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[Accepted]Dancer Profession
Topic Started: Dec 19 2017, 10:59 PM (122 Views)
Sosina
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The sleepiest Doo you know
Beginning Dancer (1 traits) While anyone can dance, this person has taken then time to learn more about the body, how it moves, and how it can go beyond normal motions to a limited degree, as well as how to pace themselves to prevent tiring out quickly, any dancing techniques are allowed to be 5 ranks higher then your normal max rank, as well as allows the creation of self-buff dance techniques. (techniques that can buff your stats while the user is performing the technique and a short time after the it is stopped (3 user posts))

Professional Dancer (2 Traits) Taking their lessons a bit further, a Professional dancer has gone even further into learning more about their body, this grants them a +5 boost to their Speed stat and increases the max rank of any dance techniques by +10, they also can make Dancing techniques that can self-buff supernaturally without the need for a following debuff

Exotic Dancer (3 Traits) The peak of the dancing profession, these dancers have mastered their bodies motion and balance, able to move in ways normal people would consider unnatural, as well as allowing them to continue dancing and stay active much longer then any normal person, this applies a +5 bonus to stamina, as well as increases their Speed by +10. Self-buff dancing techniques now buff by Rank of the technique rather then Rank-10.

[supplementary traits for Dancers]

Performance of ____ (1 trait) requires dancer profession, any Allows the Dancer to work a certain weapon or object into their dances, allowing them to make techniques requiring these items as dance techniques, and increasing max technique rank by 2 for these dances

Alluring Movements (1 trait) Requires Professional Dancer Learning to move the body in suggestive manners, one can affect one target with a charm affect as long as their fortune is lower then half of the users, this makes the person willing to cooperate and help the dancer, as long as they are not threatened with danger. any presence of danger to the person will break the control instantly. (The duration for this charm would be equal to rank/10 of the charming tech and with a cool-down on the same target equal to half the duration of the charm effect.)
Edited by Sosina, Dec 24 2017, 09:05 PM.
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Maple
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For professional dancer, I'm a bit confused about the group buff thingy, a bit more explanation would be nice regarding that.

Professional dancer is fine.

The dancing mind control ability does not fit in what is appropriate for a three cost. If you'd like mind control (an abstract effect controversially fitting in our system), I'd say go for the actual dancing fruit. Instead of directly saying that you can get mind control or whatever with it, say that like you can easily control your biorhythm and unlock your dancing spirit or whatever and have it manifest as something reducing the tech effect rank, so like a weaker Oni basically. I'll be honest, character control is not very easy to implement and you'd be better going down the uh dancing illusions route or something like that.

I'm saying no to Draw of the eye because regardless of what I said earlier about mind control, it serves as a way to circumvent the self-implemented balance at only the cost of 1 trait.

I love the performance trait, that one is good.

For alluring dancer, it's a bit easier to try and think of an effect, but i'd say have it at lower than half your fortune. As well, make it so that the people controlled will snap out of it instantly if in any presence of danger at all, aka you can't make them walk off a cliff.

I'm saying no to sweeping motions because it kinda just uhh doesn't really do much? You can already have small AoE melee attacks with your hands but what that trait would accomplish would be like stretching the body for an AoE range, which is not really something that is necessary. That trait can be done with a normal technique basically, so it's not needed.
Helthar Andvettsson


Marine - Blacksmith - Helthar Andvettsson - Magu Magu no Mi - DP Earned: 982

Stats - 1,417Strength: 398 (248+150)Speed: 368 (276+92)Stamina: 395(245+150)Accuracy: 306 (245+61)Fortune: 366

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Sosina
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Maple
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Personally, i'd rather them just be self-buffs because the method of delivering these group buffs is unclear and probably wouldn't work out neatly.

For Exotic dancer, I'd say have the buffs be following the normal devil fruit buff guidelines, in which its rank-10 for the amount buffed, but this trait would basically just allow the user to not have to have to have a recoil debuff following after as would most following a non-df created buff. I don't know if i'm explaining it right but basically for clarity's sake change it to something like:

"also can make Dancing techniques that can self-buff supernaturally without the need for a following debuff"

And i'm not sure what you were intending for the stamina/max rank increase for the dancing techs, but since you'd only have the highest version of the main profession trait on your profile at once, I'd add them all together. For example, in the 2 trait cost version, make it just say dancing techs have a heightened cap of +10 ranks instead of it saying 'an additional +5 max rank'. I hope that made sense lol.

It's not a big deal but i'd also work on the punctuation a bit so the traits aren't one long sentence.

You should probably include it in the description for the charm tech but the duration for this charm would be equal to rank/10 of the charming tech and with a cool-down on the same target equal to half the duration of the charm effect.

Helthar Andvettsson


Marine - Blacksmith - Helthar Andvettsson - Magu Magu no Mi - DP Earned: 982

Stats - 1,417Strength: 398 (248+150)Speed: 368 (276+92)Stamina: 395(245+150)Accuracy: 306 (245+61)Fortune: 366

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Sosina
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Maple
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Might need a rewording for clarity, but after the core concept has been worked on in pms, 1/2
Helthar Andvettsson


Marine - Blacksmith - Helthar Andvettsson - Magu Magu no Mi - DP Earned: 982

Stats - 1,417Strength: 398 (248+150)Speed: 368 (276+92)Stamina: 395(245+150)Accuracy: 306 (245+61)Fortune: 366

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Maple
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I failed to notice it, but there's still a few lingering words referencing ally buffing xD
Helthar Andvettsson


Marine - Blacksmith - Helthar Andvettsson - Magu Magu no Mi - DP Earned: 982

Stats - 1,417Strength: 398 (248+150)Speed: 368 (276+92)Stamina: 395(245+150)Accuracy: 306 (245+61)Fortune: 366

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Sosina
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The sleepiest Doo you know
edited
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Mr. Prince
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Just Dance
My thoughts on each individual trait you've listed

Beginning Dancer (1 traits)- To keep this trait in line with the strength and ability of other similar profession traits I would bump the rank boost for the 1 trait version down to +2 ranks.

Professional Dancer (2 Traits)- A static speed increase, and increase of rank level, AND removing debuffs from stat boosting techs is too much for 2 traits. Bump the rank increase down to 8 and remove either the speed buff or the "remove the following debuff" part

Exotic Dancer (3 Traits)- Once again getting into more than 3 different benefits of this trait. Most profession traits grant you either one benefit or one benefit and a small stat boost. That being said, I'd be cool with it if you remove the part about increasing max rank of dancing techs by 15

Performance of ____ (1 trait)- Is fine as is

The other two I am not comfortable approving at all at this time. Alluring movements i would say could just be a high ranking technique if you want to those effects rather than making it a trait. Sweeping gestures is just a hard no for me at this time.
Edited by Mr. Prince, Dec 24 2017, 03:16 PM.
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Scarlet
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Goddess
I'm going to ask you to take out the increase to max rank to 15 on exotic dancer but keep the by rank of the tech as its also a musician thing.

I'm also going to say no to sweeping gestures as well, but everything else I am fine with.
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Sosina
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Scarlet
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2/2

This custom creation has been accepted and will be relocated to its proper sub-forum.
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Inoko Sadismus-The SM Queen
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Reihe Blitzang- Hellcat
Reihe's NPC's

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