hit an unguarded part of the enemy if they are trying to predict his movements and block them rather than evading the entire attack, not an actually increase in his precision.
  • Cerberus Soul: Dashing Shadow - Rank 37
    Type: Offensive
    Range: Melee
    Stats: -27 acc
    Kiru will dart passed his target/s in spinning swing of his Cerberus Fang dual blades. The saw teeth will puncture into the target and drag them through the swing if it is blocked by a target/s with lower strength, flailing them around like a ragdoll. The idea is to induce a concussion from hard impact, violent rapid movement and bloodloss. The accuracy debuff represents the effects of the concussion on their vision, perception and balance.


Phoenix Soul: Kaze no Kyōi - Rank 30
Type: Support
Range: Melee
Stats:
Kiru will cross his two Phoenix Wing swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a miniature air current matching him in strength that stretches [rank/2]m long. This wind tunnel can drag Kiru and one other person the length of the current. The squeal of a phoenix can be heard as this move is executed.
  • Dragon Soul: Kaze no Hiryu - Rank 35
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will cross his two Dragon Scale swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a crescent air wave with the main blades that dissipates after [rank/2]m. This air wave will deflect a blocking weapon or shield if it is held out potentially opening up the target for another attack immediately after. However, this technique creates a secondary, discrete air wave inside the original, created by the two side-blades. When the first is block, the second continues. An understanding of swordsmanship is needed to recognise from first experience that Kiru hides a secret airwave by the shape of his juttes and the motion of the wave, i.e. before it hits. Such a mastery must be equal to or greater than Kiru's own amount of sword-mastery traits. The squeal roar of a dragon can be heard as this move is executed.
  • Cerberus Soul: Kaze no Ōkami - Rank 37
    Type: Offensive
    Range: Melee
    Stats:
    Kiru will cross his two Cerberus Fang swords across his chest. In a dash Kiru will cut through the air in front of him by swinging the swords across his chest. By scouring the air, Kiru can create a crescent air wave immediately in front of him. This air-wave will stay active for the entire posting round without moving before dissipating. This air wave will cut at things that attempt to pass through it, hacking it to pieces more than cutting precisely. The howl of a wolf can be heard as this move is executed.
Edited by Xan the G, Feb 3 2015, 08:17 PM.
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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Replies:
Xan the G

edited
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
Offline Profile Goto Top
 
Enlightened Monkey
Member Avatar

1/2
Posted Image
Dark Tide Crew
* Leon Columbus -- :beli: 155,000,000 Visionary Rebel Leader *
* Uriko -- Fox-Mink Navigator/Blacksmith *

* * * * * * ** Megan Tsushiro -- Cyborg Commander Doctor *
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LexLuthor
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Administrator
Your perks don't match your prices on the second two weapons.



Cerberus Soul: Dashing Shadow - Rank 37
Type: Offensive
Range: Melee
Stats: -27 acc
Kiru will dart passed his target/s in spinning swing of his Cerberus Fang dual blades. The saw teeth will puncture into the target and drag them through the swing if it is blocked by a target/s with lower strength, flailing them around like a ragdoll. The idea is to induce a concussion from hard impact, violent rapid movement and bloodloss. The

^you didn't finish that last part?


everything else seems fine


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

Hidden
Offline Profile Goto Top
 
Xan the G

All edited
"The San-Gari"
Isshin Kiru
Strength: 900 750 600 (450 +300+/-150)
Speed: 412 343 274 (206+137+/-68)
Stamina: 450 375 300 (225+150+/-75)
Accuracy: 360 300 240 (180+120+/-60)
Fortune: 442
Posted Image
Harukya Rango
Strength: 200 (120+ 80)
Speed: 240 (144+ 96)
Stamina: 200 (120+ 80)
Accuracy: 250 (150+ 100)
Fortune: 222
Posted Image
Natsu
Strength: 240 (144+ 96)
Speed: 200 (120+ 80)
Stamina: 250 (150+ 100)
Accuracy: 200 (120+ 80)
Fortune: 222
Posted Image
DP Earned: 0/1029 | Monster Hunter | Crew: N/A DP Earned: 0/510| Treasure Hunter | Crew: N/ADP Earned: 0/510| Huntress | Crew: N/A
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LexLuthor
Member Avatar
Administrator
2/2 Approval

This character has been accepted and will be relocated to its proper sub-forum. A moderator will re-post your character in the archives shortly.


Ivan Volkov - Thief - #0B4C5F
Envy Sans Souci (Queen Bee) - Pirate - #C68E17

Sven Voltaic - Pirate Captain- #8A0829
Medusa- Fighter - #FF4000

Hidden
Offline Profile Goto Top
 
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