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[Accepted]Emilia Mercier; NPCalling Event NPC (July 2017 Automata NPC)
Topic Started: Jun 24 2017, 03:45 AM (70 Views)
Hibiko
Member Avatar
Self-Proclaimed Lazy Person
海贼王新世界

NPC Type: Story NPC

海贼王新世界

Name: Emilia Mercier
Nickname: Blade Runner
Age: 18 (Body is aged 2)
Gender: Female
Race: Automata
Height: 6'1
Weight: 165 lb
Faction: Factionless
Crew: N/A
Reputation: N/A
Profession: Bodyguard
Fame: Level 0
Vessel: N/A
Hometown: Water 7, Fall Islands, Grand Line






The Outside


Physical Description:

When it comes to her current physical appearance, Emilia does not look so different when compared to her old, past self. Quite pretty to the eye, she possesses short blonde hair, glowing pure blue eyes and a rather slim body despite the modifications that were done to her body. At first glance, it would be hard to distinguish her from a normal Human being if she is not wearing any clothes to cover up the rather revealing robotic parts on her body, such as her metallic elbows and golden metal parts that cover her legs.

Like most Automatas, however, Emilia does not really possess any sort of true nudity, seeing as she uses metal to cover her more obscure metallic components within her body. It is thus not surprising for her to wear what resembles gloves to cover her metallic skeleton-like hands underneath.


Clothing:

Similarly to most Automatas, Emilia does not wear any clothing when confronted with upcoming combat as she is aware it would only damage whatever she is wearing. After all, it is wiser to not wear anything on top of integrated weapons that can come out of the body whenever they can.

However, publicly, she is used to wear a black trench coat to cover her metallic body and thus make her appear a little bit more Human. The piece of clothing was offered by her father when he realized that she was slowly looking too physically robotic for his taste and that her appearance in public would start to frighten his allies. Thus, it is not surprising that she is used to wear it when close to her parent.

On very rare occasions, though, Emilia can be seen wearing a clear white dress that seems to have been dirtied and forgotten by time itself. The piece of clothing seems very old, but harbours what seems to be a source of nostalgia and great memories within the Automata. Usually, she does not wear this close to her father as he seems to quite dislike its presence, and so she wears it within enclosed rooms where no one but herself can see her.

Accessories: N/A

Extra: On many parts of her body can be seen a various amount of letters and numbers that seem to be equivalent to what would normally be seen on things such as weapons and armor. On the base of her neck, for instance, can be seen the word "LOTUS" and, on her head underneath her hair, "PROPERTY OF J. MERCIER".


Picture:

Blade Runner






The Inside

Personality

Emilia was once considered by her father's closest coworkers to be a very kind and sweet girl. Back then, when she was still fully Human, one could have easily compared her to her father, who bore a very similar kind of personality. She was the kind of person that would always worry about everyone that surrounded her even if they weren't really in danger, and would always be there to help anyone in need.

So, unsurprisingly, she was a very friendly girl and was easily able to build lots of friendships around the area where she lived, close to the Marine laboratory her parents worked at. Being too young to remember it, she never recalled the disappearance of her mother, and so, unaffected by it, her childish curiosity once led her to the discovery of her mother's wedding robe. Ever since then, she grew very close to it due to how much she likes it, unaware of the fact that it is a source of great pain for her father.

Of course, being the helpful being she was, it was no surprise that she has also accepted to "help" her father's own works, of which, in reality, were supposed to completely modify her very own body. Before she realized what her father's true motives were about, the works were finally completed. All that Jonathan needed was for her to be Transferred into her new body.

After the Transfer, most of what was once Emilia disappeared as she slowly started to realize what her father was becoming thanks to the Triad he started to wear on his head. Losing her Human self and instead becoming a robotic slave to her father did not please her in the slightest as, helpless, she watched as he tore her away from all of the friendships she had built ever since her birth. Though he only referred to her as a "Bodyguard" for his own safety, Emilia could not believe that her kind father suddenly became so utterly evil, and so, out of spite, she decided to silence her voice, refusing to ever communicate with anything and anyone until she is freed from her torment.

As such, the kind girl became a weapon, and so, as she went ahead and killed any opponents or possible dangers to her father in the shadows, she slowly lost her sense of pity and mercy, too accustomed to the awful deeds to ever be affected by them any longer. Nevertheless, though she now cannot think of herself as anything more but a worthless piece of pathetic metal, she still relentlessly tries to pull herself away from her father's orders, silently trying to reprogram those limitations from her system as much as she possibly can.

However, hacking herself so many times can only lead to a greater loss of Humanity... whether she wants it or not.

History

Marionette de Fer





Weaponry & Equipment

Weapon Name: Ten-Thousand Years of Suffering (T.T.Y.S)

Weapon Class: Kyouretsuheiki [Strong Weapon]

Description: The Ten-Thousand Years of Suffering are small blades that are scattered across Emilia's robotic body. Custom-made by her father Jonathan's private company, they can only be properly used by Emilia as they are all linked to her neural systems. She and Jonathan are also the only ones who can activate them and the combat protocols that are related to them should their use be advisable.

Though they are to be considered as blades, the T.T.Y.S are barely even recognizable as such, instead more like sharp shards of an unknown metal. In total, there are approximately two hundred of them. Each of these shards can attach themselves to each other, but they can also fly thanks to small thrusters placed underneath each of them. As such, any and all that can control this weapon has the ability to completely destroy a single army without even breaking a sweat, though, without doubt... it must have cost a fortune to craft these things.

Despite her father's constant want to use these shards, Emilia often hesitates to do so, sometimes refusing her father's access to her systems. However, she most often concedes after the second or third try, when her father usually threatens her with a memory wipe of her data.






Cyborg Parts & Weaponry

All of these cybernetics use Oxygen as Fuel. If Fuel is low, Emilia's systems will alert her of the low supply by allowing her to have the knowledge of it. These are one of the only times Emilia is allowed to learn about the state of her metallic body.

Current Fuel Limit: 456
This limit will be drained by Techniques that are underneath the "Cyber-Techs" category. Should all Fuel be consumed, the Automata can have the option to use the "Fuel" stat (originally, Stamina) instead of refuelling, but this can lead to heavy system malfunctions. If this stat reaches 0, the body will be forced to enter a state that will require electricity to function, which will render the Automata unable to fight any longer until proper refuelling.


Body




Stats

*Strength: 208 (125+83)
*Speed: 291 (175+116)
*Fuel: 166 (100+66)
*Accuracy: 250 (150+100)
Fortune: 228

Distributive Points Earned: 0 DP / 550 DP





Traits

Number of Trait Points Earned = 27 Points / 27 Points



Stat-Altering Traits

  • Godly (4 Traits) - For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait.

  • Phenomenal (4 Traits) - For every 3 points put into speed (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait.

  • Indomitable (4 Traits) - For every 3 points put into stamina (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait.

  • Omniscient (4 Traits) - For every 3 points put into accuracy (up to a maximum of 75), the score increases by an additional 2. No more traits can be put into this trait.


Racial Trait

  • Automata (2 Traits) Requires all Perfect Cyborg Traits + Scientist Trait - Automatas are a race of people that were once defined by organic flesh, though have later decided to transfer their consciousness into a robotic body. Thus, this has given them the possibility to become completely unable to be killed naturally, ageless and unbounded by the limits of flesh. They were ultimately created by Velvet G. Falcone after the World Government, having learned of the ultimate success of the transfer of her consciousness into a robot, decided to make her "Transfer" program open-source and able to be bought on computer chips.

    Automatas are given the possibility to augment themselves by the use of advanced technology and intense programming thanks to a 50% Discount to all of their cybernetic upgrades. Additionally, Traits spent on their Perfect Cybernetics will be refunded and the character will be given the freedom to choose between two options: either four of them are spent on a maxed Stat-Altering Trait and the rest are kept so they can be spent on anything the player wants, or they are kept for higher-grade material for their bodies. If the second option is taken, the Automata will be given the choice to spend 4 of their refunded traits on a Strong-graded material for their bodies or all of them on a Dangerous-graded material.

    The name of their Stamina stat will also be replaced by "Fuel", which will see its consumption increase as a result when using Cyborg Techniques. Also, unlike their Cyborg counterparts, Automatas can only consume Zoan-Type Devil Fruits. Although they still possess an actual Soul like most normal living beings, their bodies are, however, considered objects and will thus be able to be modified by the Zoan Devil Fruit's powers, seeing as they could be considered as Devil Fruit Weapons.


Saving Trait

  • Fated (1 Trait) - When the character earns a trait point, they gain 1.5 trait points instead of the traditional 1. Fated acts as a banking system. These traits are usable whenever the taker sees fit. X does not have to be a whole number, and due to the nature of fated can be X or X.5 traits.





Devil Fruit

Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Description: N/A





Techniques

Techniques: (TP / 456 TP) (Max Tech Rank = 114)


Techniques
N/A ()
Type: N/A
Range: N/A
Stats: N/A
Description: N/A


Edited by Hibiko, Jul 5 2017, 10:40 PM.

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